#U770 part II - lack of "miss" message when throwing gold at monster

There was no feedback when gold was thrown or kicked at monsters
who weren't interested in catching it.  Now it'll give the same "<obj>
misses <monster>" message as other thrown or kicked items objects which
don't hit.
This commit is contained in:
nethack.rankin
2003-12-05 11:37:37 +00:00
parent 9860caf748
commit 4d7a39e563
3 changed files with 17 additions and 12 deletions

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)dothrow.c 3.4 2003/10/21 */
/* SCCS Id: @(#)dothrow.c 3.4 2003/12/04 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1168,7 +1168,7 @@ struct monst *mon;
an arrow just landing short of any target (no message in that case),
so will realize that there is a valid target here anyway. */
if (!canseemon(mon) || (mon->m_ap_type && mon->m_ap_type != M_AP_MONSTER))
pline("%s misses.", The(missile));
pline("%s %s.", The(missile), otense(obj, "miss"));
else
miss(missile, mon);
if (!rn2(3)) wakeup(mon);
@@ -1697,9 +1697,6 @@ boolean in_view;
}
}
/*
* Note that the gold object is *not* attached to the fobj chain.
*/
STATIC_OVL int
throw_gold(obj)
struct obj *obj;