Move enhance_tip into context and don't show tip if #enhance has been used before
Breaks save and bones compatibility.
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@@ -132,6 +132,7 @@ struct context_info {
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boolean botl; /* partially redo status line */
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boolean botlx; /* print an entirely new bottom line */
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boolean door_opened; /* set to true if door was opened during test_move */
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boolean enhance_tip; /* player is informed about #enhance */
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struct dig_info digging;
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struct victual_info victual;
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struct tin_info tin;
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