merge javelin and spear skills (trunk only)

Part of "multi-shot throwing proposal" last January.  Unfortunately
some of the bits that I had implemented back then have vanished, so I'm
doing it over from scratch.  There were three main parts:
1) allow multi-shot volley throwing for all stackable weapons (affects
   knives, javelins, spears, and boomerangs; other weapons either don't
   stack or are already multi-shot);
2) make worm teeth and crysknives be stackable like ordinary knives;
3) merge spear and javelin skills, so that allocating skill points to
   their use becomes more attractive and they might get used more.
This patch only does #3.

     Since the monk skill set shrinks by more than any of the other roles,
I bumped max skill for escape spells (haste self, invisibility, jumping,
levitation, and teleport away) from basic to skilled; that's the only
skill adjustment included here.  For the couple of roles had different
max values for spear and javelin skill; this keeps the higher of the two.
This commit is contained in:
nethack.rankin
2006-12-15 04:54:22 +00:00
parent 1c70b6f777
commit 54bbb38ee0
8 changed files with 53 additions and 52 deletions

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)mthrowu.c 3.5 2006/03/29 */
/* SCCS Id: @(#)mthrowu.c 3.5 2006/12/14 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -747,7 +747,7 @@ int whodidit; /* 1==hero, 0=other, -1==just check whether it'll pass thru */
hits = (oskill != -P_BOW && oskill != -P_CROSSBOW &&
oskill != -P_DART && oskill != -P_SHURIKEN &&
oskill != P_SPEAR && oskill != P_JAVELIN &&
oskill != P_SPEAR &&
oskill != P_KNIFE); /* but not dagger */
break;
}