liquid_flow when digging pit
Part of github issue #338 that isn't about shops: objects at the spot where a dug pit fills with lava (or water) weren't being effected by that. While fixing it, I noticed that hero's steed wasn't affected either. Also, when conjoined pits are filled in, monsters other than the steed are at risk but weren't being handled. Presumably they fell in on their next move.
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@@ -168,6 +168,9 @@ failed untrap while mounted that moved hero onto the trap would leave steed
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with stale coordinates, triggering warnings if 'sanity_check' is On
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when hold_another_object() fails while hero is swallowed, drop the item into
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swallower's inventory instead of onto the floor
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when digging a pit results in it being filled by adjacent pool or lava, any
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objects at the spot weren't subjected to water or fire damage;
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also, riding hero's steed wasn't subjected to immersion either
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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