Qt extended command selection
Simplify extended command selection under Qt by allowing the autocomplete subset be one of the choices for its [filter]. That's the same subset as X11 uses, where #q is unambiguous for #quit instead of competing with #quaff and #quiver. Unlike under X11, the player can use [filter] to switch to the full command set and get access to a few commands which have no useable key and aren't flagged to autocomplete. (Mostly obscure wizard mode commands but #exploremode is in that situation.) In normal and explore modes, the [filter] button just toggles between two sets of commands (all normal mode commands vs autocomplete normal mode commands). In wizard mode there are four choices and you might need to click on [filter] up to three times to step through to the target one among four sets (all commands, all normal mode commands, autocomplete commands for both normal and wizard, full subset of just the wizard mode commands).
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@@ -931,6 +931,10 @@ Qt: add Filter, Layout, and Reset buttons to the extended command selector;
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mode only"; Layout redisplays the grid of command buttons, toggling
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from down columns to across rows or vice versa; Reset puts both back
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to their default settings and clears any pending typed input
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Qt: [later] augment extended command selection dialog's Filter to add a
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fourth subset, those commands which autocomplete when typed for tty,
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typically commands with no keystroke or only meta character keystroke;
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that makes Filter useful in normal mode (much shorter list of choices)
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tiles: male and female variations in monsters.txt; tested only with tile2bmp
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conversion utility so far; also supported by tilemap utility to
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generate tile.c
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