fix #K105 - earthquake chasms
Drum of earthquake can try to destroy fountains, thrones, altars, sinks, and graves but it wouldn't do so because maketrap() had been changed to prevent clobbering furniture with traps. So you might get "the throne falls into a chasm" but the throne would remain intact. Change furniture to be floor before trying to create a pit. The gist of the patch is the 'if' after 'do_pit:' and also some changes to the revealing of hidden monsters. The rest is reformatting.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.49 $ $NHDT-Date: 1578190894 2020/01/05 02:21:34 $
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.50 $ $NHDT-Date: 1578216006 2020/01/05 09:20:06 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -28,6 +28,9 @@ monster wielding Stormbringer or healer's Staff against another monster would
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heal the hero instead of the wielding monster when draining life
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change twoweapon feedback from "not a weapon" to "not a suitable weapon"
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don't allow twoweapon combat if either weapon is a bow, crossbow, or sling
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drum of earthquake feedback reported various things (fountains, thrones, &c)
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falling into a chasm but they remained intact because trap creation
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had been changed to not clobber such things (so couldn't make pits)
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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