merge javelin and spear skills (trunk only)
Part of "multi-shot throwing proposal" last January. Unfortunately some of the bits that I had implemented back then have vanished, so I'm doing it over from scratch. There were three main parts: 1) allow multi-shot volley throwing for all stackable weapons (affects knives, javelins, spears, and boomerangs; other weapons either don't stack or are already multi-shot); 2) make worm teeth and crysknives be stackable like ordinary knives; 3) merge spear and javelin skills, so that allocating skill points to their use becomes more attractive and they might get used more. This patch only does #3. Since the monk skill set shrinks by more than any of the other roles, I bumped max skill for escape spells (haste self, invisibility, jumping, levitation, and teleport away) from basic to skilled; that's the only skill adjustment included here. For the couple of roles had different max values for spear and javelin skill; this keeps the higher of the two.
This commit is contained in:
27
src/u_init.c
27
src/u_init.c
@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)u_init.c 3.5 2005/11/05 */
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/* SCCS Id: @(#)u_init.c 3.5 2006/12/13 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -295,7 +295,7 @@ static const struct def_skill Skill_C[] = {
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{ P_MORNING_STAR, P_BASIC }, { P_FLAIL, P_SKILLED },
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{ P_HAMMER, P_SKILLED }, { P_QUARTERSTAFF, P_EXPERT },
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{ P_POLEARMS, P_SKILLED }, { P_SPEAR, P_EXPERT },
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{ P_JAVELIN, P_SKILLED }, { P_TRIDENT, P_SKILLED },
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{ P_TRIDENT, P_SKILLED },
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{ P_BOW, P_SKILLED }, { P_SLING, P_EXPERT },
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{ P_ATTACK_SPELL, P_BASIC }, { P_MATTER_SPELL, P_SKILLED },
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{ P_BOOMERANG, P_EXPERT }, { P_UNICORN_HORN, P_BASIC },
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@@ -309,7 +309,7 @@ static const struct def_skill Skill_H[] = {
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{ P_SABER, P_BASIC }, { P_CLUB, P_SKILLED },
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{ P_MACE, P_BASIC }, { P_QUARTERSTAFF, P_EXPERT },
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{ P_POLEARMS, P_BASIC }, { P_SPEAR, P_BASIC },
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{ P_JAVELIN, P_BASIC }, { P_TRIDENT, P_BASIC },
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{ P_TRIDENT, P_BASIC },
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{ P_SLING, P_SKILLED }, { P_DART, P_EXPERT },
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{ P_SHURIKEN, P_SKILLED }, { P_UNICORN_HORN, P_EXPERT },
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{ P_HEALING_SPELL, P_EXPERT },
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@@ -326,7 +326,7 @@ static const struct def_skill Skill_K[] = {
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{ P_CLUB, P_BASIC }, { P_MACE, P_SKILLED },
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{ P_MORNING_STAR, P_SKILLED }, { P_FLAIL, P_BASIC },
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{ P_HAMMER, P_BASIC }, { P_POLEARMS, P_SKILLED },
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{ P_SPEAR, P_SKILLED }, { P_JAVELIN, P_SKILLED },
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{ P_SPEAR, P_SKILLED },
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{ P_TRIDENT, P_BASIC }, { P_LANCE, P_EXPERT },
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{ P_BOW, P_BASIC }, { P_CROSSBOW, P_SKILLED },
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{ P_ATTACK_SPELL, P_SKILLED }, { P_HEALING_SPELL, P_SKILLED },
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@@ -341,11 +341,10 @@ static const struct def_skill Skill_K[] = {
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static const struct def_skill Skill_Mon[] = {
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{ P_QUARTERSTAFF, P_BASIC }, { P_SPEAR, P_BASIC },
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{ P_JAVELIN, P_BASIC }, { P_CROSSBOW, P_BASIC },
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{ P_SHURIKEN, P_BASIC },
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{ P_CROSSBOW, P_BASIC }, { P_SHURIKEN, P_BASIC },
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{ P_ATTACK_SPELL, P_BASIC }, { P_HEALING_SPELL, P_EXPERT },
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{ P_DIVINATION_SPELL, P_BASIC },{ P_ENCHANTMENT_SPELL, P_BASIC },
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{ P_CLERIC_SPELL, P_SKILLED }, { P_ESCAPE_SPELL, P_BASIC },
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{ P_CLERIC_SPELL, P_SKILLED }, { P_ESCAPE_SPELL, P_SKILLED },
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{ P_MATTER_SPELL, P_BASIC },
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{ P_MARTIAL_ARTS, P_GRAND_MASTER },
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{ P_NONE, 0 }
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@@ -356,7 +355,7 @@ static const struct def_skill Skill_P[] = {
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{ P_MORNING_STAR, P_EXPERT }, { P_FLAIL, P_EXPERT },
