reduce the number of #seeXYZ commands
Noticed while working on Qt's extended command handling, there are an awful lot of "seeXYZ" commands. Keep the inventory display ones (named versions of ')' to show wielded weapon(s), '[' for worn armor, '"' for worn amulet, &c) and rename the others: | #seenv -> #wizseenv debugging command | #seespells -> #showspells '+' command | #seetrap -> #showtrap '^' command Also, expand the descriptions of #shell and #suspend a bit in the Guidebook. LaTeX version is untested.
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.368 $ $NHDT-Date: 1606765210 2020/11/30 19:40:10 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.369 $ $NHDT-Date: 1606781767 2020/12/01 00:16:07 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -314,6 +314,8 @@ throwing or kicking a shop container (that's light enough to move) made the
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try to fix message sequencing for tame golems that "roast/rot/rust in peace"
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autodescribe when moving the cursor was erroneously honoring MSGTYPE=stop
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and potentially delivering sounds
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reduce the number of "seeXYZ" commands by renaming some: #seenv -> #wizseenv,
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#seespells -> #showspells, and #seetrap -> #showtrap
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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@@ -404,6 +406,7 @@ tins of spinach and 'dead' eggs could cause out of array bounds access
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options help ('? g') listed all boolean options, then repeated them among
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the compound options; on OSX they showed a description of "(null)"
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but for other sprintf implementations they might cause a crash
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change name of #wizlevelflip to #wizfliplevel
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curses: 'msg_window' option wasn't functional for curses unless the binary
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also included tty support
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