Merge branch 'keni-staticfn' into NetHack-3.7

This commit is contained in:
nhkeni
2024-03-16 09:38:21 -04:00
116 changed files with 3952 additions and 3955 deletions
+14 -2
View File
@@ -1,4 +1,4 @@
/* NetHack 3.7 config.h $NHDT-Date: 1704043695 2023/12/31 17:28:15 $ $NHDT-Branch: keni-luabits2 $:$NHDT-Revision: 1.181 $ */
/* NetHack 3.7 config.h $NHDT-Date: 1710344316 2024/03/13 15:38:36 $ $NHDT-Branch: keni-staticfn $:$NHDT-Revision: 1.188 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2016. */
/* NetHack may be freely redistributed. See license for details. */
@@ -272,12 +272,24 @@
# define PANICTRACE
# endif
# ifdef __linux__
# define PANICTRACE
# define PANICTRACE
# define NOSTATICFN
# endif
// This test isn't quite right: CNG is only available from Windows 2000 on.
// But we'll check that at runtime.
# ifdef WIN32
# define PANICTRACE
# define NOSTATICFN
# endif
#endif
#ifdef NONOSTATICFN
# define staticfn static
#else
# ifdef NOSTATICFN
# define staticfn
# else
# define staticfn static
# endif
#endif
+18 -18
View File
@@ -12,18 +12,18 @@
#include <signal.h>
#endif
static void moveloop_preamble(boolean);
static void u_calc_moveamt(int);
static void maybe_do_tutorial(void);
staticfn void moveloop_preamble(boolean);
staticfn void u_calc_moveamt(int);
staticfn void maybe_do_tutorial(void);
#ifdef POSITIONBAR
static void do_positionbar(void);
staticfn void do_positionbar(void);
#endif
static void regen_pw(int);
static void regen_hp(int);
static void interrupt_multi(const char *);
static void debug_fields(const char *);
staticfn void regen_pw(int);
staticfn void regen_hp(int);
staticfn void interrupt_multi(const char *);
staticfn void debug_fields(const char *);
#ifndef NODUMPENUMS
static void dump_enums(void);
staticfn void dump_enums(void);
#endif
/*ARGSUSED*/
@@ -41,7 +41,7 @@ early_init(int argc UNUSED, char *argv[] UNUSED)
runtime_info_init();
}
static void
staticfn void
moveloop_preamble(boolean resuming)
{
/* if a save file created in normal mode is now being restored in
@@ -101,7 +101,7 @@ moveloop_preamble(boolean resuming)
update_inventory();
}
static void
staticfn void
u_calc_moveamt(int wtcap)
{
int moveamt = 0;
@@ -516,7 +516,7 @@ moveloop_core(void)
}
}
static void
staticfn void
maybe_do_tutorial(void)
{
s_level *sp = find_level("tut-1");
@@ -549,7 +549,7 @@ moveloop(boolean resuming)
}
}
static void
staticfn void
regen_pw(int wtcap)
{
if (u.uen < u.uenmax
@@ -571,7 +571,7 @@ regen_pw(int wtcap)
#define U_CAN_REGEN() (Regeneration || (Sleepy && u.usleep))
/* maybe recover some lost health (or lose some when an eel out of water) */
static void
staticfn void
regen_hp(int wtcap)
{
int heal = 0;
@@ -832,7 +832,7 @@ welcome(boolean new_game) /* false => restoring an old game */
}
#ifdef POSITIONBAR
static void
staticfn void
do_positionbar(void)
{
/* FIXME: this will break if any coordinate is too big for (char);
@@ -875,7 +875,7 @@ do_positionbar(void)
}
#endif
static void
staticfn void
interrupt_multi(const char *msg)
{
if (gm.multi > 0 && !gc.context.travel && !gc.context.run) {
@@ -1043,7 +1043,7 @@ argcheck(int argc, char *argv[], enum earlyarg e_arg)
* optimization so that display output
* can be debugged without buffering.
*/
static void
staticfn void
debug_fields(const char *opts)
{
char *op;
@@ -1175,7 +1175,7 @@ static struct enum_dump arti_enum_dump[] = {
#ifndef NODUMPENUMS
static void
staticfn void
dump_enums(void)
{
enum enum_dumps {
+2 -2
View File
@@ -26,7 +26,7 @@ char *fmt_ptr(const genericptr) NONNULL;
#undef re_alloc
#undef free
extern void free(genericptr_t);
static void heapmon_init(void);
staticfn void heapmon_init(void);
static FILE *heaplog = 0;
static boolean tried_heaplog = FALSE;
@@ -138,7 +138,7 @@ fmt_ptr(const genericptr ptr)
/* If ${NH_HEAPLOG} is defined and we can create a file by that name,
then we'll log the allocation and release information to that file. */
static void
staticfn void
heapmon_init(void)
{
char *logname = getenv("NH_HEAPLOG");
+90 -90
View File
@@ -5,56 +5,56 @@
#include "hack.h"
static int use_camera(struct obj *);
static int use_towel(struct obj *);
static boolean its_dead(coordxy, coordxy, int *);
static int use_stethoscope(struct obj *);
static void use_whistle(struct obj *);
static void use_magic_whistle(struct obj *);
static void magic_whistled(struct obj *);
static int use_leash(struct obj *);
static boolean mleashed_next2u(struct monst *);
static int use_mirror(struct obj *);
static void use_bell(struct obj **);
static void use_candelabrum(struct obj *);
static void use_candle(struct obj **);
static void use_lamp(struct obj *);
static void light_cocktail(struct obj **);
static int rub_ok(struct obj *);
static void display_jump_positions(boolean);
static void use_tinning_kit(struct obj *);
static int use_figurine(struct obj **);
static int grease_ok(struct obj *);
static int use_grease(struct obj *);
static void use_trap(struct obj *);
static int touchstone_ok(struct obj *);
static int use_stone(struct obj *);
static int set_trap(void); /* occupation callback */
static void display_polearm_positions(boolean);
static int use_cream_pie(struct obj *);
static int jelly_ok(struct obj *);
static int use_royal_jelly(struct obj **);
static int grapple_range(void);
static boolean can_grapple_location(coordxy, coordxy);
static void display_grapple_positions(boolean);
static int use_grapple(struct obj *);
static void discard_broken_wand(void);
static void broken_wand_explode(struct obj *, int, int);
static int do_break_wand(struct obj *);
static int apply_ok(struct obj *);
static int flip_through_book(struct obj *);
static int flip_coin(struct obj *);
static boolean figurine_location_checks(struct obj *, coord *, boolean);
static boolean check_jump(genericptr_t, coordxy, coordxy);
static boolean is_valid_jump_pos(coordxy, coordxy, int, boolean);
static boolean get_valid_jump_position(coordxy, coordxy);
static boolean get_valid_polearm_position(coordxy, coordxy);
static boolean find_poleable_mon(coord *, int, int);
staticfn int use_camera(struct obj *);
staticfn int use_towel(struct obj *);
staticfn boolean its_dead(coordxy, coordxy, int *);
staticfn int use_stethoscope(struct obj *);
staticfn void use_whistle(struct obj *);
staticfn void use_magic_whistle(struct obj *);
staticfn void magic_whistled(struct obj *);
staticfn int use_leash(struct obj *);
staticfn boolean mleashed_next2u(struct monst *);
staticfn int use_mirror(struct obj *);
staticfn void use_bell(struct obj **);
staticfn void use_candelabrum(struct obj *);
staticfn void use_candle(struct obj **);
staticfn void use_lamp(struct obj *);
staticfn void light_cocktail(struct obj **);
staticfn int rub_ok(struct obj *);
staticfn void display_jump_positions(boolean);
staticfn void use_tinning_kit(struct obj *);
staticfn int use_figurine(struct obj **);
staticfn int grease_ok(struct obj *);
staticfn int use_grease(struct obj *);
staticfn void use_trap(struct obj *);
staticfn int touchstone_ok(struct obj *);
staticfn int use_stone(struct obj *);
staticfn int set_trap(void); /* occupation callback */
staticfn void display_polearm_positions(boolean);
staticfn int use_cream_pie(struct obj *);
staticfn int jelly_ok(struct obj *);
staticfn int use_royal_jelly(struct obj **);
staticfn int grapple_range(void);
staticfn boolean can_grapple_location(coordxy, coordxy);
staticfn void display_grapple_positions(boolean);
staticfn int use_grapple(struct obj *);
staticfn void discard_broken_wand(void);
staticfn void broken_wand_explode(struct obj *, int, int);
staticfn int do_break_wand(struct obj *);
staticfn int apply_ok(struct obj *);
staticfn int flip_through_book(struct obj *);
staticfn int flip_coin(struct obj *);
staticfn boolean figurine_location_checks(struct obj *, coord *, boolean);
staticfn boolean check_jump(genericptr_t, coordxy, coordxy);
staticfn boolean is_valid_jump_pos(coordxy, coordxy, int, boolean);
staticfn boolean get_valid_jump_position(coordxy, coordxy);
staticfn boolean get_valid_polearm_position(coordxy, coordxy);
staticfn boolean find_poleable_mon(coord *, int, int);
static const char
no_elbow_room[] = "don't have enough elbow-room to maneuver.";
static int
staticfn int
use_camera(struct obj *obj)
{
struct monst *mtmp;
@@ -96,7 +96,7 @@ use_camera(struct obj *obj)
return ECMD_TIME;
}
static int
staticfn int
use_towel(struct obj *obj)
{
boolean drying_feedback = (obj == uwep);
@@ -182,7 +182,7 @@ use_towel(struct obj *obj)
}
/* maybe give a stethoscope message based on floor objects */
static boolean
staticfn boolean
its_dead(coordxy rx, coordxy ry, int *resp)
{
char buf[BUFSZ];
@@ -303,7 +303,7 @@ static const char hollow_str[] = "a hollow sound. This must be a secret %s!";
not take any time; however, unless it did, the stethoscope would be
almost useless. As a compromise, one use per turn is free, another
uses up the turn; this makes curse status have a tangible effect. */
static int
staticfn int
use_stethoscope(struct obj *obj)
{
struct monst *mtmp;
@@ -460,7 +460,7 @@ use_stethoscope(struct obj *obj)
static const char whistle_str[] = "produce a %s whistling sound.",
alt_whistle_str[] = "produce a %s, sharp vibration.";
static void
staticfn void
use_whistle(struct obj *obj)
{
if (!can_blow(&gy.youmonst)) {
@@ -479,7 +479,7 @@ use_whistle(struct obj *obj)
}
}
static void
staticfn void
use_magic_whistle(struct obj *obj)
{
if (!can_blow(&gy.youmonst)) {
@@ -500,7 +500,7 @@ use_magic_whistle(struct obj *obj)
}
/* 'obj' is assumed to be a magic whistle */
static void
staticfn void
magic_whistled(struct obj *obj)
{
struct monst *mtmp, *nextmon;
@@ -747,7 +747,7 @@ leashable(struct monst *mtmp)
}
/* ARGSUSED */
static int
staticfn int
use_leash(struct obj *obj)
{
coord cc;
@@ -867,7 +867,7 @@ get_mleash(struct monst *mtmp)
return otmp;
}
static boolean
staticfn boolean
mleashed_next2u(struct monst *mtmp)
{
if (mtmp->mleashed) {
@@ -993,7 +993,7 @@ beautiful(void)
static const char look_str[] = "look %s.";
static int
staticfn int
use_mirror(struct obj *obj)
{
const char *mirror, *uvisage;
@@ -1177,7 +1177,7 @@ use_mirror(struct obj *obj)
#undef SEENMON
}
static void
staticfn void
use_bell(struct obj **optr)
{
struct obj *obj = *optr;
@@ -1294,7 +1294,7 @@ use_bell(struct obj **optr)
wake_nearby();
}
static void
staticfn void
use_candelabrum(struct obj *obj)
{
const char *s = (obj->spe != 1) ? "candles" : "candle";
@@ -1362,7 +1362,7 @@ use_candelabrum(struct obj *obj)
begin_burn(obj, FALSE);
}
static void
staticfn void
use_candle(struct obj **optr)
{
struct obj *obj = *optr;
@@ -1596,7 +1596,7 @@ catch_lit(struct obj *obj)
}
/* light a lamp or candle */
static void
staticfn void
use_lamp(struct obj *obj)
{
char buf[BUFSZ];
@@ -1670,7 +1670,7 @@ use_lamp(struct obj *obj)
}
}
static void
staticfn void
light_cocktail(struct obj **optr)
{
struct obj *obj = *optr; /* obj is a potion of oil */
@@ -1737,7 +1737,7 @@ light_cocktail(struct obj **optr)
/* getobj callback for object to be rubbed - not selecting a secondary object
to rub on a gray stone or rub jelly on */
static int
staticfn int
rub_ok(struct obj *obj)
{
if (!obj)
@@ -1829,7 +1829,7 @@ enum jump_trajectory {
};
/* callback routine for walk_path() */
static boolean
staticfn boolean
check_jump(genericptr arg, coordxy x, coordxy y)
{
int traj = *(int *) arg;
@@ -1860,7 +1860,7 @@ check_jump(genericptr arg, coordxy x, coordxy y)
return TRUE;
}
static boolean
staticfn boolean
is_valid_jump_pos(coordxy x, coordxy y, int magic, boolean showmsg)
{
if (!magic && !(HJumping & ~INTRINSIC) && !EJumping && distu(x, y) != 5) {
@@ -1926,7 +1926,7 @@ is_valid_jump_pos(coordxy x, coordxy y, int magic, boolean showmsg)
return TRUE;
}
static boolean
staticfn boolean
get_valid_jump_position(coordxy x, coordxy y)
{
return (isok(x, y)
@@ -1934,7 +1934,7 @@ get_valid_jump_position(coordxy x, coordxy y)
&& is_valid_jump_pos(x, y, gj.jumping_is_magic, FALSE));
}
static void
staticfn void
display_jump_positions(boolean on_off)
{
coordxy x, y, dx, dy;
@@ -2145,7 +2145,7 @@ tinnable(struct obj *corpse)
return 1;
}
static void
staticfn void
use_tinning_kit(struct obj *obj)
{
struct obj *corpse, *can;
@@ -2478,7 +2478,7 @@ fig_transform(anything *arg, long timeout)
newsym(cc.x, cc.y);
}
static boolean
staticfn boolean
figurine_location_checks(struct obj *obj, coord *cc, boolean quietly)
{
coordxy x, y;
@@ -2511,7 +2511,7 @@ figurine_location_checks(struct obj *obj, coord *cc, boolean quietly)
return TRUE;
}
static int
staticfn int
use_figurine(struct obj **optr)
{
struct obj *obj = *optr;
@@ -2552,7 +2552,7 @@ use_figurine(struct obj **optr)
}
/* getobj callback for object to apply grease to */
static int
staticfn int
grease_ok(struct obj *obj)
{
if (!obj)
@@ -2569,7 +2569,7 @@ grease_ok(struct obj *obj)
return GETOBJ_SUGGEST;
}
static int
staticfn int
use_grease(struct obj *obj)
{
struct obj *otmp;
@@ -2623,7 +2623,7 @@ use_grease(struct obj *obj)
}
/* getobj callback for object to rub on a known touchstone */
static int
staticfn int
touchstone_ok(struct obj *obj)
{
if (!obj)
@@ -2645,7 +2645,7 @@ touchstone_ok(struct obj *obj)
/* touchstones - by Ken Arnold */
static int
staticfn int
use_stone(struct obj *tstone)
{
static const char scritch[] = "\"scritch, scritch\"";
@@ -2786,7 +2786,7 @@ reset_trapset(void)
}
/* Place a landmine/bear trap. Helge Hafting */
static void
staticfn void
use_trap(struct obj *otmp)
{
int ttyp, tmp;
@@ -2880,7 +2880,7 @@ use_trap(struct obj *otmp)
}
/* occupation routine called each turn while arming a beartrap or landmine */
static int
staticfn int
set_trap(void)
{
struct obj *otmp = gt.trapinfo.tobj;
@@ -3247,7 +3247,7 @@ static const char
(glyph_is_monster(G) || glyph_is_invisible(G) || glyph_is_statue(G))
/* find pos of monster in range, if only one monster */
static boolean
staticfn boolean
find_poleable_mon(coord *pos, int min_range, int max_range)
{
struct monst *mtmp;
@@ -3285,7 +3285,7 @@ find_poleable_mon(coord *pos, int min_range, int max_range)
return TRUE;
}
static boolean
staticfn boolean
get_valid_polearm_position(coordxy x, coordxy y)
{
int glyph;
@@ -3298,7 +3298,7 @@ get_valid_polearm_position(coordxy x, coordxy y)
&& glyph_is_poleable(glyph))));
}
static void
staticfn void
display_polearm_positions(boolean on_off)
{
coordxy x, y, dx, dy;
@@ -3470,7 +3470,7 @@ use_pole(struct obj *obj, boolean autohit)
#undef glyph_is_poleable
static int
staticfn int
use_cream_pie(struct obj *obj)
{
boolean wasblind = Blind;
@@ -3509,7 +3509,7 @@ use_cream_pie(struct obj *obj)
}
/* getobj callback for object to rub royal jelly on */
static int
staticfn int
jelly_ok(struct obj *obj)
{
if (obj && obj->otyp == EGG)
@@ -3518,7 +3518,7 @@ jelly_ok(struct obj *obj)
return GETOBJ_EXCLUDE;
}
static int
staticfn int
use_royal_jelly(struct obj **optr)
{
int oldcorpsenm;
@@ -3588,7 +3588,7 @@ use_royal_jelly(struct obj **optr)
return ECMD_TIME;
}
static int
staticfn int
grapple_range(void)
{
int typ = uwep_skill_type();
@@ -3603,13 +3603,13 @@ grapple_range(void)
return max_range;
}
static boolean
staticfn boolean
can_grapple_location(coordxy x, coordxy y)
{
return (isok(x, y) && cansee(x, y) && distu(x, y) <= grapple_range());
}
static void
staticfn void
display_grapple_positions(boolean on_off)
{
coordxy x, y, dx, dy;
@@ -3631,7 +3631,7 @@ display_grapple_positions(boolean on_off)
}
}
static int
staticfn int
use_grapple(struct obj *obj)
{
int res = ECMD_OK, typ, tohit;
@@ -3777,7 +3777,7 @@ use_grapple(struct obj *obj)
return ECMD_TIME;
}
static void
staticfn void
discard_broken_wand(void)
{
struct obj *obj;
@@ -3789,7 +3789,7 @@ discard_broken_wand(void)
nomul(0);
}
static void
staticfn void
broken_wand_explode(struct obj *obj, int dmg, int expltype)
{
explode(u.ux, u.uy, -(obj->otyp), dmg, WAND_CLASS, expltype);
@@ -3798,7 +3798,7 @@ broken_wand_explode(struct obj *obj, int dmg, int expltype)
}
/* return 1 if the wand is broken, hence some time elapsed */
static int
staticfn int
do_break_wand(struct obj *obj)
{
#define BY_OBJECT ((struct monst *) 0)
@@ -4031,7 +4031,7 @@ do_break_wand(struct obj *obj)
/* getobj callback for object to apply - this is more complex than most other
* callbacks because there are a lot of appliables */
static int
staticfn int
apply_ok(struct obj *obj)
{
if (!obj)
@@ -4343,7 +4343,7 @@ unfixable_trouble_count(boolean is_horn)
return unfixable_trbl;
}
static int
staticfn int
flip_through_book(struct obj *obj)
{
if (Underwater) {
@@ -4397,7 +4397,7 @@ flip_through_book(struct obj *obj)
return ECMD_TIME;
}
static int
staticfn int
flip_coin(struct obj *obj)
{
struct obj *otmp = obj;
+24 -23
View File
@@ -21,17 +21,18 @@ static struct artifact *get_artifact(struct obj *) NONNULL; /* never returns nul
? &artilist[(int) (o)->oartifact] \
: &artilist[ART_NONARTIFACT]) */
static boolean bane_applies(const struct artifact *, struct monst *) NONNULLARG12;
static int spec_applies(const struct artifact *, struct monst *) NONNULLARG12;
static int invoke_ok(struct obj *);
static int arti_invoke(struct obj *);
static boolean Mb_hit(struct monst * magr, struct monst *mdef,
staticfn boolean bane_applies(const struct artifact *, struct monst *)
NONNULLARG12;
staticfn int spec_applies(const struct artifact *, struct monst *) NONNULLARG12;
staticfn int invoke_ok(struct obj *);
staticfn int arti_invoke(struct obj *);
staticfn boolean Mb_hit(struct monst * magr, struct monst *mdef,
struct obj *, int *, int, boolean, char *);
static unsigned long abil_to_spfx(long *) NONNULLARG1;
static uchar abil_to_adtyp(long *) NONNULLARG1;
static int glow_strength(int);
static boolean untouchable(struct obj *, boolean);
static int count_surround_traps(coordxy, coordxy);
staticfn unsigned long abil_to_spfx(long *) NONNULLARG1;
staticfn uchar abil_to_adtyp(long *) NONNULLARG1;
staticfn int glow_strength(int);
staticfn boolean untouchable(struct obj *, boolean);
staticfn int count_surround_traps(coordxy, coordxy);
/* The amount added to the victim's total hit points to insure that the
victim will be killed even after damage bonus/penalty adjustments.
@@ -69,10 +70,10 @@ static xint16 artidisco[NROFARTIFACTS];
*/
static const struct arti_info zero_artiexist = {0}; /* all bits zero */
static void hack_artifacts(void);
staticfn void hack_artifacts(void);
/* handle some special cases; must be called after u_init() */
static void
staticfn void
hack_artifacts(void)
{
struct artifact *art;
@@ -891,7 +892,7 @@ arti_immune(struct obj *obj, int dtyp)
|| weap->cary.adtyp == dtyp);
}
static boolean
staticfn boolean
bane_applies(const struct artifact *oart, struct monst *mon)
{
struct artifact atmp;
@@ -907,7 +908,7 @@ bane_applies(const struct artifact *oart, struct monst *mon)
}
/* decide whether an artifact's special attacks apply against mtmp */
static int
staticfn int
spec_applies(const struct artifact *weap, struct monst *mtmp)
{
struct permonst *ptr;
@@ -1147,7 +1148,7 @@ static const char *const mb_verb[2][NUM_MB_INDICES] = {
};
/* called when someone is being hit by Magicbane */
static boolean
staticfn boolean
Mb_hit(struct monst *magr, /* attacker */
struct monst *mdef, /* defender */
struct obj *mb, /* Magicbane */
@@ -1629,7 +1630,7 @@ artifact_hit(
RESTORE_WARNING_FORMAT_NONLITERAL
/* getobj callback for object to be invoked */
static int
staticfn int
invoke_ok(struct obj *obj)
{
if (!obj)
@@ -1664,7 +1665,7 @@ doinvoke(void)
return arti_invoke(obj);
}
static int
staticfn int
arti_invoke(struct obj *obj)
{
const struct artifact *oart = get_artifact(obj);
@@ -2056,7 +2057,7 @@ arti_cost(struct obj *otmp)
return (100L * (long) objects[otmp->otyp].oc_cost);
}
static uchar
staticfn uchar
abil_to_adtyp(long *abil)
{
struct abil2adtyp_tag {
@@ -2080,7 +2081,7 @@ abil_to_adtyp(long *abil)
return 0;
}
static unsigned long
staticfn unsigned long
abil_to_spfx(long *abil)
{
static const struct abil2spfx_tag {
@@ -2174,7 +2175,7 @@ static const char *const glow_verbs[] = {
};
/* relative strength that Sting is glowing (0..3), to select verb */
static int
staticfn int
glow_strength(int count)
{
/* glow strength should also be proportional to proximity and
@@ -2328,7 +2329,7 @@ retouch_object(
or an artifact which conveys something via being carried or which
has an #invoke effect currently in operation undergoes a touch test;
if it fails, it will be unworn/unwielded and maybe dropped */
static boolean
staticfn boolean
untouchable(
struct obj *obj, /* object to test; in invent or is steed's saddle */
boolean drop_untouchable) /* whether to drop it if it can't be touched */
@@ -2438,7 +2439,7 @@ retouch_equipment(
clear_bypasses(); /* reset upon final exit */
}
static int
staticfn int
count_surround_traps(coordxy x, coordxy y)
{
struct rm *levp;
@@ -2552,7 +2553,7 @@ is_art(struct obj *obj, int art)
? &artilist[(int) (o)->oartifact] \
: &artilist[ART_NONARTIFACT]) */
static struct artifact *
staticfn struct artifact *
get_artifact(struct obj *obj)
{
if (obj) {
+14 -14
View File
@@ -105,13 +105,13 @@ static const struct innate {
hum_abil[] = { { 0, 0, 0, 0 } };
static void exerper(void);
static int rnd_attr(void);
static int init_attr_role_redist(int, boolean);
static void postadjabil(long *);
static const struct innate *role_abil(int);
static const struct innate *check_innate_abil(long *, long);
static int innately(long *);
staticfn void exerper(void);
staticfn int rnd_attr(void);
staticfn int init_attr_role_redist(int, boolean);
staticfn void postadjabil(long *);
staticfn const struct innate *role_abil(int);
staticfn const struct innate *check_innate_abil(long *, long);
staticfn int innately(long *);
/* adjust an attribute; return TRUE if change is made, FALSE otherwise */
boolean
@@ -505,7 +505,7 @@ exercise(int i, boolean inc_or_dec)
(void) encumber_msg();
}
static void
staticfn void
exerper(void)
{
if (!(gm.moves % 10)) {
@@ -666,7 +666,7 @@ exerchk(void)
/* return random hero attribute (by role's attr distribution).
returns A_MAX if failed. */
static int
staticfn int
rnd_attr(void)
{
int i, x = rn2(100);
@@ -683,7 +683,7 @@ rnd_attr(void)
adjusting the base and maximum values of the attributes.
if subtracting, np must be negative.
returns the left over points. */
static int
staticfn int
init_attr_role_redist(int np, boolean addition)
{
int tryct = 0;
@@ -761,7 +761,7 @@ vary_init_attr(void)
}
}
static
staticfn
void
postadjabil(long *ability)
{
@@ -771,7 +771,7 @@ postadjabil(long *ability)
see_monsters();
}
static const struct innate *
staticfn const struct innate *
role_abil(int r)
{
const struct {
@@ -800,7 +800,7 @@ role_abil(int r)
return roleabils[i].abil;
}
static const struct innate *
staticfn const struct innate *
check_innate_abil(long *ability, long frommask)
{
const struct innate *abil = 0;
@@ -846,7 +846,7 @@ check_innate_abil(long *ability, long frommask)
#define FROM_LYCN 6
/* check whether particular ability has been obtained via innate attribute */
static int
staticfn int
innately(long *ability)
{
const struct innate *iptr;
+10 -10
View File
@@ -8,11 +8,11 @@
#include "hack.h"
static int bc_order(void);
static void litter(void);
static void placebc_core(void);
static void unplacebc_core(void);
static boolean check_restriction(int);
staticfn int bc_order(void);
staticfn void litter(void);
staticfn void placebc_core(void);
staticfn void unplacebc_core(void);
staticfn boolean check_restriction(int);
static int bcrestriction = 0;
#ifdef BREADCRUMBS
@@ -116,7 +116,7 @@ ballfall(void)
*
* Should not be called while swallowed except on waterlevel.
*/
static void
staticfn void
placebc_core(void)
{
if (!uchain || !uball) {
@@ -143,7 +143,7 @@ placebc_core(void)
bcrestriction = 0;
}
static void
staticfn void
unplacebc_core(void)
{
if (u.uswallow) {
@@ -176,7 +176,7 @@ unplacebc_core(void)
u.bc_felt = 0; /* feel nothing */
}
static boolean
staticfn boolean
check_restriction(int restriction)
{
boolean ret = FALSE;
@@ -350,7 +350,7 @@ Lift_covet_and_placebc(int pin, char *funcnm, int linenum)
* Return the stacking of the hero's ball & chain. This assumes that the
* hero is being punished.
*/
static int
staticfn int
bc_order(void)
{
struct obj *obj;
@@ -964,7 +964,7 @@ drop_ball(coordxy x, coordxy y)
RESTORE_WARNING_FORMAT_NONLITERAL
/* ball&chain cause hero to randomly lose stuff from inventory */
static void
staticfn void
litter(void)
{
struct obj *otmp, *nextobj = 0;
+14 -14
View File
@@ -5,15 +5,15 @@
#include "hack.h"
static boolean no_bones_level(d_level *);
static void goodfruit(int);
static void resetobjs(struct obj *, boolean);
static void give_to_nearby_mon(struct obj *, coordxy, coordxy) NONNULLARG1;
static boolean fixuporacle(struct monst *) NONNULLARG1;
static void remove_mon_from_bones(struct monst *) NONNULLARG1;
static void set_ghostly_objlist(struct obj *objchain);
staticfn boolean no_bones_level(d_level *);
staticfn void goodfruit(int);
staticfn void resetobjs(struct obj *, boolean);
staticfn void give_to_nearby_mon(struct obj *, coordxy, coordxy) NONNULLARG1;
staticfn boolean fixuporacle(struct monst *) NONNULLARG1;
staticfn void remove_mon_from_bones(struct monst *) NONNULLARG1;
staticfn void set_ghostly_objlist(struct obj *objchain);
static boolean
staticfn boolean
no_bones_level(d_level *lev)
{
s_level *sptr;
@@ -37,7 +37,7 @@ no_bones_level(d_level *lev)
* ID is positive instead of negative). This way, when we later save the
* chain of fruit types, we know to only save the types that exist.
*/
static void
staticfn void
goodfruit(int id)
{
struct fruit *f = fruit_from_indx(-id);
@@ -46,7 +46,7 @@ goodfruit(int id)
f->fid = id;
}
static void
staticfn void
resetobjs(struct obj *ochain, boolean restore)
{
struct obj *otmp, *nobj;
@@ -220,7 +220,7 @@ sanitize_name(char *namebuf)
/* Give object to a random object-liking monster on or adjacent to x,y
but skipping hero's location.
If no such monster, place object on floor at x,y. */
static void
staticfn void
give_to_nearby_mon(struct obj *otmp, coordxy x, coordxy y)
{
struct monst *mtmp;
@@ -302,7 +302,7 @@ drop_upon_death(
/* possibly restore oracle's room and/or put her back inside it; returns
False if she's on the wrong level and should be removed, True otherwise */
static boolean
staticfn boolean
fixuporacle(struct monst *oracle)
{
coord cc;
@@ -384,7 +384,7 @@ can_make_bones(void)
/* monster might need to be removed before saving a bones file,
in case these characters are not in their home bases */
static void
staticfn void
remove_mon_from_bones(struct monst *mtmp)
{
struct permonst *mptr = mtmp->data;
@@ -740,7 +740,7 @@ bones_include_name(const char *name)
}
/* set the ghostly bit in a list of objects */
static void
staticfn void
set_ghostly_objlist(struct obj *objchain)
{
while (objchain) {
+90 -90
View File
@@ -16,12 +16,12 @@ const char *const enc_stat[] = {
"Strained", "Overtaxed", "Overloaded"
};
static const char *rank(void);
static void bot_via_windowport(void);
static void stat_update_time(void);
static char *get_strength_str(void);
staticfn const char *rank(void);
staticfn void bot_via_windowport(void);
staticfn void stat_update_time(void);
staticfn char *get_strength_str(void);
static char *
staticfn char *
get_strength_str(void)
{
static char buf[32];
@@ -361,7 +361,7 @@ rank_of(int lev, short monnum, boolean female)
return "Player";
}
static const char *
staticfn const char *
rank(void)
{
return rank_of(u.ulevel, Role_switch, flags.female);
@@ -485,52 +485,52 @@ describe_level(
#ifdef STATUS_HILITES
#endif /* STATUS_HILITES */
static boolean eval_notify_windowport_field(int, boolean *, int);
static void evaluate_and_notify_windowport(boolean *, int);
static void init_blstats(void);
static int compare_blstats(struct istat_s *, struct istat_s *);
static char *anything_to_s(char *, anything *, int);
static int percentage(struct istat_s *, struct istat_s *);
static int exp_percentage(void);
static int QSORTCALLBACK cond_cmp(const genericptr, const genericptr);
static int QSORTCALLBACK menualpha_cmp(const genericptr, const genericptr);
staticfn boolean eval_notify_windowport_field(int, boolean *, int);
staticfn void evaluate_and_notify_windowport(boolean *, int);
staticfn void init_blstats(void);
staticfn int compare_blstats(struct istat_s *, struct istat_s *);
staticfn char *anything_to_s(char *, anything *, int);
staticfn int percentage(struct istat_s *, struct istat_s *);
staticfn int exp_percentage(void);
staticfn int QSORTCALLBACK cond_cmp(const genericptr, const genericptr);
staticfn int QSORTCALLBACK menualpha_cmp(const genericptr, const genericptr);
#ifdef STATUS_HILITES
static void s_to_anything(anything *, char *, int);
static enum statusfields fldname_to_bl_indx(const char *);
static boolean hilite_reset_needed(struct istat_s *, long);
static boolean noneoftheabove(const char *);
static struct hilite_s *get_hilite(int, int, genericptr_t, int, int, int *);
static void split_clridx(int, int *, int *);
static boolean is_ltgt_percentnumber(const char *);
static boolean has_ltgt_percentnumber(const char *);
static int splitsubfields(char *, char ***, int);
static boolean is_fld_arrayvalues(const char *, const char *const *, int, int,
staticfn void s_to_anything(anything *, char *, int);
staticfn enum statusfields fldname_to_bl_indx(const char *);
staticfn boolean hilite_reset_needed(struct istat_s *, long);
staticfn boolean noneoftheabove(const char *);
staticfn struct hilite_s *get_hilite(int, int, genericptr_t, int, int, int *);
staticfn void split_clridx(int, int *, int *);
staticfn boolean is_ltgt_percentnumber(const char *);
staticfn boolean has_ltgt_percentnumber(const char *);
staticfn int splitsubfields(char *, char ***, int);
staticfn boolean is_fld_arrayvalues(const char *, const char *const *, int, int,
int *);
static int query_arrayvalue(const char *, const char *const *, int, int);
static void status_hilite_add_threshold(int, struct hilite_s *);
static boolean parse_status_hl2(char (*)[QBUFSZ], boolean);
static unsigned long query_conditions(void);
static char *conditionbitmask2str(unsigned long);
static unsigned long match_str2conditionbitmask(const char *);
static unsigned long str2conditionbitmask(char *);
static boolean parse_condition(char (*)[QBUFSZ], int);
static char *hlattr2attrname(int, char *, size_t);
static void status_hilite_linestr_add(int, struct hilite_s *, unsigned long,
staticfn int query_arrayvalue(const char *, const char *const *, int, int);
staticfn void status_hilite_add_threshold(int, struct hilite_s *);
staticfn boolean parse_status_hl2(char (*)[QBUFSZ], boolean);
staticfn unsigned long query_conditions(void);
staticfn char *conditionbitmask2str(unsigned long);
staticfn unsigned long match_str2conditionbitmask(const char *);
staticfn unsigned long str2conditionbitmask(char *);
staticfn boolean parse_condition(char (*)[QBUFSZ], int);
staticfn char *hlattr2attrname(int, char *, size_t);
staticfn void status_hilite_linestr_add(int, struct hilite_s *, unsigned long,
const char *);
static void status_hilite_linestr_done(void);
static int status_hilite_linestr_countfield(int);
static void status_hilite_linestr_gather_conditions(void);
static void status_hilite_linestr_gather(void);
static char *status_hilite2str(struct hilite_s *);
static int status_hilite_menu_choose_field(void);
static int status_hilite_menu_choose_behavior(int);
static int status_hilite_menu_choose_updownboth(int, const char *, boolean,
staticfn void status_hilite_linestr_done(void);
staticfn int status_hilite_linestr_countfield(int);
staticfn void status_hilite_linestr_gather_conditions(void);
staticfn void status_hilite_linestr_gather(void);
staticfn char *status_hilite2str(struct hilite_s *);
staticfn int status_hilite_menu_choose_field(void);
staticfn int status_hilite_menu_choose_behavior(int);
staticfn int status_hilite_menu_choose_updownboth(int, const char *, boolean,
boolean);
static boolean status_hilite_menu_add(int);
static boolean status_hilite_remove(int);
static boolean status_hilite_menu_fld(int);
static void status_hilites_viewall(void);
staticfn boolean status_hilite_menu_add(int);
staticfn boolean status_hilite_remove(int);
staticfn boolean status_hilite_menu_fld(int);
staticfn void status_hilites_viewall(void);
#define has_hilite(i) (gb.blstats[0][(i)].thresholds)
/* TH_UPDOWN encompasses specific 'up' and 'down' also general 'changed' */
@@ -738,7 +738,7 @@ do { \
* without STATUS_HILITES.
