merge javelin and spear skills (trunk only)
Part of "multi-shot throwing proposal" last January. Unfortunately some of the bits that I had implemented back then have vanished, so I'm doing it over from scratch. There were three main parts: 1) allow multi-shot volley throwing for all stackable weapons (affects knives, javelins, spears, and boomerangs; other weapons either don't stack or are already multi-shot); 2) make worm teeth and crysknives be stackable like ordinary knives; 3) merge spear and javelin skills, so that allocating skill points to their use becomes more attractive and they might get used more. This patch only does #3. Since the monk skill set shrinks by more than any of the other roles, I bumped max skill for escape spells (haste self, invisibility, jumping, levitation, and teleport away) from basic to skilled; that's the only skill adjustment included here. For the couple of roles had different max values for spear and javelin skill; this keeps the higher of the two.
This commit is contained in:
@@ -268,6 +268,7 @@ include time, user ID, and play mode in paniclog entries
|
||||
add oracle and rumor regarding priestly donations
|
||||
anti-magic traps have alternate effect on targets who have magic resistance
|
||||
the Amulet can be offered to Moloch
|
||||
javelins and spears now share the same weapon skill
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific New Features
|
||||
|
||||
Reference in New Issue
Block a user