Make WIZARD unconditional.
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@@ -779,7 +779,7 @@ boolean ghostly;
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mvitals[mndx].born++;
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if ((int) mvitals[mndx].born >= lim && !(mons[mndx].geno & G_NOGEN) &&
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!(mvitals[mndx].mvflags & G_EXTINCT)) {
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#if defined(DEBUG) && defined(WIZARD)
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#ifdef DEBUG
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if (wizard) pline("Automatically extinguished %s.",
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makeplural(mons[mndx].mname));
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#endif
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@@ -925,7 +925,7 @@ register int mmflags;
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/* if you are to make a specific monster and it has
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already been genocided, return */
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if (mvitals[mndx].mvflags & G_GENOD) return((struct monst *) 0);
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#if defined(WIZARD) && defined(DEBUG)
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#ifdef DEBUG
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if (wizard && (mvitals[mndx].mvflags & G_EXTINCT))
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pline("Explicitly creating extinct monster %s.",
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mons[mndx].mname);
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@@ -1186,12 +1186,9 @@ boolean neverask;
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int x, y;
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struct monst *mon;
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boolean known = FALSE;
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#ifdef WIZARD
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boolean ask = (wizard && !neverask);
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#endif
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while (cnt--) {
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#ifdef WIZARD
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if (ask) {
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if (create_particular()) {
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known = TRUE;
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@@ -1199,7 +1196,6 @@ boolean neverask;
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}
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else ask = FALSE; /* ESC will shut off prompting */
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}
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#endif
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x = u.ux, y = u.uy;
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/* if in water, try to encourage an aquatic monster
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by finding and then specifying another wet location */
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