*/
static void
staticfn void
bot_via_windowport(void)
{
char buf[BUFSZ];
@@ -1032,7 +1032,7 @@ bot_via_windowport(void)
#undef cond_cache_prepA
/* update just the status lines' 'time' field */
static void
staticfn void
stat_update_time(void)
{
int idx = gn.now_or_before_idx; /* no 0/1 toggle */
@@ -1080,7 +1080,7 @@ condopt(int idx, boolean *addr, boolean negated)
}
/* qsort callback routine for sorting the condition index */
static int QSORTCALLBACK
staticfn int QSORTCALLBACK
cond_cmp(const genericptr vptr1, const genericptr vptr2)
{
int indx1 = *(int *) vptr1, indx2 = *(int *) vptr2,
@@ -1093,7 +1093,7 @@ cond_cmp(const genericptr vptr1, const genericptr vptr2)
}
/* qsort callback routine for alphabetical sorting of index */
static int QSORTCALLBACK
staticfn int QSORTCALLBACK
menualpha_cmp(const genericptr vptr1, const genericptr vptr2)
{
int indx1 = *(int *) vptr1, indx2 = *(int *) vptr2;
@@ -1240,7 +1240,7 @@ opt_next_cond(int indx, char *outbuf)
return TRUE;
}
static boolean
staticfn boolean
eval_notify_windowport_field(
int fld,
boolean *valsetlist,
@@ -1365,7 +1365,7 @@ eval_notify_windowport_field(
return updated;
}
static void
staticfn void
evaluate_and_notify_windowport(
boolean *valsetlist,
int idx)
@@ -1498,7 +1498,7 @@ status_finish(void)
}
}
static void
staticfn void
init_blstats(void)
{
static boolean initalready = FALSE;
@@ -1548,7 +1548,7 @@ init_blstats(void)
* - for strings, 0 = stayed the same, 1 = changed
*
*/
static int
staticfn int
compare_blstats(struct istat_s *bl1, struct istat_s *bl2)
{
anything *a1, *a2;
@@ -1621,7 +1621,7 @@ compare_blstats(struct istat_s *bl1, struct istat_s *bl2)
return result;
}
static char *
staticfn char *
anything_to_s(char *buf, anything *a, int anytype)
{
if (!buf)
@@ -1665,7 +1665,7 @@ anything_to_s(char *buf, anything *a, int anytype)
}
#ifdef STATUS_HILITES
static void
staticfn void
s_to_anything(anything *a, char *buf, int anytype)
{
if (!buf || !a)
@@ -1712,7 +1712,7 @@ s_to_anything(anything *a, char *buf, int anytype)
#endif /* STATUS_HILITES */
/* integer percentage is 100 * bl->a / maxbl->a */
static int
staticfn int
percentage(struct istat_s *bl, struct istat_s *maxbl)
{
int result = 0;
@@ -1787,7 +1787,7 @@ percentage(struct istat_s *bl, struct istat_s *maxbl)
/* percentage for both xp (level) and exp (points) is the percentage for
(curr_exp - this_level_start) in (next_level_start - this_level_start) */
static int
staticfn int
exp_percentage(void)
{
int res = 0;
@@ -1943,7 +1943,7 @@ static const char threshold_value[] = "hilite_status threshold ",
/* field name to bottom line index */
static enum statusfields
staticfn enum statusfields
fldname_to_bl_indx(const char *name)
{
int i, nmatches = 0, fld = 0;
@@ -1979,7 +1979,7 @@ fldname_to_bl_indx(const char *name)
return (nmatches == 1) ? fld : BL_FLUSH;
}
static boolean
staticfn boolean
hilite_reset_needed(
struct istat_s *bl_p,
long augmented_time) /* no longer augmented; it once encoded fractional
@@ -2058,7 +2058,7 @@ reset_status_hilites(void)
/* test whether the text from a title rule matches the string for
title-while-polymorphed in the 'textmatch' menu */
static boolean
staticfn boolean
noneoftheabove(const char *hl_text)
{
if (fuzzymatch(hl_text, "none of the above", "\" -_", TRUE)
@@ -2086,7 +2086,7 @@ noneoftheabove(const char *hl_text)
* Get back:
* pointer to rule that applies; Null if no rule does.
*/
static struct hilite_s *
staticfn struct hilite_s *
get_hilite(
int idx, int fldidx,
genericptr_t vp,
@@ -2298,7 +2298,7 @@ get_hilite(
#undef has_hilite
#undef Is_Temp_Hilite
static void
staticfn void
split_clridx(int idx, int *coloridx, int *attrib)
{
if (coloridx)
@@ -2374,7 +2374,7 @@ parse_status_hl1(char *op, boolean from_configfile)
}
/* is str in the format of "[<>]?=?[-+]?[0-9]+%?" regex */
static boolean
staticfn boolean
is_ltgt_percentnumber(const char *str)
{
const char *s = str;
@@ -2395,7 +2395,7 @@ is_ltgt_percentnumber(const char *str)
}
/* does str only contain "<>=-+0-9%" chars */
static boolean
staticfn boolean
has_ltgt_percentnumber(const char *str)
{
const char *s = str;
@@ -2411,7 +2411,7 @@ has_ltgt_percentnumber(const char *str)
/* splitsubfields(): splits str in place into '+' or '&' separated strings.
* returns number of strings, or -1 if more than maxsf or MAX_SUBFIELDS
*/
static int
staticfn int
splitsubfields(char *str, char ***sfarr, int maxsf)
{
#define MAX_SUBFIELDS 16
@@ -2453,7 +2453,7 @@ splitsubfields(char *str, char ***sfarr, int maxsf)
#undef MAX_SUBFIELDS
}
static boolean
staticfn boolean
is_fld_arrayvalues(
const char *str,
const char *const *arr,
@@ -2470,7 +2470,7 @@ is_fld_arrayvalues(
return FALSE;
}
static int
staticfn int
query_arrayvalue(
const char *querystr,
const char *const *arr,
@@ -2505,7 +2505,7 @@ query_arrayvalue(
return ret;
}
static void
staticfn void
status_hilite_add_threshold(int fld, struct hilite_s *hilite)
{
struct hilite_s *new_hilite, *old_hilite;
@@ -2535,7 +2535,7 @@ status_hilite_add_threshold(int fld, struct hilite_s *hilite)
gb.blstats[1][fld].thresholds = gb.blstats[0][fld].thresholds;
}
static boolean
staticfn boolean
parse_status_hl2(char (*s)[QBUFSZ], boolean from_configfile)
{
static const char *const aligntxt[] = { "chaotic", "neutral", "lawful" };
@@ -2830,7 +2830,7 @@ parse_status_hl2(char (*s)[QBUFSZ], boolean from_configfile)
return (successes > 0);
}
static unsigned long
staticfn unsigned long
query_conditions(void)
{
int i,res;
@@ -2862,7 +2862,7 @@ query_conditions(void)
return ret;
}
static char *
staticfn char *
conditionbitmask2str(unsigned long ul)
{
static char buf[BUFSZ];
@@ -2892,7 +2892,7 @@ conditionbitmask2str(unsigned long ul)
return buf;
}
static unsigned long
staticfn unsigned long
match_str2conditionbitmask(const char *str)
{
int i, nmatches = 0;
@@ -2930,7 +2930,7 @@ match_str2conditionbitmask(const char *str)
return mask;
}
static unsigned long
staticfn unsigned long
str2conditionbitmask(char *str)
{
unsigned long conditions_bitmask = 0UL;
@@ -2954,7 +2954,7 @@ str2conditionbitmask(char *str)
return conditions_bitmask;
}
static boolean
staticfn boolean
parse_condition(char (*s)[QBUFSZ], int sidx)
{
int i;
@@ -3090,7 +3090,7 @@ clear_status_hilites(void)
}
}
static char *
staticfn char *
hlattr2attrname(int attrib, char *buf, size_t bufsz)
{
if (attrib && buf) {
@@ -3138,7 +3138,7 @@ struct _status_hilite_line_str {
static struct _status_hilite_line_str *status_hilite_str = 0;
static int status_hilite_str_id = 0;
static void
staticfn void
status_hilite_linestr_add(
int fld,
struct hilite_s *hl,
@@ -3169,7 +3169,7 @@ status_hilite_linestr_add(
}
}
static void
staticfn void
status_hilite_linestr_done(void)
{
struct _status_hilite_line_str *nxt, *tmp = status_hilite_str;
@@ -3183,7 +3183,7 @@ status_hilite_linestr_done(void)
status_hilite_str_id = 0;
}
static int
staticfn int
status_hilite_linestr_countfield(int fld)
{
struct _status_hilite_line_str *tmp;
@@ -3209,7 +3209,7 @@ count_status_hilites(void)
return count;
}
static void
staticfn void
status_hilite_linestr_gather_conditions(void)
{
int i;
@@ -3291,7 +3291,7 @@ status_hilite_linestr_gather_conditions(void)
}
}
static void
staticfn void
status_hilite_linestr_gather(void)
{
int i;
@@ -3311,7 +3311,7 @@ status_hilite_linestr_gather(void)
}
static char *
staticfn char *
status_hilite2str(struct hilite_s *hl)
{
static char buf[BUFSZ];
@@ -3393,7 +3393,7 @@ status_hilite2str(struct hilite_s *hl)
return buf;
}
static int
staticfn int
status_hilite_menu_choose_field(void)
{
winid tmpwin;
@@ -3428,7 +3428,7 @@ status_hilite_menu_choose_field(void)
return fld;
}
static int
staticfn int
status_hilite_menu_choose_behavior(int fld)
{
winid tmpwin;
@@ -3531,7 +3531,7 @@ status_hilite_menu_choose_behavior(int fld)
return beh;
}
static int
staticfn int
status_hilite_menu_choose_updownboth(
int fld,
const char *str,
@@ -3610,7 +3610,7 @@ status_hilite_menu_choose_updownboth(
return ret;
}
static boolean
staticfn boolean
status_hilite_menu_add(int origfld)
{
int fld;
@@ -4020,7 +4020,7 @@ status_hilite_menu_add(int origfld)
return TRUE;
}
static boolean
staticfn boolean
status_hilite_remove(int id)
{
struct _status_hilite_line_str *hlstr = status_hilite_str;
@@ -4072,7 +4072,7 @@ status_hilite_remove(int id)
return FALSE;
}
static boolean
staticfn boolean
status_hilite_menu_fld(int fld)
{
winid tmpwin;
@@ -4171,7 +4171,7 @@ status_hilite_menu_fld(int fld)
return acted;
}
static void
staticfn void
status_hilites_viewall(void)
{
winid datawin;
+2 -2
View File
@@ -26,7 +26,7 @@
#define LOCALTIME_type time_t *
#endif
static struct tm *getlt(void);
staticfn struct tm *getlt(void);
time_t
getnow(void)
@@ -37,7 +37,7 @@ getnow(void)
return datetime;
}
static struct tm *
staticfn struct tm *
getlt(void)
{
time_t date = getnow();
+77 -77
View File
@@ -94,53 +94,53 @@ extern int dozap(void); /**/
extern int doorganize(void); /**/
#endif /* DUMB */
static int dosuspend_core(void);
static int dosh_core(void);
static int doherecmdmenu(void);
static int dotherecmdmenu(void);
static int doprev_message(void);
static int timed_occupation(void);
static boolean can_do_extcmd(const struct ext_func_tab *);
static int dotravel(void);
static int dotravel_target(void);
static int doclicklook(void);
static int domouseaction(void);
static int doterrain(void);
static boolean u_have_seen_whole_selection(struct selectionvar *);
static boolean u_have_seen_bounds_selection(struct selectionvar *);
static boolean u_can_see_whole_selection(struct selectionvar *);
static int dolookaround_floodfill_findroom(coordxy, coordxy);
static void lookaround_known_room(coordxy, coordxy);
staticfn int dosuspend_core(void);
staticfn int dosh_core(void);
staticfn int doherecmdmenu(void);
staticfn int dotherecmdmenu(void);
staticfn int doprev_message(void);
staticfn int timed_occupation(void);
staticfn boolean can_do_extcmd(const struct ext_func_tab *);
staticfn int dotravel(void);
staticfn int dotravel_target(void);
staticfn int doclicklook(void);
staticfn int domouseaction(void);
staticfn int doterrain(void);
staticfn boolean u_have_seen_whole_selection(struct selectionvar *);
staticfn boolean u_have_seen_bounds_selection(struct selectionvar *);
staticfn boolean u_can_see_whole_selection(struct selectionvar *);
staticfn int dolookaround_floodfill_findroom(coordxy, coordxy);
staticfn void lookaround_known_room(coordxy, coordxy);
#if defined(__BORLANDC__) && !defined(_WIN32)
extern void show_borlandc_stats(winid);
#endif
static boolean accept_menu_prefix(const struct ext_func_tab *);
static void reset_cmd_vars(boolean);
staticfn boolean accept_menu_prefix(const struct ext_func_tab *);
staticfn void reset_cmd_vars(boolean);
static void mcmd_addmenu(winid, int, const char *);
static int there_cmd_menu_self(winid, coordxy, coordxy, int *);
static int there_cmd_menu_next2u(winid, coordxy, coordxy, int, int *);
static int there_cmd_menu_far(winid, coordxy, coordxy, int);
static int there_cmd_menu_common(winid, coordxy, coordxy, int, int *);
static void act_on_act(int, coordxy, coordxy);
static char there_cmd_menu(coordxy, coordxy, int);
static char here_cmd_menu(void);
staticfn void mcmd_addmenu(winid, int, const char *);
staticfn int there_cmd_menu_self(winid, coordxy, coordxy, int *);
staticfn int there_cmd_menu_next2u(winid, coordxy, coordxy, int, int *);
staticfn int there_cmd_menu_far(winid, coordxy, coordxy, int);
staticfn int there_cmd_menu_common(winid, coordxy, coordxy, int, int *);
staticfn void act_on_act(int, coordxy, coordxy);
staticfn char there_cmd_menu(coordxy, coordxy, int);
staticfn char here_cmd_menu(void);
static char readchar_core(coordxy *, coordxy *, int *);
static int parse(void);
static void show_direction_keys(winid, char, boolean);
static boolean help_dir(char, uchar, const char *);
staticfn char readchar_core(coordxy *, coordxy *, int *);
staticfn int parse(void);
staticfn void show_direction_keys(winid, char, boolean);
staticfn boolean help_dir(char, uchar, const char *);
static void handler_rebind_keys_add(boolean);
static boolean bind_key_fn(uchar, int (*)(void));
static void commands_init(void);
static boolean keylist_func_has_key(const struct ext_func_tab *, boolean *);
static int keylist_putcmds(winid, boolean, int, int, boolean *);
static const char *spkey_name(int);
staticfn void handler_rebind_keys_add(boolean);
staticfn boolean bind_key_fn(uchar, int (*)(void));
staticfn void commands_init(void);
staticfn boolean keylist_func_has_key(const struct ext_func_tab *, boolean *);
staticfn int keylist_putcmds(winid, boolean, int, int, boolean *);
staticfn const char *spkey_name(int);
static int (*timed_occ_fn)(void);
static char *doc_extcmd_flagstr(winid, const struct ext_func_tab *);
staticfn int (*timed_occ_fn)(void);
staticfn char *doc_extcmd_flagstr(winid, const struct ext_func_tab *);
static const char *readchar_queue = "";
@@ -152,7 +152,7 @@ const char unavailcmd[] = "Unavailable command '%s'.";
static const char cmdnotavail[] = "'%s' command not available.";
/* the #prevmsg command */
static int
staticfn int
doprev_message(void)
{
(void) nh_doprev_message();
@@ -160,7 +160,7 @@ doprev_message(void)
}
/* Count down by decrementing multi */
static int
staticfn int
timed_occupation(void)
{
(*timed_occ_fn)();
@@ -439,7 +439,7 @@ extcmd_initiator(void)
return gc.Cmd.extcmd_char;
}
static boolean
staticfn boolean
can_do_extcmd(const struct ext_func_tab *extcmd)
{
int ecflags = extcmd->flags;
@@ -500,7 +500,7 @@ doextcmd(void)
}
/* format extended command flags for display */
static char *
staticfn char *
doc_extcmd_flagstr(
winid menuwin,
const struct ext_func_tab *efp) /* if Null, add a footnote to the menu */
@@ -1067,7 +1067,7 @@ levltyp_to_name(int typ)
}
/* #terrain command -- show known map, inspired by crawl's '|' command */
static int
staticfn int
doterrain(void)
{
winid men;
@@ -1164,7 +1164,7 @@ doterrain(void)
}
/* has hero seen all locations in selection? */
static boolean
staticfn boolean
u_have_seen_whole_selection(struct selectionvar *sel)
{
coordxy x, y;
@@ -1182,7 +1182,7 @@ u_have_seen_whole_selection(struct selectionvar *sel)
}
/* has hero seen all location of the rectangular outline in the selection */
static boolean
staticfn boolean
u_have_seen_bounds_selection(struct selectionvar *sel)
{
coordxy x, y;
@@ -1215,7 +1215,7 @@ u_have_seen_bounds_selection(struct selectionvar *sel)
}
/* can hero currently see all locations in the selection */
static boolean
staticfn boolean
u_can_see_whole_selection(struct selectionvar *sel)
{
coordxy x, y;
@@ -1232,7 +1232,7 @@ u_can_see_whole_selection(struct selectionvar *sel)
}
/* selection_floofill callback to get all locations in a room */
static int
staticfn int
dolookaround_floodfill_findroom(coordxy x, coordxy y)
{
schar typ = levl[x][y].typ;
@@ -1245,7 +1245,7 @@ dolookaround_floodfill_findroom(coordxy x, coordxy y)
}
/* describe the room at x,y */
static void
staticfn void
lookaround_known_room(coordxy x, coordxy y)
{
struct selectionvar *sel = selection_new();
@@ -2088,7 +2088,7 @@ get_changed_key_binds(strbuf_t *sbuf)
}
/* interactive key binding */
static void
staticfn void
handler_rebind_keys_add(boolean keyfirst)
{
struct ext_func_tab *ec;
@@ -2403,7 +2403,7 @@ bind_key(uchar key, const char *command)
}
/* bind key by ext cmd function */
static boolean
staticfn boolean
bind_key_fn(uchar key, int (*fn)(void))
{
struct ext_func_tab *extcmd;
@@ -2421,7 +2421,7 @@ bind_key_fn(uchar key, int (*fn)(void))
}
/* initialize all keyboard commands */
static void
staticfn void
commands_init(void)
{
struct ext_func_tab *extcmd;
@@ -2456,7 +2456,7 @@ commands_init(void)
#endif
}
static boolean
staticfn boolean
keylist_func_has_key(const struct ext_func_tab *extcmd,
boolean *skip_keys_used) /* boolean keys_used[256] */
{
@@ -2472,7 +2472,7 @@ keylist_func_has_key(const struct ext_func_tab *extcmd,
return FALSE;
}
static int
staticfn int
keylist_putcmds(winid datawin, boolean docount,
int incl_flags, int excl_flags,
boolean *keys_used) /* boolean keys_used[256] */
@@ -2869,7 +2869,7 @@ bind_specialkey(uchar key, const char *command)
return FALSE;
}
static const char *
staticfn const char *
spkey_name(int nhkf)
{
const char *name = 0;
@@ -3137,7 +3137,7 @@ update_rest_on_space(void)
/* commands which accept 'm' prefix to request menu operation or other
alternate behavior; it's also overloaded for move-without-autopickup;
there is no overlap between the two groups of commands */
static boolean
staticfn boolean
accept_menu_prefix(const struct ext_func_tab *ec)
{
return (ec && ((ec->flags & CMD_M_PREFIX) != 0));
@@ -3225,7 +3225,7 @@ rnd_extcmd_idx(void)
return rn2(extcmdlist_length + 1) - 1;
}
static void
staticfn void
reset_cmd_vars(boolean reset_cmdq)
{
gc.context.run = 0;
@@ -3703,7 +3703,7 @@ getdir(const char *s)
return 1;
}
static void
staticfn void
show_direction_keys(
winid win, /* should specify a window which is using a fixed-width font */
char centerchar, /* '.' or '@' or ' ' */
@@ -3752,7 +3752,7 @@ show_direction_keys(
/* explain choices if player has asked for getdir() help or has given
an invalid direction after a prefix key ('F', 'g', 'm', &c), which
might be bogus but could be up, down, or self when not applicable */
static boolean
staticfn boolean
help_dir(
char sym,
uchar spkey, /* actual key; either prefix or ESC */
@@ -3915,7 +3915,7 @@ isok(coordxy x, coordxy y)
}
/* #herecmdmenu command */
static int
staticfn int
doherecmdmenu(void)
{
char ch = here_cmd_menu();
@@ -3924,7 +3924,7 @@ doherecmdmenu(void)
}
/* #therecmdmenu command, a way to test there_cmd_menu without mouse */
static int
staticfn int
dotherecmdmenu(void)
{
char ch;
@@ -4002,7 +4002,7 @@ enum menucmd {
MCMD_TRAVEL,
};
static void
staticfn void
mcmd_addmenu(winid win, int act, const char *txt)
{
anything any;
@@ -4016,7 +4016,7 @@ mcmd_addmenu(winid win, int act, const char *txt)
}
/* command menu entries when targeting self */
static int
staticfn int
there_cmd_menu_self(winid win, coordxy x, coordxy y, int *act UNUSED)
{
int K = 0;
@@ -4105,7 +4105,7 @@ there_cmd_menu_self(winid win, coordxy x, coordxy y, int *act UNUSED)
}
/* add entries to there_cmd_menu, when x,y is next to hero */
static int
staticfn int
there_cmd_menu_next2u(
winid win,
coordxy x, coordxy y,
@@ -4205,7 +4205,7 @@ there_cmd_menu_next2u(
return K;
}
static int
staticfn int
there_cmd_menu_far(winid win, coordxy x, coordxy y, int mod)
{
int K = 0;
@@ -4220,7 +4220,7 @@ there_cmd_menu_far(winid win, coordxy x, coordxy y, int mod)
return K;
}
static int
staticfn int
there_cmd_menu_common(
winid win,
coordxy x, coordxy y,
@@ -4239,7 +4239,7 @@ there_cmd_menu_common(
}
/* queue up command(s) to perform #therecmdmenu action */
static void
staticfn void
act_on_act(
int act, /* action */
coordxy dx, coordxy dy) /* delta to adjacent spot (farther sometimes) */
@@ -4424,7 +4424,7 @@ act_on_act(
/* offer choice of actions to perform at adjacent location <x,y>;
a few choices can be farther away */
static char
staticfn char
there_cmd_menu(coordxy x, coordxy y, int mod)
{
winid win;
@@ -4480,7 +4480,7 @@ there_cmd_menu(coordxy x, coordxy y, int mod)
return ch;
}
static char
staticfn char
here_cmd_menu(void)
{
there_cmd_menu(u.ux, u.uy, CLICK_1);
@@ -4497,7 +4497,7 @@ click_to_cmd(coordxy x, coordxy y, int mod)
cmdq_add_ec(CQ_CANNED, gc.Cmd.mousebtn[mod-1]->ef_funct);
}
static int
staticfn int
domouseaction(void)
{
coordxy x, y;
@@ -4672,7 +4672,7 @@ get_count(
}
static int
staticfn int
parse(void)
{
int foo;
@@ -4776,7 +4776,7 @@ end_of_input(void)
}
#endif /* HANGUPHANDLING */
static char
staticfn char
readchar_core(coordxy *x, coordxy *y, int *mod)
{
int sym;
@@ -4862,7 +4862,7 @@ readchar_poskey(coordxy *x, coordxy *y, int *mod)
}
/* '_' command, #travel, via keyboard rather than mouse click */
static int
staticfn int
dotravel(void)
{
coord cc;
@@ -4911,7 +4911,7 @@ dotravel(void)
}
/* #retravel, travel to iflags.travelcc, which must be set */
static int
staticfn int
dotravel_target(void)
{
if (!isok(iflags.travelcc.x, iflags.travelcc.y)) {
@@ -4944,7 +4944,7 @@ dotravel_target(void)
}
/* mouse click look command */
static int
staticfn int
doclicklook(void)
{
if (!isok(gc.clicklook_cc.x, gc.clicklook_cc.y))
@@ -5101,7 +5101,7 @@ paranoid_query(boolean be_paranoid, const char *prompt)
}
/* ^Z command, #suspend */
static int
staticfn int
dosuspend_core(void)
{
#ifdef SUSPEND
@@ -5121,7 +5121,7 @@ dosuspend_core(void)
}
/* '!' command, #shell */
static int
staticfn int
dosh_core(void)
{
#ifdef SHELL
+28 -28
View File
@@ -19,20 +19,20 @@
#include "hack.h"
static void get_wall_for_db(coordxy *, coordxy *);
static struct entity *e_at(coordxy, coordxy);
static void m_to_e(struct monst *, coordxy, coordxy, struct entity *);
static void u_to_e(struct entity *);
static void set_entity(coordxy, coordxy, struct entity *);
static const char *e_nam(struct entity *);
static const char *E_phrase(struct entity *, const char *);
static boolean e_survives_at(struct entity *, coordxy, coordxy);
static void e_died(struct entity *, int, int);
static boolean automiss(struct entity *);
static boolean e_missed(struct entity *, boolean);
static boolean e_jumps(struct entity *);
static void do_entity(struct entity *);
static void nokiller(void);
staticfn void get_wall_for_db(coordxy *, coordxy *);
staticfn struct entity *e_at(coordxy, coordxy);
staticfn void m_to_e(struct monst *, coordxy, coordxy, struct entity *);
staticfn void u_to_e(struct entity *);
staticfn void set_entity(coordxy, coordxy, struct entity *);
staticfn const char *e_nam(struct entity *);
staticfn const char *E_phrase(struct entity *, const char *);
staticfn boolean e_survives_at(struct entity *, coordxy, coordxy);
staticfn void e_died(struct entity *, int, int);
staticfn boolean automiss(struct entity *);
staticfn boolean e_missed(struct entity *, boolean);
staticfn boolean e_jumps(struct entity *);
staticfn void do_entity(struct entity *);
staticfn void nokiller(void);
boolean
is_waterwall(coordxy x, coordxy y)
@@ -205,7 +205,7 @@ find_drawbridge(coordxy *x, coordxy *y)
/*
* Find the drawbridge wall associated with a drawbridge.
*/
static void
staticfn void
get_wall_for_db(coordxy *x, coordxy *y)
{
switch (levl[*x][*y].drawbridgemask & DB_DIR) {
@@ -279,7 +279,7 @@ create_drawbridge(coordxy x, coordxy y, int dir, boolean flag)
return TRUE;
}
static struct entity *
staticfn struct entity *
e_at(coordxy x, coordxy y)
{
int entitycnt;
@@ -296,7 +296,7 @@ e_at(coordxy x, coordxy y)
: &(go.occupants[entitycnt]);
}
static void
staticfn void
m_to_e(struct monst *mtmp, coordxy x, coordxy y, struct entity *etmp)
{
etmp->emon = mtmp;
@@ -313,7 +313,7 @@ m_to_e(struct monst *mtmp, coordxy x, coordxy y, struct entity *etmp)
}
}
static void
staticfn void
u_to_e(struct entity *etmp)
{
etmp->emon = &gy.youmonst;
@@ -322,7 +322,7 @@ u_to_e(struct entity *etmp)
etmp->edata = gy.youmonst.data;
}
static void
staticfn void
set_entity(
coordxy x, coordxy y, /* location of span or portcullis */
struct entity *etmp) /* pointer to occupants[0] or occupants[1] */
@@ -343,7 +343,7 @@ set_entity(
/* #define e_strg(etmp, func) (is_u(etmp) ? (char *) 0 : func(etmp->emon)) */
static const char *
staticfn const char *
e_nam(struct entity *etmp)
{
return is_u(etmp) ? "you" : mon_nam(etmp->emon);
@@ -353,7 +353,7 @@ e_nam(struct entity *etmp)
* Generates capitalized entity name, makes 2nd -> 3rd person conversion on
* verb, where necessary.
*/
static const char *
staticfn const char *
E_phrase(struct entity *etmp, const char *verb)
{
static char wholebuf[80];
@@ -372,7 +372,7 @@ E_phrase(struct entity *etmp, const char *verb)
/*
* Simple-minded "can it be here?" routine
*/
static boolean
staticfn boolean
e_survives_at(struct entity *etmp, coordxy x, coordxy y)
{
if (noncorporeal(etmp->edata))
@@ -394,7 +394,7 @@ e_survives_at(struct entity *etmp, coordxy x, coordxy y)
return TRUE;
}
static void
staticfn void
e_died(struct entity *etmp, int xkill_flags, int how)
{
if (is_u(etmp)) {
@@ -456,7 +456,7 @@ e_died(struct entity *etmp, int xkill_flags, int how)
/*
* These are never directly affected by a bridge or portcullis.
*/
static boolean
staticfn boolean
automiss(struct entity *etmp)
{
return (boolean) ((is_u(etmp) ? Passes_walls : passes_walls(etmp->edata))
@@ -466,7 +466,7 @@ automiss(struct entity *etmp)
/*
* Does falling drawbridge or portcullis miss etmp?
*/
static boolean
staticfn boolean
e_missed(struct entity *etmp, boolean chunks)
{
int misses;
@@ -501,7 +501,7 @@ e_missed(struct entity *etmp, boolean chunks)
/*
* Can etmp jump from death?
*/
static boolean
staticfn boolean
e_jumps(struct entity *etmp)
{
int tmp = 4; /* out of 10 */
@@ -524,7 +524,7 @@ e_jumps(struct entity *etmp)
return (tmp >= rnd(10)) ? TRUE : FALSE;
}
static void
staticfn void
do_entity(struct entity *etmp)
{
coordxy newx, newy, oldx, oldy;
@@ -733,7 +733,7 @@ do_entity(struct entity *etmp)
}
/* clear stale reason for death and both 'entities' before returning */
static void
staticfn void
nokiller(void)
{
gk.killer.name[0] = '\0';
+32 -32
View File
@@ -11,22 +11,22 @@
#include "hack.h"
#include "artifact.h"
static boolean unconstrain_map(void);
static void reconstrain_map(void);
static void map_redisplay(void);
static void browse_map(unsigned, const char *);
static void map_monst(struct monst *, boolean);
static void do_dknown_of(struct obj *);
static boolean check_map_spot(coordxy, coordxy, char, unsigned);
static boolean clear_stale_map(char, unsigned);
static void sense_trap(struct trap *, coordxy, coordxy, int);
static int detect_obj_traps(struct obj *, boolean, int);
static void display_trap_map(int);
static int furniture_detect(void);
static void findone(coordxy, coordxy, genericptr_t);
static void openone(coordxy, coordxy, genericptr_t);
static int mfind0(struct monst *, boolean);
static int reveal_terrain_getglyph(coordxy, coordxy, unsigned, int, unsigned);
staticfn boolean unconstrain_map(void);
staticfn void reconstrain_map(void);
staticfn void map_redisplay(void);
staticfn void browse_map(unsigned, const char *);
staticfn void map_monst(struct monst *, boolean);
staticfn void do_dknown_of(struct obj *);
staticfn boolean check_map_spot(coordxy, coordxy, char, unsigned);
staticfn boolean clear_stale_map(char, unsigned);
staticfn void sense_trap(struct trap *, coordxy, coordxy, int);
staticfn int detect_obj_traps(struct obj *, boolean, int);
staticfn void display_trap_map(int);
staticfn int furniture_detect(void);
staticfn void findone(coordxy, coordxy, genericptr_t);
staticfn void openone(coordxy, coordxy, genericptr_t);
staticfn int mfind0(struct monst *, boolean);
staticfn int reveal_terrain_getglyph(coordxy, coordxy, unsigned, int, unsigned);
/* dummytrap: used when detecting traps finds a door or chest trap; the
couple of fields that matter are always re-initialized during use so
@@ -51,7 +51,7 @@ struct found_things {
/* bring hero out from underwater or underground or being engulfed;
return True iff any change occurred */
static boolean
staticfn boolean
unconstrain_map(void)
{
boolean res = u.uinwater || u.uburied || u.uswallow;
@@ -66,7 +66,7 @@ unconstrain_map(void)
}
/* put hero back underwater or underground or engulfed */
static void
staticfn void
reconstrain_map(void)
{
/* if was in water and taken out, put back; bypass set_uinwater() */
@@ -75,7 +75,7 @@ reconstrain_map(void)
u.uswallow = iflags.save_uswallow, iflags.save_uswallow = 0;
}
static void
staticfn void
map_redisplay(void)
{
reconstrain_map();
@@ -87,7 +87,7 @@ map_redisplay(void)
}
/* use getpos()'s 'autodescribe' to view whatever is currently shown on map */
static void
staticfn void
browse_map(unsigned ter_typ, const char *ter_explain)
{
coord dummy_pos; /* don't care whether player actually picks a spot */
@@ -103,7 +103,7 @@ browse_map(unsigned ter_typ, const char *ter_explain)
}
/* extracted from monster_detection() so can be shared by do_vicinity_map() */
static void
staticfn void
map_monst(struct monst *mtmp, boolean showtail)
{
int glyph = (monsym(mtmp->data) == ' ')
@@ -230,7 +230,7 @@ o_material(struct obj *obj, unsigned material)
return (struct obj *) 0;
}
static void
staticfn void
do_dknown_of(struct obj *obj)
{
struct obj *otmp;
@@ -243,7 +243,7 @@ do_dknown_of(struct obj *obj)
}
/* Check whether the location has an outdated object displayed on it. */
static boolean
staticfn boolean
check_map_spot(coordxy x, coordxy y, char oclass, unsigned material)
{
int glyph;
@@ -297,7 +297,7 @@ check_map_spot(coordxy x, coordxy y, char oclass, unsigned material)
* reappear after the detection has completed. Return true if noticeable
* change occurs.
*/
static boolean
staticfn boolean
clear_stale_map(char oclass, unsigned material)
{
coordxy zx, zy;
@@ -844,7 +844,7 @@ monster_detect(struct obj *otmp, /* detecting object (if any) */
return 0;
}
static void
staticfn void
sense_trap(struct trap *trap, coordxy x, coordxy y, int src_cursed)
{
if (Hallucination || src_cursed) {
@@ -886,7 +886,7 @@ sense_trap(struct trap *trap, coordxy x, coordxy y, int src_cursed)
/* check a list of objects for chest traps; return 1 if found at <ux,uy>,
2 if found at some other spot, 3 if both, 0 otherwise; optionally
update the map to show where such traps were found */
static int
staticfn int
detect_obj_traps(
struct obj *objlist,
boolean show_them,
@@ -917,7 +917,7 @@ detect_obj_traps(
return result;
}
static void
staticfn void
display_trap_map(int cursed_src)
{
struct monst *mon;
@@ -1051,7 +1051,7 @@ trap_detect(
return 0;
}
static int
staticfn int
furniture_detect(void)
{
struct monst *mon;
@@ -1563,7 +1563,7 @@ cvt_sdoor_to_door(struct rm *lev)
/* find something at one location; it should find all somethings there
since it is used for magical detection rather than physical searching */
static void
staticfn void
findone(coordxy zx, coordxy zy, genericptr_t whatfound)
{
struct trap *ttmp;
@@ -1624,7 +1624,7 @@ findone(coordxy zx, coordxy zy, genericptr_t whatfound)
}
}
static void
staticfn void
openone(coordxy zx, coordxy zy, genericptr_t num)
{
struct trap *ttmp;
@@ -1831,7 +1831,7 @@ find_trap(struct trap *trap)
}
}
static int
staticfn int
mfind0(struct monst *mtmp, boolean via_warning)
{
coordxy x = mtmp->mx, y = mtmp->my;
@@ -2015,7 +2015,7 @@ premap_detect(void)
}
}
static int
staticfn int
reveal_terrain_getglyph(
coordxy x, coordxy y,
unsigned swallowed,
+20 -20
View File
@@ -5,16 +5,16 @@
#include "hack.h"
static boolean rm_waslit(void);
static void mkcavepos(coordxy, coordxy, int, boolean, boolean);
static void mkcavearea(boolean);
static boolean pick_can_reach(struct obj *, coordxy, coordxy) NONNULLARG1;
static int dig(void);
static void dig_up_grave(coord *);
static boolean watchman_canseeu(struct monst *) NONNULLARG1;
static int adj_pit_checks(coord *, char *) NONNULLARG2;
static void pit_flow(struct trap *, schar);
static boolean furniture_handled(coordxy, coordxy, boolean);
staticfn boolean rm_waslit(void);
staticfn void mkcavepos(coordxy, coordxy, int, boolean, boolean);
staticfn void mkcavearea(boolean);
staticfn boolean pick_can_reach(struct obj *, coordxy, coordxy) NONNULLARG1;
staticfn int dig(void);
staticfn void dig_up_grave(coord *);
staticfn boolean watchman_canseeu(struct monst *) NONNULLARG1;
staticfn int adj_pit_checks(coord *, char *) NONNULLARG2;
staticfn void pit_flow(struct trap *, schar);
staticfn boolean furniture_handled(coordxy, coordxy, boolean);
/* Indices returned by dig_typ() */
enum dig_types {
@@ -26,7 +26,7 @@ enum dig_types {
DIGTYP_TREE
};
static boolean
staticfn boolean
rm_waslit(void)
{
coordxy x, y;
@@ -44,7 +44,7 @@ rm_waslit(void)
* boulders in the name of a nice effect. Vision will get fixed up again
* immediately after the effect is complete.
