Monsters require experience using wands before they can hit with them
It takes time for an early-game monster to acclimatize itself to the power of an attack wand: in much the same way as a nervous human may quite possibly miss with their first attempt to use a gun in combat, an early-game monster will always miss on its first use of an attack wand (but from then on will understand how they work and get over their nerves, and will hit as normal). This is a balance change based on observed results from tournaments: guarding against deaths to early-game attack wands requires an unusually cautious playstyle which isn't much fun (and might not always be possible even for the best players), so it is quite common for them to be the cause of random deaths that it wasn't worth trying to avoid. Although trying to dodge a monster who found an attack wand is fun, you only actually get that fun if something makes you aware of the danger: the monster missing with the wand is a clear way to demonstrate the danger and let the player know that now is the right time to take precautions. This change could theoretically have broken saves, but probably doesn't due to there having been a spare bit in struct monst. Just in case, it is being pushed together with other save-breaking changes to avoid the need for multiple bumps to EDITLEVEL.
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@@ -2908,6 +2908,7 @@ the game now automatically tracks which sell prices and buy prices you have
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and can also be shown elsewhere using the new 'price_quotes' option
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new shields: shield of shock resistance, shield of drain resistance
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new wand: wand of stasis
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early-game monsters always miss with their first use of an attack wand
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Platform- and/or Interface-Specific New Features
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