diff --git a/doc/fixes36.2 b/doc/fixes36.2 index ecb6baa93..914a3469e 100644 --- a/doc/fixes36.2 +++ b/doc/fixes36.2 @@ -133,6 +133,8 @@ a sleeping or paralyzed mon would be frightened by its reflection when prevent leash showing unseen monster as "attached to it" gremlins seemed impervious to Sunsword's light yet a flash from a camera caused them to cry out in pain +when objects migrate (fall down stairs) and invisible hero (w/o see invisible, + no-autopickup) descends, stairs get shown instead of object(s) on them Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository diff --git a/src/dokick.c b/src/dokick.c index 4a4ac6b93..99858a62f 100644 --- a/src/dokick.c +++ b/src/dokick.c @@ -1658,6 +1658,8 @@ boolean near_hero; stackobj(otmp); if (!noscatter) (void) scatter(nx, ny, rnd(2), 0, otmp); + else + newsym(nx, ny); } else { /* random location */ /* set dummy coordinates because there's no current position for rloco() to update */ diff --git a/src/explode.c b/src/explode.c index c48f9ffb1..fc2855c1d 100644 --- a/src/explode.c +++ b/src/explode.c @@ -657,6 +657,7 @@ struct obj *obj; /* only scatter this obj */ (void) break_statue(otmp); place_object(otmp, sx, sy); /* put fragments on floor */ } + newsym(sx, sy); /* in case it's beyond radius of 'farthest' */ used_up = TRUE; /* 1 in 10 chance of destruction of obj; glass, egg destruction */