Make WIZARD unconditional.
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@@ -35,9 +35,7 @@ boolean resuming;
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monstr_init(); /* monster strengths */
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objects_init();
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#ifdef WIZARD
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if (wizard) add_debug_extended_commands();
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#endif
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/* if a save file created in normal mode is now being restored in
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explore mode, treat it as normal restore followed by 'X' command
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@@ -384,10 +382,8 @@ boolean resuming;
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continue;
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}
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#ifdef WIZARD
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if (iflags.sanity_check)
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sanity_check();
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#endif
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#ifdef CLIPPING
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/* just before rhack */
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@@ -525,9 +521,7 @@ newgame()
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mklev();
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u_on_upstairs();
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#ifdef WIZARD
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if (wizard) obj_delivery(FALSE); /* finish wizkit */
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#endif
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vision_reset(); /* set up internals for level (after mklev) */
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check_special_room(FALSE);
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