remove and transfer INVISIBLE_OBJECTS to branch
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@@ -16,9 +16,13 @@
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#include "mondata.h" /* for mindless() */
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#endif
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#ifndef INVISIBLE_OBJECTS
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/*
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* vobj_at()
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*
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* Returns the head of the list of objects that the player can see
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* at location (x,y).
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*/
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#define vobj_at(x,y) (level.objects[x][y])
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#endif
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/*
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* sensemon()
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