Minor tweaks to level flipping
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@@ -1020,13 +1020,13 @@ wiz_level_tele(VOID_ARGS)
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}
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/* #wizlevelflip - randomly flip the current level.
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Does not handle vision, player position, monst mtrack, levregions,
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Does not handle vision, monst mtrack, levregions,
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as flipping is normally done only during level creation.
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*/
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static int
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wiz_level_flip(VOID_ARGS)
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{
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if (wizard) flip_level_rnd(3);
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if (wizard) flip_level_rnd(3, TRUE);
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return 0;
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}
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