*/
static void
staticfn void
mkcavepos(coordxy x, coordxy y, int dist, boolean waslit, boolean rockit)
{
struct rm *lev;
@@ -84,7 +84,7 @@ mkcavepos(coordxy x, coordxy y, int dist, boolean waslit, boolean rockit)
feel_newsym(x, y);
}
static void
staticfn void
mkcavearea(boolean rockit)
{
int dist;
@@ -137,7 +137,7 @@ mkcavearea(boolean rockit)
}
/* called when attempting to break a statue or boulder with a pick */
static boolean
staticfn boolean
pick_can_reach(struct obj *pick, coordxy x, coordxy y)
{
struct trap *t = t_at(x, y);
@@ -260,7 +260,7 @@ dig_check(struct monst *madeby, boolean verbose, coordxy x, coordxy y)
return TRUE;
}
static int
staticfn int
dig(void)
{
struct rm *lev;
@@ -518,7 +518,7 @@ dig(void)
return 1;
}
static boolean
staticfn boolean
furniture_handled(coordxy x, coordxy y, boolean madeby_u)
{
struct rm *lev = &levl[x][y];
@@ -963,7 +963,7 @@ dighole(boolean pit_only, boolean by_magic, coord *cc)
return retval;
}
static void
staticfn void
dig_up_grave(coord *cc)
{
struct obj *otmp;
@@ -1296,7 +1296,7 @@ use_pick_axe2(struct obj *obj)
return ECMD_TIME;
}
static boolean
staticfn boolean
watchman_canseeu(struct monst *mtmp)
{
if (is_watch(mtmp->data) && mtmp->mcansee && m_canseeu(mtmp)
@@ -1696,7 +1696,7 @@ zap_dig(void)
* you're zapping a wand of digging laterally while
* down in the pit.
*/
static int
staticfn int
adj_pit_checks(coord *cc, char *msg)
{
int ltyp;
@@ -1777,7 +1777,7 @@ adj_pit_checks(coord *cc, char *msg)
/*
* Ensure that all conjoined pits fill up.
*/
static void
staticfn void
pit_flow(struct trap *trap, schar filltyp)
{
/*
+41 -41
View File
@@ -123,32 +123,32 @@
*/
#include "hack.h"
static void show_mon_or_warn(coordxy, coordxy, int);
static void display_monster(coordxy, coordxy,
staticfn void show_mon_or_warn(coordxy, coordxy, int);
staticfn void display_monster(coordxy, coordxy,
struct monst *, int, boolean) NONNULLPTRS;
static int swallow_to_glyph(int, int);
static void display_warning(struct monst *) NONNULLARG1;
static boolean next_to_gas(struct monst *, coordxy, coordxy) NONNULLARG1;
staticfn int swallow_to_glyph(int, int);
staticfn void display_warning(struct monst *) NONNULLARG1;
staticfn boolean next_to_gas(struct monst *, coordxy, coordxy) NONNULLARG1;
static int check_pos(coordxy, coordxy, int);
static void get_bkglyph_and_framecolor(coordxy x, coordxy y, int *, uint32 *);
static int tether_glyph(coordxy, coordxy);
static void mimic_light_blocking(struct monst *) NONNULLARG1;
staticfn int check_pos(coordxy, coordxy, int);
staticfn void get_bkglyph_and_framecolor(coordxy x, coordxy y, int *, uint32 *);
staticfn int tether_glyph(coordxy, coordxy);
staticfn void mimic_light_blocking(struct monst *) NONNULLARG1;
/*#define WA_VERBOSE*/ /* give (x,y) locations for all "bad" spots */
#ifdef WA_VERBOSE
static boolean more_than_one(coordxy, coordxy, coordxy, coordxy, coordxy);
staticfn boolean more_than_one(coordxy, coordxy, coordxy, coordxy, coordxy);
#endif
static int set_twall(coordxy, coordxy, coordxy, coordxy,
staticfn int set_twall(coordxy, coordxy, coordxy, coordxy,
coordxy, coordxy, coordxy, coordxy);
static int set_wall(coordxy, coordxy, int);
static int set_corn(coordxy, coordxy, coordxy, coordxy,
staticfn int set_wall(coordxy, coordxy, int);
staticfn int set_corn(coordxy, coordxy, coordxy, coordxy,
coordxy, coordxy, coordxy, coordxy);
static int set_crosswall(coordxy, coordxy);
static void set_seenv(struct rm *, coordxy, coordxy, coordxy, coordxy);
static void t_warn(struct rm *);
static int wall_angle(struct rm *);
staticfn int set_crosswall(coordxy, coordxy);
staticfn void set_seenv(struct rm *, coordxy, coordxy, coordxy, coordxy);
staticfn void t_warn(struct rm *);
staticfn int wall_angle(struct rm *);
#define _glyph_at(x, y) gg.gbuf[y][x].glyphinfo.glyph
@@ -468,7 +468,7 @@ map_location(coordxy x, coordxy y, int show)
}
/* display something on monster layer; may need to fixup object layer */
static void
staticfn void
show_mon_or_warn(coordxy x, coordxy y, int monglyph)
{
struct obj *o;
@@ -500,7 +500,7 @@ show_mon_or_warn(coordxy x, coordxy y, int monglyph)
* a worm tail.
*
*/
static void
staticfn void
display_monster(
coordxy x, coordxy y, /* display position */
struct monst *mon, /* monster to display */
@@ -619,7 +619,7 @@ display_monster(
*
* Do not call for worm tails.
*/
static void
staticfn void
display_warning(struct monst *mon)
{
coordxy x = mon->mx, y = mon->my;
@@ -653,7 +653,7 @@ warning_of(struct monst *mon)
/* returns True if mon is adjacent and would be seen if vision wasn't
blocked by being in a gas cloud (implicit; caller has already checked) */
static boolean
staticfn boolean
next_to_gas(
struct monst *mon,
coordxy mx, coordxy my) /* won't match mon->mx,my if long worm's tail */
@@ -1072,7 +1072,7 @@ shieldeff(coordxy x, coordxy y)
}
}
static int
staticfn int
tether_glyph(coordxy x, coordxy y)
{
int tdx, tdy;
@@ -1473,7 +1473,7 @@ see_monsters(void)
newsym(u.ux, u.uy);
}
static void
staticfn void
mimic_light_blocking(struct monst *mtmp)
{
if (mtmp->minvis && is_lightblocker_mappear(mtmp)) {
@@ -1583,7 +1583,7 @@ static glyph_info no_ginfo = {
: &gg.gbuf[(y)][(x)].glyphinfo)
#else
static glyph_info ginfo;
static glyph_info *glyphinfo_at(coordxy, coordxy, int);
staticfn glyph_info *glyphinfo_at(coordxy, coordxy, int);
#define Glyphinfo_at(x, y, glyph) glyphinfo_at((x), (y), (glyph))
#endif
@@ -2343,7 +2343,7 @@ back_to_glyph(coordxy x, coordxy y)
* If you don't want a patchwork monster while hallucinating, decide on
* a random monster in swallowed() and don't use what_mon() here.
*/
static int
staticfn int
swallow_to_glyph(int mnum, int loc)
{
int m_3 = what_mon(mnum, rn2_on_display_rng) << 3;
@@ -2413,7 +2413,7 @@ glyphinfo_at(coordxy x, coordxy y, int glyph)
*
*/
static void
staticfn void
get_bkglyph_and_framecolor(
coordxy x, coordxy y,
int *bkglyph,
@@ -2609,9 +2609,9 @@ int wallcolors[sokoban_walls + 1] = {
&& gl.level.objects[(x)][(y)]->nexthere)
#endif
static int cmap_to_roguecolor(int);
staticfn int cmap_to_roguecolor(int);
static int
staticfn int
cmap_to_roguecolor(int cmap)
{
int color = NO_COLOR;
@@ -3006,8 +3006,8 @@ reset_glyphmap(enum glyphmap_change_triggers trigger)
#ifdef WA_VERBOSE
static const char *type_to_name(int);
static void error4(coordxy, coordxy, int, int, int, int);
staticfn const char *type_to_name(int);
staticfn void error4(coordxy, coordxy, int, int, int, int);
static int bad_count[MAX_TYPE]; /* count of positions flagged as bad */
static const char *const type_names[MAX_TYPE] = {
@@ -3020,13 +3020,13 @@ static const char *const type_names[MAX_TYPE] = {
"CLOUD"
};
static const char *
staticfn const char *
type_to_name(int type)
{
return (type < 0 || type >= MAX_TYPE) ? "unknown" : type_names[type];
}
static void
staticfn void
error4(coordxy x, coordxy y, int a, int b, int c, int dd)
{
pline("set_wall_state: %s @ (%d,%d) %s%s%s%s",
@@ -3042,7 +3042,7 @@ error4(coordxy x, coordxy y, int a, int b, int c, int dd)
*
* Things that are ambiguous: lava
*/
static int
staticfn int
check_pos(coordxy x, coordxy y, int which)
{
int type;
@@ -3058,7 +3058,7 @@ check_pos(coordxy x, coordxy y, int which)
/* Return TRUE if more than one is non-zero. */
/*ARGSUSED*/
#ifdef WA_VERBOSE
static boolean
staticfn boolean
more_than_one(coordxy x, coordxy y, coordxy a, coordxy b, coordxy c)
{
if ((a && (b | c)) || (b && (a | c)) || (c && (a | b))) {
@@ -3073,7 +3073,7 @@ more_than_one(coordxy x, coordxy y, coordxy a, coordxy b, coordxy c)
#endif
/* Return the wall mode for a T wall. */
static int
staticfn int
set_twall(
#ifdef WA_VERBOSE
coordxy x0, coordxy y0, /* used #if WA_VERBOSE */
@@ -3096,7 +3096,7 @@ set_twall(
}
/* Return wall mode for a horizontal or vertical wall. */
static int
staticfn int
set_wall(coordxy x, coordxy y, int horiz)
{
int wmode, is_1, is_2;
@@ -3117,7 +3117,7 @@ set_wall(coordxy x, coordxy y, int horiz)
}
/* Return a wall mode for a corner wall. (x4,y4) is the "inner" position. */
static int
staticfn int
set_corn(coordxy x1, coordxy y1, coordxy x2, coordxy y2, coordxy x3, coordxy y3, coordxy x4, coordxy y4)
{
coordxy wmode, is_1, is_2, is_3, is_4;
@@ -3145,7 +3145,7 @@ set_corn(coordxy x1, coordxy y1, coordxy x2, coordxy y2, coordxy x3, coordxy y3,
}
/* Return mode for a crosswall. */
static int
staticfn int
set_crosswall(coordxy x, coordxy y)
{
coordxy wmode, is_1, is_2, is_3, is_4;
@@ -3274,7 +3274,7 @@ const seenV seenv_matrix[3][3] = {
#define sign(z) ((z) < 0 ? -1 : ((z) != 0))
/* Set the seen vector of lev as if seen from (x0,y0) to (x,y). */
static void
staticfn void
set_seenv(
struct rm *lev,
coordxy x0, coordxy y0, /* from */
@@ -3358,7 +3358,7 @@ static const int cross_matrix[4][6] = {
};
/* Print out a T wall warning and all interesting info. */
static void
staticfn void
t_warn(struct rm *lev)
{
static const char warn_str[] = "wall_angle: %s: case %d: seenv = 0x%x";
@@ -3418,7 +3418,7 @@ t_warn(struct rm *lev)
* draw diagrams. See rm.h for more details on the wall modes and
* seen vector (SV).
*/
static int
staticfn int
wall_angle(struct rm *lev)
{
unsigned int seenv = lev->seenv & 0xff;
+23 -23
View File
@@ -59,20 +59,20 @@ extern unsigned FITSuint_(unsigned long long, const char *, int);
*/
#define MAX_LIBS 4
static library dlb_libs[MAX_LIBS];
staticfn library dlb_libs[MAX_LIBS];
static boolean readlibdir(library * lp);
static boolean find_file(const char *name, library **lib, long *startp,
staticfn boolean readlibdir(library * lp);
staticfn boolean find_file(const char *name, library **lib, long *startp,
long *sizep);
static boolean lib_dlb_init(void);
static void lib_dlb_cleanup(void);
static boolean lib_dlb_fopen(dlb *, const char *, const char *);
static int lib_dlb_fclose(dlb *);
static int lib_dlb_fread(char *, int, int, dlb *);
static int lib_dlb_fseek(dlb *, long, int);
static char *lib_dlb_fgets(char *, int, dlb *);
static int lib_dlb_fgetc(dlb *);
static long lib_dlb_ftell(dlb *);
staticfn boolean lib_dlb_init(void);
staticfn void lib_dlb_cleanup(void);
staticfn boolean lib_dlb_fopen(dlb *, const char *, const char *);
staticfn int lib_dlb_fclose(dlb *);
staticfn int lib_dlb_fread(char *, int, int, dlb *);
staticfn int lib_dlb_fseek(dlb *, long, int);
staticfn char *lib_dlb_fgets(char *, int, dlb *);
staticfn int lib_dlb_fgetc(dlb *);
staticfn long lib_dlb_ftell(dlb *);
/* not static because shared with dlb_main.c */
boolean open_library(const char *lib_name, library *lp);
@@ -123,7 +123,7 @@ extern char *eos(char *);
*
* Return TRUE on success, FALSE on failure.
*/
static boolean
staticfn boolean
readlibdir(library *lp) /* library pointer to fill in */
{
int i;
@@ -171,7 +171,7 @@ readlibdir(library *lp) /* library pointer to fill in */
* Look for the file in our directory structure. Return 1 if successful,
* 0 if not found. Fill in the size and starting position.
*/
static boolean
staticfn boolean
find_file(const char *name, library **lib, long *startp, long *sizep)
{
int i, j;
@@ -228,7 +228,7 @@ close_library(library *lp)
* Open the library file once using stdio. Keep it open, but
* keep track of the file position.
*/
static boolean
staticfn boolean
lib_dlb_init(void)
{
/* zero out array */
@@ -248,7 +248,7 @@ lib_dlb_init(void)
return TRUE;
}
static void
staticfn void
lib_dlb_cleanup(void)
{
int i;
@@ -269,7 +269,7 @@ build_dlb_filename(const char *lf)
#endif
/*ARGSUSED*/
static boolean
staticfn boolean
lib_dlb_fopen(dlb *dp, const char *name, const char *mode UNUSED)
{
long start, size;
@@ -288,14 +288,14 @@ lib_dlb_fopen(dlb *dp, const char *name, const char *mode UNUSED)
}
/*ARGUSED*/
static int
staticfn int
lib_dlb_fclose(dlb *dp UNUSED)
{
/* nothing needs to be done */
return 0;
}
static int
staticfn int
lib_dlb_fread(char *buf, int size, int quan, dlb *dp)
{
long pos, nread, nbytes;
@@ -320,7 +320,7 @@ lib_dlb_fread(char *buf, int size, int quan, dlb *dp)
return (int) nread;
}
static int
staticfn int
lib_dlb_fseek(dlb *dp, long pos, int whence)
{
long curpos;
@@ -345,7 +345,7 @@ lib_dlb_fseek(dlb *dp, long pos, int whence)
return 0;
}
static char *
staticfn char *
lib_dlb_fgets(char *buf, int len, dlb *dp)
{
int i;
@@ -377,7 +377,7 @@ lib_dlb_fgets(char *buf, int len, dlb *dp)
return buf;
}
static int
staticfn int
lib_dlb_fgetc(dlb *dp)
{
char c;
@@ -387,7 +387,7 @@ lib_dlb_fgetc(dlb *dp)
return (int) c;
}
static long
staticfn long
lib_dlb_ftell(dlb *dp)
{
return dp->mark;
+26 -26
View File
@@ -7,19 +7,19 @@
#include "hack.h"
static boolean teleport_sink(void);
static void dosinkring(struct obj *);
static int drop(struct obj *);
static int menudrop_split(struct obj *, long);
static boolean engulfer_digests_food(struct obj *);
static boolean danger_uprops(void);
static int wipeoff(void);
static int menu_drop(int);
static boolean u_stuck_cannot_go(const char *);
static NHFILE *currentlevel_rewrite(void);
static void familiar_level_msg(void);
static void final_level(void);
static void temperature_change_msg(schar);
staticfn boolean teleport_sink(void);
staticfn void dosinkring(struct obj *);
staticfn int drop(struct obj *);
staticfn int menudrop_split(struct obj *, long);
staticfn boolean engulfer_digests_food(struct obj *);
staticfn boolean danger_uprops(void);
staticfn int wipeoff(void);
staticfn int menu_drop(int);
staticfn boolean u_stuck_cannot_go(const char *);
staticfn NHFILE *currentlevel_rewrite(void);
staticfn void familiar_level_msg(void);
staticfn void final_level(void);
staticfn void temperature_change_msg(schar);
/* static boolean badspot(coordxy,coordxy); */
@@ -447,7 +447,7 @@ polymorph_sink(void)
/* Teleports the sink at the player's position;
return True if sink teleported. */
static boolean
staticfn boolean
teleport_sink(void)
{
coordxy cx, cy;
@@ -485,7 +485,7 @@ teleport_sink(void)
}
/* obj is a ring being dropped over a kitchen sink */
static void
staticfn void
dosinkring(struct obj *obj)
{
struct obj *otmp, *otmp2;
@@ -701,7 +701,7 @@ canletgo(struct obj *obj, const char *word)
return TRUE;
}
static int
staticfn int
drop(struct obj *obj)
{
if (!obj)
@@ -834,7 +834,7 @@ dropz(struct obj *obj, boolean with_impact)
/* when swallowed, move dropped object from OBJ_FREE to u.ustuck's inventory;
for purple worm, immediately eat any corpse, glob, or special meat item
from object polymorph; return True if object is used up, False otherwise */
static boolean
staticfn boolean
engulfer_digests_food(struct obj *obj)
{
/* animal swallower (purple worn) eats any
@@ -932,7 +932,7 @@ doddrop(void)
return result;
}
static int /* check callers */
staticfn int /* check callers */
menudrop_split(struct obj *otmp, long cnt)
{
if (cnt && cnt < otmp->quan) {
@@ -949,7 +949,7 @@ menudrop_split(struct obj *otmp, long cnt)
}
/* Drop things from the hero's inventory, using a menu. */
static int
staticfn int
menu_drop(int retry)
{
int n, i, n_dropped = 0;
@@ -1078,7 +1078,7 @@ menu_drop(int retry)
return (n_dropped ? ECMD_TIME : ECMD_OK);
}
static boolean
staticfn boolean
u_stuck_cannot_go(const char *updn)
{
if (u.ustuck) {
@@ -1315,7 +1315,7 @@ doup(void)
}
/* check that we can write out the current level */
static NHFILE *
staticfn NHFILE *
currentlevel_rewrite(void)
{
NHFILE *nhfp;
@@ -1415,7 +1415,7 @@ u_collide_m(struct monst *mtmp)
}
}
static void
staticfn void
familiar_level_msg(void)
{
static const char *const fam_msgs[4] = {
@@ -1969,7 +1969,7 @@ hellish_smoke_mesg(void)
}
/* give a message when the level temperature is different from previous */
static void
staticfn void
temperature_change_msg(schar prev_temperature)
{
if (prev_temperature != gl.level.flags.temperature) {
@@ -1995,7 +1995,7 @@ maybe_lvltport_feedback(void)
}
}
static void
staticfn void
final_level(void)
{
/* reset monster hostility relative to player */
@@ -2266,7 +2266,7 @@ zombify_mon(anything *arg, long timeout)
}
/* return TRUE if hero properties are dangerous to hero */
static boolean
staticfn boolean
danger_uprops(void)
{
return (Stoned || Slimed || Strangled || Sick);
@@ -2308,7 +2308,7 @@ donull(void)
return ECMD_TIME; /* Do nothing, but let other things happen */
}
static int
staticfn int
wipeoff(void)
{
unsigned udelta = u.ucreamed;
+14 -14
View File
@@ -5,18 +5,18 @@
#include "hack.h"
static char *nextmbuf(void);
static char *name_from_player(char *, const char *, const char *);
static void do_mgivenname(void);
static boolean alreadynamed(struct monst *, char *, char *) NONNULLPTRS;
static void do_oname(struct obj *) NONNULLARG1;
static char *docall_xname(struct obj *) NONNULLARG1;
static void namefloorobj(void);
staticfn char *nextmbuf(void);
staticfn char *name_from_player(char *, const char *, const char *);
staticfn void do_mgivenname(void);
staticfn boolean alreadynamed(struct monst *, char *, char *) NONNULLPTRS;
staticfn void do_oname(struct obj *) NONNULLARG1;
staticfn char *docall_xname(struct obj *) NONNULLARG1;
staticfn void namefloorobj(void);
#define NUMMBUF 5
/* manage a pool of BUFSZ buffers, so callers don't have to */
static char *
staticfn char *
nextmbuf(void)
{
static char NEARDATA bufs[NUMMBUF][BUFSZ];
@@ -101,7 +101,7 @@ safe_oname(struct obj *obj)
/* get a name for a monster or an object from player;
truncate if longer than PL_PSIZ, then return it */
static char *
staticfn char *
name_from_player(
char *outbuf, /* output buffer, assumed to be at least BUFSZ long;
* anything longer than PL_PSIZ will be truncated */
@@ -154,7 +154,7 @@ christen_monst(struct monst *mtmp, const char *name)
/* check whether user-supplied name matches or nearly matches an unnameable
monster's name, or is an attempt to delete the monster's name; if so, give
alternate reject message for do_mgivenname() */
static boolean
staticfn boolean
alreadynamed(struct monst *mtmp, char *monnambuf, char *usrbuf)
{
char pronounbuf[10], *p;
@@ -195,7 +195,7 @@ alreadynamed(struct monst *mtmp, char *monnambuf, char *usrbuf)
}
/* allow player to assign a name to some chosen monster */
static void
staticfn void
do_mgivenname(void)
{
char buf[BUFSZ], monnambuf[BUFSZ], qbuf[QBUFSZ];
@@ -286,7 +286,7 @@ do_mgivenname(void)
* used with extreme care. Applying a name to an object no longer
* allocates a replacement object, so that old risk is gone.
*/
static void
staticfn void
do_oname(struct obj *obj)
{
char *bufp, buf[BUFSZ], bufcpy[BUFSZ], qbuf[QBUFSZ];
@@ -600,7 +600,7 @@ docallcmd(void)
}
/* for use by safe_qbuf() */
static char *
staticfn char *
docall_xname(struct obj *obj)
{
struct obj otemp;
@@ -672,7 +672,7 @@ docall(struct obj *obj)
}
}
static void
staticfn void
namefloorobj(void)
{
coord cc;
+58 -58
View File
@@ -20,37 +20,37 @@ static NEARDATA const long takeoff_order[] = {
WORN_SHIRT, WORN_BOOTS, W_SWAPWEP, W_QUIVER, 0L
};
static void on_msg(struct obj *);
static void toggle_stealth(struct obj *, long, boolean);
static int Armor_on(void);
staticfn void on_msg(struct obj *);
staticfn void toggle_stealth(struct obj *, long, boolean);
staticfn int Armor_on(void);
/* int Boots_on(void); -- moved to extern.h */
static int Cloak_on(void);
static int Helmet_on(void);
static int Gloves_on(void);
static int Shield_on(void);
static int Shirt_on(void);
static void dragon_armor_handling(struct obj *, boolean, boolean);
static void Amulet_on(void);
static void learnring(struct obj *, boolean);
static void adjust_attrib(struct obj *, int, int);
static void Ring_off_or_gone(struct obj *, boolean);
static int select_off(struct obj *);
static struct obj *do_takeoff(void);
static int take_off(void);
static int menu_remarm(int);
static void wornarm_destroyed(struct obj *);
static void count_worn_stuff(struct obj **, boolean);
static int armor_or_accessory_off(struct obj *);
static int accessory_or_armor_on(struct obj *);
static void already_wearing(const char *);
static void already_wearing2(const char *, const char *);
static int equip_ok(struct obj *, boolean, boolean);
static int puton_ok(struct obj *);
static int remove_ok(struct obj *);
static int wear_ok(struct obj *);
static int takeoff_ok(struct obj *);
staticfn int Cloak_on(void);
staticfn int Helmet_on(void);
staticfn int Gloves_on(void);
staticfn int Shield_on(void);
staticfn int Shirt_on(void);
staticfn void dragon_armor_handling(struct obj *, boolean, boolean);
staticfn void Amulet_on(void);
staticfn void learnring(struct obj *, boolean);
staticfn void adjust_attrib(struct obj *, int, int);
staticfn void Ring_off_or_gone(struct obj *, boolean);
staticfn int select_off(struct obj *);
staticfn struct obj *do_takeoff(void);
staticfn int take_off(void);
staticfn int menu_remarm(int);
staticfn void wornarm_destroyed(struct obj *);
staticfn void count_worn_stuff(struct obj **, boolean);
staticfn int armor_or_accessory_off(struct obj *);
staticfn int accessory_or_armor_on(struct obj *);
staticfn void already_wearing(const char *);
staticfn void already_wearing2(const char *, const char *);
staticfn int equip_ok(struct obj *, boolean, boolean);
staticfn int puton_ok(struct obj *);
staticfn int remove_ok(struct obj *);
staticfn int wear_ok(struct obj *);
staticfn int takeoff_ok(struct obj *);
/* maybe_destroy_armor() may return NULL */
static struct obj *maybe_destroy_armor(struct obj *, struct obj *,
staticfn struct obj *maybe_destroy_armor(struct obj *, struct obj *,
boolean *) NONNULLARG3;
/* plural "fingers" or optionally "gloves" */
@@ -70,7 +70,7 @@ off_msg(struct obj *otmp)
}
/* for items that involve no delay */
static void
staticfn void
on_msg(struct obj *otmp)
{
if (flags.verbose) {
@@ -91,7 +91,7 @@ on_msg(struct obj *otmp)
give feedback and discover it iff stealth state is changing;
stealth is blocked by riding unless hero+steed fly (handled with
BStealth by mount and dismount routines) */
static
staticfn
void
toggle_stealth(
struct obj *obj,
@@ -297,7 +297,7 @@ Boots_off(void)
return 0;
}
static int
staticfn int
Cloak_on(void)
{
long oldprop =
@@ -405,7 +405,7 @@ Cloak_off(void)
return 0;
}
static int
staticfn int
Helmet_on(void)
{
switch (uarmh->otyp) {
@@ -540,7 +540,7 @@ hard_helmet(struct obj *obj)
return (is_metallic(obj) || is_crackable(obj)) ? TRUE : FALSE;
}
static int
staticfn int
Gloves_on(void)
{
long oldprop =
@@ -669,7 +669,7 @@ Gloves_off(void)
return 0;
}
static int
staticfn int
Shield_on(void)
{
/* no shield currently requires special handling when put on, but we
@@ -719,7 +719,7 @@ Shield_off(void)
return 0;
}
static int
staticfn int
Shirt_on(void)
{
/* no shirt currently requires special handling when put on, but we
@@ -758,7 +758,7 @@ Shirt_off(void)
}
/* handle extra abilities for hero wearing dragon scale armor */
static void
staticfn void
dragon_armor_handling(
struct obj *otmp, /* armor being put on or taken off */
boolean puton, /* True: on, False: off */
@@ -847,7 +847,7 @@ dragon_armor_handling(
}
}
static int
staticfn int
Armor_on(void)
{
if (!uarm) /* no known instances of !uarm here but play it safe */
@@ -923,7 +923,7 @@ Armor_gone(void)
return 0;
}
static void
staticfn void
Amulet_on(void)
{
/* make sure amulet isn't wielded; can't use remove_worn_item()
@@ -1094,7 +1094,7 @@ Amulet_off(void)
}
/* handle ring discovery; comparable to learnwand() */
static void
staticfn void
learnring(struct obj *ring, boolean observed)
{
int ringtype = ring->otyp;
@@ -1124,7 +1124,7 @@ learnring(struct obj *ring, boolean observed)
}
}
static void
staticfn void
adjust_attrib(struct obj *obj, int which, int val)
{
int old_attrib;
@@ -1246,7 +1246,7 @@ Ring_on(struct obj *obj)
}
}
static void
staticfn void
Ring_off_or_gone(struct obj *obj, boolean gone)
{
long mask = (obj->owornmask & W_RING);
@@ -1632,7 +1632,7 @@ stop_donning(struct obj *stolenobj) /* no message if stolenobj is already
static NEARDATA int Narmorpieces, Naccessories;
/* assign values to Narmorpieces and Naccessories */
static void
staticfn void
count_worn_stuff(struct obj **which, /* caller wants this when count is 1 */
boolean accessorizing)
{
@@ -1669,7 +1669,7 @@ count_worn_stuff(struct obj **which, /* caller wants this when count is 1 */
/* take off one piece or armor or one accessory;
shared by dotakeoff('T') and doremring('R') */
static int
staticfn int
armor_or_accessory_off(struct obj *obj)
{
if (!(obj->owornmask & (W_ARMOR | W_ACCESSORY))) {
@@ -1893,13 +1893,13 @@ armoroff(struct obj *otmp)
return 1;
}
static void
staticfn void
already_wearing(const char *cc)
{
You("are already wearing %s%c", cc, (cc == c_that_) ? '!' : '.');
}
static void
staticfn void
already_wearing2(const char *cc1, const char *cc2)
{
You_cant("wear %s because you're wearing %s there already.", cc1, cc2);
@@ -2091,7 +2091,7 @@ canwearobj(struct obj *otmp, long *mask, boolean noisy)
return !err;
}
static int
staticfn int
accessory_or_armor_on(struct obj *obj)
{
long mask = 0L;
@@ -2575,7 +2575,7 @@ unchanger(void)
return 0;
}
static
staticfn
int
select_off(struct obj *otmp)
{
@@ -2702,7 +2702,7 @@ select_off(struct obj *otmp)
return 0;
}
static struct obj *
staticfn struct obj *
do_takeoff(void)
{
struct obj *otmp = (struct obj *) 0;
@@ -2778,7 +2778,7 @@ do_takeoff(void)
}
/* occupation callback for 'A' */
static int
staticfn int
take_off(void)
{
int i;
@@ -2945,7 +2945,7 @@ remarm_swapwep(void)
return (!uswapwep || uswapwep->bknown != oldbknown) ? ECMD_TIME : ECMD_OK;
}
static int
staticfn int
menu_remarm(int retry)
{
int n, i = 0;
@@ -2999,7 +2999,7 @@ menu_remarm(int retry)
/* take off the specific worn object and if it still exists after that,
destroy it (taking off the item might already destroy it by dunking
hero into lava) */
static void
staticfn void
wornarm_destroyed(struct obj *wornarm)
{
struct obj *invobj;
@@ -3042,7 +3042,7 @@ wornarm_destroyed(struct obj *wornarm)
* returns impacted armor with its in_use bit set,
* or Null. *resisted is updated to reflect whether
* it resisted or not */
static struct obj *
staticfn struct obj *
maybe_destroy_armor(struct obj *armor, struct obj *atmp, boolean *resisted)
{
if ((armor != 0) && (!atmp || atmp == armor)
@@ -3195,7 +3195,7 @@ inaccessible_equipment(struct obj *obj,
}
/* not a getobj callback - unifies code among the other 4 getobj callbacks */
static int
staticfn int
equip_ok(struct obj *obj, boolean removing, boolean accessory)
{
boolean is_worn;
@@ -3240,28 +3240,28 @@ equip_ok(struct obj *obj, boolean removing, boolean accessory)
}
/* getobj callback for P command */
static int
staticfn int
puton_ok(struct obj *obj)
{
return equip_ok(obj, FALSE, TRUE);
}
/* getobj callback for R command */
static int
staticfn int
remove_ok(struct obj *obj)
{
return equip_ok(obj, TRUE, TRUE);
}
/* getobj callback for W command */
static int
staticfn int
wear_ok(struct obj *obj)
{
return equip_ok(obj, FALSE, FALSE);
}
/* getobj callback for T command */
static int
staticfn int
takeoff_ok(struct obj *obj)
{
return equip_ok(obj, TRUE, FALSE);
+10 -10
View File
@@ -5,11 +5,11 @@
#include "hack.h"
static int pet_type(void);
static struct permonst * pick_familiar_pm(struct obj *, boolean);
static void set_mon_lastmove(struct monst *);
static int mon_leave(struct monst *) NONNULLARG1;
static boolean keep_mon_accessible(struct monst *);
staticfn int pet_type(void);
staticfn struct permonst * pick_familiar_pm(struct obj *, boolean);
staticfn void set_mon_lastmove(struct monst *);
staticfn int mon_leave(struct monst *) NONNULLARG1;
staticfn boolean keep_mon_accessible(struct monst *);
enum arrival {
Before_you = 0, /* monsters kept on migrating_mons for accessibility;
@@ -63,7 +63,7 @@ initedog(struct monst *mtmp)
u.uconduct.pets++;
}
static int
staticfn int
pet_type(void)
{
if (gu.urole.petnum != NON_PM)
@@ -76,7 +76,7 @@ pet_type(void)
return rn2(2) ? PM_KITTEN : PM_LITTLE_DOG;
}
static struct permonst *
staticfn struct permonst *
pick_familiar_pm(struct obj *otmp, boolean quietly)
{
struct permonst *pm = (struct permonst *) 0;
@@ -235,7 +235,7 @@ makedog(void)
return mtmp;
}
static void
staticfn void
set_mon_lastmove(struct monst *mtmp)
{
mtmp->mlstmv = gm.moves;
@@ -667,7 +667,7 @@ mon_catchup_elapsed_time(
/* bookkeeping when mtmp is about to leave the current level;
common to keepdogs() and migrate_to_level() */
static int
staticfn int
mon_leave(struct monst *mtmp)
{
struct obj *obj;
@@ -706,7 +706,7 @@ mon_leave(struct monst *mtmp)
/* when hero leaves a level, some monsters should be placed on the
migrating_mons list instead of being stashed inside the level's file */
static boolean
staticfn boolean
keep_mon_accessible(struct monst *mon)
{
/* the Wizard is kept accessible so that his harassment can fetch
+20 -20
View File
@@ -11,15 +11,15 @@
#define DOG_WEAK 500
#define DOG_STARVE 750
static void dog_starve(struct monst *);
static boolean dog_hunger(struct monst *, struct edog *);
static int dog_invent(struct monst *, struct edog *, int);
static int dog_goal(struct monst *, struct edog *, int, int, int);
static struct monst *find_targ(struct monst *, int, int, int);
static int find_friends(struct monst *, struct monst *, int);
static struct monst *best_target(struct monst *);
static long score_targ(struct monst *, struct monst *);
static boolean can_reach_location(struct monst *, coordxy, coordxy, coordxy,
staticfn void dog_starve(struct monst *);
staticfn boolean dog_hunger(struct monst *, struct edog *);
staticfn int dog_invent(struct monst *, struct edog *, int);
staticfn int dog_goal(struct monst *, struct edog *, int, int, int);
staticfn struct monst *find_targ(struct monst *, int, int, int);
staticfn int find_friends(struct monst *, struct monst *, int);
staticfn struct monst *best_target(struct monst *);
staticfn long score_targ(struct monst *, struct monst *);
staticfn boolean can_reach_location(struct monst *, coordxy, coordxy, coordxy,
coordxy) NONNULLARG1;
/* pick a carried item for pet to drop */
@@ -135,7 +135,7 @@ static NEARDATA const char nofetch[] = { BALL_CLASS, CHAIN_CLASS, ROCK_CLASS,
0 };
static void wantdoor(coordxy, coordxy, genericptr_t);
staticfn void wantdoor(coordxy, coordxy, genericptr_t);
boolean
cursed_object_at(coordxy x, coordxy y)
@@ -325,7 +325,7 @@ dog_eat(struct monst *mtmp,
return (DEADMONSTER(mtmp)) ? 2 : 1;
}
static void
staticfn void
dog_starve(struct monst *mtmp)
{
if (mtmp->mleashed && mtmp != u.usteed)
@@ -339,7 +339,7 @@ dog_starve(struct monst *mtmp)
}
/* hunger effects -- returns TRUE on starvation */
static boolean
staticfn boolean
dog_hunger(struct monst *mtmp, struct edog *edog)
{
if (gm.moves > edog->hungrytime + DOG_WEAK) {
@@ -377,7 +377,7 @@ dog_hunger(struct monst *mtmp, struct edog *edog)
/* do something with object (drop, pick up, eat) at current position
* returns 1 if object eaten (since that counts as dog's move), 2 if died
*/
static int
staticfn int
dog_invent(struct monst *mtmp, struct edog *edog, int udist)
{
coordxy omx, omy;
@@ -459,7 +459,7 @@ dog_invent(struct monst *mtmp, struct edog *edog, int udist)
/* set dog's goal -- gtyp, gx, gy;
returns -1/0/1 (dog's desire to approach player) or -2 (abort move) */
static int
staticfn int
dog_goal(
struct monst *mtmp,
struct edog *edog,
@@ -626,7 +626,7 @@ dog_goal(
#undef FARAWAY
}
static struct monst *
staticfn struct monst *
find_targ(
struct monst *mtmp,
int dx, int dy,
@@ -670,7 +670,7 @@ find_targ(
return targ;
}
static int
staticfn int
find_friends(struct monst *mtmp, struct monst *mtarg, int maxdist)
{
struct monst *pal;
@@ -714,7 +714,7 @@ find_friends(struct monst *mtmp, struct monst *mtarg, int maxdist)
return 0;
}
static long
staticfn long
score_targ(struct monst *mtmp, struct monst *mtarg)
{
long score = 0L;
@@ -814,7 +814,7 @@ score_targ(struct monst *mtmp, struct monst *mtarg)
return score;
}
static struct monst *
staticfn struct monst *
best_target(struct monst *mtmp) /* Pet */
{
int dx, dy;
@@ -1331,7 +1331,7 @@ could_reach_item(struct monst *mon, coordxy nx, coordxy ny)
* Since the maximum food distance is 5, this should never be more than 5
* calls deep.
