Add whatis_moveskip option to change fast-moving cursor
Previously the "fast-moving" when getting a target location was always by 8 units. If this option is on, fast-moving will instead skip the same map glyphs. This should be much more useful for blind players.
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@@ -2948,6 +2948,11 @@ key.
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When getting a location on the map, and using a key to cycle through
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next and previous targets, use a menu instead to pick a target.
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(default off)
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.lp whatis_moveskip
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When getting a location on the map, and using shifted movement keys or
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meta-digit keys to fast-move, instead of moving 8 units at a time,
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move by skipping the same glyphs.
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(default off)
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.lp windowtype
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Select which windowing system to use, such as ``tty'' or ``X11''
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(default depends on version).
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@@ -3259,6 +3264,8 @@ When asked for a location, the key to go to next closest object. Default is 'o'.
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When asked for a location, the key to go to previous closest object. Default is 'O'.
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.lp getpos.menu
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When asked for a location, and using one of the next or previous keys to cycle through targets, toggle showing a menu instead. Default is '!'.
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.lp getpos.moveskip
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When asked for a location, and using the shifted movement keys or meta-digit keys to fast-move around, move by skipping the same glyphs instead of by 8 units. Default is '*'.
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.lp getpos.filter
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When asked for a location, change the filtering mode when using one of the next
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or previous keys to cycle through targets. Toggles between no filtering, in view
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@@ -3746,6 +3753,9 @@ relative to your character.
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.lp whatis_filter:area
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When targeting with cursor, filter possible locations so only those in
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the same area (eg. same room, or same corridor) are considered.
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.lp whatis_moveskip
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When targeting with cursor and using fast-move, skip the same glyphs instead
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of moving 8 units at a time.
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.lp nostatus_updates
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Prevent updates to the status lines at the bottom of the screen, if
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your screen-reader reads those lines. The same information can be
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