some macsound instrument play refinements
Also some better core placement of some of the Hero_playnotes calls.
This commit is contained in:
12
src/sounds.c
12
src/sounds.c
@@ -1556,9 +1556,6 @@ release_sound_mappings(void)
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struct sound_procs soundprocs;
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#ifdef SND_LIB_QTSOUND
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extern struct sound_procs qtsound_procs;
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#endif
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#ifdef SND_LIB_PORTAUDIO
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extern struct sound_procs portaudio_procs;
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#endif
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@@ -1586,6 +1583,9 @@ extern struct sound_procs windsound_procs;
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#ifdef SND_LIB_MACSOUND
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extern struct sound_procs macsound_procs;
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#endif
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#ifdef SND_LIB_QTSOUND
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extern struct sound_procs qtsound_procs;
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#endif
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struct sound_procs nosound_procs = {
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SOUNDID(nosound),
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@@ -1605,9 +1605,6 @@ static struct sound_choices {
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struct sound_procs *sndprocs;
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} soundlib_choices[] = {
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{ &nosound_procs }, /* default, built-in */
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#ifdef SND_LIB_QTSOUND
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{ &qtsound_procs },
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#endif
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#ifdef SND_LIB_PORTAUDIO
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{ &portaudio_procs },
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#endif
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@@ -1635,6 +1632,9 @@ static struct sound_choices {
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#ifdef SND_LIB_MACSOUND
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{ &macsound_procs },
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#endif
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#ifdef SND_LIB_QTSOUND
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{ &qtsound_procs },
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#endif
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};
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void
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