Add whatis_moveskip option to change fast-moving cursor
Previously the "fast-moving" when getting a target location was always by 8 units. If this option is on, fast-moving will instead skip the same map glyphs. This should be much more useful for blind players.
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@@ -3587,6 +3587,12 @@ When getting a location on the map, and using a key to cycle through
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next and previous targets, use a menu instead to pick a target.
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(default off)
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%.lp
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\item[\ib{whatis\verb+_+moveskip}]
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When getting a location on the map, and using shifted movement keys or
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meta-digit keys to fast-move, instead of moving 8 units at a time,
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move by skipping the same glyphs.
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(default off)
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%.lp
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\item[\ib{windowtype}]
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Select which windowing system to use, such as ``{\tt tty}'' or ``{\tt X11}''
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(default depends on version).
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@@ -3991,6 +3997,9 @@ When asked for a location, the key to go to previous closest object. Default is
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\item{\bb{getpos.menu}}
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When asked for a location, and using one of the next or previous keys to cycle through targets, toggle showing a menu instead. Default is '{\tt !}'.
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%.lp
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\item{\bb{getpos.moveskip}}
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When asked for a location, and using the shifted movement keys or meta-digit keys to fast-move around, move by skipping the same glyphs instead of by 8 units. Default is ``{\tt *}''.
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%.lp
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\item{\bb{getpos.filter}}
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When asked for a location, change the filtering mode when using one of the next or previous keys to cycle through targets. Toggles between no filtering, in view only, and in the same area only. Default is '{\tt "}'.
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%.lp
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@@ -4555,6 +4564,10 @@ relative to your character.
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When targeting with cursor, filter possible locations so only those in
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the same area (eg. same room, or same corridor) are considered.
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%.lp
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\item[\ib{whatis\verb+_+moveskip}]
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When targeting with cursor and using fast-move, skip the same glyphs instead
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of moving 8 units at a time.
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%.lp
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\item[\ib{nostatus\verb+_+updates}]
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Prevent updates to the status lines at the bottom of the screen, if
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your screen-reader reads those lines. The same information can be
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