Merge branch 'keni-staticfn' into NetHack-3.7
This commit is contained in:
+20
-20
@@ -28,19 +28,19 @@
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#include "hack.h"
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static void awaken_scare(struct monst *, boolean);
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static void awaken_monsters(int);
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static void put_monsters_to_sleep(int);
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static void charm_snakes(int);
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static void calm_nymphs(int);
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static void charm_monsters(int);
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static void do_earthquake(int);
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static const char *generic_lvl_desc(void);
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static int do_improvisation(struct obj *);
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static char *improvised_notes(boolean *);
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staticfn void awaken_scare(struct monst *, boolean);
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staticfn void awaken_monsters(int);
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staticfn void put_monsters_to_sleep(int);
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staticfn void charm_snakes(int);
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staticfn void calm_nymphs(int);
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staticfn void charm_monsters(int);
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staticfn void do_earthquake(int);
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staticfn const char *generic_lvl_desc(void);
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staticfn int do_improvisation(struct obj *);
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staticfn char *improvised_notes(boolean *);
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/* wake up monster, possibly scare it */
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static void
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staticfn void
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awaken_scare(struct monst *mtmp, boolean scary)
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{
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mtmp->msleeping = 0;
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@@ -62,7 +62,7 @@ awaken_scare(struct monst *mtmp, boolean scary)
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* Wake every monster in range...
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*/
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static void
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staticfn void
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awaken_monsters(int distance)
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{
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struct monst *mtmp;
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@@ -80,7 +80,7 @@ awaken_monsters(int distance)
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* Make monsters fall asleep. Note that they may resist the spell.
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*/
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static void
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staticfn void
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put_monsters_to_sleep(int distance)
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{
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struct monst *mtmp;
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@@ -100,7 +100,7 @@ put_monsters_to_sleep(int distance)
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* Charm snakes in range. Note that the snakes are NOT tamed.
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*/
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static void
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staticfn void
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charm_snakes(int distance)
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{
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struct monst *mtmp;
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@@ -134,7 +134,7 @@ charm_snakes(int distance)
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* Calm nymphs in range.
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*/
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static void
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staticfn void
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calm_nymphs(int distance)
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{
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struct monst *mtmp;
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@@ -191,7 +191,7 @@ awaken_soldiers(struct monst* bugler /* monster that played instrument */)
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}
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/* Charm monsters in range. Note that they may resist the spell. */
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static void
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staticfn void
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charm_monsters(int distance)
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{
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struct monst *mtmp, *mtmp2;
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@@ -218,7 +218,7 @@ charm_monsters(int distance)
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/* Generate earthquake :-) of desired force.
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* That is: create random chasms (pits).
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*/
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static void
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staticfn void
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do_earthquake(int force)
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{
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static const char into_a_chasm[] = " into a chasm";
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@@ -455,7 +455,7 @@ do_earthquake(int force)
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}
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}
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static const char *
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staticfn const char *
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generic_lvl_desc(void)
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{
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if (Is_astralevel(&u.uz))
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@@ -480,7 +480,7 @@ static const char *beats[] = {
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/*
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* The player is trying to extract something from his/her instrument.
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*/
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static int
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staticfn int
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do_improvisation(struct obj *instr)
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{
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int damage, mode, do_spec = !(Stunned || Confusion);
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@@ -709,7 +709,7 @@ do_improvisation(struct obj *instr)
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return 2; /* That takes time */
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}
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static char *
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staticfn char *
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improvised_notes(boolean *same_as_last_time)
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{
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static const char notes[7] = { 'A', 'B', 'C', 'D', 'E', 'F', 'G' };
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