remove and transfer INVISIBLE_OBJECTS to branch
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@@ -94,11 +94,7 @@ struct obj {
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Bitfield(recharged,3); /* number of times it's been recharged */
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#define on_ice recharged /* corpse on ice */
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Bitfield(lamplit,1); /* a light-source -- can be lit */
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#ifdef INVISIBLE_OBJECTS
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Bitfield(oinvis,1); /* invisible */
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#else
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Bitfield(oreserved1,1);
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#endif
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Bitfield(oreserved1,1); /* was the placeholder for invisible objects, free for use */
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Bitfield(greased,1); /* covered with grease */
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Bitfield(nomerge,1); /* set temporarily to prevent merging */
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Bitfield(was_thrown,1); /* thrown by hero since last picked up */
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