Another fix for #K4317 - monster grudge
Undead monsters created by the level creation routine do not grudge other (zombifiable) monsters created during the level creation. This of course doesn't prevent the grudge happening with monsters created during gameplay. Invalidates saves and bones.
This commit is contained in:
@@ -163,7 +163,8 @@ struct monst {
|
||||
|
||||
Bitfield(mspotted, 1); /* mon is currently seen by hero */
|
||||
Bitfield(mwandexp, 1); /* mon has experience with wands */
|
||||
/* 6 spare bits */
|
||||
Bitfield(mgenmklev, 1); /* made by the level generation */
|
||||
/* 5 spare bits */
|
||||
|
||||
unsigned long mstrategy; /* for monsters with mflag3: current strategy */
|
||||
#ifdef NHSTDC
|
||||
|
||||
Reference in New Issue
Block a user