fix #H6285 - speaking vs strangulation
Reading a scroll while blind is permitted if you know its label, but message is "as you pronounce the words, the scroll vanishes" unless you are poly'd into a form which can't make sounds, in which case you "cogitate" rather than "pronouce". Switch to the cogitate variant if you are suffering from strangulation. Casting spells didn't even have the distinction; you could cast them without regard to speech capability. Check for that. Unlike with scrolls, now you can't cast if you can't speak (or grunt or bark or whatever) instead of having a variant description of the action, so this is a bigger change.
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 mondata.c $NHDT-Date: 1492733172 2017/04/21 00:06:12 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.62 $ */
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/* NetHack 3.6 mondata.c $NHDT-Date: 1508479720 2017/10/20 06:08:40 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.63 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -325,7 +325,7 @@ struct permonst *mptr;
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/* returns True if monster can blow (whistle, etc) */
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boolean
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can_blow(mtmp)
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register struct monst *mtmp;
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struct monst *mtmp;
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{
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if ((is_silent(mtmp->data) || mtmp->data->msound == MS_BUZZ)
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&& (breathless(mtmp->data) || verysmall(mtmp->data)
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@@ -336,6 +336,18 @@ register struct monst *mtmp;
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return TRUE;
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}
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/* for casting spells and reading scrolls while blind */
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boolean
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can_chant(mtmp)
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struct monst *mtmp;
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{
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if ((mtmp == &youmonst && Strangled)
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|| is_silent(mtmp->data) || !has_head(mtmp->data)
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|| mtmp->data->msound == MS_BUZZ || mtmp->data->msound == MS_BURBLE)
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return FALSE;
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return TRUE;
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}
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/* True if mon is vulnerable to strangulation */
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boolean
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can_be_strangled(mon)
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