#U770 part II - lack of "miss" message when throwing gold at monster

There was no feedback when gold was thrown or kicked at monsters
who weren't interested in catching it.  Now it'll give the same "<obj>
misses <monster>" message as other thrown or kicked items objects which
don't hit.
This commit is contained in:
nethack.rankin
2003-12-05 11:37:37 +00:00
parent 9860caf748
commit 4d7a39e563
3 changed files with 17 additions and 12 deletions

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@@ -99,6 +99,7 @@ killing a long worm on a drawbridge could produce a panic
prevent "see it drop from your pack" when figurine monster becomes undetected
attempting to drop a subset of a stack of multiple cursed loadstones could
corrupt inventory or cause a crash
"miss" message was missing for thrown or kicked gold not caught by a monster
Platform- and/or Interface-Specific Fixes