Minor tweaks to level flipping

This commit is contained in:
Pasi Kallinen
2020-02-23 15:06:44 +02:00
parent cbdda9dc9d
commit 509576a8b7
3 changed files with 24 additions and 11 deletions

View File

@@ -1020,13 +1020,13 @@ wiz_level_tele(VOID_ARGS)
}
/* #wizlevelflip - randomly flip the current level.
Does not handle vision, player position, monst mtrack, levregions,
Does not handle vision, monst mtrack, levregions,
as flipping is normally done only during level creation.
*/
static int
wiz_level_flip(VOID_ARGS)
{
if (wizard) flip_level_rnd(3);
if (wizard) flip_level_rnd(3, TRUE);
return 0;
}