Add whatis_moveskip option to change fast-moving cursor

Previously the "fast-moving" when getting a target location
was always by 8 units. If this option is on, fast-moving
will instead skip the same map glyphs. This should be much more
useful for blind players.
This commit is contained in:
Pasi Kallinen
2017-08-06 15:41:31 +03:00
parent 1614f8f5ee
commit 4e05de9bff
6 changed files with 59 additions and 4 deletions

View File

@@ -233,6 +233,7 @@ static struct Bool_Opt {
{ "vt_tiledata", (boolean *) 0, FALSE, SET_IN_FILE },
#endif
{ "whatis_menu", &iflags.getloc_usemenu, FALSE, SET_IN_GAME },
{ "whatis_moveskip", &iflags.getloc_moveskip, FALSE, SET_IN_GAME },
{ "wizweight", &iflags.wizweight, FALSE, SET_IN_WIZGAME },
{ "wraptext", &iflags.wc2_wraptext, FALSE, SET_IN_GAME },
#ifdef ZEROCOMP