variable 'display' causes shadow variable warnings in X11 build
display.botl -> disp.botl display.botlx -> disp.botlx display.time_botl -> disp.time_botl
This commit is contained in:
4
src/do.c
4
src/do.c
@@ -2377,7 +2377,7 @@ set_wounded_legs(long side, int timex)
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* You still call this function, but don't lose hp.
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* Caller is also responsible for adjusting messages.
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*/
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display.botl = TRUE;
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disp.botl = TRUE;
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if (!Wounded_legs)
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ATEMP(A_DEX)--;
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@@ -2397,7 +2397,7 @@ heal_legs(
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int how) /* 0: ordinary, 1: dismounting steed, 2: limbs turn to stone */
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{
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if (Wounded_legs) {
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display.botl = TRUE;
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disp.botl = TRUE;
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if (ATEMP(A_DEX) < 0)
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ATEMP(A_DEX)++;
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