<Mon> suddenly appears! vs ^G
For ^G, throttle the monster creation feedback. Don't say "suddenly" and don't exclaim the message, just say "<Mon> appears." Also, use Norep() so creating lots of similar monsters at once only gives a few messages (just one unless varied by "next to you" vs "nearby" vs no qualifier for farther away). And for mimics created as objects or furniture, report the sudden appearance of new object or furniture.
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@@ -1411,13 +1411,30 @@ makemon(register struct permonst *ptr,
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if (!g.in_mklev) {
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newsym(mtmp->mx, mtmp->my); /* make sure the mon shows up */
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if (!(mmflags & MM_NOMSG)
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&& ((canseemon(mtmp) && (M_AP_TYPE(mtmp) == M_AP_NOTHING
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if (!(mmflags & MM_NOMSG)) {
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char mbuf[BUFSZ], *what = 0;
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/* MM_NOEXCLAM is used for #wizgenesis (^G) */
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boolean exclaim = !(mmflags & MM_NOEXCLAM);
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if ((canseemon(mtmp) && (M_AP_TYPE(mtmp) == M_AP_NOTHING
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|| M_AP_TYPE(mtmp) == M_AP_MONSTER))
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|| sensemon(mtmp)))
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pline("%s suddenly appears%s!", Amonnam(mtmp),
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distu(x, y) <= 2 ? " next to you"
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: (distu(x, y) <= (BOLT_LIM * BOLT_LIM)) ? " close by" : "");
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|| sensemon(mtmp)) {
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what = Amonnam(mtmp);
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if (M_AP_TYPE(mtmp) == M_AP_MONSTER)
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exclaim = TRUE;
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} else if (canseemon(mtmp)) {
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/* mimic masquerading as furniture or object and not sensed */
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mhidden_description(mtmp, FALSE, mbuf);
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what = upstart(strsubst(mbuf, ", mimicking ", ""));
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}
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if (what)
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Norep("%s%s appears%s%c", what,
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exclaim ? " suddenly" : "",
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distu(x, y) <= 2 ? " next to you"
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: (distu(x, y) <= (BOLT_LIM * BOLT_LIM)) ? " close by"
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: "",
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exclaim ? '!' : '.');
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}
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/* TODO: unify with teleport appears msg */
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}
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@@ -161,10 +161,10 @@ trap_description(char *outbuf, int tnum, int x, int y)
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/* describe a hidden monster; used for look_at during extended monster
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detection and for probing; also when looking at self */
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void
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mhidden_description(struct monst *mon,
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boolean altmon, /* for probing: if mimicking a monster,
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say so */
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char *outbuf)
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mhidden_description(
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struct monst *mon,
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boolean altmon, /* for probing: if mimicking a monster, say so */
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char *outbuf)
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{
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struct obj *otmp;
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boolean fakeobj, isyou = (mon == &g.youmonst);
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16
src/read.c
16
src/read.c
@@ -2703,7 +2703,7 @@ do_genocide(int how)
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if (!(mons[mndx].geno & G_UNIQ)
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&& !(g.mvitals[mndx].mvflags & (G_GENOD | G_EXTINCT)))
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for (i = rn1(3, 4); i > 0; i--) {
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if (!makemon(ptr, u.ux, u.uy, NO_MINVENT|MM_NOMSG))
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if (!makemon(ptr, u.ux, u.uy, NO_MINVENT | MM_NOMSG))
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break; /* couldn't make one */
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++cnt;
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if (g.mvitals[mndx].mvflags & G_EXTINCT)
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@@ -2977,10 +2977,12 @@ create_particular_creation(struct _create_particular_data* d)
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if (d->genderconf == -1) {
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/* no confict exists between explicit gender term and
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the specified monster name */
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if (d->fem != -1
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&& (!whichpm || (!is_male(whichpm) && !is_female(whichpm))))
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if (d->fem != -1 && (!whichpm || (!is_male(whichpm)
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&& !is_female(whichpm))))
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mmflags |= (d->fem == FEMALE) ? MM_FEMALE
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: (d->fem == MALE) ? MM_MALE : 0;
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/* no surprise; "<mon> appears." rather than "<mon> appears!" */
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mmflags |= MM_NOEXCLAM;
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} else {
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/* conundrum alert: an explicit gender term conflicts with an
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explicit gender-tied naming term (i.e. male cavewoman) */
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@@ -2989,11 +2991,11 @@ create_particular_creation(struct _create_particular_data* d)
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commented out here */
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/* d->fem = d->genderconf; */
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/* option chosen: let the explicit gender term (male or female)
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override the gender-tied naming term, so leave d->fem as-is */
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/* option chosen: let the explicit gender term (male or female)
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override the gender-tied naming term, so leave d->fem as-is */
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mmflags |= (d->fem == FEMALE) ? MM_FEMALE
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: (d->fem == MALE) ? MM_MALE : 0;
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mmflags |= (d->fem == FEMALE) ? MM_FEMALE
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: (d->fem == MALE) ? MM_MALE : 0;
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/* another option would be to consider it a faulty specification
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and reject the request completely and produce a random monster
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