*/
static boolean
staticfn boolean
can_reach_location(struct monst *mon, coordxy mx, coordxy my, coordxy fx, coordxy fy)
{
int i, j;
@@ -1367,7 +1367,7 @@ can_reach_location(struct monst *mon, coordxy mx, coordxy my, coordxy fx, coordx
}
/* do_clear_area client */
static void
staticfn void
wantdoor(coordxy x, coordxy y, genericptr_t distance)
{
int ndist, *dist_ptr = (int *) distance;
+28 -28
View File
@@ -11,26 +11,26 @@
/* gk.kickedobj (decl.c) tracks a kicked object until placed or destroyed */
static void kickdmg(struct monst *, boolean);
static boolean maybe_kick_monster(struct monst *, coordxy, coordxy);
static void kick_monster(struct monst *, coordxy, coordxy);
static int kick_object(coordxy, coordxy, char *) NONNULLARG3;
static int really_kick_object(coordxy, coordxy);
static char *kickstr(char *, const char *) NONNULLPTRS;
static boolean watchman_thief_arrest(struct monst *) NONNULLPTRS;
static boolean watchman_door_damage(struct monst *,
staticfn void kickdmg(struct monst *, boolean);
staticfn boolean maybe_kick_monster(struct monst *, coordxy, coordxy);
staticfn void kick_monster(struct monst *, coordxy, coordxy);
staticfn int kick_object(coordxy, coordxy, char *) NONNULLARG3;
staticfn int really_kick_object(coordxy, coordxy);
staticfn char *kickstr(char *, const char *) NONNULLPTRS;
staticfn boolean watchman_thief_arrest(struct monst *) NONNULLPTRS;
staticfn boolean watchman_door_damage(struct monst *,
coordxy, coordxy) NONNULLARG1;
static void kick_dumb(coordxy, coordxy);
static void kick_ouch(coordxy, coordxy, const char *) NONNULLARG3;
static void kick_door(coordxy, coordxy, int);
static int kick_nondoor(coordxy, coordxy, int);
static void otransit_msg(struct obj *, boolean, boolean, long);
static void drop_to(coord *, schar, coordxy, coordxy) NONNULLARG1;
staticfn void kick_dumb(coordxy, coordxy);
staticfn void kick_ouch(coordxy, coordxy, const char *) NONNULLARG3;
staticfn void kick_door(coordxy, coordxy, int);
staticfn int kick_nondoor(coordxy, coordxy, int);
staticfn void otransit_msg(struct obj *, boolean, boolean, long);
staticfn void drop_to(coord *, schar, coordxy, coordxy) NONNULLARG1;
static const char kick_passes_thru[] = "kick passes harmlessly through";
/* kicking damage when not poly'd into a form with a kick attack */
static void
staticfn void
kickdmg(struct monst *mon, boolean clumsy)
{
int mdx, mdy;
@@ -122,7 +122,7 @@ kickdmg(struct monst *mon, boolean clumsy)
use_skill(kick_skill, 1);
}
static boolean
staticfn boolean
maybe_kick_monster(struct monst *mon, coordxy x, coordxy y)
{
if (mon) {
@@ -142,7 +142,7 @@ maybe_kick_monster(struct monst *mon, coordxy x, coordxy y)
return (boolean) (mon != 0);
}
static void
staticfn void
kick_monster(struct monst *mon, coordxy x, coordxy y)
{
boolean clumsy = FALSE;
@@ -480,7 +480,7 @@ container_impact_dmg(
}
/* jacket around really_kick_object */
static int
staticfn int
kick_object(coordxy x, coordxy y, char *kickobjnam)
{
int res = 0;
@@ -498,7 +498,7 @@ kick_object(coordxy x, coordxy y, char *kickobjnam)
}
/* guts of kick_object */
static int
staticfn int
really_kick_object(coordxy x, coordxy y)
{
int range;
@@ -783,7 +783,7 @@ really_kick_object(coordxy x, coordxy y)
}
/* cause of death if kicking kills kicker */
static char *
staticfn char *
kickstr(char *buf, const char *kickobjnam)
{
const char *what;
@@ -823,7 +823,7 @@ kickstr(char *buf, const char *kickobjnam)
return strcat(strcpy(buf, "kicking "), what);
}
static boolean
staticfn boolean
watchman_thief_arrest(struct monst *mtmp)
{
if (is_watch(mtmp->data) && couldsee(mtmp->mx, mtmp->my)
@@ -835,7 +835,7 @@ watchman_thief_arrest(struct monst *mtmp)
return FALSE;
}
static boolean
staticfn boolean
watchman_door_damage(struct monst *mtmp, coordxy x, coordxy y)
{
if (is_watch(mtmp->data) && mtmp->mpeaceful
@@ -853,7 +853,7 @@ watchman_door_damage(struct monst *mtmp, coordxy x, coordxy y)
return FALSE;
}
static void
staticfn void
kick_dumb(coordxy x, coordxy y)
{
exercise(A_DEX, FALSE);
@@ -870,7 +870,7 @@ kick_dumb(coordxy x, coordxy y)
hurtle(-u.dx, -u.dy, 1, TRUE);
}
static void
staticfn void
kick_ouch(coordxy x, coordxy y, const char *kickobjnam)
{
int dmg;
@@ -899,7 +899,7 @@ kick_ouch(coordxy x, coordxy y, const char *kickobjnam)
}
/* kick a door */
static void
staticfn void
kick_door(coordxy x, coordxy y, int avrg_attrib)
{
if (gm.maploc->doormask == D_ISOPEN || gm.maploc->doormask == D_BROKEN
@@ -958,7 +958,7 @@ kick_door(coordxy x, coordxy y, int avrg_attrib)
}
/* kick non-door terrain */
static int
staticfn int
kick_nondoor(coordxy x, coordxy y, int avrg_attrib)
{
if (gm.maploc->typ == SDOOR) {
@@ -1455,7 +1455,7 @@ dokick(void)
return ECMD_TIME;
}
static void
staticfn void
drop_to(coord *cc, schar loc, coordxy x, coordxy y)
{
stairway *stway = stairway_at(x, y);
@@ -1889,7 +1889,7 @@ deliver_obj_to_mon(struct monst *mtmp, int cnt, unsigned long deliverflags)
}
}
static void
staticfn void
otransit_msg(struct obj *otmp, boolean nodrop, boolean chainthere, long num)
{
char *optr = 0, obuf[BUFSZ], xbuf[BUFSZ];
+28 -28
View File
@@ -7,21 +7,21 @@
#include "hack.h"
static int throw_obj(struct obj *, int);
static boolean ok_to_throw(int *);
static int throw_ok(struct obj *);
static void autoquiver(void);
static struct obj *find_launcher(struct obj *);
static int gem_accept(struct monst *, struct obj *);
static boolean toss_up(struct obj *, boolean) NONNULLARG1;
static void sho_obj_return_to_u(struct obj * obj);
static struct obj *return_throw_to_inv(struct obj *, long, boolean,
staticfn int throw_obj(struct obj *, int);
staticfn boolean ok_to_throw(int *);
staticfn int throw_ok(struct obj *);
staticfn void autoquiver(void);
staticfn struct obj *find_launcher(struct obj *);
staticfn int gem_accept(struct monst *, struct obj *);
staticfn boolean toss_up(struct obj *, boolean) NONNULLARG1;
staticfn void sho_obj_return_to_u(struct obj * obj);
staticfn struct obj *return_throw_to_inv(struct obj *, long, boolean,
struct obj *);
static void tmiss(struct obj *, struct monst *, boolean);
static int throw_gold(struct obj *);
static void check_shop_obj(struct obj *, coordxy, coordxy, boolean);
static void breakmsg(struct obj *, boolean);
static boolean mhurtle_step(genericptr_t, coordxy, coordxy);
staticfn void tmiss(struct obj *, struct monst *, boolean);
staticfn int throw_gold(struct obj *);
staticfn void check_shop_obj(struct obj *, coordxy, coordxy, boolean);
staticfn void breakmsg(struct obj *, boolean);
staticfn boolean mhurtle_step(genericptr_t, coordxy, coordxy);
/* uwep might already be removed from inventory so test for W_WEP instead;
for Valk+Mjollnir, caller needs to validate the strength requirement */
@@ -80,7 +80,7 @@ multishot_class_bonus(
}
/* Throw the selected object, asking for direction */
static int
staticfn int
throw_obj(struct obj *obj, int shotlimit)
{
struct obj *otmp, *oldslot;
@@ -287,7 +287,7 @@ throw_obj(struct obj *obj, int shotlimit)
}
/* common to dothrow() and dofire() */
static boolean
staticfn boolean
ok_to_throw(int *shotlimit_p) /* (see dothrow()) */
{
*shotlimit_p = LIMIT_TO_RANGE_INT(0, LARGEST_INT, gc.command_count);
@@ -307,7 +307,7 @@ ok_to_throw(int *shotlimit_p) /* (see dothrow()) */
}
/* getobj callback for object to be thrown */
static int
staticfn int
throw_ok(struct obj *obj)
{
if (!obj)
@@ -371,7 +371,7 @@ dothrow(void)
/* KMH -- Automatically fill quiver */
/* Suggested by Jeffrey Bay <jbay@convex.hp.com> */
static void
staticfn void
autoquiver(void)
{
struct obj *otmp, *oammo = 0, *omissile = 0, *omisc = 0, *altammo = 0;
@@ -437,7 +437,7 @@ autoquiver(void)
/* look through hero inventory for launcher matching ammo,
avoiding known cursed items. Returns NULL if no match. */
static struct obj *
staticfn struct obj *
find_launcher(struct obj *ammo)
{
struct obj *otmp, *oX;
@@ -992,7 +992,7 @@ will_hurtle(struct monst *mon, coordxy x, coordxy y)
return goodpos(x, y, mon, MM_IGNOREWATER | MM_IGNORELAVA);
}
static boolean
staticfn boolean
mhurtle_step(genericptr_t arg, coordxy x, coordxy y)
{
struct monst *mon = (struct monst *) arg;
@@ -1180,7 +1180,7 @@ mhurtle(struct monst *mon, int dx, int dy, int range)
return;
}
static void
staticfn void
check_shop_obj(struct obj *obj, coordxy x, coordxy y, boolean broken)
{
boolean costly_xy;
@@ -1255,7 +1255,7 @@ harmless_missile(struct obj *obj)
*
* Returns FALSE if the object is gone.
*/
static boolean
staticfn boolean
toss_up(struct obj *obj, boolean hitsroof)
{
const char *action;
@@ -1432,7 +1432,7 @@ throwing_weapon(struct obj *obj)
}
/* the currently thrown object is returning to you (not for boomerangs) */
static void
staticfn void
sho_obj_return_to_u(struct obj *obj)
{
/* might already be our location (bounced off a wall) */
@@ -1807,7 +1807,7 @@ throwit(struct obj *obj,
/* handle a throw-and-return missile coming back into inventory; makes sure
that if it was wielded, it will be re-wielded; if it was split off of a
stack (boomerang), don't let it merge with a different compatible stack */
static struct obj *
staticfn struct obj *
return_throw_to_inv(
struct obj *obj, /* object to add to invent */
long wep_mask, /* its owornmask before it was removed from invent */
@@ -1903,7 +1903,7 @@ omon_adj(struct monst *mon, struct obj *obj, boolean mon_notices)
}
/* thrown object misses target monster */
static void
staticfn void
tmiss(struct obj *obj, struct monst *mon, boolean maybe_wakeup)
{
const char *missile = mshot_xname(obj);
@@ -2259,7 +2259,7 @@ thitmonst(
#undef special_obj_hits_leader
static int
staticfn int
gem_accept(struct monst *mon, struct obj *obj)
{
static NEARDATA const char
@@ -2557,7 +2557,7 @@ breaktest(struct obj *obj)
}
}
static void
staticfn void
breakmsg(struct obj *obj, boolean in_view)
{
const char *to_pieces;
@@ -2599,7 +2599,7 @@ breakmsg(struct obj *obj, boolean in_view)
}
}
static int
staticfn int
throw_gold(struct obj *obj)
{
int range, odx, ody;
+91 -90
View File
@@ -33,55 +33,56 @@ struct lchoice {
};
#if 0
static void Fread(genericptr_t, int, int, dlb *);
staticfn void Fread(genericptr_t, int, int, dlb *);
#endif
static xint16 dname_to_dnum(const char *);
static int find_branch(const char *, struct proto_dungeon *);
static xint16 parent_dnum(const char *, struct proto_dungeon *);
static int level_range(xint16, int, int, int, struct proto_dungeon *, int *);
static xint16 parent_dlevel(const char *, struct proto_dungeon *);
static int correct_branch_type(struct tmpbranch *);
static branch *add_branch(int, int, struct proto_dungeon *);
static void add_level(s_level *);
static void init_level(int, int, struct proto_dungeon *);
static int possible_places(int, boolean *, struct proto_dungeon *);
static xint16 pick_level(boolean *, int);
static boolean place_level(int, struct proto_dungeon *);
static int get_dgn_flags(lua_State *);
static int get_dgn_align(lua_State *);
static void init_dungeon_levels(lua_State *, struct proto_dungeon *, int);
static void init_dungeon_branches(lua_State *, struct proto_dungeon *, int);
static void init_dungeon_set_entry(struct proto_dungeon *, int);
static void init_dungeon_set_depth(struct proto_dungeon *, int);
static void init_castle_tune(void);
static void fixup_level_locations(void);
static void free_proto_dungeon(struct proto_dungeon *);
static boolean init_dungeon_dungeons(lua_State *, struct proto_dungeon *, int);
static boolean unplaced_floater(struct dungeon *);
static boolean unreachable_level(d_level *, boolean);
static void tport_menu(winid, char *, struct lchoice *, d_level *, boolean);
static const char *br_string(int);
static char chr_u_on_lvl(d_level *);
static void print_branch(winid, int, int, int, boolean, struct lchoice *);
static char *get_annotation(d_level *);
static void query_annotation(d_level *);
static mapseen *load_mapseen(NHFILE *);
static void save_mapseen(NHFILE *, mapseen *);
static mapseen *find_mapseen(d_level *);
static mapseen *find_mapseen_by_str(const char *);
static void print_mapseen(winid, mapseen *, int, int, boolean);
static boolean interest_mapseen(mapseen *);
static void count_feat_lastseentyp(mapseen *, coordxy, coordxy);
static void traverse_mapseenchn(int, winid, int, int, int *);
static const char *seen_string(xint16, const char *);
static const char *br_string2(branch *);
static const char *shop_string(int);
static char *tunesuffix(mapseen *, char *, size_t);
staticfn xint16 dname_to_dnum(const char *);
staticfn int find_branch(const char *, struct proto_dungeon *);
staticfn xint16 parent_dnum(const char *, struct proto_dungeon *);
staticfn int level_range(xint16, int, int, int, struct proto_dungeon *, int *);
staticfn xint16 parent_dlevel(const char *, struct proto_dungeon *);
staticfn int correct_branch_type(struct tmpbranch *);
staticfn branch *add_branch(int, int, struct proto_dungeon *);
staticfn void add_level(s_level *);
staticfn void init_level(int, int, struct proto_dungeon *);
staticfn int possible_places(int, boolean *, struct proto_dungeon *);
staticfn xint16 pick_level(boolean *, int);
staticfn boolean place_level(int, struct proto_dungeon *);
staticfn int get_dgn_flags(lua_State *);
staticfn int get_dgn_align(lua_State *);
staticfn void init_dungeon_levels(lua_State *, struct proto_dungeon *, int);
staticfn void init_dungeon_branches(lua_State *, struct proto_dungeon *, int);
staticfn void init_dungeon_set_entry(struct proto_dungeon *, int);
staticfn void init_dungeon_set_depth(struct proto_dungeon *, int);
staticfn void init_castle_tune(void);
staticfn void fixup_level_locations(void);
staticfn void free_proto_dungeon(struct proto_dungeon *);
staticfn boolean init_dungeon_dungeons(lua_State *, struct proto_dungeon *,
int);
staticfn boolean unplaced_floater(struct dungeon *);
staticfn boolean unreachable_level(d_level *, boolean);
staticfn void tport_menu(winid, char *, struct lchoice *, d_level *, boolean);
staticfn const char *br_string(int);
staticfn char chr_u_on_lvl(d_level *);
staticfn void print_branch(winid, int, int, int, boolean, struct lchoice *);
staticfn char *get_annotation(d_level *);
staticfn void query_annotation(d_level *);
staticfn mapseen *load_mapseen(NHFILE *);
staticfn void save_mapseen(NHFILE *, mapseen *);
staticfn mapseen *find_mapseen(d_level *);
staticfn mapseen *find_mapseen_by_str(const char *);
staticfn void print_mapseen(winid, mapseen *, int, int, boolean);
staticfn boolean interest_mapseen(mapseen *);
staticfn void count_feat_lastseentyp(mapseen *, coordxy, coordxy);
staticfn void traverse_mapseenchn(int, winid, int, int, int *);
staticfn const char *seen_string(xint16, const char *);
staticfn const char *br_string2(branch *);
staticfn const char *shop_string(int);
staticfn char *tunesuffix(mapseen *, char *, size_t);
#ifdef DEBUG
static void dumpit(void);
staticfn void dumpit(void);
static void
staticfn void
dumpit(void)
{
#define DD gd.dungeons[i]
@@ -265,7 +266,7 @@ restore_dungeon(NHFILE *nhfp)
}
#if 0
static void
staticfn void
Fread(genericptr_t ptr, int size, int nitems, dlb *stream)
{
int cnt;
@@ -281,7 +282,7 @@ Fread(genericptr_t ptr, int size, int nitems, dlb *stream)
DISABLE_WARNING_UNREACHABLE_CODE
static xint16
staticfn xint16
dname_to_dnum(const char *s)
{
xint16 i;
@@ -308,7 +309,7 @@ find_level(const char *s)
}
/* Find the branch that links the named dungeon. */
static int
staticfn int
find_branch(
const char *s, /* dungeon name */
struct proto_dungeon *pd)
@@ -343,7 +344,7 @@ DISABLE_WARNING_UNREACHABLE_CODE
* Find the "parent" by searching the prototype branch list for the branch
* listing, then figuring out to which dungeon it belongs.
*/
static xint16
staticfn xint16
parent_dnum(
const char *s, /* dungeon name */
struct proto_dungeon *pd)
@@ -377,7 +378,7 @@ RESTORE_WARNING_UNREACHABLE_CODE
* a negative random component means from the (adjusted) base to the
* end of the dungeon.
*/
static int
staticfn int
level_range(
xint16 dgn,
int base, int randc, int chain,
@@ -412,7 +413,7 @@ level_range(
return 1;
}
static xint16
staticfn xint16
parent_dlevel(const char *s, struct proto_dungeon *pd)
{
int i, j, num, base, dnum = parent_dnum(s, pd);
@@ -437,7 +438,7 @@ parent_dlevel(const char *s, struct proto_dungeon *pd)
}
/* Convert from the temporary branch type to the dungeon branch type. */
static int
staticfn int
correct_branch_type(struct tmpbranch *tbr)
{
switch (tbr->type) {
@@ -511,7 +512,7 @@ insert_branch(branch *new_branch, boolean extract_first)
#undef branch_val
/* Add a dungeon branch to the branch list. */
static branch *
staticfn branch *
add_branch(
int dgn, int child_entry_level,
struct proto_dungeon *pd)
@@ -542,7 +543,7 @@ add_branch(
* level that has a dungeon number less than the dungeon number of the
* last entry.
*/
static void
staticfn void
add_level(s_level *new_lev)
{
s_level *prev, *curr;
@@ -563,7 +564,7 @@ add_level(s_level *new_lev)
}
}
static void
staticfn void
init_level(int dgn, int proto_index, struct proto_dungeon *pd)
{
s_level *new_level;
@@ -595,7 +596,7 @@ init_level(int dgn, int proto_index, struct proto_dungeon *pd)
new_level->next = (s_level *) 0;
}
static int
staticfn int
possible_places(
int idx, /* prototype index */
boolean *map, /* array MAXLEVEL+1 in length */
@@ -629,7 +630,7 @@ possible_places(
DISABLE_WARNING_UNREACHABLE_CODE
/* Pick the nth TRUE entry in the given boolean array. */
static xint16
staticfn xint16
pick_level(
boolean *map, /* an array MAXLEVEL+1 in size */
int nth)
@@ -646,9 +647,9 @@ pick_level(
RESTORE_WARNING_UNREACHABLE_CODE
#ifdef DDEBUG
static void indent(int);
staticfn void indent(int);
static void
staticfn void
indent(int d)
{
while (d-- > 0)
@@ -663,7 +664,7 @@ indent(int d)
* all possible places have been tried. If all possible places have
* been exhausted, return false.
*/
static boolean
staticfn boolean
place_level(int proto_index, struct proto_dungeon *pd)
{
boolean map[MAXLEVEL + 1]; /* valid levels are 1..MAXLEVEL inclusive */
@@ -741,7 +742,7 @@ static struct level_map {
#undef X_LOCATE
#undef X_GOAL
static int
staticfn int
get_dgn_flags(lua_State *L)
{
int dgn_flags = 0;
@@ -778,7 +779,7 @@ get_dgn_flags(lua_State *L)
return dgn_flags;
}
static int
staticfn int
get_dgn_align(lua_State *L)
{
static const char *const dgnaligns[] = {
@@ -794,7 +795,7 @@ get_dgn_align(lua_State *L)
return a;
}
static void
staticfn void
init_dungeon_levels(
lua_State *L,
struct proto_dungeon *pd,
@@ -864,7 +865,7 @@ init_dungeon_levels(
panic("init_dungeon: too many special levels");
}
static void
staticfn void
init_dungeon_branches(
lua_State *L,
struct proto_dungeon *pd,
@@ -930,7 +931,7 @@ init_dungeon_branches(
panic("init_dungeon: too many branches");
}
static void
staticfn void
init_dungeon_set_entry(struct proto_dungeon *pd, int dngidx)
{
int dgn_entry = pd->tmpdungeon[dngidx].entry_lev;
@@ -957,7 +958,7 @@ init_dungeon_set_entry(struct proto_dungeon *pd, int dngidx)
}
}
static void
staticfn void
init_dungeon_set_depth(struct proto_dungeon *pd, int dngidx)
{
branch *br;
@@ -994,7 +995,7 @@ init_dungeon_set_depth(struct proto_dungeon *pd, int dngidx)
- (gd.dungeons[dngidx].entry_lev - 1);
}
static boolean
staticfn boolean
init_dungeon_dungeons(
lua_State *L,
struct proto_dungeon *pd,
@@ -1104,7 +1105,7 @@ init_dungeon_dungeons(
}
/* initialize the Castle drawbridge tune */
static void
staticfn void
init_castle_tune(void)
{
int i;
@@ -1115,7 +1116,7 @@ init_castle_tune(void)
}
/* fix up the special level names and locations for quick access */
static void
staticfn void
fixup_level_locations(void)
{
int i;
@@ -1177,7 +1178,7 @@ fixup_level_locations(void)
}
}
static void
staticfn void
free_proto_dungeon(struct proto_dungeon *pd)
{
int i;
@@ -2130,7 +2131,7 @@ lev_by_name(const char *nam)
#undef dlev_in_current_branch
static boolean
staticfn boolean
unplaced_floater(struct dungeon *dptr)
{
branch *br;
@@ -2145,7 +2146,7 @@ unplaced_floater(struct dungeon *dptr)
return FALSE;
}
static boolean
staticfn boolean
unreachable_level(d_level *lvl_p, boolean unplaced)
{
s_level *dummy;
@@ -2159,7 +2160,7 @@ unreachable_level(d_level *lvl_p, boolean unplaced)
return FALSE;
}
static void
staticfn void
tport_menu(
winid win,
char *entry,
@@ -2195,7 +2196,7 @@ tport_menu(
}
/* Convert a branch type to a string usable by print_dungeon(). */
static const char *
staticfn const char *
br_string(int type)
{
switch (type) {
@@ -2211,14 +2212,14 @@ br_string(int type)
return " (unknown)";
}
static char
staticfn char
chr_u_on_lvl(d_level *dlev)
{
return u.uz.dnum == dlev->dnum && u.uz.dlevel == dlev->dlevel ? '*' : ' ';
}
/* Print all child branches between the lower and upper bounds. */
static void
staticfn void
print_branch(
winid win,
int dnum, int lower_bound, int upper_bound,
@@ -2433,7 +2434,7 @@ recbranch_mapseen(d_level *source, d_level *dest)
}
}
static char *
staticfn char *
get_annotation(d_level *lev)
{
mapseen *mptr;
@@ -2455,7 +2456,7 @@ print_level_annotation(void)
/* ask user to annotate level lev.
if lev is NULL, uses current level. */
static void
staticfn void
query_annotation(d_level *lev)
{
mapseen *mptr;
@@ -2592,7 +2593,7 @@ load_exclusions(NHFILE *nhfp)
}
/* find the particular mapseen object in the chain; may return null */
static mapseen *
staticfn mapseen *
find_mapseen(d_level *lev)
{
mapseen *mptr;
@@ -2604,7 +2605,7 @@ find_mapseen(d_level *lev)
return mptr;
}
static mapseen *
staticfn mapseen *
find_mapseen_by_str(const char *s)
{
mapseen *mptr;
@@ -2650,7 +2651,7 @@ rm_mapseen(int ledger_num)
}
}
static void
staticfn void
save_mapseen(NHFILE *nhfp, mapseen *mptr)
{
branch *curr;
@@ -2681,7 +2682,7 @@ save_mapseen(NHFILE *nhfp, mapseen *mptr)
savecemetery(nhfp, &mptr->final_resting_place);
}
static mapseen *
staticfn mapseen *
load_mapseen(NHFILE *nhfp)
{
int branchnum = 0, brindx;
@@ -2842,7 +2843,7 @@ init_mapseen(d_level *lev)
/* || (feat).water || (feat).ice || (feat).lava */
/* returns true if this level has something interesting to print out */
static boolean
staticfn boolean
interest_mapseen(mapseen *mptr)
{
if (on_level(&u.uz, &mptr->lev))
@@ -2913,7 +2914,7 @@ update_mapseen_for(coordxy x, coordxy y)
}
/* count mapseen feature from lastseentyp at x,y */
static void
staticfn void
count_feat_lastseentyp(
mapseen *mptr, /* remembered data for a level; update feat.X counts */
coordxy x, coordxy y)
@@ -3304,7 +3305,7 @@ show_overview(
}
/* display endgame levels or non-endgame levels, not both */
static void
staticfn void
traverse_mapseenchn(
int viewendgame, /* 0: show endgame branch; 1: show other branches */
winid win, /* output window */
@@ -3328,7 +3329,7 @@ traverse_mapseenchn(
}
}
static const char *
staticfn const char *
seen_string(xint16 x, const char *obj)
{
/* players are computer scientists: 0, 1, 2, n */
@@ -3348,7 +3349,7 @@ seen_string(xint16 x, const char *obj)
}
/* better br_string */
static const char *
staticfn const char *
br_string2(branch *br)
{
/* Special case: quest portal says closed if kicked from quest */
@@ -3400,7 +3401,7 @@ endgamelevelname(char *outbuf, int indx)
return outbuf;
}
static const char *
staticfn const char *
shop_string(int rtype)
{
const char *str = "shop"; /* catchall */
@@ -3451,7 +3452,7 @@ shop_string(int rtype)
/* if player knows about the mastermind tune, append it to Castle annotation;
if drawbridge has been destroyed, flags.castletune will be zero */
static char *
staticfn char *
tunesuffix(
mapseen *mptr,
char *outbuf,
@@ -3507,7 +3508,7 @@ tunesuffix(
} \
} while (0)
static void
staticfn void
print_mapseen(
winid win, mapseen *mptr,
int final, /* -1: as menu; 0: not final;
+82 -82
View File
@@ -5,46 +5,46 @@
#include "hack.h"
static int eatmdone(void);
static int eatfood(void);
static struct obj *costly_tin(int);
static int opentin(void);
static int unfaint(void);
staticfn int eatmdone(void);
staticfn int eatfood(void);
staticfn struct obj *costly_tin(int);
staticfn int opentin(void);
staticfn int unfaint(void);
static const char *food_xname(struct obj *, boolean);
static void choke(struct obj *);
static void recalc_wt(void);
static int adj_victual_nutrition(void);
static struct obj *touchfood(struct obj *) NONNULL;
static void do_reset_eat(void);
static void done_eating(boolean);
static void cprefx(int);
static boolean temp_givit(int, struct permonst *);
static void givit(int, struct permonst *);
static void eye_of_newt_buzz(void);
static void cpostfx(int);
static void consume_tin(const char *);
static void start_tin(struct obj *);
static int eatcorpse(struct obj *);
static void start_eating(struct obj *, boolean);
static void garlic_breath(struct monst *);
static void fprefx(struct obj *);
static void fpostfx(struct obj *);
static int bite(void);
static int edibility_prompts(struct obj *);
static int doeat_nonfood(struct obj *);
static int tinopen_ok(struct obj *);
static int rottenfood(struct obj *);
static void eatspecial(void);
static int bounded_increase(int, int, int);
static void accessory_has_effect(struct obj *);
static void eataccessory(struct obj *);
static const char *foodword(struct obj *);
static int tin_variety(struct obj *, boolean);
static boolean maybe_cannibal(int, boolean);
static int eat_ok(struct obj *);
static int offer_ok(struct obj *);
static int tin_ok(struct obj *);
staticfn const char *food_xname(struct obj *, boolean);
staticfn void choke(struct obj *);
staticfn void recalc_wt(void);
staticfn int adj_victual_nutrition(void);
staticfn struct obj *touchfood(struct obj *) NONNULL;
staticfn void do_reset_eat(void);
staticfn void done_eating(boolean);
staticfn void cprefx(int);
staticfn boolean temp_givit(int, struct permonst *);
staticfn void givit(int, struct permonst *);
staticfn void eye_of_newt_buzz(void);
staticfn void cpostfx(int);
staticfn void consume_tin(const char *);
staticfn void start_tin(struct obj *);
staticfn int eatcorpse(struct obj *);
staticfn void start_eating(struct obj *, boolean);
staticfn void garlic_breath(struct monst *);
staticfn void fprefx(struct obj *);
staticfn void fpostfx(struct obj *);
staticfn int bite(void);
staticfn int edibility_prompts(struct obj *);
staticfn int doeat_nonfood(struct obj *);
staticfn int tinopen_ok(struct obj *);
staticfn int rottenfood(struct obj *);
staticfn void eatspecial(void);
staticfn int bounded_increase(int, int, int);
staticfn void accessory_has_effect(struct obj *);
staticfn void eataccessory(struct obj *);
staticfn const char *foodword(struct obj *);
staticfn int tin_variety(struct obj *, boolean);
staticfn boolean maybe_cannibal(int, boolean);
staticfn int eat_ok(struct obj *);
staticfn int offer_ok(struct obj *);
staticfn int tin_ok(struct obj *);
/* also used to see if you're allowed to eat cats and dogs */
#define CANNIBAL_ALLOWED() (Role_if(PM_CAVE_DWELLER) || Race_if(PM_ORC))
@@ -158,7 +158,7 @@ static const struct {
#define TTSZ SIZE(tintxts)
/* called after mimicking is over */
static int
staticfn int
eatmdone(void)
{
/* release `eatmbuf' */
@@ -212,7 +212,7 @@ eatmupdate(void)
}
/* ``[the(] singular(food, xname) [)]'' */
static const char *
staticfn const char *
food_xname(struct obj *food, boolean the_pfx)
{
const char *result;
@@ -240,7 +240,7 @@ food_xname(struct obj *food, boolean the_pfx)
*
* To a full belly all food is bad. (It.)
*/
static void
staticfn void
choke(struct obj *food)
{
/* only happens if you were satiated */
@@ -287,7 +287,7 @@ choke(struct obj *food)
}
/* modify victual.piece->owt depending on time spent consuming it */
static void
staticfn void
recalc_wt(void)
{
struct obj *piece = gc.context.victual.piece;
@@ -333,7 +333,7 @@ obj_nutrition(struct obj *otmp)
/* nutrition increment for next byte; this used to be factored into
victual.piece->oeaten but that produced weight change if hero
polymorphed to or from one of the races which has nutrition adjusted */
static int
staticfn int
adj_victual_nutrition(void)
{
int otyp = gc.context.victual.piece->otyp;
@@ -354,7 +354,7 @@ adj_victual_nutrition(void)
return nut;
}
static struct obj *
staticfn struct obj *
touchfood(struct obj *otmp)
{
if (otmp->quan > 1L) {
@@ -414,7 +414,7 @@ food_substitution(struct obj *old_obj, struct obj *new_obj)
}
}
static void
staticfn void
do_reset_eat(void)
{
debugpline0("do_reset_eat...");
@@ -484,10 +484,10 @@ eating_dangerous_corpse(int res)
}
#if 0 /* no longer used */
static void maybe_extend_timed_resist(int);
staticfn void maybe_extend_timed_resist(int);
/* if temp resist against 'prop' is about to timeout, extend it slightly */
static void
staticfn void
maybe_extend_timed_resist(int prop)
{
long timeout = temp_resist(prop);
@@ -506,7 +506,7 @@ maybe_extend_timed_resist(int prop)
#endif
/* called each move during eating process */
static int
staticfn int
eatfood(void)
{
struct obj *food = gc.context.victual.piece;
@@ -531,7 +531,7 @@ eatfood(void)
}
}
static void
staticfn void
done_eating(boolean message)
{
struct obj *piece = gc.context.victual.piece;
@@ -739,7 +739,7 @@ eat_brains(
}
/* eating a corpse or egg of one's own species is usually naughty */
static boolean
staticfn boolean
maybe_cannibal(int pm, boolean allowmsg)
{
static NEARDATA long ate_brains = 0L;
@@ -772,7 +772,7 @@ maybe_cannibal(int pm, boolean allowmsg)
return FALSE;
}
static void
staticfn void
cprefx(int pm)
{
(void) maybe_cannibal(pm, TRUE);
@@ -968,7 +968,7 @@ should_givit(int type, struct permonst *ptr)
return (ptr->mlevel > rn2(chance));
}
static boolean
staticfn boolean
temp_givit(int type, struct permonst *ptr)
{
int chance = (type == STONE_RES) ? 6 : (type == ACID_RES) ? 3 : 0;
@@ -979,7 +979,7 @@ temp_givit(int type, struct permonst *ptr)
/* givit() tries to give you an intrinsic based on the monster's level
* and what type of intrinsic it is trying to give you.
