reduce the number of #seeXYZ commands

Noticed while working on Qt's extended command handling, there
are an awful lot of "seeXYZ" commands.  Keep the inventory display
ones (named versions of ')' to show wielded weapon(s), '[' for
worn armor, '"' for worn amulet, &c) and rename the others:
| #seenv     -> #wizseenv     debugging command
| #seespells -> #showspells   '+' command
| #seetrap   -> #showtrap     '^' command

Also, expand the descriptions of #shell and #suspend a bit in
the Guidebook.  LaTeX version is untested.
This commit is contained in:
PatR
2020-11-30 16:16:14 -08:00
parent f8fcab3400
commit 516af11dc7
5 changed files with 66 additions and 36 deletions

View File

@@ -1,4 +1,4 @@
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.368 $ $NHDT-Date: 1606765210 2020/11/30 19:40:10 $
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.369 $ $NHDT-Date: 1606781767 2020/12/01 00:16:07 $
General Fixes and Modified Features
-----------------------------------
@@ -314,6 +314,8 @@ throwing or kicking a shop container (that's light enough to move) made the
try to fix message sequencing for tame golems that "roast/rot/rust in peace"
autodescribe when moving the cursor was erroneously honoring MSGTYPE=stop
and potentially delivering sounds
reduce the number of "seeXYZ" commands by renaming some: #seenv -> #wizseenv,
#seespells -> #showspells, and #seetrap -> #showtrap
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
@@ -404,6 +406,7 @@ tins of spinach and 'dead' eggs could cause out of array bounds access
options help ('? g') listed all boolean options, then repeated them among
the compound options; on OSX they showed a description of "(null)"
but for other sprintf implementations they might cause a crash
change name of #wizlevelflip to #wizfliplevel
curses: 'msg_window' option wasn't functional for curses unless the binary
also included tty support