remove and transfer INVISIBLE_OBJECTS to branch
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@@ -854,9 +854,6 @@ register struct obj *obj;
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/* can now see invisible monsters */
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set_mimic_blocking(); /* do special mimic handling */
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see_monsters();
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#ifdef INVISIBLE_OBJECTS
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see_objects();
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#endif
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if (Invis && !oldprop && !HSee_invisible && !Blind) {
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newsym(u.ux,u.uy);
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@@ -966,9 +963,6 @@ boolean gone;
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if (!See_invisible) {
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set_mimic_blocking(); /* do special mimic handling */
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see_monsters();
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#ifdef INVISIBLE_OBJECTS
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see_objects();
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#endif
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}
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if (Invisible && !Blind) {
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