Add whatis_moveskip option to change fast-moving cursor
Previously the "fast-moving" when getting a target location was always by 8 units. If this option is on, fast-moving will instead skip the same map glyphs. This should be much more useful for blind players.
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@@ -233,6 +233,7 @@ static struct Bool_Opt {
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{ "vt_tiledata", (boolean *) 0, FALSE, SET_IN_FILE },
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#endif
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{ "whatis_menu", &iflags.getloc_usemenu, FALSE, SET_IN_GAME },
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{ "whatis_moveskip", &iflags.getloc_moveskip, FALSE, SET_IN_GAME },
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{ "wizweight", &iflags.wizweight, FALSE, SET_IN_WIZGAME },
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{ "wraptext", &iflags.wc2_wraptext, FALSE, SET_IN_GAME },
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#ifdef ZEROCOMP
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