Fix experience-level up/down hilighting
The highlighting worked correctly for #levelchange in wizard mode, but not for gaining experience levels by killing monsters.
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@@ -25,6 +25,7 @@ fix statue and figurine genders in special levels in general
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fix buffer overflow in update_topl when handling multiple items in a
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fix buffer overflow in update_topl when handling multiple items in a
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container
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container
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fix random attended shrines in irregular rooms
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fix random attended shrines in irregular rooms
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fix experience-level up/down hilighting
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Platform- and/or Interface-Specific Fixes
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Platform- and/or Interface-Specific Fixes
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+1
-1
@@ -714,7 +714,7 @@ static struct istat_s initblstats[MAXBLSTATS] = {
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INIT_BLSTAT("gold", " %s", ANY_LONG, 40, BL_GOLD),
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INIT_BLSTAT("gold", " %s", ANY_LONG, 40, BL_GOLD),
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INIT_BLSTATP("power", " Pw:%s", ANY_INT, 10, BL_ENEMAX, BL_ENE),
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INIT_BLSTATP("power", " Pw:%s", ANY_INT, 10, BL_ENEMAX, BL_ENE),
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INIT_BLSTAT("power-max", "(%s)", ANY_INT, 10, BL_ENEMAX),
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INIT_BLSTAT("power-max", "(%s)", ANY_INT, 10, BL_ENEMAX),
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INIT_BLSTATP("experience-level", " Xp:%s", ANY_INT, 10, BL_EXP, BL_XP),
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INIT_BLSTATP("experience-level", " Xp:%s", ANY_INT, 10, BL_XP, BL_XP),
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INIT_BLSTAT("armor-class", " AC:%s", ANY_INT, 10, BL_AC),
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INIT_BLSTAT("armor-class", " AC:%s", ANY_INT, 10, BL_AC),
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INIT_BLSTAT("HD", " HD:%s", ANY_INT, 10, BL_HD),
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INIT_BLSTAT("HD", " HD:%s", ANY_INT, 10, BL_HD),
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INIT_BLSTAT("time", " T:%s", ANY_LONG, 30, BL_TIME),
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INIT_BLSTAT("time", " T:%s", ANY_LONG, 30, BL_TIME),
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