*/
static void
staticfn void
givit(int type, struct permonst *ptr)
{
debugpline1("Attempting to give intrinsic %d", type);
@@ -1079,7 +1079,7 @@ givit(int type, struct permonst *ptr)
}
}
static void
staticfn void
eye_of_newt_buzz(void)
{
/* MRKR: "eye of newt" may give small magical energy boost */
@@ -1105,7 +1105,7 @@ eye_of_newt_buzz(void)
DISABLE_WARNING_FORMAT_NONLITERAL
/* called after completely consuming a corpse */
static void
staticfn void
cpostfx(int pm)
{
int tmp = 0;
@@ -1351,7 +1351,7 @@ violated_vegetarian(void)
/* common code to check and possibly charge for 1 gc.context.tin.tin,
* will split() gc.context.tin.tin if necessary */
static struct obj *
staticfn struct obj *
costly_tin(int alter_type) /* COST_xxx */
{
struct obj *tin = gc.context.tin.tin;
@@ -1451,7 +1451,7 @@ set_tin_variety(struct obj *obj, int forcetype)
obj->spe = -(r + 1); /* offset by 1 to allow index 0 */
}
static int
staticfn int
tin_variety(
struct obj *obj,
boolean displ) /* we're just displaying so leave things alone */
@@ -1477,7 +1477,7 @@ tin_variety(
return r;
}
static void
staticfn void
consume_tin(const char *mesg)
{
const char *what;
@@ -1619,7 +1619,7 @@ consume_tin(const char *mesg)
}
/* called during each move whilst opening a tin */
static int
staticfn int
opentin(void)
{
/* perhaps it was stolen (although that should cause interruption) */
@@ -1639,7 +1639,7 @@ opentin(void)
}
/* called when starting to open a tin */
static void
staticfn void
start_tin(struct obj *otmp)
{
const char *mesg = 0;
@@ -1728,7 +1728,7 @@ Hear_again(void)
}
/* called on the "first bite" of rotten food */
static int
staticfn int
rottenfood(struct obj *obj)
{
pline("Blecch! %s %s!",
@@ -1770,7 +1770,7 @@ rottenfood(struct obj *obj)
}
/* called when a corpse is selected as food */
static int
staticfn int
eatcorpse(struct obj *otmp)
{
int retcode = 0, tp = 0, mnum = otmp->corpsenm;
@@ -1935,7 +1935,7 @@ eatcorpse(struct obj *otmp)
}
/* called as you start to eat */
static void
staticfn void
start_eating(struct obj *otmp, boolean already_partly_eaten)
{
const char *old_nomovemsg, *save_nomovemsg;
@@ -1998,7 +1998,7 @@ eating_glob(struct obj *glob)
}
/* scare nearby monster when hero eats garlic */
static void
staticfn void
garlic_breath(struct monst *mtmp)
{
if (olfaction(mtmp->data) && distu(mtmp->mx, mtmp->my) < 7)
@@ -2011,7 +2011,7 @@ garlic_breath(struct monst *mtmp)
* Messages should use present tense since multi-turn food won't be
* finishing at the time they're issued.
*/
static void
staticfn void
fprefx(struct obj *otmp)
{
switch (otmp->otyp) {
@@ -2120,7 +2120,7 @@ fprefx(struct obj *otmp)
}
/* increment a combat intrinsic with limits on its growth */
static int
staticfn int
bounded_increase(int old, int inc, int typ)
{
int absold, absinc, sgnold, sgninc;
@@ -2157,14 +2157,14 @@ bounded_increase(int old, int inc, int typ)
return old + inc;
}
static void
staticfn void
accessory_has_effect(struct obj *otmp)
{
pline("Magic spreads through your body as you digest the %s.",
(otmp->oclass == RING_CLASS) ? "ring" : "amulet");
}
static void
staticfn void
eataccessory(struct obj *otmp)
{
int typ = otmp->otyp;
@@ -2312,7 +2312,7 @@ eataccessory(struct obj *otmp)
}
/* called after eating non-food */
static void
staticfn void
eatspecial(void)
{
struct obj *otmp = gc.context.victual.piece;
@@ -2396,7 +2396,7 @@ static const char *const foodwords[] = {
"plastic", "glass", "rich food", "stone"
};
static const char *
staticfn const char *
foodword(struct obj *otmp)
{
if (otmp->oclass == FOOD_CLASS)
@@ -2408,7 +2408,7 @@ foodword(struct obj *otmp)
}
/* called after consuming (non-corpse) food */
static void
staticfn void
fpostfx(struct obj *otmp)
{
switch (otmp->otyp) {
@@ -2504,9 +2504,9 @@ fpostfx(struct obj *otmp)
/* intended for eating a spellbook while polymorphed, but not used;
"leather" applied to appearance, not composition, and has been
changed to "leathery" to reflect that */
static boolean leather_cover(struct obj *);
staticfn boolean leather_cover(struct obj *);
static boolean
staticfn boolean
leather_cover(struct obj *otmp)
{
const char *odesc = OBJ_DESCR(objects[otmp->otyp]);
@@ -2524,7 +2524,7 @@ leather_cover(struct obj *otmp)
* return 1 if the food was dangerous and you chose to stop.
* return 2 if the food was dangerous and you chose to eat it anyway.
*/
static int
staticfn int
edibility_prompts(struct obj *otmp)
{
/* Blessed food detection grants hero a one-use
@@ -2631,7 +2631,7 @@ edibility_prompts(struct obj *otmp)
return 0;
}
static int
staticfn int
doeat_nonfood(struct obj *otmp)
{
int basenutrit; /* nutrition of full item */
@@ -2970,7 +2970,7 @@ doeat(void)
}
/* getobj callback for object to be opened with a tin opener */
static int
staticfn int
tinopen_ok(struct obj *obj)
{
if (obj && obj->otyp == TIN)
@@ -3015,7 +3015,7 @@ use_tin_opener(struct obj *obj)
/* Take a single bite from a piece of food, checking for choking and
* modifying usedtime. Returns 1 if they choked and survived, 0 otherwise.
*/
static int
staticfn int
bite(void)
{
/* hack to pacify static analyzer incorporated into gcc 12.2 */
@@ -3218,7 +3218,7 @@ lesshungry(int num)
newuhs(FALSE);
}
static int
staticfn int
unfaint(void)
{
(void) Hear_again();
@@ -3399,7 +3399,7 @@ newuhs(boolean incr)
}
/* getobj callback for object to eat - effectively just wraps is_edible() */
static int
staticfn int
eat_ok(struct obj *obj)
{
/* 'getobj_else' will be non-zero if floor food is present and
@@ -3421,7 +3421,7 @@ eat_ok(struct obj *obj)
/* getobj callback for object to be offered (corpses and things that look like
* the Amulet only */
static int
staticfn int
offer_ok(struct obj *obj)
{
if (!obj)
@@ -3443,7 +3443,7 @@ offer_ok(struct obj *obj)
}
/* getobj callback for object to be tinned */
static int
staticfn int
tin_ok(struct obj *obj)
{
if (!obj)
+29 -29
View File
@@ -20,26 +20,26 @@
#define nowrap_add(a, b) (a = ((a + b) < 0 ? LONG_MAX : (a + b)))
#ifndef NO_SIGNAL
static void done_intr(int);
staticfn void done_intr(int);
# if defined(UNIX) || defined(VMS) || defined(__EMX__)
static void done_hangup(int);
staticfn void done_hangup(int);
# endif
#endif
static void disclose(int, boolean);
static void get_valuables(struct obj *) NO_NNARGS;
static void sort_valuables(struct valuable_data *, int);
static void artifact_score(struct obj *, boolean, winid);
static boolean fuzzer_savelife(int);
staticfn void disclose(int, boolean);
staticfn void get_valuables(struct obj *) NO_NNARGS;
staticfn void sort_valuables(struct valuable_data *, int);
staticfn void artifact_score(struct obj *, boolean, winid);
staticfn boolean fuzzer_savelife(int);
ATTRNORETURN static void really_done(int) NORETURN;
static void savelife(int);
static boolean should_query_disclose_option(int, char *);
staticfn void savelife(int);
staticfn boolean should_query_disclose_option(int, char *);
#ifdef DUMPLOG
static void dump_plines(void);
staticfn void dump_plines(void);
#endif
static void dump_everything(int, time_t);
static void fixup_death(int);
static int wordcount(char *);
static void bel_copy1(char **, char *);
staticfn void dump_everything(int, time_t);
staticfn void fixup_death(int);
staticfn int wordcount(char *);
staticfn void bel_copy1(char **, char *);
#if defined(__BEOS__) || defined(MICRO) || defined(OS2) || defined(WIN32)
ATTRNORETURN extern void nethack_exit(int) NORETURN;
@@ -160,7 +160,7 @@ done2(void)
#ifndef NO_SIGNAL
/* called as signal() handler, so sent at least 1 arg */
/*ARGSUSED*/
static void
staticfn void
done_intr(int sig_unused UNUSED)
{
done_stopprint++;
@@ -175,7 +175,7 @@ done_intr(int sig_unused UNUSED)
#if defined(UNIX) || defined(VMS) || defined(__EMX__)
/* signal() handler */
static void
staticfn void
done_hangup(int sig)
{
#ifdef HANGUPHANDLING
@@ -360,7 +360,7 @@ static const struct {
/* clear away while-helpless when the cause of death caused that
helplessness (ie, "petrified by <foo> while getting stoned") */
static void
staticfn void
fixup_death(int how)
{
int i;
@@ -470,7 +470,7 @@ panic VA_DECL(const char *, str)
RESTORE_WARNING_FORMAT_NONLITERAL
static boolean
staticfn boolean
should_query_disclose_option(int category, char *defquery)
{
int idx;
@@ -512,7 +512,7 @@ should_query_disclose_option(int category, char *defquery)
}
#ifdef DUMPLOG
static void
staticfn void
dump_plines(void)
{
int i, j;
@@ -535,7 +535,7 @@ dump_plines(void)
#endif /* DUMPLOG */
/*ARGSUSED*/
static void
staticfn void
dump_everything(
int how, /* ASCENDED, ESCAPED, QUIT, etc */
time_t when) /* date+time at end of game */
@@ -610,7 +610,7 @@ dump_everything(
#endif
}
static void
staticfn void
disclose(int how, boolean taken)
{
char c = '\0', defquery;
@@ -694,7 +694,7 @@ disclose(int how, boolean taken)
}
/* try to get the player back in a viable state after being killed */
static void
staticfn void
savelife(int how)
{
int uhpmin;
@@ -753,7 +753,7 @@ savelife(int how)
* Get valuables from the given list. Revised code: the list always remains
* intact.
*/
static void
staticfn void
get_valuables(struct obj *list) /* inventory or container contents */
{
struct obj *obj;
@@ -788,7 +788,7 @@ get_valuables(struct obj *list) /* inventory or container contents */
* Sort collected valuables, most frequent to least. We could just
* as easily use qsort, but we don't care about efficiency here.
*/
static void
staticfn void
sort_valuables(
struct valuable_data list[],
int size) /* max value is less than 20 */
@@ -897,7 +897,7 @@ done_object_cleanup(void)
}
/* called twice; first to calculate total, then to list relevant items */
static void
staticfn void
artifact_score(
struct obj *list,
boolean counting, /* true => add up points; false => display them */
@@ -934,7 +934,7 @@ artifact_score(
/* when dying while running the debug fuzzer, [almost] always keep going;
True: forced survival; False: doomed unless wearing life-save amulet */
static boolean
staticfn boolean
fuzzer_savelife(int how)
{
/*
@@ -1113,7 +1113,7 @@ done(int how)
}
/* separated from done() in order to specify the __noreturn__ attribute */
static void
staticfn void
really_done(int how)
{
boolean taken;
@@ -1774,7 +1774,7 @@ restore_killers(NHFILE *nhfp)
}
}
static int
staticfn int
wordcount(char *p)
{
int words = 0;
@@ -1790,7 +1790,7 @@ wordcount(char *p)
return words;
}
static void
staticfn void
bel_copy1(char **inp, char *out)
{
char *in = *inp;
+16 -16
View File
@@ -38,14 +38,14 @@ struct _doengrave_ctx {
size_t len; /* # of nonspace chars of new engraving text */
};
static int stylus_ok(struct obj *);
static boolean u_can_engrave(void);
static void doengrave_ctx_init(struct _doengrave_ctx *);
static void doengrave_sfx_item_WAN(struct _doengrave_ctx *);
static boolean doengrave_sfx_item(struct _doengrave_ctx *);
static void doengrave_ctx_verb(struct _doengrave_ctx *);
static int engrave(void);
static const char *blengr(void);
staticfn int stylus_ok(struct obj *);
staticfn boolean u_can_engrave(void);
staticfn void doengrave_ctx_init(struct _doengrave_ctx *);
staticfn void doengrave_sfx_item_WAN(struct _doengrave_ctx *);
staticfn boolean doengrave_sfx_item(struct _doengrave_ctx *);
staticfn void doengrave_ctx_verb(struct _doengrave_ctx *);
staticfn int engrave(void);
staticfn const char *blengr(void);
char *
random_engraving(char *outbuf)
@@ -423,7 +423,7 @@ freehand(void)
}
/* getobj callback for an object to engrave with */
static int
staticfn int
stylus_ok(struct obj *obj)
{
if (!obj)
@@ -445,7 +445,7 @@ stylus_ok(struct obj *obj)
}
/* can hero engrave at all (at their location)? */
static boolean
staticfn boolean
u_can_engrave(void)
{
int levtyp = SURFACE_AT(u.ux, u.uy);
@@ -487,7 +487,7 @@ u_can_engrave(void)
}
/* initialize the doengrave data */
static void
staticfn void
doengrave_ctx_init(struct _doengrave_ctx *de)
{
de->dengr = FALSE;
@@ -525,7 +525,7 @@ doengrave_ctx_init(struct _doengrave_ctx *de)
}
/* special engraving effects for WAND objects */
static void
staticfn void
doengrave_sfx_item_WAN(struct _doengrave_ctx *de)
{
switch (de->otmp->otyp) {
@@ -682,7 +682,7 @@ doengrave_sfx_item_WAN(struct _doengrave_ctx *de)
}
/* special engraving effects for all objects */
static boolean
staticfn boolean
doengrave_sfx_item(struct _doengrave_ctx *de)
{
switch (de->otmp->oclass) {
@@ -828,7 +828,7 @@ doengrave_sfx_item(struct _doengrave_ctx *de)
}
/* which verb phrasing to use for engraving */
static void
staticfn void
doengrave_ctx_verb(struct _doengrave_ctx *de)
{
switch (de->type) {
@@ -1178,7 +1178,7 @@ doengr_exit:
}
/* occupation callback for engraving some text */
static int
staticfn int
engrave(void)
{
struct engr *oep;
@@ -1620,7 +1620,7 @@ static const char blind_writing[][21] = {
0x69, 0x76, 0x6b, 0x66, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
};
static const char *
staticfn const char *
blengr(void)
{
return ROLL_FROM(blind_writing);
+2 -2
View File
@@ -8,7 +8,7 @@
#include <limits.h>
#endif
static int enermod(int);
staticfn int enermod(int);
long
newuexp(int lev)
@@ -22,7 +22,7 @@ newuexp(int lev)
return (10000000L * ((long) (lev - 19)));
}
static int
staticfn int
enermod(int en)
{
switch (Role_switch) {
+4 -4
View File
@@ -4,8 +4,8 @@
#include "hack.h"
static int explosionmask(struct monst *, uchar, char) NONNULLARG1;
static void engulfer_explosion_msg(uchar, char);
staticfn int explosionmask(struct monst *, uchar, char) NONNULLARG1;
staticfn void engulfer_explosion_msg(uchar, char);
/* Note: Arrays are column first, while the screen is row first */
static const int explosion[3][3] = {
@@ -22,7 +22,7 @@ enum explode_action {
};
/* check if shield effects are needed for location affected by explosion */
static int
staticfn int
explosionmask(
struct monst *m, /* target monster (might be youmonst) */
uchar adtyp, /* damage type */
@@ -114,7 +114,7 @@ explosionmask(
return res;
}
static void
staticfn void
engulfer_explosion_msg(uchar adtyp, char olet)
{
const char *adj = (char *) 0;
+6 -9
View File
@@ -13,12 +13,11 @@
#define XL_LEFT 4
#define XL_RIGHT 8
static void roguejoin(coordxy, coordxy, coordxy, coordxy, int);
static void roguecorr(coordxy, coordxy, int);
static void miniwalk(coordxy, coordxy);
staticfn void roguejoin(coordxy, coordxy, coordxy, coordxy, int);
staticfn void roguecorr(coordxy, coordxy, int);
staticfn void miniwalk(coordxy, coordxy);
static
void
staticfn void
roguejoin(coordxy x1, coordxy y1, coordxy x2, coordxy y2, int horiz)
{
coordxy x, y, middle;
@@ -42,8 +41,7 @@ roguejoin(coordxy x1, coordxy y1, coordxy x2, coordxy y2, int horiz)
}
}
static
void
staticfn void
roguecorr(coordxy x, coordxy y, int dir)
{
coordxy fromx, fromy, tox, toy;
@@ -137,8 +135,7 @@ roguecorr(coordxy x, coordxy y, int dir)
}
/* Modified walkfrom() from mkmaze.c */
static
void
staticfn void
miniwalk(coordxy x, coordxy y)
{
int q, dir;
+180 -182
View File
@@ -120,119 +120,119 @@ extern char *translate_path_variables(const char *, char *);
extern char *sounddir; /* defined in sounds.c */
#endif
static NHFILE *new_nhfile(void);
static void free_nhfile(NHFILE *);
staticfn NHFILE *new_nhfile(void);
staticfn void free_nhfile(NHFILE *);
#ifdef SELECTSAVED
static int QSORTCALLBACK strcmp_wrap(const void *, const void *);
staticfn int QSORTCALLBACK strcmp_wrap(const void *, const void *);
#endif
static char *set_bonesfile_name(char *, d_level *);
static char *set_bonestemp_name(void);
staticfn char *set_bonesfile_name(char *, d_level *);
staticfn char *set_bonestemp_name(void);
#ifdef COMPRESS
static void redirect(const char *, const char *, FILE *, boolean);
staticfn void redirect(const char *, const char *, FILE *, boolean);
#endif
#if defined(COMPRESS) || defined(ZLIB_COMP)
static void docompress_file(const char *, boolean);
staticfn void docompress_file(const char *, boolean);
#endif
#if defined(ZLIB_COMP)
static boolean make_compressed_name(const char *, char *);
staticfn boolean make_compressed_name(const char *, char *);
#endif
#ifndef USE_FCNTL
static char *make_lockname(const char *, char *);
staticfn char *make_lockname(const char *, char *);
#endif
static void set_configfile_name(const char *);
static FILE *fopen_config_file(const char *, int);
static int get_uchars(char *, uchar *, boolean, int, const char *);
staticfn void set_configfile_name(const char *);
staticfn FILE *fopen_config_file(const char *, int);
staticfn int get_uchars(char *, uchar *, boolean, int, const char *);
#ifdef NOCWD_ASSUMPTIONS
static void adjust_prefix(char *, int);
staticfn void adjust_prefix(char *, int);
#endif
static char *choose_random_part(char *, char);
static boolean config_error_nextline(const char *);
static void free_config_sections(void);
static char *is_config_section(char *);
static boolean handle_config_section(char *);
staticfn char *choose_random_part(char *, char);
staticfn boolean config_error_nextline(const char *);
staticfn void free_config_sections(void);
staticfn char *is_config_section(char *);
staticfn boolean handle_config_section(char *);
boolean parse_config_line(char *);
static char *find_optparam(const char *);
static boolean cnf_line_OPTIONS(char *);
static boolean cnf_line_AUTOPICKUP_EXCEPTION(char *);
static boolean cnf_line_BINDINGS(char *);
static boolean cnf_line_AUTOCOMPLETE(char *);
static boolean cnf_line_MSGTYPE(char *);
static boolean cnf_line_HACKDIR(char *);
static boolean cnf_line_LEVELDIR(char *);
static boolean cnf_line_SAVEDIR(char *);
static boolean cnf_line_BONESDIR(char *);
static boolean cnf_line_DATADIR(char *);
static boolean cnf_line_SCOREDIR(char *);
static boolean cnf_line_LOCKDIR(char *);
static boolean cnf_line_CONFIGDIR(char *);
static boolean cnf_line_TROUBLEDIR(char *);
static boolean cnf_line_NAME(char *);
static boolean cnf_line_ROLE(char *);
static boolean cnf_line_dogname(char *);
static boolean cnf_line_catname(char *);
static boolean cnf_line_WIZARDS(char *);
static boolean cnf_line_SHELLERS(char *);
static boolean cnf_line_EXPLORERS(char *);
static boolean cnf_line_DEBUGFILES(char *);
static boolean cnf_line_DUMPLOGFILE(char *);
static boolean cnf_line_GENERICUSERS(char *);
static boolean cnf_line_BONES_POOLS(char *);
static boolean cnf_line_SUPPORT(char *);
static boolean cnf_line_RECOVER(char *);
static boolean cnf_line_CHECK_SAVE_UID(char *);
static boolean cnf_line_CHECK_PLNAME(char *);
static boolean cnf_line_SEDUCE(char *);
static boolean cnf_line_HIDEUSAGE(char *);
static boolean cnf_line_MAXPLAYERS(char *);
static boolean cnf_line_PERSMAX(char *);
static boolean cnf_line_PERS_IS_UID(char *);
static boolean cnf_line_ENTRYMAX(char *);
static boolean cnf_line_POINTSMIN(char *);
static boolean cnf_line_MAX_STATUENAME_RANK(char *);
static boolean cnf_line_LIVELOG(char *);
static boolean cnf_line_PANICTRACE_LIBC(char *);
static boolean cnf_line_PANICTRACE_GDB(char *);
static boolean cnf_line_GDBPATH(char *);
static boolean cnf_line_GREPPATH(char *);
static boolean cnf_line_CRASHREPORTURL(char *);
static boolean cnf_line_SAVEFORMAT(char *);
static boolean cnf_line_BONESFORMAT(char *);
static boolean cnf_line_ACCESSIBILITY(char *);
static boolean cnf_line_PORTABLE_DEVICE_PATHS(char *);
static boolean cnf_line_BOULDER(char *);
static boolean cnf_line_MENUCOLOR(char *);
static boolean cnf_line_HILITE_STATUS(char *);
static boolean cnf_line_WARNINGS(char *);
static boolean cnf_line_ROGUESYMBOLS(char *);
static boolean cnf_line_SYMBOLS(char *);
static boolean cnf_line_WIZKIT(char *);
staticfn char *find_optparam(const char *);
staticfn boolean cnf_line_OPTIONS(char *);
staticfn boolean cnf_line_AUTOPICKUP_EXCEPTION(char *);
staticfn boolean cnf_line_BINDINGS(char *);
staticfn boolean cnf_line_AUTOCOMPLETE(char *);
staticfn boolean cnf_line_MSGTYPE(char *);
staticfn boolean cnf_line_HACKDIR(char *);
staticfn boolean cnf_line_LEVELDIR(char *);
staticfn boolean cnf_line_SAVEDIR(char *);
staticfn boolean cnf_line_BONESDIR(char *);
staticfn boolean cnf_line_DATADIR(char *);
staticfn boolean cnf_line_SCOREDIR(char *);
staticfn boolean cnf_line_LOCKDIR(char *);
staticfn boolean cnf_line_CONFIGDIR(char *);
staticfn boolean cnf_line_TROUBLEDIR(char *);
staticfn boolean cnf_line_NAME(char *);
staticfn boolean cnf_line_ROLE(char *);
staticfn boolean cnf_line_dogname(char *);
staticfn boolean cnf_line_catname(char *);
staticfn boolean cnf_line_WIZARDS(char *);
staticfn boolean cnf_line_SHELLERS(char *);
staticfn boolean cnf_line_EXPLORERS(char *);
staticfn boolean cnf_line_DEBUGFILES(char *);
staticfn boolean cnf_line_DUMPLOGFILE(char *);
staticfn boolean cnf_line_GENERICUSERS(char *);
staticfn boolean cnf_line_BONES_POOLS(char *);
staticfn boolean cnf_line_SUPPORT(char *);
staticfn boolean cnf_line_RECOVER(char *);
staticfn boolean cnf_line_CHECK_SAVE_UID(char *);
staticfn boolean cnf_line_CHECK_PLNAME(char *);
staticfn boolean cnf_line_SEDUCE(char *);
staticfn boolean cnf_line_HIDEUSAGE(char *);
staticfn boolean cnf_line_MAXPLAYERS(char *);
staticfn boolean cnf_line_PERSMAX(char *);
staticfn boolean cnf_line_PERS_IS_UID(char *);
staticfn boolean cnf_line_ENTRYMAX(char *);
staticfn boolean cnf_line_POINTSMIN(char *);
staticfn boolean cnf_line_MAX_STATUENAME_RANK(char *);
staticfn boolean cnf_line_LIVELOG(char *);
staticfn boolean cnf_line_PANICTRACE_LIBC(char *);
staticfn boolean cnf_line_PANICTRACE_GDB(char *);
staticfn boolean cnf_line_GDBPATH(char *);
staticfn boolean cnf_line_GREPPATH(char *);
staticfn boolean cnf_line_CRASHREPORTURL(char *);
staticfn boolean cnf_line_SAVEFORMAT(char *);
staticfn boolean cnf_line_BONESFORMAT(char *);
staticfn boolean cnf_line_ACCESSIBILITY(char *);
staticfn boolean cnf_line_PORTABLE_DEVICE_PATHS(char *);
staticfn boolean cnf_line_BOULDER(char *);
staticfn boolean cnf_line_MENUCOLOR(char *);
staticfn boolean cnf_line_HILITE_STATUS(char *);
staticfn boolean cnf_line_WARNINGS(char *);
staticfn boolean cnf_line_ROGUESYMBOLS(char *);
staticfn boolean cnf_line_SYMBOLS(char *);
staticfn boolean cnf_line_WIZKIT(char *);
#ifdef USER_SOUNDS
static boolean cnf_line_SOUNDDIR(char *);
static boolean cnf_line_SOUND(char *);
staticfn boolean cnf_line_SOUNDDIR(char *);
staticfn boolean cnf_line_SOUND(char *);
#endif
static boolean cnf_line_QT_TILEWIDTH(char *);
static boolean cnf_line_QT_TILEHEIGHT(char *);
static boolean cnf_line_QT_FONTSIZE(char *);
static boolean cnf_line_QT_COMPACT(char *);
staticfn boolean cnf_line_QT_TILEWIDTH(char *);
staticfn boolean cnf_line_QT_TILEHEIGHT(char *);
staticfn boolean cnf_line_QT_FONTSIZE(char *);
staticfn boolean cnf_line_QT_COMPACT(char *);
struct _cnf_parser_state; /* defined below (far below...) */
static void cnf_parser_init(struct _cnf_parser_state *parser);
static void cnf_parser_done(struct _cnf_parser_state *parser);
static void parse_conf_buf(struct _cnf_parser_state *parser,
staticfn void cnf_parser_init(struct _cnf_parser_state *parser);
staticfn void cnf_parser_done(struct _cnf_parser_state *parser);
staticfn void parse_conf_buf(struct _cnf_parser_state *parser,
boolean (*proc)(char *arg));
/* next one is in extern.h; why here too? */
boolean parse_conf_str(const char *str, boolean (*proc)(char *arg));
static boolean parse_conf_file(FILE *fp, boolean (*proc)(char *arg));
static void parseformat(int *, char *);
static FILE *fopen_wizkit_file(void);
static void wizkit_addinv(struct obj *);
staticfn boolean parse_conf_file(FILE *fp, boolean (*proc)(char *arg));
staticfn void parseformat(int *, char *);
staticfn FILE *fopen_wizkit_file(void);
staticfn void wizkit_addinv(struct obj *);
boolean proc_wizkit_line(char *buf);
void read_wizkit(void); /* in extern.h; why here too? */
static FILE *fopen_sym_file(void);
staticfn FILE *fopen_sym_file(void);
#ifdef SELF_RECOVER
static boolean copy_bytes(int, int);
staticfn boolean copy_bytes(int, int);
#endif
static NHFILE *viable_nhfile(NHFILE *);
staticfn NHFILE *viable_nhfile(NHFILE *);
/* return a file's name without its path and optionally trailing 'type' */
const char *
@@ -512,7 +512,7 @@ zero_nhfile(NHFILE *nhfp)
nhfp->fnidx = 0;
}
static NHFILE *
staticfn NHFILE *
new_nhfile(void)
{
NHFILE *nhfp = (NHFILE *) alloc(sizeof(NHFILE));
@@ -521,7 +521,7 @@ new_nhfile(void)
return nhfp;
}
static void
staticfn void
free_nhfile(NHFILE *nhfp)
{
if (nhfp) {
@@ -551,8 +551,7 @@ rewind_nhfile(NHFILE *nhfp)
}
}
static
NHFILE *
staticfn NHFILE *
viable_nhfile(NHFILE *nhfp)
{
/* perform some sanity checks before returning
@@ -718,7 +717,7 @@ clearlocks(void)
#if defined(SELECTSAVED)
/* qsort comparison routine */
static int QSORTCALLBACK
staticfn int QSORTCALLBACK
strcmp_wrap(const void *p, const void *q)
{
#if defined(UNIX) && defined(QT_GRAPHICS)
@@ -750,7 +749,7 @@ nhclose(int fd)
/* set up "file" to be file name for retrieving bones, and return a
* bonesid to be read/written in the bones file.
*/
static char *
staticfn char *
set_bonesfile_name(char *file, d_level *lev)
{
s_level *sptr;
@@ -799,7 +798,7 @@ set_bonesfile_name(char *file, d_level *lev)
* (we are not reading or writing level files while writing bones files, so
* the same array may be used instead of copying.)
*/
static char *
staticfn char *
set_bonestemp_name(void)
{
char *tf;
@@ -1426,7 +1425,7 @@ free_saved_games(char **saved)
#ifdef COMPRESS /* external compression */
static void
staticfn void
redirect(
const char *filename,
const char *mode,
@@ -1454,7 +1453,7 @@ redirect(
*
* cf. child() in unixunix.c.
*/
static void
staticfn void
docompress_file(const char *filename, boolean uncomp)
{
char *cfn = 0;
@@ -1659,7 +1658,7 @@ nh_uncompress(const char *filename UNUSED_if_not_COMPRESS)
}
#ifdef ZLIB_COMP /* RLC 09 Mar 1999: Support internal ZLIB */
static boolean
staticfn boolean
make_compressed_name(const char *filename, char *cfn)
{
#ifndef SHORT_FILENAMES
@@ -1690,7 +1689,7 @@ make_compressed_name(const char *filename, char *cfn)
#endif /* SHORT_FILENAMES */
}
static void
staticfn void
docompress_file(const char *filename, boolean uncomp)
{
gzFile compressedfile;
@@ -1843,7 +1842,7 @@ static struct flock sflock; /* for unlocking, same as above */
#ifndef USE_FCNTL
static char *
staticfn char *
make_lockname(const char *filename UNUSED_conditional, char *lockname)
{
#if defined(UNIX) || defined(VMS) || defined(AMIGA) || defined(WIN32) \
@@ -2158,14 +2157,14 @@ do_write_config_file(void)
/* remember the name of the file we're accessing;
if may be used in option reject messages */
static void
staticfn void
set_configfile_name(const char *fname)
{
(void) strncpy(configfile, fname, sizeof configfile - 1);
configfile[sizeof configfile - 1] = '\0';
}
static FILE *
staticfn FILE *
fopen_config_file(const char *filename, int src)
{
FILE *fp;
@@ -2306,7 +2305,7 @@ fopen_config_file(const char *filename, int src)
* NOTE: zeros are inserted unless modlist is TRUE, in which case the list
* location is unchanged. Callers must handle zeros if modlist is FALSE.
