From 4d206c1c40670b3fa04123cb1d630b96dfac9b75 Mon Sep 17 00:00:00 2001 From: Pasi Kallinen Date: Sat, 23 Mar 2024 18:37:09 +0200 Subject: [PATCH] Make tamedog give a message People seemed to be confused when a monster next to them was tame after stepping on a magic trap; this is also an accessibility issue. --- src/dog.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/dog.c b/src/dog.c index fd22e3dda..4896e7b09 100644 --- a/src/dog.c +++ b/src/dog.c @@ -1085,6 +1085,9 @@ tamedog(struct monst *mtmp, struct obj *obj) return FALSE; /* worst case, at least it'll be peaceful. */ + if (!mtmp->mpeaceful && canspotmon(mtmp)) + pline("%s seems %s.", Monnam(mtmp), + Hallucination ? "really chill" : "more amiable"); mtmp->mpeaceful = 1; set_malign(mtmp); if (flags.moonphase == FULL_MOON && night() && rn2(6) && obj