diff --git a/doc/fixes3-7-0.txt b/doc/fixes3-7-0.txt index 9f0f2d3bb..0a5fa44ce 100644 --- a/doc/fixes3-7-0.txt +++ b/doc/fixes3-7-0.txt @@ -804,6 +804,7 @@ adjust levels of sleep, confuse monster, and charm monster spells replace monk starting sleep spell with confuse monster chargeable rings have a chance of getting charged when hit with electricity flint and hard gems break less often when thrown +hobbits getting a sling also get some ammo for it Fixes to 3.7.0-x Problems that Were Exposed Via git Repository diff --git a/src/makemon.c b/src/makemon.c index 6489bfeed..a06eaaf72 100644 --- a/src/makemon.c +++ b/src/makemon.c @@ -353,6 +353,7 @@ m_initweap(register struct monst *mtmp) break; case 2: (void) mongets(mtmp, SLING); + m_initthrow(mtmp, !rn2(4) ? FLINT : ROCK, 6); break; } if (!rn2(10))