quest artifact handling (trunk only)
When the hero receives the quest artifact "got it" message, set the artifact's dknown bit in case the hero is blinded. That message describes the object by name, effectively the same as seeing it up close. (This would have prevented the "now wearing an Eyes of the Overworld" grammar bug for monks but not for non-monks, so the previous fix is still necessary.)
This commit is contained in:
@@ -1733,7 +1733,7 @@ E void FDECL(free_epri, (struct monst *));
|
||||
|
||||
E void NDECL(onquest);
|
||||
E void NDECL(nemdead);
|
||||
E void NDECL(artitouch);
|
||||
E void FDECL(artitouch, (struct obj *));
|
||||
E boolean NDECL(ok_to_quest);
|
||||
E void FDECL(leader_speaks, (struct monst *));
|
||||
E void NDECL(nemesis_speaks);
|
||||
|
||||
Reference in New Issue
Block a user