*/
static int
staticfn int
get_uchars(char *bufp, /* current pointer */
uchar *list, /* return list */
boolean modlist, /* TRUE: list is being modified in place */
@@ -2366,7 +2365,7 @@ get_uchars(char *bufp, /* current pointer */
}
#ifdef NOCWD_ASSUMPTIONS
static void
staticfn void
adjust_prefix(char *bufp, int prefixid)
{
char *ptr;
@@ -2389,7 +2388,7 @@ adjust_prefix(char *bufp, int prefixid)
#endif
/* Choose at random one of the sep separated parts from str. Mangles str. */
static char *
staticfn char *
choose_random_part(char *str, char sep)
{
int nsep = 1;
@@ -2427,7 +2426,7 @@ choose_random_part(char *str, char sep)
return (char *) 0;
}
static void
staticfn void
free_config_sections(void)
{
if (gc.config_section_chosen) {
@@ -2443,7 +2442,7 @@ free_config_sections(void)
/* check for " [ anything-except-bracket-or-empty ] # arbitrary-comment"
with spaces optional; returns pointer to "anything-except..." (with
trailing " ] #..." stripped) if ok, otherwise Null */
static char *
staticfn char *
is_config_section(
char *str) /* trailing spaces are stripped, ']' too iff result is good */
{
@@ -2472,7 +2471,7 @@ is_config_section(
return trimspaces(a);
}
static boolean
staticfn boolean
handle_config_section(char *buf)
{
char *sect = is_config_section(buf);
@@ -2507,7 +2506,7 @@ handle_config_section(char *buf)
#define match_varname(INP, NAM, LEN) match_optname(INP, NAM, LEN, TRUE)
/* find the '=' or ':' */
static char *
staticfn char *
find_optparam(const char *buf)
{
char *bufp, *altp;
@@ -2520,7 +2519,7 @@ find_optparam(const char *buf)
return bufp;
}
static boolean
staticfn boolean
cnf_line_OPTIONS(char *origbuf)
{
char *bufp = find_optparam(origbuf);
@@ -2529,33 +2528,33 @@ cnf_line_OPTIONS(char *origbuf)
return parseoptions(bufp, TRUE, TRUE);
}
static boolean
staticfn boolean
cnf_line_AUTOPICKUP_EXCEPTION(char *bufp)
{
add_autopickup_exception(bufp);
return TRUE;
}
static boolean
staticfn boolean
cnf_line_BINDINGS(char *bufp)
{
return parsebindings(bufp);
}
static boolean
staticfn boolean
cnf_line_AUTOCOMPLETE(char *bufp)
{
parseautocomplete(bufp, TRUE);
return TRUE;
}
static boolean
staticfn boolean
cnf_line_MSGTYPE(char *bufp)
{
return msgtype_parse_add(bufp);
}
static boolean
staticfn boolean
cnf_line_HACKDIR(char *bufp)
{
#ifdef NOCWD_ASSUMPTIONS
@@ -2570,7 +2569,7 @@ cnf_line_HACKDIR(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_LEVELDIR(char *bufp)
{
#ifdef NOCWD_ASSUMPTIONS
@@ -2590,7 +2589,7 @@ cnf_line_LEVELDIR(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_SAVEDIR(char *bufp)
{
#ifdef NOCWD_ASSUMPTIONS
@@ -2612,7 +2611,7 @@ cnf_line_SAVEDIR(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_BONESDIR(char *bufp)
{
#ifdef NOCWD_ASSUMPTIONS
@@ -2623,7 +2622,7 @@ cnf_line_BONESDIR(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_DATADIR(char *bufp)
{
#ifdef NOCWD_ASSUMPTIONS
@@ -2634,7 +2633,7 @@ cnf_line_DATADIR(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_SCOREDIR(char *bufp)
{
#ifdef NOCWD_ASSUMPTIONS
@@ -2645,7 +2644,7 @@ cnf_line_SCOREDIR(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_LOCKDIR(char *bufp)
{
#ifdef NOCWD_ASSUMPTIONS
@@ -2656,7 +2655,7 @@ cnf_line_LOCKDIR(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_CONFIGDIR(char *bufp)
{
#ifdef NOCWD_ASSUMPTIONS
@@ -2667,7 +2666,7 @@ cnf_line_CONFIGDIR(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_TROUBLEDIR(char *bufp)
{
#ifdef NOCWD_ASSUMPTIONS
@@ -2678,14 +2677,14 @@ cnf_line_TROUBLEDIR(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_NAME(char *bufp)
{
(void) strncpy(gp.plname, bufp, PL_NSIZ - 1);
return TRUE;
}
static boolean
staticfn boolean
cnf_line_ROLE(char *bufp)
{
int len;
@@ -2695,21 +2694,21 @@ cnf_line_ROLE(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_dogname(char *bufp)
{
(void) strncpy(gd.dogname, bufp, PL_PSIZ - 1);
return TRUE;
}
static boolean
staticfn boolean
cnf_line_catname(char *bufp)
{
(void) strncpy(gc.catname, bufp, PL_PSIZ - 1);
return TRUE;
}
static boolean
staticfn boolean
cnf_line_WIZARDS(char *bufp)
{
if (sysopt.wizards)
@@ -2726,7 +2725,7 @@ cnf_line_WIZARDS(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_SHELLERS(char *bufp)
{
if (sysopt.shellers)
@@ -2735,7 +2734,7 @@ cnf_line_SHELLERS(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_EXPLORERS(char *bufp)
{
if (sysopt.explorers)
@@ -2744,7 +2743,7 @@ cnf_line_EXPLORERS(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_DEBUGFILES(char *bufp)
{
/* if showdebug() has already been called (perhaps we've added
@@ -2758,7 +2757,7 @@ cnf_line_DEBUGFILES(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_DUMPLOGFILE(char *bufp)
{
#ifdef DUMPLOG
@@ -2771,7 +2770,7 @@ cnf_line_DUMPLOGFILE(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_GENERICUSERS(char *bufp)
{
if (sysopt.genericusers)
@@ -2780,7 +2779,7 @@ cnf_line_GENERICUSERS(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_BONES_POOLS(char *bufp)
{
/* max value of 10 guarantees (N % bones.pools) will be one digit
@@ -2794,7 +2793,7 @@ cnf_line_BONES_POOLS(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_SUPPORT(char *bufp)
{
if (sysopt.support)
@@ -2803,7 +2802,7 @@ cnf_line_SUPPORT(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_RECOVER(char *bufp)
{
if (sysopt.recover)
@@ -2812,7 +2811,7 @@ cnf_line_RECOVER(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_CHECK_SAVE_UID(char *bufp)
{
int n = atoi(bufp);
@@ -2821,7 +2820,7 @@ cnf_line_CHECK_SAVE_UID(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_CHECK_PLNAME(char *bufp)
{
int n = atoi(bufp);
@@ -2830,7 +2829,7 @@ cnf_line_CHECK_PLNAME(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_SEDUCE(char *bufp)
{
int n = !!atoi(bufp); /* XXX this could be tighter */
@@ -2852,7 +2851,7 @@ cnf_line_SEDUCE(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_HIDEUSAGE(char *bufp)
{
int n = !!atoi(bufp);
@@ -2861,7 +2860,7 @@ cnf_line_HIDEUSAGE(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_MAXPLAYERS(char *bufp)
{
int n = atoi(bufp);
@@ -2875,7 +2874,7 @@ cnf_line_MAXPLAYERS(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_PERSMAX(char *bufp)
{
int n = atoi(bufp);
@@ -2888,7 +2887,7 @@ cnf_line_PERSMAX(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_PERS_IS_UID(char *bufp)
{
int n = atoi(bufp);
@@ -2901,7 +2900,7 @@ cnf_line_PERS_IS_UID(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_ENTRYMAX(char *bufp)
{
int n = atoi(bufp);
@@ -2914,7 +2913,7 @@ cnf_line_ENTRYMAX(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_POINTSMIN(char *bufp)
{
int n = atoi(bufp);
@@ -2927,7 +2926,7 @@ cnf_line_POINTSMIN(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_MAX_STATUENAME_RANK(char *bufp)
{
int n = atoi(bufp);
@@ -2941,7 +2940,7 @@ cnf_line_MAX_STATUENAME_RANK(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_LIVELOG(char *bufp)
{
/* using 0 for base accepts "dddd" as decimal provided that first 'd'
@@ -2958,7 +2957,7 @@ cnf_line_LIVELOG(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_PANICTRACE_LIBC(char *bufp)
{
int n = atoi(bufp);
@@ -2973,7 +2972,7 @@ cnf_line_PANICTRACE_LIBC(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_PANICTRACE_GDB(char *bufp)
{
int n = atoi(bufp);
@@ -2988,7 +2987,7 @@ cnf_line_PANICTRACE_GDB(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_GDBPATH(char *bufp)
{
#if defined(PANICTRACE) && !defined(VMS)
@@ -3003,7 +3002,7 @@ cnf_line_GDBPATH(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_GREPPATH(char *bufp)
{
#if defined(PANICTRACE) && !defined(VMS)
@@ -3018,7 +3017,7 @@ cnf_line_GREPPATH(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_CRASHREPORTURL(char *bufp)
{
if (sysopt.crashreporturl)
@@ -3027,21 +3026,21 @@ cnf_line_CRASHREPORTURL(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_SAVEFORMAT(char *bufp)
{
parseformat(sysopt.saveformat, bufp);
return TRUE;
}
static boolean
staticfn boolean
cnf_line_BONESFORMAT(char *bufp)
{
parseformat(sysopt.bonesformat, bufp);
return TRUE;
}
static boolean
staticfn boolean
cnf_line_ACCESSIBILITY(char *bufp)
{
int n = atoi(bufp);
@@ -3054,7 +3053,7 @@ cnf_line_ACCESSIBILITY(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_PORTABLE_DEVICE_PATHS(char *bufp)
{
#ifdef WIN32
@@ -3073,7 +3072,7 @@ cnf_line_PORTABLE_DEVICE_PATHS(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_BOULDER(char *bufp)
{
(void) get_uchars(bufp, &go.ov_primary_syms[SYM_BOULDER + SYM_OFF_X],
@@ -3081,13 +3080,13 @@ cnf_line_BOULDER(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_MENUCOLOR(char *bufp)
{
return add_menu_coloring(bufp);
}
static boolean
staticfn boolean
cnf_line_HILITE_STATUS(char *bufp)
{
#ifdef STATUS_HILITES
@@ -3098,7 +3097,7 @@ cnf_line_HILITE_STATUS(char *bufp)
#endif
}
static boolean
staticfn boolean
cnf_line_WARNINGS(char *bufp)
{
uchar translate[MAXPCHARS];
@@ -3108,7 +3107,7 @@ cnf_line_WARNINGS(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_ROGUESYMBOLS(char *bufp)
{
if (parsesymbols(bufp, ROGUESET)) {
@@ -3119,7 +3118,7 @@ cnf_line_ROGUESYMBOLS(char *bufp)
return FALSE;
}
static boolean
staticfn boolean
cnf_line_SYMBOLS(char *bufp)
{
if (parsesymbols(bufp, PRIMARYSET)) {
@@ -3130,7 +3129,7 @@ cnf_line_SYMBOLS(char *bufp)
return FALSE;
}
static boolean
staticfn boolean
cnf_line_WIZKIT(char *bufp)
{
(void) strncpy(gw.wizkit, bufp, WIZKIT_MAX - 1);
@@ -3138,7 +3137,7 @@ cnf_line_WIZKIT(char *bufp)
}
#ifdef USER_SOUNDS
static boolean
staticfn boolean
cnf_line_SOUNDDIR(char *bufp)
{
if (sounddir)
@@ -3147,7 +3146,7 @@ cnf_line_SOUNDDIR(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_SOUND(char *bufp)
{
add_sound_mapping(bufp);
@@ -3155,7 +3154,7 @@ cnf_line_SOUND(char *bufp)
}
#endif /*USER_SOUNDS*/
static boolean
staticfn boolean
cnf_line_QT_TILEWIDTH(char *bufp)
{
#ifdef QT_GRAPHICS
@@ -3169,7 +3168,7 @@ cnf_line_QT_TILEWIDTH(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_QT_TILEHEIGHT(char *bufp)
{
#ifdef QT_GRAPHICS
@@ -3183,7 +3182,7 @@ cnf_line_QT_TILEHEIGHT(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_QT_FONTSIZE(char *bufp)
{
#ifdef QT_GRAPHICS
@@ -3197,7 +3196,7 @@ cnf_line_QT_FONTSIZE(char *bufp)
return TRUE;
}
static boolean
staticfn boolean
cnf_line_QT_COMPACT(char *bufp)
{
#ifdef QT_GRAPHICS
@@ -3400,7 +3399,7 @@ config_error_init(boolean from_file, const char *sourcename, boolean secure)
gp.program_state.config_error_ready = TRUE;
}
static boolean
staticfn boolean
config_error_nextline(const char *line)
{
struct _config_error_frame *ced = config_error_data;
@@ -3564,7 +3563,7 @@ struct _cnf_parser_state {
};
/* Initialize config parser data */
static void
staticfn void
cnf_parser_init(struct _cnf_parser_state *parser)
{
parser->rv = TRUE; /* assume successful parse */
@@ -3579,7 +3578,7 @@ cnf_parser_init(struct _cnf_parser_state *parser)
}
/* caller has finished with 'parser' (except for 'rv' so leave that intact) */
static void
staticfn void
cnf_parser_done(struct _cnf_parser_state *parser)
{
parser->ep = 0; /* points into parser->inbuf, so becoming stale */
@@ -3595,7 +3594,7 @@ cnf_parser_done(struct _cnf_parser_state *parser)
*
* Continued lines are merged together with one space in between.
*/
static void
staticfn void
parse_conf_buf(struct _cnf_parser_state *p, boolean (*proc)(char *arg))
{
p->cont = FALSE;
@@ -3745,7 +3744,7 @@ parse_conf_str(const char *str, boolean (*proc)(char *arg))
*
* Read from file fp, calling parse_conf_buf for each line.
*/
static boolean
staticfn boolean
parse_conf_file(FILE *fp, boolean (*proc)(char *arg))
{
struct _cnf_parser_state parser;
@@ -3764,7 +3763,7 @@ parse_conf_file(FILE *fp, boolean (*proc)(char *arg))
return parser.rv;
}
static void
staticfn void
parseformat(int *arr, char *str)
{
const char *legal[] = { "historical", "lendian", "ascii" };
@@ -3801,7 +3800,7 @@ parseformat(int *arr, char *str)
/* ---------- BEGIN WIZKIT FILE HANDLING ----------- */
static FILE *
staticfn FILE *
fopen_wizkit_file(void)
{
FILE *fp;
@@ -3873,7 +3872,7 @@ fopen_wizkit_file(void)
}
/* add to hero's inventory if there's room, otherwise put item on floor */
static void
staticfn void
wizkit_addinv(struct obj *obj)
{
if (!obj || obj == &hands_obj)
@@ -3945,8 +3944,7 @@ read_wizkit(void)
extern const char *const known_handling[]; /* symbols.c */
extern const char *const known_restrictions[]; /* symbols.c */
static
FILE *
staticfn FILE *
fopen_sym_file(void)
{
FILE *fp;
@@ -4749,11 +4747,11 @@ reveal_paths(void)
#define MAXPASSAGES SIZE(gc.context.novel.pasg) /* 20 */
static int choose_passage(int, unsigned);
staticfn int choose_passage(int, unsigned);
/* choose a random passage that hasn't been chosen yet; once all have
been chosen, reset the tracking to make all passages available again */
static int
staticfn int
choose_passage(int passagecnt, /* total of available passages */
unsigned oid) /* book.o_id, used to determine whether
re-reading same book */
+12 -12
View File
@@ -6,12 +6,12 @@
#include "hack.h"
static void dowatersnakes(void);
static void dowaterdemon(void);
static void dowaternymph(void);
static void gush(coordxy, coordxy, genericptr_t) NONNULLARG3;
static void dofindgem(void);
static boolean watchman_warn_fountain(struct monst *) NONNULLARG1;
staticfn void dowatersnakes(void);
staticfn void dowaterdemon(void);
staticfn void dowaternymph(void);
staticfn void gush(coordxy, coordxy, genericptr_t) NONNULLARG3;
staticfn void dofindgem(void);
staticfn boolean watchman_warn_fountain(struct monst *) NONNULLARG1;
DISABLE_WARNING_FORMAT_NONLITERAL
@@ -34,7 +34,7 @@ floating_above(const char *what)
RESTORE_WARNING_FORMAT_NONLITERAL
/* Fountain of snakes! */
static void
staticfn void
dowatersnakes(void)
{
int num = rn1(5, 2);
@@ -60,7 +60,7 @@ dowatersnakes(void)
}
/* Water demon */
static void
staticfn void
dowaterdemon(void)
{
struct monst *mtmp;
@@ -90,7 +90,7 @@ dowaterdemon(void)
}
/* Water Nymph */
static void
staticfn void
dowaternymph(void)
{
struct monst *mtmp;
@@ -130,7 +130,7 @@ dogushforth(int drinking)
}
}
static void
staticfn void
gush(coordxy x, coordxy y, genericptr_t poolcnt)
{
struct monst *mtmp;
@@ -161,7 +161,7 @@ gush(coordxy x, coordxy y, genericptr_t poolcnt)
}
/* Find a gem in the sparkling waters. */
static void
staticfn void
dofindgem(void)
{
if (!Blind)
@@ -175,7 +175,7 @@ dofindgem(void)
exercise(A_WIS, TRUE); /* a discovery! */
}
static boolean
staticfn boolean
watchman_warn_fountain(struct monst *mtmp)
{
if (is_watch(mtmp->data) && couldsee(mtmp->mx, mtmp->my)
+28 -28
View File
@@ -6,25 +6,25 @@
extern const char what_is_an_unknown_object[]; /* from pager.c */
static void getpos_toggle_hilite_state(void);
static void getpos_getvalids_selection(struct selectionvar *,
staticfn void getpos_toggle_hilite_state(void);
staticfn void getpos_getvalids_selection(struct selectionvar *,
boolean (*)(coordxy, coordxy));
static void getpos_help_keyxhelp(winid, const char *, const char *, int);
static void getpos_help(boolean, const char *);
static int QSORTCALLBACK cmp_coord_distu(const void *, const void *);
static int gloc_filter_classify_glyph(int);
static int gloc_filter_floodfill_matcharea(coordxy, coordxy);
static void gloc_filter_floodfill(coordxy, coordxy);
static void gloc_filter_init(void);
static void gloc_filter_done(void);
static void gather_locs(coord **, int *, int);
static void truncate_to_map(coordxy *, coordxy *, schar, schar);
static void getpos_refresh(void);
staticfn void getpos_help_keyxhelp(winid, const char *, const char *, int);
staticfn void getpos_help(boolean, const char *);
staticfn int QSORTCALLBACK cmp_coord_distu(const void *, const void *);
staticfn int gloc_filter_classify_glyph(int);
staticfn int gloc_filter_floodfill_matcharea(coordxy, coordxy);
staticfn void gloc_filter_floodfill(coordxy, coordxy);
staticfn void gloc_filter_init(void);
staticfn void gloc_filter_done(void);
staticfn void gather_locs(coord **, int *, int);
staticfn void truncate_to_map(coordxy *, coordxy *, schar, schar);
staticfn void getpos_refresh(void);
/* Callback function for getpos() to highlight desired map locations.
* Parameter TRUE: initialize and highlight, FALSE: done (remove highlights).
*/
static void (*getpos_hilitefunc)(boolean) = (void (*)(boolean)) 0;
static boolean (*getpos_getvalid)(coordxy, coordxy)
staticfn void (*getpos_hilitefunc)(boolean) = (void (*)(boolean)) 0;
staticfn boolean (*getpos_getvalid)(coordxy, coordxy)
= (boolean (*)(coordxy, coordxy)) 0;
enum getposHiliteState {
HiliteNormalMap = 0,
@@ -67,7 +67,7 @@ getpos_sethilite(
positions and showing them via temporary S_goodpos symbol;
when 'bgcolors' is On, there are three states and showing them via
setting background color becomes the default */
static void
staticfn void
getpos_toggle_hilite_state(void)
{
/* getpos_hilitefunc isn't Null */
@@ -97,7 +97,7 @@ mapxy_valid(coordxy x, coordxy y)
return FALSE;
}
static void
staticfn void
getpos_getvalids_selection(
struct selectionvar *sel,
boolean (*validf)(coordxy, coordxy))
@@ -132,7 +132,7 @@ static const char *const gloc_filtertxt[NUM_GFILTER] = {
" in this area"
};
static void
staticfn void
getpos_help_keyxhelp(
winid tmpwin,
const char *k1, const char *k2,
@@ -162,7 +162,7 @@ getpos_help_keyxhelp(
DISABLE_WARNING_FORMAT_NONLITERAL
/* the response for '?' help request in getpos() */
static void
staticfn void
getpos_help(boolean force, const char *goal)
{
static const char *const fastmovemode[2] = { "8 units at a time",
@@ -307,7 +307,7 @@ getpos_help(boolean force, const char *goal)
RESTORE_WARNING_FORMAT_NONLITERAL
static int QSORTCALLBACK
staticfn int QSORTCALLBACK
cmp_coord_distu(const void *a, const void *b)
{
const coord *c1 = a;
@@ -336,7 +336,7 @@ cmp_coord_distu(const void *a, const void *b)
(isok((x), (y)) \
&& (selection_getpoint((x),(y), gg.gloc_filter_map)))
static int
staticfn int
gloc_filter_classify_glyph(int glyph)
{
int c;
@@ -359,7 +359,7 @@ gloc_filter_classify_glyph(int glyph)
return 0;
}
static int
staticfn int
gloc_filter_floodfill_matcharea(coordxy x, coordxy y)
{
int glyph = back_to_glyph(x, y);
@@ -377,7 +377,7 @@ gloc_filter_floodfill_matcharea(coordxy x, coordxy y)
return FALSE;
}
static void
staticfn void
gloc_filter_floodfill(coordxy x, coordxy y)
{
gg.gloc_filter_floodfill_match_glyph = back_to_glyph(x, y);
@@ -386,7 +386,7 @@ gloc_filter_floodfill(coordxy x, coordxy y)
selection_floodfill(gg.gloc_filter_map, x, y, FALSE);
}
static void
staticfn void
gloc_filter_init(void)
{
if (iflags.getloc_filter == GFILTER_AREA) {
@@ -407,7 +407,7 @@ gloc_filter_init(void)
}
}
static void
staticfn void
gloc_filter_done(void)
{
if (gg.gloc_filter_map) {
@@ -490,7 +490,7 @@ gather_locs_interesting(coordxy x, coordxy y, int gloc)
RESTORE_WARNINGS
/* gather locations for monsters or objects shown on the map */
static void
staticfn void
gather_locs(coord **arr_p, int *cnt_p, int gloc)
{
int pass, idx;
@@ -706,7 +706,7 @@ getpos_menu(coord *ccp, int gloc)
}
/* add dx,dy to cx,cy, truncating at map edges */
static void
staticfn void
truncate_to_map(coordxy *cx, coordxy *cy, schar dx, schar dy)
{
/* diagonal moves complicate this... */
@@ -730,7 +730,7 @@ truncate_to_map(coordxy *cx, coordxy *cy, schar dx, schar dy)
/* called when ^R typed; if '$' is being shown for valid spots, remove that;
if alternate background color is being shown for that, redraw it */
static void
staticfn void
getpos_refresh(void)
{
if (getpos_hilitefunc && getpos_hilite_state == HiliteGoodposSymbol) {
+64 -64
View File
@@ -8,40 +8,40 @@
/* #define DEBUG */ /* uncomment for debugging */
static boolean could_move_onto_boulder(coordxy, coordxy);
static int moverock(void);
static void dosinkfall(void);
static boolean findtravelpath(int);
static boolean trapmove(coordxy, coordxy, struct trap *);
static int QSORTCALLBACK notice_mons_cmp(const genericptr, const genericptr);
static schar u_simple_floortyp(coordxy, coordxy);
static boolean swim_move_danger(coordxy, coordxy);
static boolean domove_bump_mon(struct monst *, int) NONNULLARG1;
static boolean domove_attackmon_at(struct monst *, coordxy, coordxy,
staticfn boolean could_move_onto_boulder(coordxy, coordxy);
staticfn int moverock(void);
staticfn void dosinkfall(void);
staticfn boolean findtravelpath(int);
staticfn boolean trapmove(coordxy, coordxy, struct trap *);
staticfn int QSORTCALLBACK notice_mons_cmp(const genericptr, const genericptr);
staticfn schar u_simple_floortyp(coordxy, coordxy);
staticfn boolean swim_move_danger(coordxy, coordxy);
staticfn boolean domove_bump_mon(struct monst *, int) NONNULLARG1;
staticfn boolean domove_attackmon_at(struct monst *, coordxy, coordxy,
boolean *) NONNULLPTRS;
static boolean domove_fight_ironbars(coordxy, coordxy);
static boolean domove_fight_web(coordxy, coordxy);
static boolean domove_swap_with_pet(struct monst *,
staticfn boolean domove_fight_ironbars(coordxy, coordxy);
staticfn boolean domove_fight_web(coordxy, coordxy);
staticfn boolean domove_swap_with_pet(struct monst *,
coordxy, coordxy) NONNULLARG1;
static boolean domove_fight_empty(coordxy, coordxy);
static boolean air_turbulence(void);
static void slippery_ice_fumbling(void);
static boolean impaired_movement(coordxy *, coordxy *) NONNULLPTRS;
static boolean avoid_moving_on_trap(coordxy, coordxy, boolean);
static boolean avoid_moving_on_liquid(coordxy, coordxy, boolean);
static boolean avoid_running_into_trap_or_liquid(coordxy, coordxy);
static boolean move_out_of_bounds(coordxy, coordxy);
static boolean carrying_too_much(void);
static boolean escape_from_sticky_mon(coordxy, coordxy);
static void domove_core(void);
static void maybe_smudge_engr(coordxy, coordxy, coordxy, coordxy);
static struct monst *monstinroom(struct permonst *, int) NONNULLARG1;
static boolean furniture_present(int, int);
static void move_update(boolean);
static int pickup_checks(void);
static boolean doorless_door(coordxy, coordxy);
static void maybe_wail(void);
static boolean water_turbulence(coordxy *, coordxy *);
staticfn boolean domove_fight_empty(coordxy, coordxy);
staticfn boolean air_turbulence(void);
staticfn void slippery_ice_fumbling(void);
staticfn boolean impaired_movement(coordxy *, coordxy *) NONNULLPTRS;
staticfn boolean avoid_moving_on_trap(coordxy, coordxy, boolean);
staticfn boolean avoid_moving_on_liquid(coordxy, coordxy, boolean);
staticfn boolean avoid_running_into_trap_or_liquid(coordxy, coordxy);
staticfn boolean move_out_of_bounds(coordxy, coordxy);
staticfn boolean carrying_too_much(void);
staticfn boolean escape_from_sticky_mon(coordxy, coordxy);
staticfn void domove_core(void);
staticfn void maybe_smudge_engr(coordxy, coordxy, coordxy, coordxy);
staticfn struct monst *monstinroom(struct permonst *, int) NONNULLARG1;
staticfn boolean furniture_present(int, int);
staticfn void move_update(boolean);
staticfn int pickup_checks(void);
staticfn boolean doorless_door(coordxy, coordxy);
staticfn void maybe_wail(void);
staticfn boolean water_turbulence(coordxy *, coordxy *);
#define IS_SHOP(x) (gr.rooms[x].rtype >= SHOPBASE)
@@ -131,7 +131,7 @@ revive_nasty(coordxy x, coordxy y, const char *msg)
/* can hero move onto a spot containing one or more boulders?
used for m<dir> and travel and during boulder push failure */
static boolean
staticfn boolean
could_move_onto_boulder(coordxy sx, coordxy sy)
{
/* can if able to phaze through rock (must be poly'd, so not riding) */
@@ -152,7 +152,7 @@ could_move_onto_boulder(coordxy sx, coordxy sy)
return squeezeablylightinvent();
}
static int
staticfn int
moverock(void)
{
coordxy rx, ry, sx, sy;
@@ -752,7 +752,7 @@ movobj(struct obj *obj, coordxy ox, coordxy oy)
newsym(ox, oy);
}
static void
staticfn void
dosinkfall(void)
{
static const char fell_on_sink[] = "fell onto a sink";
@@ -1164,7 +1164,7 @@ test_move(
* gt.travelmap keeps track of map locations we've moved through
* this travel session. It will be cleared once the travel stops.
*/
static boolean
staticfn boolean
findtravelpath(int mode)
{
if (!gt.travelmap)
@@ -1446,7 +1446,7 @@ is_valid_travelpt(coordxy x, coordxy y)
/* try to escape being stuck in a trapped state by walking out of it;
return true iff moving should continue to intended destination
(all failures and most successful escapes leave hero at original spot) */
static boolean
staticfn boolean
trapmove(
coordxy x, coordxy y, /* targeted destination, <u.ux+u.dx,u.uy+u.dy> */
struct trap *desttrap) /* nonnull if another trap at <x,y> */
@@ -1631,7 +1631,7 @@ notice_mon(struct monst *mtmp)
}
}
static int QSORTCALLBACK
staticfn int QSORTCALLBACK
notice_mons_cmp(const genericptr ptr1, const genericptr ptr2)
{
const struct monst *m1 = *(const struct monst **) ptr1,
@@ -1720,7 +1720,7 @@ u_locomotion(const char *def)
}
/* Return a simplified floor solid/liquid state based on hero's state */
static schar
staticfn schar
u_simple_floortyp(coordxy x, coordxy y)
{
boolean u_in_air = (Levitation || Flying || !grounded(gy.youmonst.data));
@@ -1768,7 +1768,7 @@ handle_tip(int tip)
}
/* Is it dangerous for hero to move to x,y due to water or lava? */
static boolean
staticfn boolean
swim_move_danger(coordxy x, coordxy y)
{
schar newtyp = u_simple_floortyp(x, y);
@@ -1809,7 +1809,7 @@ swim_move_danger(coordxy x, coordxy y)
}
/* moving with 'm' prefix, bump into a monster? */
static boolean
staticfn boolean
domove_bump_mon(struct monst *mtmp, int glyph)
{
/* If they used a 'm' command, trying to move onto a monster
@@ -1839,7 +1839,7 @@ domove_bump_mon(struct monst *mtmp, int glyph)
returns TRUE if hero movement is used up.
sets displaceu, if hero and monster could swap places instead.
*/
static boolean
staticfn boolean
domove_attackmon_at(
struct monst *mtmp,
coordxy x, coordxy y,
@@ -1878,7 +1878,7 @@ domove_attackmon_at(
}
/* force-fight iron bars with your weapon? */
static boolean
staticfn boolean
domove_fight_ironbars(coordxy x, coordxy y)
{
if (gc.context.forcefight && levl[x][y].typ == IRONBARS && uwep) {
@@ -1903,7 +1903,7 @@ domove_fight_ironbars(coordxy x, coordxy y)
}
/* force-fight a spider web with your weapon */
static boolean
staticfn boolean
domove_fight_web(coordxy x, coordxy y)
{
struct trap *trap = t_at(x, y);
@@ -1980,7 +1980,7 @@ domove_fight_web(coordxy x, coordxy y)
}
/* maybe swap places with a pet? returns TRUE if swapped places */
static boolean
staticfn boolean
domove_swap_with_pet(struct monst *mtmp, coordxy x, coordxy y)
{
struct trap *trap;
@@ -2100,7 +2100,7 @@ domove_swap_with_pet(struct monst *mtmp, coordxy x, coordxy y)
}
/* force-fight (x,y) which doesn't have anything to fight */
static boolean
staticfn boolean
domove_fight_empty(coordxy x, coordxy y)
{
static const char unknown_obstacle[] = "an unknown obstacle";
@@ -2211,7 +2211,7 @@ domove_fight_empty(coordxy x, coordxy y)
}
/* does the plane of air disturb movement? */
static boolean
staticfn boolean
air_turbulence(void)
{
if (Is_airlevel(&u.uz) && rn2(4) && !Levitation && !Flying) {
@@ -2234,7 +2234,7 @@ air_turbulence(void)
}
/* does water disturb the movement? */
static boolean
staticfn boolean
water_turbulence(coordxy *x, coordxy *y)
{
if (u.uinwater) {
@@ -2265,7 +2265,7 @@ water_turbulence(coordxy *x, coordxy *y)
return FALSE;
}
static void
staticfn void
slippery_ice_fumbling(void)
{
boolean on_ice = !Levitation && is_ice(u.ux, u.uy);
@@ -2294,7 +2294,7 @@ u_maybe_impaired(void)
}
/* change movement dir if impaired. return TRUE if can't move */
static boolean
staticfn boolean
impaired_movement(coordxy *x, coordxy *y)
{
if (u_maybe_impaired()) {
@@ -2313,7 +2313,7 @@ impaired_movement(coordxy *x, coordxy *y)
return FALSE;
}
static boolean
staticfn boolean
avoid_moving_on_trap(coordxy x, coordxy y, boolean msg)
{
struct trap *trap;
@@ -2329,7 +2329,7 @@ avoid_moving_on_trap(coordxy x, coordxy y, boolean msg)
return FALSE;
}
static boolean
staticfn boolean
avoid_moving_on_liquid(
coordxy x, coordxy y,
boolean msg)
@@ -2361,7 +2361,7 @@ avoid_moving_on_liquid(
/* when running/rushing, avoid stepping on a known trap or pool of liquid.
returns TRUE if avoided. */
static boolean
staticfn boolean
avoid_running_into_trap_or_liquid(coordxy x, coordxy y)
{
boolean would_stop = (gc.context.run >= 2);
@@ -2379,7 +2379,7 @@ avoid_running_into_trap_or_liquid(coordxy x, coordxy y)
}
/* trying to move out-of-bounds? */
static boolean
staticfn boolean
move_out_of_bounds(coordxy x, coordxy y)
{
if (!isok(x, y)) {
@@ -2409,7 +2409,7 @@ move_out_of_bounds(coordxy x, coordxy y)
}
/* carrying too much to be able to move? */
static boolean
staticfn boolean
carrying_too_much(void)
{
int wtcap;
@@ -2432,7 +2432,7 @@ carrying_too_much(void)
/* try to pull free from sticking monster, or you release a monster
you're sticking to. returns TRUE if you lose your movement. */
static boolean
staticfn boolean
escape_from_sticky_mon(coordxy x, coordxy y)
{
if (u.ustuck && (x != u.ustuck->mx || y != u.ustuck->my)) {
@@ -2499,7 +2499,7 @@ domove(void)
gd.domove_attempting = 0L;
}
static void
staticfn void
domove_core(void)
{
struct monst *mtmp;
@@ -2831,7 +2831,7 @@ runmode_delay_output(void)
}
}
static void
staticfn void
maybe_smudge_engr(coordxy x1, coordxy y1, coordxy x2, coordxy y2)
{
struct engr *ep;
@@ -3181,7 +3181,7 @@ spoteffects(boolean pick)
}
/* returns first matching monster */
static struct monst *
staticfn struct monst *
monstinroom(struct permonst *mdat, int roomno)
{
struct monst *mtmp;
@@ -3197,7 +3197,7 @@ monstinroom(struct permonst *mdat, int roomno)
}
/* check whether room contains a particular type of furniture */
static boolean
staticfn boolean
furniture_present(int furniture, int roomno)
{
int x, y, lx, ly, hx, hy;
@@ -3303,7 +3303,7 @@ in_town(coordxy x, coordxy y)
return !has_subrooms;
}
static void
staticfn void
move_update(boolean newlev)
{
char c, *ptr1, *ptr2, *ptr3, *ptr4;
@@ -3502,7 +3502,7 @@ check_special_room(boolean newlev)
0 = cannot pickup, no time taken
-1 = do normal pickup
-2 = loot the monster */
static int
staticfn int
pickup_checks(void)
{
struct trap *traphere;
@@ -3776,7 +3776,7 @@ lookaround(void)
}
/* check for a doorway which lacks its door (NODOOR or BROKEN) */
static boolean
staticfn boolean
doorless_door(coordxy x, coordxy y)
{
struct rm *lev_p = &levl[x][y];
@@ -3914,7 +3914,7 @@ unmul(const char *msg_override)
}
}
static void
staticfn void
maybe_wail(void)
{
static short powers[] = { TELEPORT, SEE_INVIS, POISON_RES, COLD_RES,
+42 -42
View File
@@ -14,28 +14,28 @@
#include "hack.h"
static void enlght_out(const char *);
static void enlght_line(const char *, const char *, const char *,
staticfn void enlght_out(const char *);
staticfn void enlght_line(const char *, const char *, const char *,
const char *);
static char *enlght_combatinc(const char *, int, int, char *);
static void enlght_halfdmg(int, int);
static boolean walking_on_water(void);
static boolean cause_known(int);
static char *attrval(int, int, char *);
static char *fmt_elapsed_time(char *, int);
static void background_enlightenment(int, int);
static void basics_enlightenment(int, int);
static void characteristics_enlightenment(int, int);
static void one_characteristic(int, int, int);
static void status_enlightenment(int, int);
static void weapon_insight(int);
static void attributes_enlightenment(int, int);
static void show_achievements(int);
static int QSORTCALLBACK vanqsort_cmp(const genericptr, const genericptr);
static int num_extinct(void);
static int num_gone(int, int *);
static char *size_str(int);
static void item_resistance_message(int, const char *, int);
staticfn char *enlght_combatinc(const char *, int, int, char *);
staticfn void enlght_halfdmg(int, int);
staticfn boolean walking_on_water(void);
staticfn boolean cause_known(int);
staticfn char *attrval(int, int, char *);
staticfn char *fmt_elapsed_time(char *, int);
staticfn void background_enlightenment(int, int);
staticfn void basics_enlightenment(int, int);
staticfn void characteristics_enlightenment(int, int);
staticfn void one_characteristic(int, int, int);
staticfn void status_enlightenment(int, int);
staticfn void weapon_insight(int);
staticfn void attributes_enlightenment(int, int);
staticfn void show_achievements(int);
staticfn int QSORTCALLBACK vanqsort_cmp(const genericptr, const genericptr);
staticfn int num_extinct(void);
staticfn int num_gone(int, int *);
staticfn char *size_str(int);
staticfn void item_resistance_message(int, const char *, int);
extern const char *const hu_stat[]; /* hunger status from eat.c */
extern const char *const enc_stat[]; /* encumbrance status from botl.c */
@@ -112,7 +112,7 @@ static struct ll_achieve_msg achieve_msg [] = {
#define you_have_X(something) \
enl_msg(You_, have, (const char *) "", (something), "")
static void
staticfn void
enlght_out(const char *buf)
{
if (ge.en_via_menu) {
@@ -121,7 +121,7 @@ enlght_out(const char *buf)
putstr(ge.en_win, 0, buf);
}
static void
staticfn void
enlght_line(
const char *start,
const char *middle,
@@ -154,7 +154,7 @@ enlght_line(
}
/* format increased chance to hit or damage or defense (Protection) */
static char *
staticfn char *
enlght_combatinc(const char *inctyp, int incamt, int final, char *outbuf)
{
const char *modif, *bonus;
@@ -191,7 +191,7 @@ enlght_combatinc(const char *inctyp, int incamt, int final, char *outbuf)
}
/* report half physical or half spell damage */
static void
staticfn void
enlght_halfdmg(int category, int final)
{
const char *category_name;
@@ -214,7 +214,7 @@ enlght_halfdmg(int category, int final)
}
/* is hero actively using water walking capability on water (or lava)? */
static boolean
staticfn boolean
walking_on_water(void)
{
if (u.uinwater || Levitation || Flying)
@@ -257,7 +257,7 @@ trap_predicament(char *outbuf, int final, boolean wizxtra)
/* check whether hero is wearing something that player definitely knows
confers the target property; item must have been seen and its type
discovered but it doesn't necessarily have to be fully identified */
static boolean
staticfn boolean
cause_known(
int propindx) /* index of a property which can be conveyed by worn item */
{
@@ -277,7 +277,7 @@ cause_known(
}
/* format a characteristic value, accommodating Strength's strangeness */
static char *
staticfn char *
attrval(
int attrindx,
int attrvalue,
@@ -304,7 +304,7 @@ attrval(
(note: for a list of more than two entries, nethack usually includes the
[style-wise] optional comma before "and" but in this instance it does not)
*/
static char *
staticfn char *
fmt_elapsed_time(char *outbuf, int final)
{
int fieldcnt;
@@ -432,7 +432,7 @@ enlightenment(
/*ARGSUSED*/
/* display role, race, alignment and such to en_win */
static void
staticfn void
background_enlightenment(int unused_mode UNUSED, int final)
{
const char *role_titl, *rank_titl;
@@ -691,7 +691,7 @@ background_enlightenment(int unused_mode UNUSED, int final)
/* hit points, energy points, armor class -- essential information which
doesn't fit very well in other categories */
/*ARGSUSED*/
static void
staticfn void
basics_enlightenment(int mode UNUSED, int final)
{
static char Power[] = "energy points (spell power)";
@@ -790,7 +790,7 @@ basics_enlightenment(int mode UNUSED, int final)
}
/* characteristics: expanded version of bottom line strength, dexterity, &c */
static void
staticfn void
characteristics_enlightenment(int mode, int final)
{
char buf[BUFSZ];
@@ -809,7 +809,7 @@ characteristics_enlightenment(int mode, int final)
}
/* display one attribute value for characteristics_enlightenment() */
static void
staticfn void
one_characteristic(int mode, int final, int attrindx)
{
extern const char *const attrname[]; /* attrib.c */
@@ -903,7 +903,7 @@ one_characteristic(int mode, int final, int attrindx)
}
/* status: selected obvious capabilities, assorted troubles */
static void
staticfn void
status_enlightenment(int mode, int final)
{
boolean magic = (mode & MAGICENLIGHTENMENT) ? TRUE : FALSE;
@@ -1232,7 +1232,7 @@ status_enlightenment(int mode, int final)
}
/* extracted from status_enlightenment() to reduce clutter there */
static void
staticfn void
weapon_insight(int final)
{
char buf[BUFSZ];
@@ -1430,7 +1430,7 @@ weapon_insight(int final)
} /* skill applies */
}
static void
staticfn void
item_resistance_message(
int adtyp,
const char *prot_message,
@@ -1449,7 +1449,7 @@ item_resistance_message(
}
/* attributes: intrinsics and the like, other non-obvious capabilities */
static void
staticfn void
attributes_enlightenment(
int unused_mode UNUSED,
int final)
@@ -2190,7 +2190,7 @@ show_conduct(int final)
* Achievements (see 'enum achievements' in you.h).
