Several things that break savefile compatibility

- Version change from 3.4.x
- timed_delay feature ignore in makedefs
- several flags from iflags to flags
- use offsets from mons array entries in save file rather than storing
  the ptr and calculating the distance from beginning of array
This commit is contained in:
nethack.allison
2003-03-05 04:39:47 +00:00
parent 14c53eb840
commit 5122409416
13 changed files with 54 additions and 59 deletions

View File

@@ -313,7 +313,7 @@
/* The hero's glyph when seen as a monster.
*/
#define hero_glyph \
monnum_to_glyph((Upolyd || !iflags.showrace) ? u.umonnum : \
monnum_to_glyph((Upolyd || !flags.showrace) ? u.umonnum : \
(flags.female && urace.femalenum != NON_PM) ? urace.femalenum : \
urace.malenum)

View File

@@ -146,6 +146,11 @@ struct flag {
int initalign; /* starting alignment (index into aligns[]) */
int randomall; /* randomly assign everything not specified */
int pantheon; /* deity selection for priest character */
/* Items which were in iflags in 3.4.x to preserve savefile compatibility */
boolean lootabc; /* use "a/b/c" rather than "o/i/b" when looting */
boolean showrace; /* show hero glyph by race rather than by role */
boolean travelcmd; /* allow travel command */
int runmode; /* update screen display during run moves */
};
/*
@@ -257,11 +262,6 @@ struct instance_flags {
boolean cmdassist; /* provide detailed assistance for some commands */
boolean obsolete; /* obsolete options can point at this, it isn't used */
/* Items which belong in flags, but are here to allow save compatibility */
boolean lootabc; /* use "a/b/c" rather than "o/i/b" when looting */
boolean showrace; /* show hero glyph by race rather than by role */
boolean travelcmd; /* allow travel command */
int runmode; /* update screen display during run moves */
};
/*

View File

@@ -1,14 +1,14 @@
/* SCCS Id: @(#)patchlevel.h 3.4 2003/02/19 */
/* SCCS Id: @(#)patchlevel.h 3.4 2003/03/04 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
/* NetHack 3.4.1 */
/* NetHack 3.5.0 */
#define VERSION_MAJOR 3
#define VERSION_MINOR 4
#define VERSION_MINOR 5
/*
* PATCHLEVEL is updated for each release.
*/
#define PATCHLEVEL 1
#define PATCHLEVEL 0
/*
* Incrementing EDITLEVEL can be used to force invalidation of old bones
* and save files.
@@ -24,7 +24,7 @@
#define COPYRIGHT_BANNER_C \
" See license for details."
#if 1
#if 0
/*
* If two successive patchlevels have compatible data files (fat chance),
* defining this with the value of the older one will allow its bones and
@@ -34,12 +34,26 @@
* PP = patch level, ee = edit level, L = literal suffix "L",
* with all four numbers specified as two hexadecimal digits.
*/
#define VERSION_COMPATIBILITY 0x03040000L
#define VERSION_COMPATIBILITY 0x03040100L
#endif
/*****************************************************************************/
/* Version 3.5.x */
/*
* NetHack 3.5.0, March NN, NNNN
*
*/
/* Version 3.5 */
/*****************************************************************************/
/* Version 3.4.x */
/* Patch 2, March 17, 2003
* Fix a few fatal errors
*/
/* Patch 1, February 22, 2003
* Fix a few fatal errors including one for reentering shops, one
* involving land mines and boulders/statues, one for delayed