Allow MICRO and WIN32 code paths to diverge
There's still a lot of overlap for 3.4.1, but not 100% any longer and it facilitates some improvements - Allow error save files on WIN32
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@@ -62,7 +62,7 @@ static struct Bool_Opt
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#else
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{"checkspace", (boolean *)0, FALSE, SET_IN_FILE},
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#endif
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# ifdef MICRO
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# if defined(MICRO) || defined(WIN32)
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{"color", &iflags.wc_color,TRUE, SET_IN_GAME}, /*WC*/
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# else /* systems that support multiple terminals, many monochrome */
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{"color", &iflags.wc_color, FALSE, SET_IN_GAME}, /*WC*/
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@@ -144,7 +144,7 @@ static struct Bool_Opt
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{"prayconfirm", &flags.prayconfirm, TRUE, SET_IN_GAME},
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{"preload_tiles", &iflags.wc_preload_tiles, TRUE, DISP_IN_GAME}, /*WC*/
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{"pushweapon", &flags.pushweapon, FALSE, SET_IN_GAME},
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#if defined(MICRO) && !defined(AMIGA) && !defined(MSWIN_GRAPHICS)
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#if defined(MICRO) && !defined(AMIGA)
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{"rawio", &iflags.rawio, FALSE, DISP_IN_GAME},
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#else
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{"rawio", (boolean *)0, FALSE, SET_IN_FILE},
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@@ -2198,7 +2198,7 @@ map_menu_cmd(ch)
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}
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#if defined(MICRO) || defined(MAC)
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#if defined(MICRO) || defined(MAC) || defined(WIN32)
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# define OPTIONS_HEADING "OPTIONS"
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#else
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# define OPTIONS_HEADING "NETHACKOPTIONS"
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