variable 'display' causes shadow variable warnings in X11 build
display.botl -> disp.botl display.botlx -> disp.botlx display.time_botl -> disp.time_botl
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@@ -213,7 +213,7 @@ Boots_on(void)
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* so uarmf could be Null below; status line
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* gets updated during brief interval they're
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* worn so hero and player learn enchantment */
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display.botl = TRUE; /* status hilites might mark AC changed */
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disp.botl = TRUE; /* status hilites might mark AC changed */
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makeknown(uarmf->otyp);
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float_up();
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if (Levitation)
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@@ -428,7 +428,7 @@ Helmet_on(void)
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but it takes trained arrogance to pull it off, and the actual
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enchantment of the hat is irrelevant */
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ABON(A_CHA) += (Role_if(PM_WIZARD) ? 1 : -1);
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display.botl = TRUE;
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disp.botl = TRUE;
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makeknown(uarmh->otyp);
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break;
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case HELM_OF_OPPOSITE_ALIGNMENT:
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@@ -460,7 +460,7 @@ Helmet_on(void)
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else if (uarmh->bknown)
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update_inventory(); /* keep bknown as-is; display the curse */
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}
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display.botl = TRUE; /* reveal new alignment or INT & WIS */
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disp.botl = TRUE; /* reveal new alignment or INT & WIS */
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if (Hallucination) {
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pline("My brain hurts!"); /* Monty Python's Flying Circus */
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} else if (uarmh && uarmh->otyp == DUNCE_CAP) {
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@@ -499,12 +499,12 @@ Helmet_off(void)
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case ORCISH_HELM:
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break;
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case DUNCE_CAP:
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display.botl = TRUE;
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disp.botl = TRUE;
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break;
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case CORNUTHAUM:
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if (!gc.context.takeoff.cancelled_don) {
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ABON(A_CHA) += (Role_if(PM_WIZARD) ? -1 : 1);
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display.botl = TRUE;
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disp.botl = TRUE;
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}
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break;
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case HELM_OF_TELEPATHY:
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@@ -555,7 +555,7 @@ Gloves_on(void)
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break;
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case GAUNTLETS_OF_POWER:
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makeknown(uarmg->otyp);
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display.botl = TRUE; /* taken care of in attrib.c */
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disp.botl = TRUE; /* taken care of in attrib.c */
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break;
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case GAUNTLETS_OF_DEXTERITY:
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adj_abon(uarmg, uarmg->spe);
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@@ -629,7 +629,7 @@ Gloves_off(void)
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break;
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case GAUNTLETS_OF_POWER:
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makeknown(uarmg->otyp);
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display.botl = TRUE; /* taken care of in attrib.c */
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disp.botl = TRUE; /* taken care of in attrib.c */
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break;
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case GAUNTLETS_OF_DEXTERITY:
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if (!gc.context.takeoff.cancelled_don)
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@@ -664,7 +664,7 @@ Gloves_off(void)
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wielding_corpse(uswapwep, gloves, on_purpose);
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if (condtests[bl_bareh].enabled)
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display.botl = TRUE;
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disp.botl = TRUE;
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return 0;
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}
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@@ -959,7 +959,7 @@ Amulet_on(void)
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makeknown(AMULET_OF_CHANGE);
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You("are suddenly very %s!",
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flags.female ? "feminine" : "masculine");
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display.botl = TRUE;
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disp.botl = TRUE;
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newsym(u.ux, u.uy); /* glyphmon flag and tile may have gone
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* from male to female or vice versa */
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} else {
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@@ -978,7 +978,7 @@ Amulet_on(void)
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if (can_be_strangled(&gy.youmonst)) {
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makeknown(AMULET_OF_STRANGULATION);
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Strangled = 6L;
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display.botl = TRUE;
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disp.botl = TRUE;
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pline("It constricts your throat!");
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}
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break;
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@@ -1005,7 +1005,7 @@ Amulet_on(void)
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if (!already_flying) {
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makeknown(AMULET_OF_FLYING);
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display.botl = TRUE; /* status: 'Fly' On */
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disp.botl = TRUE; /* status: 'Fly' On */
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You("are now in flight.");
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}
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}
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@@ -1053,7 +1053,7 @@ Amulet_off(void)
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case AMULET_OF_STRANGULATION:
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if (Strangled) {
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Strangled = 0L;
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display.botl = TRUE;
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disp.botl = TRUE;
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if (Breathless)
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Your("%s is no longer constricted!", body_part(NECK));
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else
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@@ -1074,7 +1074,7 @@ Amulet_off(void)
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float_vs_flight(); /* probably not needed here */
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if (was_flying && !Flying) {
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makeknown(AMULET_OF_FLYING);
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display.botl = TRUE; /* status: 'Fly' Off */
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disp.botl = TRUE; /* status: 'Fly' Off */
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You("%s.", (is_pool_or_lava(u.ux, u.uy)
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|| Is_waterlevel(&u.uz) || Is_airlevel(&u.uz))
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? "stop flying"
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@@ -1140,7 +1140,7 @@ adjust_attrib(struct obj *obj, int which, int val)
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already discovered, both handled by learnring()] */
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if (observable || !extremeattr(which))
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learnring(obj, observable);
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display.botl = TRUE;
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disp.botl = TRUE;
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}
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void
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@@ -2118,7 +2118,7 @@ accessory_or_armor_on(struct obj *obj)
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You("are suddenly overcome with shame and change your mind.");
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u.ublessed = 0; /* lose your god's protection */
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makeknown(obj->otyp);
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display.botl = TRUE; /* for AC after zeroing u.ublessed */
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disp.botl = TRUE; /* for AC after zeroing u.ublessed */
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return ECMD_TIME;
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}
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} else {
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@@ -2391,7 +2391,7 @@ find_ac(void)
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if (uac != u.uac) {
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u.uac = uac;
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display.botl = TRUE;
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disp.botl = TRUE;
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#if 0
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/* these could conceivably be achieved out of order (by being near
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threshold and putting on +N dragon scale mail from bones, for
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@@ -3120,7 +3120,7 @@ adj_abon(register struct obj *otmp, register schar delta)
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makeknown(uarmg->otyp);
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ABON(A_DEX) += (delta);
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}
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display.botl = TRUE;
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disp.botl = TRUE;
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}
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if (uarmh && uarmh == otmp && otmp->otyp == HELM_OF_BRILLIANCE) {
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if (delta) {
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@@ -3128,7 +3128,7 @@ adj_abon(register struct obj *otmp, register schar delta)
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ABON(A_INT) += (delta);
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ABON(A_WIS) += (delta);
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}
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display.botl = TRUE;
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disp.botl = TRUE;
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}
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}
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