Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2
This commit is contained in:
56
dat/history
56
dat/history
@@ -30,8 +30,8 @@ level revisions and updates of 3.0.
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NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo
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Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy
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later joined the main development team to produce subsequent revisions of
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3.0.
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later joined the main NetHack Development Team to produce subsequent
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revisions of 3.0.
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Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen
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Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0.
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@@ -40,7 +40,7 @@ Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports
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through the later revisions of 3.0.
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Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz,
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the development team which now included Ken Arromdee, David Cohrs,
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the NetHack Development Team which now included Ken Arromdee, David Cohrs,
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Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart,
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Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical
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revision of 3.0. They re-structured the game's design, and re-wrote major
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@@ -66,21 +66,21 @@ Windows NT.
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Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11.
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Warwick Allison wrote a tiled version of NetHack for the Atari;
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he later contributed the tiles to the DevTeam and tile support was
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then added to other platforms.
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he later contributed the tiles to the NetHack Development Team and tile
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support was then added to other platforms.
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The 3.2 development team, comprised of Michael Allison, Ken Arromdee, David
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Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Steve
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The 3.2 NetHack Development Team, comprised of Michael Allison, Ken Arromdee,
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David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Steve
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Linhart, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz,
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and Paul Winner, released version 3.2 in April of 1996.
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Version 3.2 marked the tenth anniversary of the formation of the development
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team. In a testament to their dedication to the game, all thirteen members
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of the original development team remained on the team at the start of work
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on that release. During the interval between the release of 3.1.3 and 3.2,
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one of the founding members of the development team, Dr. Izchak Miller,
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passed away. That release of the game was dedicated to him by the
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development and porting teams.
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of the original NetHack Development Team remained on the team at the start of
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work on that release. During the interval between the release of 3.1.3 and
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3.2, one of the founding members of the NetHack Development Team,
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Dr. Izchak Miller, passed away. That release of the game was dedicated to
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him by the development and porting teams.
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Version 3.2 proved to be more stable than previous versions. Many bugs
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were fixed, abuses eliminated, and game features tuned for better game
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@@ -99,12 +99,13 @@ the Qt interface.
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Warren Cheung combined SLASH with the Wizard Patch to produce Slash'em, and
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with the help of Kevin Hugo, added more features. Kevin later joined the
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DevTeam and incorporated the best of these ideas in NetHack 3.3.
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NetHack Development Team and incorporated the best of these ideas in
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NetHack 3.3.
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The final update to 3.2 was the bug fix release 3.2.3, which was released
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simultaneously with 3.3.0 in December 1999 just in time for the Year 2000.
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The 3.3 development team, consisting of Michael Allison, Ken Arromdee,
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The 3.3 NetHack Development Team, consisting of Michael Allison, Ken Arromdee,
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David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen,
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Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith,
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Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in
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@@ -121,10 +122,10 @@ publicly available web-site listing all the bugs that had been discovered.
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Despite that constantly growing bug list, 3.3 proved stable enough to last
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for more than a year and a half.
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The 3.4 development team initially consisted of Michael Allison, Ken Arromdee,
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David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin,
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Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining
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just before the release of NetHack 3.4.0 in March 2002.
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The 3.4 NetHack Development Team initially consisted of Michael Allison,
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Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick,
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Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison
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joining just before the release of NetHack 3.4.0 in March 2002.
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As with version 3.3, various people contributed to the game as a whole as
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well as supporting ports on the different platforms that NetHack runs on:
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@@ -153,7 +154,7 @@ resurrected it for 3.3.1.
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The release of NetHack 3.4.3 in December 2003 marked the beginning of a
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long release hiatus. 3.4.3 proved to be a remarkably stable version that
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provided continued enjoyment by the community for more than a decade. The
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devteam slowly and quietly continued to work on the game behind the scenes
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NetHack Development Team slowly and quietly continued to work on the game behind the scenes
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during the tenure of 3.4.3. It was during that same period that several
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new variants emerged within the NetHack community. Notably sporkhack by
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Derek S. Ray, unnethack by Patric Mueller, nitrohack and its successors
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@@ -166,17 +167,18 @@ released publicly by other parties. Since that code was a work-in-progress
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and had not gone through a period of debugging, it was decided that the
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version numbers present on that code snapshot would be retired and never
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used in an official NetHack release. An announcement was posted on the
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devteam's official nethack.org website to that effect, stating that there
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would never be a 3.4.4, 3.5, or 3.5.0 official release version.
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NetHack Development Team's official nethack.org website to that effect,
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stating that there would never be a 3.4.4, 3.5, or 3.5.0 official release
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version.
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In January 2015, preparation began for the release of NetHack 3.6.
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At the beginning of development for what would eventually get released
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as 3.6.0, the development team consisted of Warwick Allison,
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as 3.6.0, the NetHack Development Team consisted of Warwick Allison,
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Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Ken Lorber,
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Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner.
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Leading up to the release of 3.6.0 in early 2015, new members Sean Hunt,
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Pasi Kallinen, and Derek S. Ray joined the NetHack development team.
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Pasi Kallinen, and Derek S. Ray joined the NetHack Development Team.
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Near the end of the development of 3.6.0, one of the significant inspirations
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for many of the humorous and fun features found in the game, author
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@@ -188,14 +190,14 @@ Many bugs were fixed and some code was restructured.
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In late April 2018, several hundred bug fixes for 3.6.0 and some new
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features were assembled and released as NetHack 3.6.1.
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The development team at the time of release of 3.6.1 consisted of
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The NetHack Development Team at the time of release of 3.6.1 consisted of
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Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet,
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Pasi Kallinen, Ken Lorber, Dean Luick, Patric Mueller, Pat Rankin,
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Derek S. Ray, Alex Smith, Mike Stephenson, Janet Walz and Paul Winner.
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The development team, as well as Steve VanDevender and Kevin Smolkowski
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ensured that NetHack 3.6.1 continued to operate on various Unix flavors
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as well as maintaining the X11 interface.
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The NetHack Development Team, as well as Steve VanDevender and
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Kevin Smolkowski ensured that NetHack 3.6.1 continued to operate on various
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Unix flavors as well as maintaining the X11 interface.
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Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick maintained the port
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of NetHack 3.6.1 for Mac OSX.
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