Completed map back buffer work and implemented map cursor blink.
Map back buffer work is done eliminating all flickering caused by clears of the front buffer during partial updates. Implemented a cursor blink in both ascii and tile modes. Fixed bug where we would lose fit to screen when entering rogue level.
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@@ -15,6 +15,7 @@ void mswin_map_stretch(HWND hWnd, LPSIZE lpsz, BOOL redraw);
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int mswin_map_mode(HWND hWnd, int mode);
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#define ROGUE_LEVEL_MAP_MODE MAP_MODE_ASCII12x16
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#define ROGUE_LEVEL_MAP_MODE_FIT_TO_SCREEN MAP_MODE_ASCII_FIT_TO_SCREEN
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#define DEF_CLIPAROUND_MARGIN 5
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#define DEF_CLIPAROUND_AMOUNT 1
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