unconscious hero vs Medusa
Reported directly to devteam by entrez: a sleeping or unconscious hero would still meet a monster's gaze attack even though those are supposed to be eye-to-eye rather than just the monster looking at you. Don't meet the gaze when Unaware, despite the fact that the hero isn't blind and vision remains in operation. Initially being Unaware also blocked Medusa's gaze being reflected but I changed things so that that still affects her. It contradicts the eye-to-eye aspect but is more consistent with her looking at a blind hero who has reflection.
This commit is contained in:
@@ -1074,6 +1074,7 @@ if punished and iron ball was cursed and wielded--so welded to hand--falling
|
||||
when doors would drop it instead of keeping it welded
|
||||
if player's run-time config file had OPTIONS=role:Val and the environment had
|
||||
NETHACKOPTIONS='role:!Val' the hero would be a Val instead of !Val
|
||||
sleeping or unconscious hero attacked by Medusa would meet her gaze
|
||||
|
||||
|
||||
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
|
||||
|
||||
Reference in New Issue
Block a user