context-sensitive invent: corpses
Picking a corpse while looking at inventory issued a menu that had entry for eating that and if on an altar another one for offering that. Picking the eat or offer choice worked as long as there weren't any other corpses on the ground or altar. If there were others, they'd be skipped but you'd get prompted for which item in inventory to eat or offer instead of operating on the one that was used to initiate the action.
This commit is contained in:
11
src/cmd.c
11
src/cmd.c
@@ -270,7 +270,7 @@ cmdq_add_key(char key)
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void
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cmdq_add_dir(schar dx, schar dy, schar dz)
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{
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struct _cmd_queue *tmp = (struct _cmd_queue *)alloc(sizeof(struct _cmd_queue));
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struct _cmd_queue *tmp = (struct _cmd_queue *) alloc(sizeof *tmp);
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struct _cmd_queue *cq = g.command_queue;
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tmp->typ = CMDQ_DIR;
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@@ -292,7 +292,7 @@ cmdq_add_dir(schar dx, schar dy, schar dz)
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void
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cmdq_add_userinput(void)
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{
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struct _cmd_queue *tmp = (struct _cmd_queue *)alloc(sizeof(struct _cmd_queue));
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struct _cmd_queue *tmp = (struct _cmd_queue *) alloc(sizeof *tmp);
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struct _cmd_queue *cq = g.command_queue;
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tmp->typ = CMDQ_USER_INPUT;
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@@ -322,6 +322,13 @@ cmdq_pop(void)
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return tmp;
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}
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/* get the top entry without popping it */
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struct _cmd_queue *
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cmdq_peek(void)
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{
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return g.command_queue;
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}
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/* clear all commands from the command queue */
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void
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cmdq_clear(void)
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