*/
static void
staticfn void
show_achievements(
int final) /* 'final' is used "behind the curtain" by enl_foo() macros */
{
@@ -2568,7 +2568,7 @@ const char *const vanqorders[NUM_VANQ_ORDER_MODES][3] = {
"by count, low to high, by internal index within tied count" },
};
static int QSORTCALLBACK
staticfn int QSORTCALLBACK
vanqsort_cmp(
const genericptr vptr1,
const genericptr vptr2)
@@ -2880,7 +2880,7 @@ num_genocides(void)
}
/* return a count of the number of extinct species */
static int
staticfn int
num_extinct(void)
{
int i, n = 0;
@@ -2895,7 +2895,7 @@ num_extinct(void)
}
/* collect both genocides and extinctions, skipping uniques */
static int
staticfn int
num_gone(int mvflags, int *mindx)
{
uchar mflg = (uchar) mvflags;
@@ -3111,7 +3111,7 @@ align_str(aligntyp alignment)
return "unknown";
}
static char *
staticfn char *
size_str(int msize)
{
static char outbuf[40];
+74 -74
View File
@@ -10,45 +10,45 @@
#define CONTAINED_SYM '>' /* designator for inside a container */
#define HANDS_SYM '-' /* hands|fingers|self depending on context */
static void inuse_classify(Loot *, struct obj *);
static char *loot_xname(struct obj *);
static int invletter_value(char);
static int QSORTCALLBACK sortloot_cmp(const genericptr, const genericptr);
static void reorder_invent(void);
static struct obj *addinv_core0(struct obj *, struct obj *,
staticfn void inuse_classify(Loot *, struct obj *);
staticfn char *loot_xname(struct obj *);
staticfn int invletter_value(char);
staticfn int QSORTCALLBACK sortloot_cmp(const genericptr, const genericptr);
staticfn void reorder_invent(void);
staticfn struct obj *addinv_core0(struct obj *, struct obj *,
boolean) NONNULLARG1;
static void noarmor(boolean);
static void invdisp_nothing(const char *, const char *);
static boolean worn_wield_only(struct obj *);
static char *cinv_doname(struct obj *);
static char *cinv_ansimpleoname(struct obj *);
static boolean only_here(struct obj *);
static void compactify(char *);
static boolean taking_off(const char *);
static void mime_action(const char *);
static char *getobj_hands_txt(const char *, char *);
static int ckvalidcat(struct obj *);
static int ckunpaid(struct obj *);
static char *safeq_xprname(struct obj *);
static char *safeq_shortxprname(struct obj *);
static char display_pickinv(const char *, const char *, const char *,
staticfn void noarmor(boolean);
staticfn void invdisp_nothing(const char *, const char *);
staticfn boolean worn_wield_only(struct obj *);
staticfn char *cinv_doname(struct obj *);
staticfn char *cinv_ansimpleoname(struct obj *);
staticfn boolean only_here(struct obj *);
staticfn void compactify(char *);
staticfn boolean taking_off(const char *);
staticfn void mime_action(const char *);
staticfn char *getobj_hands_txt(const char *, char *);
staticfn int ckvalidcat(struct obj *);
staticfn int ckunpaid(struct obj *);
staticfn char *safeq_xprname(struct obj *);
staticfn char *safeq_shortxprname(struct obj *);
staticfn char display_pickinv(const char *, const char *, const char *,
boolean, boolean, long *);
static char display_used_invlets(char);
static boolean this_type_only(struct obj *);
static void dounpaid(int, int, int);
static struct obj *find_unpaid(struct obj *, struct obj **);
static void menu_identify(int);
static boolean tool_being_used(struct obj *);
static int adjust_ok(struct obj *);
static int adjust_gold_ok(struct obj *);
static int doorganize_core(struct obj *);
static char obj_to_let(struct obj *);
static boolean item_naming_classification(struct obj *, char *, char *);
static int item_reading_classification(struct obj *, char *);
static void ia_addmenu(winid, int, char, const char *);
static void itemactions_pushkeys(struct obj *, int);
static int itemactions(struct obj *);
static int dispinv_with_action(char *, boolean, const char *);
staticfn char display_used_invlets(char);
staticfn boolean this_type_only(struct obj *);
staticfn void dounpaid(int, int, int);
staticfn struct obj *find_unpaid(struct obj *, struct obj **);
staticfn void menu_identify(int);
staticfn boolean tool_being_used(struct obj *);
staticfn int adjust_ok(struct obj *);
staticfn int adjust_gold_ok(struct obj *);
staticfn int doorganize_core(struct obj *);
staticfn char obj_to_let(struct obj *);
staticfn boolean item_naming_classification(struct obj *, char *, char *);
staticfn int item_reading_classification(struct obj *, char *);
staticfn void ia_addmenu(winid, int, char, const char *);
staticfn void itemactions_pushkeys(struct obj *, int);
staticfn int itemactions(struct obj *);
staticfn int dispinv_with_action(char *, boolean, const char *);
/* enum and structs are defined in wintype.h */
static win_request_info wri_info;
@@ -76,7 +76,7 @@ static const char *inuse_headers[] = { /* [4] shown first, [1] last */
/* sortloot() classification for in-use sort;
called at most once [per sort] for each object */
static void
staticfn void
inuse_classify(Loot *sort_item, struct obj *obj)
{
long w_mask = (obj->owornmask & (W_ACCESSORY | W_WEAPONS | W_ARMOR));
@@ -315,7 +315,7 @@ loot_classify(Loot *sort_item, struct obj *obj)
}
/* sortloot() formatting routine; for alphabetizing, not shown to user */
static char *
staticfn char *
loot_xname(struct obj *obj)
{
struct obj saveo;
@@ -397,7 +397,7 @@ loot_xname(struct obj *obj)
}
/* '$'==1, 'a'-'z'==2..27, 'A'-'Z'==28..53, '#'==54, catchall 55 */
static int
staticfn int
invletter_value(char c)
{
return ('a' <= c && c <= 'z') ? (c - 'a' + 2)
@@ -408,7 +408,7 @@ invletter_value(char c)
}
/* qsort comparison routine for sortloot() */
static int QSORTCALLBACK
staticfn int QSORTCALLBACK
sortloot_cmp(const genericptr vptr1, const genericptr vptr2)
{
struct sortloot_item *sli1 = (struct sortloot_item *) vptr1,
@@ -744,7 +744,7 @@ assigninvlet(struct obj *otmp)
#define inv_rank(o) ((o)->invlet ^ 040)
/* sort the inventory; used by addinv() and doorganize() */
static void
staticfn void
reorder_invent(void)
{
struct obj *otmp, *prev, *next;
@@ -1038,7 +1038,7 @@ addinv_core2(struct obj *obj)
* Add obj to the hero's inventory. Make sure the object is "free".
* Adjust hero attributes as necessary.
*/
static struct obj *
staticfn struct obj *
addinv_core0(struct obj *obj, struct obj *other_obj,
boolean update_perm_invent)
{
@@ -1581,7 +1581,7 @@ g_at(coordxy x, coordxy y)
}
/* compact a string of inventory letters by dashing runs of letters */
static void
staticfn void
compactify(char *buf)
{
int i1 = 1, i2 = 1;
@@ -1626,13 +1626,13 @@ splittable(struct obj *obj)
}
/* match the prompt for either 'T' or 'R' command */
static boolean
staticfn boolean
taking_off(const char *action)
{
return !strcmp(action, "take off") || !strcmp(action, "remove");
}
static void
staticfn void
mime_action(const char *word)
{
char buf[BUFSZ];
@@ -1673,7 +1673,7 @@ any_obj_ok(struct obj *obj)
}
/* return string describing your hands based on action. */
static char *
staticfn char *
getobj_hands_txt(const char *action, char *qbuf)
{
if (!strcmp(action, "grease")) {
@@ -2092,14 +2092,14 @@ silly_thing(const char *word,
RESTORE_WARNING_FORMAT_NONLITERAL
static int
staticfn int
ckvalidcat(struct obj *otmp)
{
/* use allow_category() from pickup.c */
return (int) allow_category(otmp);
}
static int
staticfn int
ckunpaid(struct obj *otmp)
{
return (otmp->unpaid || (Has_contents(otmp) && count_unpaid(otmp->cobj)));
@@ -2136,7 +2136,7 @@ static struct xprnctx {
} safeq_xprn_ctx;
/* safe_qbuf() -> short_oname() callback */
static char *
staticfn char *
safeq_xprname(struct obj *obj)
{
return xprname(obj, (char *) 0, safeq_xprn_ctx.let, safeq_xprn_ctx.dot,
@@ -2144,7 +2144,7 @@ safeq_xprname(struct obj *obj)
}
/* alternate safe_qbuf() -> short_oname() callback */
static char *
staticfn char *
safeq_shortxprname(struct obj *obj)
{
return xprname(obj, ansimpleoname(obj), safeq_xprn_ctx.let,
@@ -2530,7 +2530,7 @@ identify(struct obj *otmp)
}
/* menu of unidentified objects; select and identify up to id_limit of them */
static void
staticfn void
menu_identify(int id_limit)
{
menu_item *pick_list;
@@ -2728,7 +2728,7 @@ doperminv(void)
}
/* should of course only be called for things in invent */
static char
staticfn char
obj_to_let(struct obj *obj)
{
if (!flags.invlet_constant) {
@@ -2855,7 +2855,7 @@ enum item_action_actions {
};
/* construct text for the menu entries for IA_NAME_OBJ and IA_NAME_OTYP */
static boolean
staticfn boolean
item_naming_classification(
struct obj *obj,
char *onamebuf,
@@ -2895,7 +2895,7 @@ item_naming_classification(
}
/* construct text for the menu entries for IA_READ_OBJ */
static int
staticfn int
item_reading_classification(struct obj *obj, char *outbuf)
{
int otyp = obj->otyp, res = IA_READ_OBJ;
@@ -2936,7 +2936,7 @@ item_reading_classification(struct obj *obj, char *outbuf)
return res;
}
static void
staticfn void
ia_addmenu(winid win, int act, char let, const char *txt)
{
anything any;
@@ -2948,7 +2948,7 @@ ia_addmenu(winid win, int act, char let, const char *txt)
ATR_NONE, clr, txt, MENU_ITEMFLAGS_NONE);
}
static void
staticfn void
itemactions_pushkeys(struct obj *otmp, int act)
{
switch (act) {
@@ -3083,7 +3083,7 @@ itemactions_pushkeys(struct obj *otmp, int act)
}
/* Show menu of possible actions hero could do with item otmp */
static int
staticfn int
itemactions(struct obj *otmp)
{
int n, act = IA_NONE;
@@ -3420,7 +3420,7 @@ itemactions(struct obj *otmp)
order to preform context-sensitive item action on it; always returns 'ok';
invent subsets specified by the ')', '[', '(', '=', '"', or '*' commands
when they're invoked with the 'm' prefix (or without it for '*') */
static int
staticfn int
dispinv_with_action(
char *lets, /* list of invlet values to include */
boolean use_inuse_ordering, /* affects sortloot() and header labels */
@@ -3475,7 +3475,7 @@ ddoinv(void)
* next unpaid object is returned. This routine recursively follows
* containers.
*/
static struct obj *
staticfn struct obj *
find_unpaid(struct obj *list, struct obj **last_found)
{
struct obj *obj;
@@ -3511,7 +3511,7 @@ free_pickinv_cache(void)
* Internal function used by display_inventory and getobj that can display
* inventory and return a count as well as a letter.
*/
static char
staticfn char
display_pickinv(
const char *lets, /* non-compacted list of invlet values */
const char *xtra_choice, /* non-object "bare hands" or "fingers" */
@@ -3906,7 +3906,7 @@ display_inventory(const char *lets, boolean want_reply)
* Show what is current using inventory letters.
*
*/
static char
staticfn char
display_used_invlets(char avoidlet)
{
struct obj *otmp;
@@ -4092,7 +4092,7 @@ count_contents(
return count;
}
static void
staticfn void
dounpaid(
int count, /* unpaid items in inventory */
int floorcount, /* unpaid items on floor (rare) */
@@ -4231,7 +4231,7 @@ dounpaid(
}
static boolean
staticfn boolean
this_type_only(struct obj *obj)
{
boolean res = (obj->oclass == gt.this_type);
@@ -4995,7 +4995,7 @@ doprwep(void)
}
/* caller is responsible for checking !wearing_armor() */
static void
staticfn void
noarmor(boolean report_uskin)
{
if (!uskin || !report_uskin) {
@@ -5115,7 +5115,7 @@ dopramulet(void)
}
/* is 'obj' a tool that's in use? can't simply check obj->owornmask */
static boolean
staticfn boolean
tool_being_used(struct obj *obj)
{
/*
@@ -5334,7 +5334,7 @@ check_invent_gold(const char *why) /* 'why' == caller in case of warning */
}
/* normal getobj callback for item to #adjust; excludes gold */
static int
staticfn int
adjust_ok(struct obj *obj)
{
if (!obj || obj->oclass == COIN_CLASS)
@@ -5344,7 +5344,7 @@ adjust_ok(struct obj *obj)
}
/* getobj callback for item to #adjust if gold is wonky; allows gold */
static int
staticfn int
adjust_gold_ok(struct obj *obj)
{
if (!obj)
@@ -5485,7 +5485,7 @@ adjust_split(void)
return doorganize_core(obj);
}
static int
staticfn int
doorganize_core(struct obj *obj)
{
struct obj *otmp, *splitting, *bumped;
@@ -5696,7 +5696,7 @@ doorganize_core(struct obj *obj)
}
/* common to display_minventory and display_cinventory */
static void
staticfn void
invdisp_nothing(const char *hdr, const char *txt)
{
winid win;
@@ -5715,7 +5715,7 @@ invdisp_nothing(const char *hdr, const char *txt)
}
/* query_objlist callback: return things that are worn or wielded */
static boolean
staticfn boolean
worn_wield_only(struct obj *obj)
{
#if 1
@@ -5797,7 +5797,7 @@ display_minventory(
/* format a container name for cinventory_display(), inserting "trapped"
if that's appropriate */
static char *
staticfn char *
cinv_doname(struct obj *obj)
{
char *result = doname(obj);
@@ -5829,7 +5829,7 @@ cinv_doname(struct obj *obj)
}
/* used by safe_qbuf() if the full doname() result is too long */
static char *
staticfn char *
cinv_ansimpleoname(struct obj *obj)
{
char *result = ansimpleoname(obj);
@@ -5883,7 +5883,7 @@ display_cinventory(struct obj *obj)
}
static boolean
staticfn boolean
only_here(struct obj *obj)
{
return (obj->ox == go.only.x && obj->oy == go.only.y);
+4 -4
View File
@@ -32,8 +32,8 @@
static inline uint32_t lower_bits(uint64_t);
static inline uint32_t upper_bits(uint64_t);
static void isaac64_update(isaac64_ctx *);
static void isaac64_mix(uint64_t[8]);
staticfn void isaac64_update(isaac64_ctx *);
staticfn void isaac64_mix(uint64_t[8]);
/* Extract ISAAC64_SZ_LOG bits (starting at bit 3). */
static inline uint32_t lower_bits(uint64_t x)
@@ -47,7 +47,7 @@ static inline uint32_t upper_bits(uint64_t y)
return (y >> (ISAAC64_SZ_LOG+3)) & (ISAAC64_SZ-1);
}
static void isaac64_update(isaac64_ctx *_ctx){
staticfn void isaac64_update(isaac64_ctx *_ctx){
uint64_t *m;
uint64_t *r;
uint64_t a;
@@ -100,7 +100,7 @@ static void isaac64_update(isaac64_ctx *_ctx){
_ctx->n=ISAAC64_SZ;
}
static void isaac64_mix(uint64_t _x[8]){
staticfn void isaac64_mix(uint64_t _x[8]){
static const unsigned char SHIFT[8]={9,9,23,15,14,20,17,14};
int i;
for(i=0;i<8;i++){
+10 -10
View File
@@ -41,12 +41,12 @@
#define LSF_SHOW 0x1 /* display the light source */
#define LSF_NEEDS_FIXUP 0x2 /* need oid fixup */
static light_source *new_light_core(coordxy, coordxy,
staticfn light_source *new_light_core(coordxy, coordxy,
int, int, anything *) NONNULLPTRS;
static void delete_ls(light_source *);
static void discard_flashes(void);
static void write_ls(NHFILE *, light_source *);
static int maybe_write_ls(NHFILE *, int, boolean);
staticfn void delete_ls(light_source *);
staticfn void discard_flashes(void);
staticfn void write_ls(NHFILE *, light_source *);
staticfn int maybe_write_ls(NHFILE *, int, boolean);
/* imported from vision.c, for small circles */
extern const coordxy circle_data[];
@@ -62,7 +62,7 @@ new_light_source(coordxy x, coordxy y, int range, int type, anything *id)
}
/* Create a new light source and return it. Only used within this file. */
static light_source *
staticfn light_source *
new_light_core(coordxy x, coordxy y, int range, int type, anything *id)
{
light_source *ls;
@@ -131,7 +131,7 @@ del_light_source(int type, anything *id)
}
/* remove a light source from the light_base list and free it */
static void
staticfn void
delete_ls(light_source *ls)
{
light_source *curr, *prev;
@@ -349,7 +349,7 @@ transient_light_cleanup(void)
}
/* camera flashes have Null object; caller wants to get rid of them now */
static void
staticfn void
discard_flashes(void)
{
light_source *ls, *nxt_ls;
@@ -529,7 +529,7 @@ relink_light_sources(boolean ghostly)
* sources that would be written. If write_it is true, actually write
* the light source out.
*/
static int
staticfn int
maybe_write_ls(NHFILE *nhfp, int range, boolean write_it)
{
int count = 0, is_global;
@@ -592,7 +592,7 @@ light_sources_sanity_check(void)
}
/* Write a light source structure to disk. */
static void
staticfn void
write_ls(NHFILE *nhfp, light_source *ls)
{
anything arg_save;
+10 -10
View File
@@ -6,12 +6,12 @@
#include "hack.h"
/* occupation callbacks */
static int picklock(void);
static int forcelock(void);
staticfn int picklock(void);
staticfn int forcelock(void);
static const char *lock_action(void);
static boolean obstructed(coordxy, coordxy, boolean);
static void chest_shatter_msg(struct obj *);
staticfn const char *lock_action(void);
staticfn boolean obstructed(coordxy, coordxy, boolean);
staticfn void chest_shatter_msg(struct obj *);
boolean
picking_lock(coordxy *x, coordxy *y)
@@ -33,7 +33,7 @@ picking_at(coordxy x, coordxy y)
}
/* produce an occupation string appropriate for the current activity */
static const char *
staticfn const char *
lock_action(void)
{
/* "unlocking"+2 == "locking" */
@@ -63,7 +63,7 @@ lock_action(void)
}
/* try to open/close a lock */
static int
staticfn int
picklock(void)
{
if (gx.xlock.box) {
@@ -207,7 +207,7 @@ breakchestlock(struct obj *box, boolean destroyit)
}
/* try to force a locked chest */
static int
staticfn int
forcelock(void)
{
if ((gx.xlock.box->ox != u.ux) || (gx.xlock.box->oy != u.uy))
@@ -908,7 +908,7 @@ doopen_indir(coordxy x, coordxy y)
return ECMD_TIME;
}
static boolean
staticfn boolean
obstructed(coordxy x, coordxy y, boolean quietly)
{
struct monst *mtmp = m_at(x, y);
@@ -1257,7 +1257,7 @@ doorlock(struct obj *otmp, coordxy x, coordxy y)
return res;
}
static void
staticfn void
chest_shatter_msg(struct obj *otmp)
{
const char *disposition;
+10 -10
View File
@@ -40,12 +40,12 @@
* random intervals.
*/
static boolean md_start(coord *);
static boolean md_stop(coord *, coord *);
static boolean md_rush(struct monst *, int, int);
static void newmail(struct mail_info *);
staticfn boolean md_start(coord *);
staticfn boolean md_stop(coord *, coord *);
staticfn boolean md_rush(struct monst *, int, int);
staticfn void newmail(struct mail_info *);
#if defined(SIMPLE_MAIL) || defined(SERVER_ADMIN_MSG)
static void read_simplemail(const char *mbox, boolean adminmsg);
staticfn void read_simplemail(const char *mbox, boolean adminmsg);
#endif
#if !defined(UNIX) && !defined(VMS)
@@ -145,7 +145,7 @@ getmailstatus(void)
* Pick coordinates for a starting position for the mail daemon. Called
* from newmail() and newphone().
*/
static boolean
staticfn boolean
md_start(coord *startp)
{
coord testcc; /* scratch coordinates */
@@ -243,7 +243,7 @@ md_start(coord *startp)
* enexto(). Use enexto() as a last resort because enexto() chooses
* its point randomly, which is not what we want.
*/
static boolean
staticfn boolean
md_stop(coord *stopp, /* stopping position (we fill it in) */
coord *startp) /* starting position (read only) */
{
@@ -273,7 +273,7 @@ md_stop(coord *stopp, /* stopping position (we fill it in) */
}
/* Let the mail daemon have a larger vocabulary. */
static NEARDATA const char *mail_text[] = { "Gangway!", "Look out!",
staticfn NEARDATA const char *mail_text[] = { "Gangway!", "Look out!",
"Pardon me!" };
#define md_exclamations() (mail_text[rn2(3)])
@@ -283,7 +283,7 @@ static NEARDATA const char *mail_text[] = { "Gangway!", "Look out!",
* FALSE if the md gets stuck in a position where there is a monster. Return
* TRUE otherwise.
*/
static boolean
staticfn boolean
md_rush(struct monst *md,
int tx, int ty) /* destination of mail daemon */
{
@@ -387,7 +387,7 @@ md_rush(struct monst *md,
/* Deliver a scroll of mail. */
/*ARGSUSED*/
static void
staticfn void
newmail(struct mail_info *info)
{
struct monst *md;
+22 -23
View File
@@ -14,17 +14,17 @@
(mptr->mlet == S_HUMAN && Role_if(role_pm) \
&& (mptr->msound == MS_LEADER || mptr->msound == MS_NEMESIS))
static boolean uncommon(int);
static int align_shift(struct permonst *);
static int temperature_shift(struct permonst *);
static boolean mk_gen_ok(int, unsigned, unsigned);
static boolean wrong_elem_type(struct permonst *);
static void m_initgrp(struct monst *, coordxy, coordxy, int, mmflags_nht);
static void m_initthrow(struct monst *, int, int);
static void m_initweap(struct monst *);
static void m_initinv(struct monst *);
static boolean makemon_rnd_goodpos(struct monst *, mmflags_nht, coord *);
static void init_mextra(struct mextra *);
staticfn boolean uncommon(int);
staticfn int align_shift(struct permonst *);
staticfn int temperature_shift(struct permonst *);
staticfn boolean mk_gen_ok(int, unsigned, unsigned);
staticfn boolean wrong_elem_type(struct permonst *);
staticfn void m_initgrp(struct monst *, coordxy, coordxy, int, mmflags_nht);
staticfn void m_initthrow(struct monst *, int, int);
staticfn void m_initweap(struct monst *);
staticfn void m_initinv(struct monst *);
staticfn boolean makemon_rnd_goodpos(struct monst *, mmflags_nht, coord *);
staticfn void init_mextra(struct mextra *);
#define m_initsgrp(mtmp, x, y, mmf) m_initgrp(mtmp, x, y, 3, mmf)
#define m_initlgrp(mtmp, x, y, mmf) m_initgrp(mtmp, x, y, 10, mmf)
@@ -51,7 +51,7 @@ is_home_elemental(struct permonst *ptr)
/*
* Return true if the given monster cannot exist on this elemental level.
*/
static boolean
staticfn boolean
wrong_elem_type(struct permonst *ptr)
{
if (ptr->mlet == S_ELEMENTAL) {
@@ -74,7 +74,7 @@ wrong_elem_type(struct permonst *ptr)
}
/* make a group just like mtmp */
static void
staticfn void
m_initgrp(struct monst *mtmp, coordxy x, coordxy y, int n, mmflags_nht mmflags)
{
coord mm;
@@ -140,8 +140,7 @@ m_initgrp(struct monst *mtmp, coordxy x, coordxy y, int n, mmflags_nht mmflags)
}
}
static
void
staticfn void
m_initthrow(struct monst *mtmp, int otyp, int oquan)
{
struct obj *otmp;
@@ -154,7 +153,7 @@ m_initthrow(struct monst *mtmp, int otyp, int oquan)
(void) mpickobj(mtmp, otmp);
}
static void
staticfn void
m_initweap(struct monst *mtmp)
{
struct permonst *ptr = mtmp->data;
@@ -576,7 +575,7 @@ mkmonmoney(struct monst *mtmp, long amount)
}
}
static void
staticfn void
m_initinv(struct monst *mtmp)
{
int cnt;
@@ -1041,7 +1040,7 @@ newmonhp(struct monst *mon, int mndx)
static const struct mextra zeromextra = DUMMY;
static void
staticfn void
init_mextra(struct mextra *mex)
{
*mex = zeromextra;
@@ -1058,7 +1057,7 @@ newmextra(void)
return mextra;
}
static boolean
staticfn boolean
makemon_rnd_goodpos(
struct monst *mon,
mmflags_nht gpflags,
@@ -1567,7 +1566,7 @@ create_critters(
return known;
}
static boolean
staticfn boolean
uncommon(int mndx)
{
if (mons[mndx].geno & (G_NOGEN | G_UNIQ))
@@ -1585,7 +1584,7 @@ uncommon(int mndx)
* comparing the dungeon alignment and monster alignment.
* return an integer in the range of 0-5.
*/
static int
staticfn int
align_shift(struct permonst *ptr)
{
static NEARDATA long oldmoves = 0L; /* != 1, starting value of moves */
@@ -1615,7 +1614,7 @@ align_shift(struct permonst *ptr)
}
/* return larger value if monster prefers the level temperature */
static int
staticfn int
temperature_shift(struct permonst *ptr)
{
if (gl.level.flags.temperature
@@ -1710,7 +1709,7 @@ rndmonst_adj(int minadj, int maxadj)
}
/* decide whether it's ok to generate a candidate monster by mkclass() */
static boolean
staticfn boolean
mk_gen_ok(int mndx, unsigned mvflagsmask, unsigned genomask)
{
struct permonst *ptr = &mons[mndx];
+16 -17
View File
@@ -35,17 +35,17 @@ enum mcast_cleric_spells {
CLC_GEYSER
};
static void cursetxt(struct monst *, boolean);
static int choose_magic_spell(int);
static int choose_clerical_spell(int);
static int m_cure_self(struct monst *, int);
static void cast_wizard_spell(struct monst *, int, int);
static void cast_cleric_spell(struct monst *, int, int);
static boolean is_undirected_spell(unsigned int, int);
static boolean spell_would_be_useless(struct monst *, unsigned int, int);
staticfn void cursetxt(struct monst *, boolean);
staticfn int choose_magic_spell(int);
staticfn int choose_clerical_spell(int);
staticfn int m_cure_self(struct monst *, int);
staticfn void cast_wizard_spell(struct monst *, int, int);
staticfn void cast_cleric_spell(struct monst *, int, int);
staticfn boolean is_undirected_spell(unsigned int, int);
staticfn boolean spell_would_be_useless(struct monst *, unsigned int, int);
/* feedback when frustrated monster couldn't cast a spell */
static void
staticfn void
cursetxt(struct monst *mtmp, boolean undirected)
{
if (canseemon(mtmp) && couldsee(mtmp->mx, mtmp->my)) {
@@ -73,7 +73,7 @@ cursetxt(struct monst *mtmp, boolean undirected)
/* convert a level-based random selection into a specific mage spell;
inappropriate choices will be screened out by spell_would_be_useless() */
static int
staticfn int
choose_magic_spell(int spellval)
{
/* for 3.4.3 and earlier, val greater than 22 selected default spell */
@@ -126,7 +126,7 @@ choose_magic_spell(int spellval)
}
/* convert a level-based random selection into a specific cleric spell */
static int
staticfn int
choose_clerical_spell(int spellnum)
{
/* for 3.4.3 and earlier, num greater than 13 selected the default spell
@@ -357,7 +357,7 @@ castmu(
return ret;
}
static int
staticfn int
m_cure_self(struct monst *mtmp, int dmg)
{
if (mtmp->mhp < mtmp->mhpmax) {
@@ -439,8 +439,7 @@ death_inflicted_by(
If you modify either of these, be sure to change is_undirected_spell()
and spell_would_be_useless().
*/
static
void
staticfn void
cast_wizard_spell(struct monst *mtmp, int dmg, int spellnum)
{
if (dmg == 0 && !is_undirected_spell(AD_SPEL, spellnum)) {
@@ -618,7 +617,7 @@ cast_wizard_spell(struct monst *mtmp, int dmg, int spellnum)
DISABLE_WARNING_FORMAT_NONLITERAL
static void
staticfn void
cast_cleric_spell(struct monst *mtmp, int dmg, int spellnum)
{
int orig_dmg = 0;
@@ -865,7 +864,7 @@ cast_cleric_spell(struct monst *mtmp, int dmg, int spellnum)
RESTORE_WARNING_FORMAT_NONLITERAL
static boolean
staticfn boolean
is_undirected_spell(unsigned int adtyp, int spellnum)
{
if (adtyp == AD_SPEL) {
@@ -893,7 +892,7 @@ is_undirected_spell(unsigned int adtyp, int spellnum)
}
/* Some spells are useless under some circumstances. */
static boolean
staticfn boolean
spell_would_be_useless(struct monst *mtmp, unsigned int adtyp, int spellnum)
{
/* Some spells don't require the player to really be there and can be cast
+12 -12
View File
@@ -60,7 +60,7 @@ char *version_id_string(char *, size_t, const char *) NONNULL NONNULLPTRS;
char *bannerc_string(char *, size_t, const char *) NONNULL NONNULLPTRS;
int case_insensitive_comp(const char *, const char *) NONNULLPTRS;
static void make_version(void);
staticfn void make_version(void);
#ifndef HAS_NO_MKSTEMP
#ifdef _MSC_VER
@@ -83,10 +83,10 @@ const char *do_runtime_info(int *) NO_NNARGS;
void release_runtime_info(void);
char *mdlib_version_string(char *, const char *) NONNULL NONNULLPTRS;
static void build_options(void);
static int count_and_validate_winopts(void);
static void opt_out_words(char *, int *) NONNULLPTRS;
static void build_savebones_compat_string(void);
staticfn void build_options(void);
staticfn int count_and_validate_winopts(void);
staticfn void opt_out_words(char *, int *) NONNULLPTRS;
staticfn void build_savebones_compat_string(void);
static int idxopttext, done_runtime_opt_init_once = 0;
#define MAXOPT 60 /* 3.7: currently 40 lines get inserted into opttext[] */
@@ -160,7 +160,7 @@ static struct win_information window_opts[] = {
};
#if !defined(MAKEDEFS_C)
static int count_and_validate_soundlibopts(void);
staticfn int count_and_validate_soundlibopts(void);
struct soundlib_information {
enum soundlib_ids id;
@@ -252,7 +252,7 @@ md_ignored_features(void)
);
}
static void
staticfn void
make_version(void)
{
int i;
@@ -415,7 +415,7 @@ mkstemp(char *template)
static char save_bones_compat_buf[BUFSZ];
static void
staticfn void
build_savebones_compat_string(void)
{
#ifdef VERSION_COMPATIBILITY
@@ -633,7 +633,7 @@ static const char *const build_opts[] = {
"and basic NetHack features"
};
static int
staticfn int
count_and_validate_winopts(void)
{
int i, cnt = 0;
@@ -658,7 +658,7 @@ count_and_validate_winopts(void)
}
#if !defined(MAKEDEFS_C)
static int
staticfn int
count_and_validate_soundlibopts(void)
{
int i, cnt = 0;
@@ -672,7 +672,7 @@ count_and_validate_soundlibopts(void)
}
#endif
static void
staticfn void
opt_out_words(
char *str, /* input, but modified during processing */
int *length_p) /* in/out */
@@ -700,7 +700,7 @@ opt_out_words(
}
}
static void
staticfn void
build_options(void)
{
char buf[COLBUFSZ];
+20 -21
View File
@@ -9,21 +9,21 @@
static const char brief_feeling[] =
"have a %s feeling for a moment, then it passes.";
static void noises(struct monst *, struct attack *);
static void pre_mm_attack(struct monst *, struct monst *);
static void missmm(struct monst *, struct monst *, struct attack *);
static int hitmm(struct monst *, struct monst *, struct attack *,
staticfn void noises(struct monst *, struct attack *);
staticfn void pre_mm_attack(struct monst *, struct monst *);
staticfn void missmm(struct monst *, struct monst *, struct attack *);
staticfn int hitmm(struct monst *, struct monst *, struct attack *,
struct obj *, int);
static int gazemm(struct monst *, struct monst *, struct attack *);
static int gulpmm(struct monst *, struct monst *, struct attack *);
static int explmm(struct monst *, struct monst *, struct attack *);
static int mdamagem(struct monst *, struct monst *, struct attack *,
staticfn int gazemm(struct monst *, struct monst *, struct attack *);
staticfn int gulpmm(struct monst *, struct monst *, struct attack *);
staticfn int explmm(struct monst *, struct monst *, struct attack *);
staticfn int mdamagem(struct monst *, struct monst *, struct attack *,
struct obj *, int);
static void mswingsm(struct monst *, struct monst *, struct obj *);
static int passivemm(struct monst *, struct monst *, boolean, int,
staticfn void mswingsm(struct monst *, struct monst *, struct obj *);
staticfn int passivemm(struct monst *, struct monst *, boolean, int,
struct obj *);
static void
staticfn void
noises(struct monst *magr, struct attack *mattk)
{
boolean farq = (mdistu(magr) > 15);
@@ -37,7 +37,7 @@ noises(struct monst *magr, struct attack *mattk)
}
}
static void
staticfn void
pre_mm_attack(struct monst *magr, struct monst *mdef)
{
boolean showit = FALSE;
@@ -72,8 +72,7 @@ pre_mm_attack(struct monst *magr, struct monst *mdef)
}
/* feedback for when a monster-vs-monster attack misses */
static
void
staticfn void
missmm(
struct monst *magr, /* attacker */
struct monst *mdef, /* defender */
@@ -631,7 +630,7 @@ failed_grab(
}
/* Returns the result of mdamagem(). */
static int
staticfn int
hitmm(
struct monst *magr,
struct monst *mdef,
@@ -722,7 +721,7 @@ hitmm(
}
/* Returns the same values as mdamagem(). */
static int
staticfn int
gazemm(struct monst *magr, struct monst *mdef, struct attack *mattk)
{
char buf[BUFSZ];
@@ -835,7 +834,7 @@ engulf_target(struct monst *magr, struct monst *mdef)
}
/* Returns the same values as mattackm(). */
static int
staticfn int
gulpmm(
struct monst *magr,
struct monst *mdef,
@@ -954,7 +953,7 @@ gulpmm(
return status;
}
static int
staticfn int
explmm(struct monst *magr, struct monst *mdef, struct attack *mattk)
{
int result;
@@ -1000,7 +999,7 @@ explmm(struct monst *magr, struct monst *mdef, struct attack *mattk)
/*
* See comment at top of mattackm(), for return values.
*/
static int
staticfn int
mdamagem(
struct monst *magr,
struct monst *mdef,
@@ -1259,7 +1258,7 @@ rustm(struct monst *mdef, struct obj *obj)
(void) erode_obj(obj, (char *) 0, dmgtyp, EF_GREASE | EF_VERBOSE);
}
static void
staticfn void
mswingsm(
struct monst *magr, /* attacker */
struct monst *mdef, /* defender */
@@ -1279,7 +1278,7 @@ mswingsm(
* Passive responses by defenders. Does not replicate responses already
* handled above. Returns same values as mattackm.
*/
static int
staticfn int
passivemm(
struct monst *magr,
struct monst *mdef,
+20 -20
View File
@@ -8,18 +8,18 @@
static NEARDATA struct obj *mon_currwep = (struct obj *) 0;
static void missmu(struct monst *, boolean, struct attack *);
static void mswings(struct monst *, struct obj *, boolean);
static void wildmiss(struct monst *, struct attack *);
static void calc_mattacku_vars(struct monst *, boolean *, boolean *,
staticfn void missmu(struct monst *, boolean, struct attack *);
staticfn void mswings(struct monst *, struct obj *, boolean);
staticfn void wildmiss(struct monst *, struct attack *);
staticfn void calc_mattacku_vars(struct monst *, boolean *, boolean *,
boolean *, boolean *);
static void summonmu(struct monst *, boolean);
static int hitmu(struct monst *, struct attack *);
static int gulpmu(struct monst *, struct attack *);
static int explmu(struct monst *, struct attack *, boolean);
static void mayberem(struct monst *, const char *, struct obj *,
staticfn void summonmu(struct monst *, boolean);
staticfn int hitmu(struct monst *, struct attack *);
staticfn int gulpmu(struct monst *, struct attack *);
staticfn int explmu(struct monst *, struct attack *, boolean);
staticfn void mayberem(struct monst *, const char *, struct obj *,
const char *);
static int passiveum(struct permonst *, struct monst *, struct attack *);
staticfn int passiveum(struct permonst *, struct monst *, struct attack *);
#define ld() ((yyyymmdd((time_t) 0) - (getyear() * 10000L)) == 0xe5)
@@ -80,7 +80,7 @@ hitmsg(struct monst *mtmp, struct attack *mattk)
}
/* monster missed you */
static void
staticfn void
missmu(struct monst *mtmp, boolean nearmiss, struct attack *mattk)
{
gh.hitmsg_mid = 0;
@@ -125,7 +125,7 @@ mswings_verb(
}
/* monster swings obj */
static void
staticfn void
mswings(
struct monst *mtmp, /* attacker */
struct obj *otemp, /* attacker's weapon */
@@ -167,7 +167,7 @@ u_slow_down(void)
/* monster attacked wrong location due to monster blindness, hero
invisibility, hero displacement, or hero being underwater */
static void
staticfn void
wildmiss(struct monst *mtmp, struct attack *mattk)
{
int compat;
@@ -405,7 +405,7 @@ getmattk(struct monst *magr, struct monst *mdef,
}
/* calc some variables needed for mattacku() */
static void
staticfn void
calc_mattacku_vars(
struct monst *mtmp,
boolean *ranged, boolean *range2,
@@ -877,7 +877,7 @@ mattacku(struct monst *mtmp)
}
/* monster summons help for its fight against hero */
static void
staticfn void
summonmu(struct monst *mtmp, boolean youseeit)
{
struct permonst *mdat = mtmp->data;
@@ -1062,7 +1062,7 @@ magic_negation(struct monst *mon)
* hitmu: monster hits you
* returns MM_ flags
*/
static int
staticfn int
hitmu(struct monst *mtmp, struct attack *mattk)
{
struct permonst *mdat = mtmp->data;
@@ -1206,7 +1206,7 @@ gulp_blnd_check(void)
}
/* monster swallows you, or damage if u.uswallow */
static int
staticfn int
gulpmu(struct monst *mtmp, struct attack *mattk)
{
struct trap *t = t_at(u.ux, u.uy);
@@ -1498,7 +1498,7 @@ gulpmu(struct monst *mtmp, struct attack *mattk)
}
/* monster explodes in your face */
static int
staticfn int
explmu(struct monst *mtmp, struct attack *mattk, boolean ufound)
{
boolean kill_agr = TRUE;
@@ -2195,7 +2195,7 @@ doseduce(struct monst *mon)
}
/* 'mon' tries to remove a piece of hero's armor */
static void
staticfn void
mayberem(struct monst *mon,
const char *seducer, /* only used for alternate message */
struct obj *obj, const char *str)
@@ -2248,7 +2248,7 @@ mayberem(struct monst *mon,
* to know whether hero reverted in order to decide whether passive
* damage applies.
