reseed during level change to prevent deduction of rng state
For platforms that read from the system's random number generator, reseed during level change, before the map of a new level is created and after level creation has finished.
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@@ -982,6 +982,8 @@ mklev()
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struct mkroom *croom;
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int ridx;
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reseed_random();
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init_mapseen(&u.uz);
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if (getbones())
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return;
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@@ -1009,6 +1011,8 @@ mklev()
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entered; rooms[].orig_rtype always retains original rtype value */
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for (ridx = 0; ridx < SIZE(rooms); ridx++)
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rooms[ridx].orig_rtype = rooms[ridx].rtype;
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reseed_random();
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}
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void
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