Add whatis_moveskip option to change fast-moving cursor
Previously the "fast-moving" when getting a target location was always by 8 units. If this option is on, fast-moving will instead skip the same map glyphs. This should be much more useful for blind players.
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@@ -204,6 +204,7 @@ struct instance_flags {
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boolean getloc_travelmode;
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int getloc_filter; /* GFILTER_foo */
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boolean getloc_usemenu;
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boolean getloc_moveskip;
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coord travelcc; /* coordinates for travel_cache */
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boolean window_inited; /* true if init_nhwindows() completed */
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boolean vision_inited; /* true if vision is ready */
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@@ -496,6 +497,7 @@ enum nh_keyfunc {
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NHKF_GETPOS_HELP,
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NHKF_GETPOS_MENU,
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NHKF_GETPOS_LIMITVIEW,
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NHKF_GETPOS_MOVESKIP,
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NUM_NHKF
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};
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