#U770 part II - lack of "miss" message when throwing gold at monster
There was no feedback when gold was thrown or kicked at monsters who weren't interested in catching it. Now it'll give the same "<obj> misses <monster>" message as other thrown or kicked items objects which don't hit.
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@@ -99,6 +99,7 @@ killing a long worm on a drawbridge could produce a panic
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prevent "see it drop from your pack" when figurine monster becomes undetected
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attempting to drop a subset of a stack of multiple cursed loadstones could
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corrupt inventory or cause a crash
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"miss" message was missing for thrown or kicked gold not caught by a monster
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Platform- and/or Interface-Specific Fixes
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