remove unnecessary if
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@@ -1050,8 +1050,7 @@ movemon_singlemon(struct monst *mtmp)
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&& fightm(mtmp))
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&& fightm(mtmp))
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return FALSE; /* mon might have died */
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return FALSE; /* mon might have died */
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}
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}
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if (dochugw(mtmp, TRUE)) /* otherwise just move the monster */
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dochugw(mtmp, TRUE); /* otherwise just move the monster */
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return FALSE;
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return FALSE;
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return FALSE;
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}
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}
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