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{ P_HAMMER, P_EXPERT }, { P_QUARTERSTAFF, P_EXPERT },
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{ P_POLEARMS, P_SKILLED }, { P_SPEAR, P_SKILLED },
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{ P_JAVELIN, P_SKILLED }, { P_TRIDENT, P_SKILLED },
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{ P_TRIDENT, P_SKILLED },
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{ P_LANCE, P_BASIC }, { P_BOW, P_BASIC },
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{ P_SLING, P_BASIC }, { P_CROSSBOW, P_BASIC },
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{ P_DART, P_BASIC }, { P_SHURIKEN, P_BASIC },
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@@ -393,7 +392,7 @@ static const struct def_skill Skill_Ran[] = {
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{ P_SHORT_SWORD, P_BASIC }, { P_MORNING_STAR, P_BASIC },
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{ P_FLAIL, P_SKILLED }, { P_HAMMER, P_BASIC },
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{ P_QUARTERSTAFF, P_BASIC }, { P_POLEARMS, P_SKILLED },
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{ P_SPEAR, P_SKILLED }, { P_JAVELIN, P_EXPERT },
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{ P_SPEAR, P_EXPERT },
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{ P_TRIDENT, P_BASIC }, { P_BOW, P_EXPERT },
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{ P_SLING, P_EXPERT }, { P_CROSSBOW, P_EXPERT },
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{ P_DART, P_EXPERT }, { P_SHURIKEN, P_SKILLED },
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@@ -414,8 +413,8 @@ static const struct def_skill Skill_S[] = {
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{ P_LONG_SWORD, P_EXPERT }, { P_TWO_HANDED_SWORD, P_EXPERT },
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{ P_SCIMITAR, P_BASIC }, { P_SABER, P_BASIC },
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{ P_FLAIL, P_SKILLED }, { P_QUARTERSTAFF, P_BASIC },
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{ P_POLEARMS, P_SKILLED }, { P_SPEAR, P_BASIC },
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{ P_JAVELIN, P_BASIC }, { P_LANCE, P_SKILLED },
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{ P_POLEARMS, P_SKILLED }, { P_SPEAR, P_SKILLED },
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{ P_LANCE, P_SKILLED },
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{ P_BOW, P_EXPERT }, { P_SHURIKEN, P_EXPERT },
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{ P_ATTACK_SPELL, P_SKILLED }, { P_CLERIC_SPELL, P_SKILLED },
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#ifdef STEED
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@@ -436,7 +435,7 @@ static const struct def_skill Skill_T[] = {
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{ P_MACE, P_BASIC }, { P_MORNING_STAR, P_BASIC },
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{ P_FLAIL, P_BASIC }, { P_HAMMER, P_BASIC },
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{ P_QUARTERSTAFF, P_BASIC }, { P_POLEARMS, P_BASIC },
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{ P_SPEAR, P_BASIC }, { P_JAVELIN, P_BASIC },
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{ P_SPEAR, P_BASIC },
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{ P_TRIDENT, P_BASIC }, { P_LANCE, P_BASIC },
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{ P_BOW, P_BASIC }, { P_SLING, P_BASIC },
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{ P_CROSSBOW, P_BASIC }, { P_DART, P_EXPERT },
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@@ -460,7 +459,7 @@ static const struct def_skill Skill_V[] = {
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{ P_TWO_HANDED_SWORD, P_EXPERT }, { P_SCIMITAR, P_BASIC },
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{ P_SABER, P_BASIC }, { P_HAMMER, P_EXPERT },
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{ P_QUARTERSTAFF, P_BASIC }, { P_POLEARMS, P_SKILLED },
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{ P_SPEAR, P_SKILLED }, { P_JAVELIN, P_BASIC },
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{ P_SPEAR, P_SKILLED },
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{ P_TRIDENT, P_BASIC }, { P_LANCE, P_SKILLED },
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{ P_SLING, P_BASIC },
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{ P_ATTACK_SPELL, P_BASIC }, { P_ESCAPE_SPELL, P_BASIC },
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@@ -477,7 +476,7 @@ static const struct def_skill Skill_W[] = {
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{ P_AXE, P_SKILLED }, { P_SHORT_SWORD, P_BASIC },
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{ P_CLUB, P_SKILLED }, { P_MACE, P_BASIC },
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{ P_QUARTERSTAFF, P_EXPERT }, { P_POLEARMS, P_SKILLED },
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{ P_SPEAR, P_BASIC }, { P_JAVELIN, P_BASIC },
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{ P_SPEAR, P_BASIC },
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{ P_TRIDENT, P_BASIC }, { P_SLING, P_SKILLED },
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{ P_DART, P_EXPERT }, { P_SHURIKEN, P_BASIC },
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{ P_ATTACK_SPELL, P_EXPERT }, { P_HEALING_SPELL, P_SKILLED },
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