unconscious hero vs Medusa

Reported directly to devteam by entrez:  a sleeping or unconscious
hero would still meet a monster's gaze attack even though those are
supposed to be eye-to-eye rather than just the monster looking at
you.  Don't meet the gaze when Unaware, despite the fact that the
hero isn't blind and vision remains in operation.

Initially being Unaware also blocked Medusa's gaze being reflected
but I changed things so that that still affects her.  It contradicts
the eye-to-eye aspect but is more consistent with her looking at a
blind hero who has reflection.
This commit is contained in:
PatR
2022-12-20 14:44:19 -08:00
parent 5e47afed4f
commit 53a4e3f80a
2 changed files with 28 additions and 16 deletions

View File

@@ -1074,6 +1074,7 @@ if punished and iron ball was cursed and wielded--so welded to hand--falling
when doors would drop it instead of keeping it welded
if player's run-time config file had OPTIONS=role:Val and the environment had
NETHACKOPTIONS='role:!Val' the hero would be a Val instead of !Val
sleeping or unconscious hero attacked by Medusa would meet her gaze
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository