diff --git a/src/cmd.c b/src/cmd.c index dc62c0ed3..da690f23e 100644 --- a/src/cmd.c +++ b/src/cmd.c @@ -1,4 +1,4 @@ -/* NetHack 3.6 cmd.c $NHDT-Date: 1513130017 2017/12/13 01:53:37 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.277 $ */ +/* NetHack 3.6 cmd.c $NHDT-Date: 1518861485 2018/02/17 09:58:05 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.278 $ */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* NetHack may be freely redistributed. See license for details. */ @@ -2767,7 +2767,7 @@ int final; if (!u.uconduct.food) enl_msg(You_, "have gone", "went", " without food", ""); - /* But beverages are okay */ + /* but beverages are okay */ else if (!u.uconduct.unvegan) you_have_X("followed a strict vegan diet"); else if (!u.uconduct.unvegetarian) @@ -4246,7 +4246,7 @@ register char *cmd; } else if (*cmd == ' ' && !flags.rest_on_space) { bad_command = TRUE; /* skip cmdlist[] loop */ - /* handle all other commands */ + /* handle all other commands */ } else { register const struct ext_func_tab *tlist; int res, NDECL((*func)); diff --git a/src/hack.c b/src/hack.c index f16ed1bf2..873f7549b 100644 --- a/src/hack.c +++ b/src/hack.c @@ -1,4 +1,4 @@ -/* NetHack 3.6 hack.c $NHDT-Date: 1512771130 2017/12/08 22:12:10 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.181 $ */ +/* NetHack 3.6 hack.c $NHDT-Date: 1518861490 2018/02/17 09:58:10 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.182 $ */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* NetHack may be freely redistributed. See license for details. */ @@ -1614,9 +1614,9 @@ domove() newsym(x, y); glyph = glyph_at(x, y); /* might have just changed */ - if (boulder) + if (boulder) { Strcpy(buf, ansimpleoname(boulder)); - else if (Underwater && !is_pool(x, y)) + } else if (Underwater && !is_pool(x, y)) { /* Underwater, targetting non-water; the map just shows blank because you don't see remembered terrain while underwater; although the hero can attack an adjacent monster this way, @@ -1624,21 +1624,20 @@ domove() Sprintf(buf, (Is_waterlevel(&u.uz) && levl[x][y].typ == AIR) ? "an air bubble" : "nothing"); - else if (solid) + } else if (solid) { /* glyph might indicate unseen terrain if hero is blind; unlike searching, this won't reveal what that terrain is (except for solid rock, where the glyph would otherwise yield ludicrous "dark part of a room") */ - Strcpy(buf, - (levl[x][y].typ == STONE) - ? "solid rock" - : glyph_is_cmap(glyph) + Strcpy(buf, (levl[x][y].typ == STONE) ? "solid rock" + : glyph_is_cmap(glyph) ? the(defsyms[glyph_to_cmap(glyph)].explanation) : (const char *) "an unknown obstacle"); - /* note: 'solid' is misleadingly named and catches pools - of water and lava as well as rock and walls */ - else + /* note: 'solid' is misleadingly named and catches pools + of water and lava as well as rock and walls */ + } else { Strcpy(buf, "thin air"); + } You("%s%s %s.", !(boulder || solid) ? "" : !explo ? "harmlessly " : "futilely ", explo ? "explode at" : "attack", buf);