merge javelin and spear skills (trunk only)
Part of "multi-shot throwing proposal" last January. Unfortunately some of the bits that I had implemented back then have vanished, so I'm doing it over from scratch. There were three main parts: 1) allow multi-shot volley throwing for all stackable weapons (affects knives, javelins, spears, and boomerangs; other weapons either don't stack or are already multi-shot); 2) make worm teeth and crysknives be stackable like ordinary knives; 3) merge spear and javelin skills, so that allocating skill points to their use becomes more attractive and they might get used more. This patch only does #3. Since the monk skill set shrinks by more than any of the other roles, I bumped max skill for escape spells (haste self, invisibility, jumping, levitation, and teleport away) from basic to skilled; that's the only skill adjustment included here. For the couple of roles had different max values for spear and javelin skill; this keeps the higher of the two.
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)weapon.c 3.5 2006/07/08 */
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/* SCCS Id: @(#)weapon.c 3.5 2006/12/14 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -34,7 +34,7 @@ STATIC_VAR NEARDATA const short skill_names_indices[P_NUM_SKILLS] = {
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TWO_HANDED_SWORD, SCIMITAR, PN_SABER, CLUB,
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MACE, MORNING_STAR, FLAIL,
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PN_HAMMER, QUARTERSTAFF, PN_POLEARMS, SPEAR,
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JAVELIN, TRIDENT, LANCE, BOW,
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TRIDENT, LANCE, BOW,
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SLING, CROSSBOW, DART,
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SHURIKEN, BOOMERANG, PN_WHIP, UNICORN_HORN,
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PN_ATTACK_SPELL, PN_HEALING_SPELL,
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