fix issue #331 - steam clouds vs moats
Water locations on Medusa's level didn't show steam clouds. It wasn't because the location was a moat rather than a pool, it was because the moat location was unlit (and in line of sight) and tested pool locations were lit. Poison gas clouds explicitly override the lit/unlit issue but other region types weren't. Fixes #331
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.184 $ $NHDT-Date: 1587110793 2020/04/17 08:06:33 $
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.188 $ $NHDT-Date: 1587248920 2020/04/18 22:28:40 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -184,6 +184,8 @@ fix crash in water_damage_chain
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teleport feedback "you materialize at another location" was given too soon
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'mention_decore' was repeatedly reporting "you are back on bottom" when
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moving around underwater
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poison gas clouds located over known but unlit pools were visible as known
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clouds but steam clouds in that situation were not
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tty: redraw unexplored locations as S_unexplored rather than <space> after
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map has been partially overwritten by popup menu or text display
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tty: previous change resulted in remnants of previous level being shown on
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