Allow MICRO and WIN32 code paths to diverge
There's still a lot of overlap for 3.4.1, but not 100% any longer and it facilitates some improvements - Allow error save files on WIN32
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@@ -48,7 +48,7 @@ int fd;
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return(0);
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}
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# else
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# if defined(MICRO) && !defined(NO_FSTAT)
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# if (defined(MICRO) || defined(WIN32)) && !defined(NO_FSTAT)
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if(fstat(fd, &buf)) {
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if(moves > 1) pline("Cannot get status of saved level? ");
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else pline("Cannot get status of saved game");
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