*/
static int
staticfn int
passiveum(
struct permonst *olduasmon,
struct monst *mtmp,
+64 -64
View File
@@ -9,40 +9,40 @@
/* croom->lx etc are schar (width <= int), so % arith ensures that */
/* conversion of result to int is reasonable */
static boolean generate_stairs_room_good(struct mkroom *, int);
static struct mkroom *generate_stairs_find_room(void);
static void generate_stairs(void);
static void mkfount(struct mkroom *);
static boolean find_okay_roompos(struct mkroom *, coord *) NONNULLARG12;
static void mksink(struct mkroom *);
static void mkaltar(struct mkroom *);
static void mkgrave(struct mkroom *);
static void mkinvpos(coordxy, coordxy, int);
static int mkinvk_check_wall(coordxy x, coordxy y);
static void mk_knox_portal(coordxy, coordxy);
static void makevtele(void);
static void fill_ordinary_room(struct mkroom *, boolean) NONNULLARG1;
static void makelevel(void);
static boolean bydoor(coordxy, coordxy);
static void mktrap_victim(struct trap *);
static int traptype_rnd(unsigned);
static int traptype_roguelvl(void);
static struct mkroom *find_branch_room(coord *) NONNULLARG1;
static struct mkroom *pos_to_room(coordxy, coordxy);
static boolean cardinal_nextto_room(struct mkroom *, coordxy, coordxy);
static boolean place_niche(struct mkroom *, int *, coordxy *, coordxy *);
static void makeniche(int);
static void make_niches(void);
static int QSORTCALLBACK mkroom_cmp(const genericptr, const genericptr);
static void dosdoor(coordxy, coordxy, struct mkroom *, int);
static void join(int, int, boolean);
static void alloc_doors(void);
static void do_room_or_subroom(struct mkroom *,
staticfn boolean generate_stairs_room_good(struct mkroom *, int);
staticfn struct mkroom *generate_stairs_find_room(void);
staticfn void generate_stairs(void);
staticfn void mkfount(struct mkroom *);
staticfn boolean find_okay_roompos(struct mkroom *, coord *) NONNULLARG12;
staticfn void mksink(struct mkroom *);
staticfn void mkaltar(struct mkroom *);
staticfn void mkgrave(struct mkroom *);
staticfn void mkinvpos(coordxy, coordxy, int);
staticfn int mkinvk_check_wall(coordxy x, coordxy y);
staticfn void mk_knox_portal(coordxy, coordxy);
staticfn void makevtele(void);
staticfn void fill_ordinary_room(struct mkroom *, boolean) NONNULLARG1;
staticfn void makelevel(void);
staticfn boolean bydoor(coordxy, coordxy);
staticfn void mktrap_victim(struct trap *);
staticfn int traptype_rnd(unsigned);
staticfn int traptype_roguelvl(void);
staticfn struct mkroom *find_branch_room(coord *) NONNULLARG1;
staticfn struct mkroom *pos_to_room(coordxy, coordxy);
staticfn boolean cardinal_nextto_room(struct mkroom *, coordxy, coordxy);
staticfn boolean place_niche(struct mkroom *, int *, coordxy *, coordxy *);
staticfn void makeniche(int);
staticfn void make_niches(void);
staticfn int QSORTCALLBACK mkroom_cmp(const genericptr, const genericptr);
staticfn void dosdoor(coordxy, coordxy, struct mkroom *, int);
staticfn void join(int, int, boolean);
staticfn void alloc_doors(void);
staticfn void do_room_or_subroom(struct mkroom *,
coordxy, coordxy, coordxy, coordxy,
boolean, schar, boolean, boolean);
static void makerooms(void);
static boolean door_into_nonjoined(coordxy, coordxy);
static boolean finddpos(coord *, coordxy, coordxy, coordxy, coordxy);
staticfn void makerooms(void);
staticfn boolean door_into_nonjoined(coordxy, coordxy);
staticfn boolean finddpos(coord *, coordxy, coordxy, coordxy, coordxy);
#define create_vault() create_room(-1, -1, 2, 2, -1, -1, VAULT, TRUE)
#define init_vault() gv.vault_x = -1
@@ -50,7 +50,7 @@ static boolean finddpos(coord *, coordxy, coordxy, coordxy, coordxy);
/* Args must be (const genericptr) so that qsort will always be happy. */
static int QSORTCALLBACK
staticfn int QSORTCALLBACK
mkroom_cmp(const genericptr vx, const genericptr vy)
{
const struct mkroom *x, *y;
@@ -68,7 +68,7 @@ mkroom_cmp(const genericptr vx, const genericptr vy)
* (such as shops) that will never randomly generate unwanted doors in order
* to connect them up to other areas.
*/
static boolean
staticfn boolean
door_into_nonjoined(coordxy x, coordxy y)
{
coordxy tx, ty, i;
@@ -88,7 +88,7 @@ door_into_nonjoined(coordxy x, coordxy y)
return FALSE;
}
static boolean
staticfn boolean
finddpos(coord *cc, coordxy xl, coordxy yl, coordxy xh, coordxy yh)
{
coordxy x, y;
@@ -140,7 +140,7 @@ sort_rooms(void)
}
}
static void
staticfn void
do_room_or_subroom(struct mkroom *croom,
coordxy lowx, coordxy lowy, coordxy hix, coordxy hiy,
boolean lit, schar rtype, boolean special, boolean is_room)
@@ -264,7 +264,7 @@ free_luathemes(enum lua_theme_group theme_group)
}
}
static void
staticfn void
makerooms(void)
{
boolean tried_vault = FALSE;
@@ -341,7 +341,7 @@ makerooms(void)
}
}
static void
staticfn void
join(int a, int b, boolean nxcor)
{
coord cc, tt, org, dest;
@@ -460,7 +460,7 @@ makecorridors(void)
}
/* (re)allocate space for gd.doors array */
static void
staticfn void
alloc_doors(void)
{
if (!gd.doors || gd.doorindex >= gd.doors_alloc) {
@@ -518,7 +518,7 @@ add_door(coordxy x, coordxy y, struct mkroom *aroom)
gd.doors[aroom->fdoor].y = y;
}
static void
staticfn void
dosdoor(coordxy x, coordxy y, struct mkroom *aroom, int type)
{
boolean shdoor = *in_rooms(x, y, SHOPBASE) ? TRUE : FALSE;
@@ -584,7 +584,7 @@ dosdoor(coordxy x, coordxy y, struct mkroom *aroom, int type)
/* is x,y location such that NEWS direction from it is inside aroom,
excluding subrooms */
static boolean
staticfn boolean
cardinal_nextto_room(struct mkroom *aroom, coordxy x, coordxy y)
{
int rmno = (int) ((aroom - gr.rooms) + ROOMOFFSET);
@@ -604,7 +604,7 @@ cardinal_nextto_room(struct mkroom *aroom, coordxy x, coordxy y)
return FALSE;
}
static boolean
staticfn boolean
place_niche(
struct mkroom *aroom,
int *dy,
@@ -643,7 +643,7 @@ static NEARDATA const char *trap_engravings[TRAPNUM] = {
(char *) 0, (char *) 0,
};
static void
staticfn void
makeniche(int trap_type)
{
struct mkroom *aroom;
@@ -705,7 +705,7 @@ makeniche(int trap_type)
}
}
static void
staticfn void
make_niches(void)
{
int ct = rnd((gn.nroom >> 1) + 1), dep = depth(&u.uz);
@@ -724,7 +724,7 @@ make_niches(void)
}
}
static void
staticfn void
makevtele(void)
{
makeniche(TELEP_TRAP);
@@ -841,7 +841,7 @@ clear_level_structures(void)
If bonus_items is TRUE, there may be an additional special item
generated, depending on depth. */
static void
staticfn void
fill_ordinary_room(
struct mkroom *croom,
boolean bonus_items)
@@ -1076,7 +1076,7 @@ fill_ordinary_room(
}
}
static void
staticfn void
makelevel(void)
{
struct mkroom *croom;
@@ -1467,7 +1467,7 @@ topologize(struct mkroom *croom)
}
/* Find an unused room for a branch location. */
static struct mkroom *
staticfn struct mkroom *
find_branch_room(coord *mp)
{
struct mkroom *croom = 0;
@@ -1484,7 +1484,7 @@ find_branch_room(coord *mp)
}
/* Find the room for (x,y). Return null if not in a room. */
static struct mkroom *
staticfn struct mkroom *
pos_to_room(coordxy x, coordxy y)
{
int i;
@@ -1559,7 +1559,7 @@ place_branch(
gm.made_branch = TRUE;
}
static boolean
staticfn boolean
bydoor(coordxy x, coordxy y)
{
int typ;
@@ -1624,7 +1624,7 @@ occupied(coordxy x, coordxy y)
}
/* generate a corpse and some items on top of a trap */
static void
staticfn void
mktrap_victim(struct trap *ttmp)
{
/* Object generated by the trap; initially NULL, stays NULL if
@@ -1744,7 +1744,7 @@ mktrap_victim(struct trap *ttmp)
}
/* pick a random trap type, return NO_TRAP if "too hard" */
static int
staticfn int
traptype_rnd(unsigned mktrapflags)
{
unsigned lvl = level_difficulty();
@@ -1808,7 +1808,7 @@ traptype_rnd(unsigned mktrapflags)
}
/* random trap type for the Rogue level */
static int
staticfn int
traptype_roguelvl(void)
{
int kind;
@@ -1999,7 +1999,7 @@ mkstairs(
}
/* is room a good one to generate up or down stairs in? */
static boolean
staticfn boolean
generate_stairs_room_good(struct mkroom *croom, int phase)
{
/*
@@ -2017,7 +2017,7 @@ generate_stairs_room_good(struct mkroom *croom, int phase)
}
/* find a good room to generate an up or down stairs in */
static struct mkroom *
staticfn struct mkroom *
generate_stairs_find_room(void)
{
struct mkroom *croom;
@@ -2048,7 +2048,7 @@ generate_stairs_find_room(void)
/* construct stairs up and down within the same branch,
up and down in different rooms if possible */
static void
staticfn void
generate_stairs(void)
{
/* generate_stairs_find_room() returns Null if nroom == 0, but that
@@ -2083,7 +2083,7 @@ generate_stairs(void)
}
}
static void
staticfn void
mkfount(struct mkroom *croom)
{
coord m;
@@ -2101,7 +2101,7 @@ mkfount(struct mkroom *croom)
gl.level.flags.nfountains++;
}
static boolean
staticfn boolean
find_okay_roompos(struct mkroom *croom, coord *crd)
{
int tryct = 0;
@@ -2115,7 +2115,7 @@ find_okay_roompos(struct mkroom *croom, coord *crd)
return TRUE;
}
static void
staticfn void
mksink(struct mkroom *croom)
{
coord m;
@@ -2130,7 +2130,7 @@ mksink(struct mkroom *croom)
gl.level.flags.nsinks++;
}
static void
staticfn void
mkaltar(struct mkroom *croom)
{
coord m;
@@ -2151,7 +2151,7 @@ mkaltar(struct mkroom *croom)
levl[m.x][m.y].altarmask = Align2amask(al);
}
static void
staticfn void
mkgrave(struct mkroom *croom)
{
coord m;
@@ -2301,7 +2301,7 @@ mkinvokearea(void)
/* Change level topology. Boulders in the vicinity are eliminated.
* Temporarily overrides vision in the name of a nice effect.
*/
static void
staticfn void
mkinvpos(coordxy x, coordxy y, int dist)
{
struct trap *ttmp;
@@ -2401,7 +2401,7 @@ mkinvpos(coordxy x, coordxy y, int dist)
/* reduces clutter in mkinvokearea() while avoiding potential static analyzer
confusion about using isok(x,y) to control access to levl[x][y] */
static int
staticfn int
mkinvk_check_wall(coordxy x, coordxy y)
{
unsigned ltyp;
@@ -2422,7 +2422,7 @@ mkinvk_check_wall(coordxy x, coordxy y)
*
* Ludios will remain isolated until the branch is corrected by this function.
*/
static void
staticfn void
mk_knox_portal(coordxy x, coordxy y)
{
d_level *source;
+21 -21
View File
@@ -8,19 +8,19 @@
#define HEIGHT (ROWNO - 1)
#define WIDTH (COLNO - 2)
static void init_map(schar);
static void init_fill(schar, schar);
static schar get_map(int, int, schar);
static void pass_one(schar, schar);
static void pass_two(schar, schar);
static void pass_three(schar, schar);
static void join_map_cleanup(void);
static void join_map(schar, schar);
static void finish_map(schar, schar, boolean, boolean, boolean);
static void remove_room(unsigned);
staticfn void init_map(schar);
staticfn void init_fill(schar, schar);
staticfn schar get_map(int, int, schar);
staticfn void pass_one(schar, schar);
staticfn void pass_two(schar, schar);
staticfn void pass_three(schar, schar);
staticfn void join_map_cleanup(void);
staticfn void join_map(schar, schar);
staticfn void finish_map(schar, schar, boolean, boolean, boolean);
staticfn void remove_room(unsigned);
void mkmap(lev_init *);
static void
staticfn void
init_map(schar bg_typ)
{
int i, j;
@@ -33,7 +33,7 @@ init_map(schar bg_typ)
}
}
static void
staticfn void
init_fill(schar bg_typ, schar fg_typ)
{
int i, j;
@@ -51,7 +51,7 @@ init_fill(schar bg_typ, schar fg_typ)
}
}
static schar
staticfn schar
get_map(int col, int row, schar bg_typ)
{
if (col <= 0 || row < 0 || col > WIDTH || row >= HEIGHT)
@@ -59,12 +59,12 @@ get_map(int col, int row, schar bg_typ)
return levl[col][row].typ;
}
static const int dirs[16] = {
staticfn const int dirs[16] = {
-1, -1 /**/, -1, 0 /**/, -1, 1 /**/, 0, -1 /**/,
0, 1 /**/, 1, -1 /**/, 1, 0 /**/, 1, 1
};
static void
staticfn void
pass_one(schar bg_typ, schar fg_typ)
{
int i, j;
@@ -97,7 +97,7 @@ pass_one(schar bg_typ, schar fg_typ)
#define new_loc(i, j) *(gn.new_locations + ((j) * (WIDTH + 1)) + (i))
static void
staticfn void
pass_two(schar bg_typ, schar fg_typ)
{
int i, j;
@@ -120,7 +120,7 @@ pass_two(schar bg_typ, schar fg_typ)
levl[i][j].typ = new_loc(i, j);
}
static void
staticfn void
pass_three(schar bg_typ, schar fg_typ)
{
int i, j;
@@ -243,7 +243,7 @@ flood_fill_rm(
}
/* join_map uses temporary rooms; clean up after it */
static void
staticfn void
join_map_cleanup(void)
{
coordxy x, y;
@@ -255,7 +255,7 @@ join_map_cleanup(void)
gr.rooms[gn.nroom].hx = gs.subrooms[gn.nsubroom].hx = -1;
}
static void
staticfn void
join_map(schar bg_typ, schar fg_typ)
{
struct mkroom *croom, *croom2;
@@ -329,7 +329,7 @@ join_map(schar bg_typ, schar fg_typ)
join_map_cleanup();
}
static void
staticfn void
finish_map(
schar fg_typ,
schar bg_typ,
@@ -408,7 +408,7 @@ remove_rooms(int lx, int ly, int hx, int hy)
* level structure contents corresponding to roomno have already been reset.
* Currently handles only the removal of rooms that have no subrooms.
*/
static void
staticfn void
remove_room(unsigned int roomno)
{
struct mkroom *croom = &gr.rooms[roomno];
+46 -46
View File
@@ -6,27 +6,27 @@
#include "hack.h"
#include "sp_lev.h"
static int iswall(coordxy, coordxy);
static int iswall_or_stone(coordxy, coordxy);
static boolean is_solid(coordxy, coordxy);
static int extend_spine(int[3][3], int, int, int);
static void wall_cleanup(coordxy, coordxy, coordxy, coordxy);
static boolean okay(coordxy, coordxy, coordxy);
static void maze0xy(coord *);
static boolean put_lregion_here(coordxy, coordxy, coordxy, coordxy, coordxy,
staticfn int iswall(coordxy, coordxy);
staticfn int iswall_or_stone(coordxy, coordxy);
staticfn boolean is_solid(coordxy, coordxy);
staticfn int extend_spine(int[3][3], int, int, int);
staticfn void wall_cleanup(coordxy, coordxy, coordxy, coordxy);
staticfn boolean okay(coordxy, coordxy, coordxy);
staticfn void maze0xy(coord *);
staticfn boolean put_lregion_here(coordxy, coordxy, coordxy, coordxy, coordxy,
coordxy, xint16, boolean, d_level *);
static void baalz_fixup(void);
static void setup_waterlevel(void);
static void unsetup_waterlevel(void);
static void check_ransacked(const char *);
static void migr_booty_item(int, const char *);
static void migrate_orc(struct monst *, unsigned long);
static void shiny_orc_stuff(struct monst *);
static void stolen_booty(void);
static boolean maze_inbounds(coordxy, coordxy);
static void maze_remove_deadends(xint16);
static void populate_maze(void);
static boolean is_exclusion_zone(xint16, coordxy, coordxy);
staticfn void baalz_fixup(void);
staticfn void setup_waterlevel(void);
staticfn void unsetup_waterlevel(void);
staticfn void check_ransacked(const char *);
staticfn void migr_booty_item(int, const char *);
staticfn void migrate_orc(struct monst *, unsigned long);
staticfn void shiny_orc_stuff(struct monst *);
staticfn void stolen_booty(void);
staticfn boolean maze_inbounds(coordxy, coordxy);
staticfn void maze_remove_deadends(xint16);
staticfn void populate_maze(void);
staticfn boolean is_exclusion_zone(xint16, coordxy, coordxy);
/* adjust a coordinate one step in the specified direction */
#define mz_move(X, Y, dir) \
@@ -40,7 +40,7 @@ static boolean is_exclusion_zone(xint16, coordxy, coordxy);
} \
} while (0)
static int
staticfn int
iswall(coordxy x, coordxy y)
{
int type;
@@ -52,7 +52,7 @@ iswall(coordxy x, coordxy y)
|| type == SDOOR || type == IRONBARS);
}
static int
staticfn int
iswall_or_stone(coordxy x, coordxy y)
{
/* out of bounds = stone */
@@ -63,7 +63,7 @@ iswall_or_stone(coordxy x, coordxy y)
}
/* return TRUE if out of bounds, wall or rock */
static boolean
staticfn boolean
is_solid(coordxy x, coordxy y)
{
return (boolean) (!isok(x, y) || IS_STWALL(levl[x][y].typ));
@@ -148,7 +148,7 @@ set_levltyp_lit(coordxy x, coordxy y, schar typ, schar lit)
* W x W This would extend a spine from x down.
* . W W
*/
static int
staticfn int
extend_spine(int locale[3][3], int wall_there, int dx, int dy)
{
int spine, nx, ny;
@@ -180,7 +180,7 @@ extend_spine(int locale[3][3], int wall_there, int dx, int dy)
}
/* Remove walls totally surrounded by stone */
static void
staticfn void
wall_cleanup(coordxy x1, coordxy y1, coordxy x2, coordxy y2)
{
uchar type;
@@ -279,7 +279,7 @@ wallification(coordxy x1, coordxy y1, coordxy x2, coordxy y2)
fix_wall_spines(x1, y1, x2, y2);
}
static boolean
staticfn boolean
okay(coordxy x, coordxy y, coordxy dir)
{
mz_move(x, y, dir);
@@ -291,7 +291,7 @@ okay(coordxy x, coordxy y, coordxy dir)
}
/* find random starting point for maze generation */
static void
staticfn void
maze0xy(coord *cc)
{
cc->x = 3 + 2 * rn2((gx.x_maze_max >> 1) - 1);
@@ -299,7 +299,7 @@ maze0xy(coord *cc)
return;
}
static boolean
staticfn boolean
is_exclusion_zone(xint16 type, coordxy x, coordxy y)
{
struct exclusion_zone *ez = ge.exclusion_zones;
@@ -383,7 +383,7 @@ place_lregion(
impossible("Couldn't place lregion type %d!", rtype);
}
static boolean
staticfn boolean
put_lregion_here(
coordxy x, coordxy y,
coordxy nlx, coordxy nly, coordxy nhx, coordxy nhy,
@@ -443,7 +443,7 @@ put_lregion_here(
/* fix up Baalzebub's lair, which depicts a level-sized beetle;
its legs are walls within solid rock--regular wallification
classifies them as superfluous and gets rid of them */
static void
staticfn void
baalz_fixup(void)
{
struct monst *mtmp;
@@ -674,7 +674,7 @@ fixup_special(void)
gn.num_lregions = 0;
}
static void
staticfn void
check_ransacked(const char *s)
{
/* this kludge only works as long as orctown is minetn-1 */
@@ -684,7 +684,7 @@ check_ransacked(const char *s)
#define ORC_LEADER 1
static const char *const orcfruit[] = { "paddle cactus", "dwarven root" };
static void
staticfn void
migrate_orc(struct monst *mtmp, unsigned long mflags)
{
int nlev, max_depth, cur_depth;
@@ -715,7 +715,7 @@ migrate_orc(struct monst *mtmp, unsigned long mflags)
migrate_to_level(mtmp, ledger_no(&dest), MIGR_RANDOM, (coord *) 0);
}
static void
staticfn void
shiny_orc_stuff(struct monst *mtmp)
{
int gemprob, goldprob, otyp;
@@ -747,7 +747,7 @@ shiny_orc_stuff(struct monst *mtmp)
}
}
static void
staticfn void
migr_booty_item(int otyp, const char *gang)
{
struct obj *otmp;
@@ -766,7 +766,7 @@ migr_booty_item(int otyp, const char *gang)
}
}
static void
staticfn void
stolen_booty(void)
{
char *gang, gang_name[BUFSZ];
@@ -860,7 +860,7 @@ stolen_booty(void)
#undef ORC_LEADER
static boolean
staticfn boolean
maze_inbounds(coordxy x, coordxy y)
{
return (x >= 2 && y >= 2
@@ -870,7 +870,7 @@ maze_inbounds(coordxy x, coordxy y)
&& isok(x, y));
}
static void
staticfn void
maze_remove_deadends(xint16 typ)
{
char dirok[4];
@@ -1064,7 +1064,7 @@ pick_vibrasquare_location(void)
}
/* add objects and monsters to random maze */
static void
staticfn void
populate_maze(void)
{
int i;
@@ -1488,9 +1488,9 @@ fumaroles(void)
#define gbxmax (gx.xmax - 1)
#define gbymax (gy.ymax - 1)
static void set_wportal(void);
static void mk_bubble(coordxy, coordxy, int);
static void mv_bubble(struct bubble *, coordxy, coordxy, boolean);
staticfn void set_wportal(void);
staticfn void mk_bubble(coordxy, coordxy, int);
staticfn void mv_bubble(struct bubble *, coordxy, coordxy, boolean);
void
movebubbles(void)
@@ -1748,7 +1748,7 @@ restore_waterlevel(NHFILE *nhfp)
}
}
static void
staticfn void
set_wportal(void)
{
/* there better be only one magic portal on water level... */
@@ -1758,7 +1758,7 @@ set_wportal(void)
impossible("set_wportal(): no portal!");
}
static void
staticfn void
setup_waterlevel(void)
{
int typ, glyph;
@@ -1806,7 +1806,7 @@ setup_waterlevel(void)
mk_bubble(x, y, rn2(7));
}
static void
staticfn void
unsetup_waterlevel(void)
{
struct bubble *b, *bb;
@@ -1819,7 +1819,7 @@ unsetup_waterlevel(void)
gb.bbubbles = ge.ebubbles = (struct bubble *) 0;
}
static void
staticfn void
mk_bubble(coordxy x, coordxy y, int n)
{
/*
@@ -1882,7 +1882,7 @@ mk_bubble(coordxy x, coordxy y, int n)
* in the immediate neighborhood of one, he/she may get sucked inside.
* This property also makes leaving a bubble slightly difficult.
*/
static void
staticfn void
mv_bubble(struct bubble *b, coordxy dx, coordxy dy, boolean ini)
{
int i, j, colli = 0;
+40 -40
View File
@@ -5,27 +5,27 @@
#include "hack.h"
static boolean may_generate_eroded(struct obj *);
static void mkobj_erosions(struct obj *);
static void mkbox_cnts(struct obj *);
static unsigned nextoid(struct obj *, struct obj *);
static void mksobj_init(struct obj *, boolean);
static int item_on_ice(struct obj *);
static void shrinking_glob_gone(struct obj *);
static void obj_timer_checks(struct obj *, coordxy, coordxy, int);
static struct obj *save_mtraits(struct obj *, struct monst *);
static void objlist_sanity(struct obj *, int, const char *);
static void shop_obj_sanity(struct obj *, const char *);
static void mon_obj_sanity(struct monst *, const char *);
static void insane_obj_bits(struct obj *, struct monst *);
static boolean nomerge_exception(struct obj *);
static const char *where_name(struct obj *);
static void insane_object(struct obj *, const char *, const char *,
staticfn boolean may_generate_eroded(struct obj *);
staticfn void mkobj_erosions(struct obj *);
staticfn void mkbox_cnts(struct obj *);
staticfn unsigned nextoid(struct obj *, struct obj *);
staticfn void mksobj_init(struct obj *, boolean);
staticfn int item_on_ice(struct obj *);
staticfn void shrinking_glob_gone(struct obj *);
staticfn void obj_timer_checks(struct obj *, coordxy, coordxy, int);
staticfn struct obj *save_mtraits(struct obj *, struct monst *);
staticfn void objlist_sanity(struct obj *, int, const char *);
staticfn void shop_obj_sanity(struct obj *, const char *);
staticfn void mon_obj_sanity(struct monst *, const char *);
staticfn void insane_obj_bits(struct obj *, struct monst *);
staticfn boolean nomerge_exception(struct obj *);
staticfn const char *where_name(struct obj *);
staticfn void insane_object(struct obj *, const char *, const char *,
struct monst *);
static void check_contained(struct obj *, const char *);
static void check_glob(struct obj *, const char *);
static void sanity_check_worn(struct obj *);
static void init_oextra(struct oextra *);
staticfn void check_contained(struct obj *, const char *);
staticfn void check_glob(struct obj *, const char *);
staticfn void sanity_check_worn(struct obj *);
staticfn void init_oextra(struct oextra *);
struct icp {
int iprob; /* probability of an item type */
@@ -75,7 +75,7 @@ static const struct icp hellprobs[] = { { 20, WEAPON_CLASS },
static const struct oextra zerooextra = DUMMY;
static void
staticfn void
init_oextra(struct oextra *oex)
{
*oex = zerooextra;
@@ -172,7 +172,7 @@ free_omailcmd(struct obj *otmp)
}
/* can object be generated eroded? */
static boolean
staticfn boolean
may_generate_eroded(struct obj *otmp)
{
/* initial hero inventory */
@@ -191,7 +191,7 @@ may_generate_eroded(struct obj *otmp)
}
/* random chance of applying erosions/grease to object */
static void
staticfn void
mkobj_erosions(struct obj *otmp)
{
if (may_generate_eroded(otmp)) {
@@ -299,7 +299,7 @@ mkobj(int oclass, boolean artif)
return mksobj(i, TRUE, artif);
}
static void
staticfn void
mkbox_cnts(struct obj *box)
{
int n;
@@ -527,7 +527,7 @@ next_ident(void)
/* when splitting a stack that has o_id-based shop prices, pick an
o_id value for the new stack that will maintain the same price */
static unsigned
staticfn unsigned
nextoid(struct obj *oldobj, struct obj *newobj)
{
int olddif, newdif, trylimit = 256; /* limit of 4 suffices at present */
@@ -857,7 +857,7 @@ unknow_object(struct obj *obj)
}
/* do some initialization to newly created object; otyp must already be set */
static void
staticfn void
mksobj_init(struct obj *otmp, boolean artif)
{
int mndx, tryct;
@@ -1374,7 +1374,7 @@ enum obj_on_ice {
};
/* used by shrink_glob(); is 'item' or enclosing container on or under ice? */
static int
staticfn int
item_on_ice(struct obj *item)
{
struct obj *otmp;
@@ -1604,7 +1604,7 @@ shrink_glob(
}
/* a glob has shrunk away to nothing; handle owornmask, then delete glob */
static void
staticfn void
shrinking_glob_gone(struct obj *obj)
{
xint16 owhere = obj->where;
@@ -2075,7 +2075,7 @@ obj_attach_mid(struct obj *obj, unsigned int mid)
return obj;
}
static struct obj *
staticfn struct obj *
save_mtraits(struct obj *obj, struct monst *mtmp)
{
if (mtmp->ispriest)
@@ -2356,7 +2356,7 @@ peek_at_iced_corpse_age(struct obj *otmp)
return retval;
}
static void
staticfn void
obj_timer_checks(
struct obj *otmp,
coordxy x, coordxy y,
@@ -2897,7 +2897,7 @@ obj_sanity_check(void)
}
/* sanity check for objects on specified list (fobj, &c) */
static void
staticfn void
objlist_sanity(struct obj *objlist, int wheretype, const char *mesg)
{
struct obj *obj;
@@ -2960,7 +2960,7 @@ objlist_sanity(struct obj *objlist, int wheretype, const char *mesg)
/* check obj->unpaid and obj->no_charge for shop sanity; caller has
verified that at least one of them is set */
static void
staticfn void
shop_obj_sanity(struct obj *obj, const char *mesg)
{
struct obj *otop;
@@ -3030,7 +3030,7 @@ shop_obj_sanity(struct obj *obj, const char *mesg)
}
/* sanity check for objects carried by all monsters in specified list */
static void
staticfn void
mon_obj_sanity(struct monst *monlist, const char *mesg)
{
struct monst *mon;
@@ -3063,7 +3063,7 @@ mon_obj_sanity(struct monst *monlist, const char *mesg)
}
}
static void
staticfn void
insane_obj_bits(struct obj *obj, struct monst *mon)
{
unsigned o_in_use = obj->in_use, o_bypass = obj->bypass,
@@ -3086,7 +3086,7 @@ insane_obj_bits(struct obj *obj, struct monst *mon)
}
/* does 'obj' use the 'nomerge' flag persistently? */
static boolean
staticfn boolean
nomerge_exception(struct obj *obj)
{
/* special prize objects for achievement tracking are set 'nomerge'
@@ -3104,7 +3104,7 @@ static const char *const obj_state_names[NOBJ_STATES] = {
"luafree"
};
static const char *
staticfn const char *
where_name(struct obj *obj)
{
static char unknown[32]; /* big enough to handle rogue 64-bit int */
@@ -3122,7 +3122,7 @@ where_name(struct obj *obj)
DISABLE_WARNING_FORMAT_NONLITERAL
static void
staticfn void
insane_object(
struct obj *obj,
const char *fmt,
@@ -3180,7 +3180,7 @@ init_dummyobj(struct obj *obj, short otyp, long oquan)
}
/* obj sanity check: check objects inside container */
static void
staticfn void
check_contained(struct obj *container, const char *mesg)
{
struct obj *obj;
@@ -3226,7 +3226,7 @@ check_contained(struct obj *container, const char *mesg)
}
/* called when 'obj->globby' is set so we don't recheck it here */
static void
staticfn void
check_glob(struct obj *obj, const char *mesg)
{
#define LOWEST_GLOB GLOB_OF_GRAY_OOZE
@@ -3253,7 +3253,7 @@ check_glob(struct obj *obj, const char *mesg)
}
/* check an object in hero's or monster's inventory which has worn mask set */
static void
staticfn void
sanity_check_worn(struct obj *obj)
{
#if (NH_DEVEL_STATUS != NH_STATUS_RELEASED) || defined(DEBUG)
+24 -24
View File
@@ -17,23 +17,23 @@
#include "hack.h"
static boolean isbig(struct mkroom *);
static struct mkroom *pick_room(boolean);
static void mkshop(void), mkzoo(int), mkswamp(void);
static void mk_zoo_thronemon(coordxy, coordxy);
static void mktemple(void);
static coord *shrine_pos(int);
static struct permonst *morguemon(void);
static struct permonst *squadmon(void);
static void save_room(NHFILE *, struct mkroom *);
static void rest_room(NHFILE *, struct mkroom *);
static boolean invalid_shop_shape(struct mkroom *sroom);
staticfn boolean isbig(struct mkroom *);
staticfn struct mkroom *pick_room(boolean);
staticfn void mkshop(void), mkzoo(int), mkswamp(void);
staticfn void mk_zoo_thronemon(coordxy, coordxy);
staticfn void mktemple(void);
staticfn coord *shrine_pos(int);
staticfn struct permonst *morguemon(void);
staticfn struct permonst *squadmon(void);
staticfn void save_room(NHFILE *, struct mkroom *);
staticfn void rest_room(NHFILE *, struct mkroom *);
staticfn boolean invalid_shop_shape(struct mkroom *sroom);
#define sq(x) ((x) * (x))
extern const struct shclass shtypes[]; /* defined in shknam.c */
static boolean
staticfn boolean
isbig(struct mkroom *sroom)
{
int area = (sroom->hx - sroom->lx + 1)
@@ -86,7 +86,7 @@ do_mkroom(int roomtype)
}
}
static void
staticfn void
mkshop(void)
{
struct mkroom *sroom;
@@ -211,7 +211,7 @@ mkshop(void)
}
/* pick an unused room, preferably with only one door */
static struct mkroom *
staticfn struct mkroom *
pick_room(boolean strict)
{
struct mkroom *sroom;
@@ -235,7 +235,7 @@ pick_room(boolean strict)
return (struct mkroom *) 0;
}
static void
staticfn void
mkzoo(int type)
{
struct mkroom *sroom;
@@ -248,7 +248,7 @@ mkzoo(int type)
}
}
static void
staticfn void
mk_zoo_thronemon(coordxy x, coordxy y)
{
int i = rnd(level_difficulty());
@@ -465,7 +465,7 @@ mkundead(
gl.level.flags.graveyard = TRUE; /* reduced chance for undead corpse */
}
static struct permonst *
staticfn struct permonst *
morguemon(void)
{
int i = rn2(100), hd = rn2(level_difficulty());
@@ -517,7 +517,7 @@ antholemon(void)
: &mons[mtyp]);
}
static void
staticfn void
mkswamp(void) /* Michiel Huisjes & Fred de Wilde */
{
struct mkroom *sroom;
@@ -564,7 +564,7 @@ mkswamp(void) /* Michiel Huisjes & Fred de Wilde */
}
}
static coord *
staticfn coord *
shrine_pos(int roomno)
{
static coord buf;
@@ -585,7 +585,7 @@ shrine_pos(int roomno)
return &buf;
}
static void
staticfn void
mktemple(void)
{
struct mkroom *sroom;
@@ -804,7 +804,7 @@ static const struct {
{ PM_CAPTAIN, 1 } };
/* return soldier types. */
static struct permonst *
staticfn struct permonst *
squadmon(void)
{
int sel_prob, i, cpro, mndx;
@@ -831,7 +831,7 @@ squadmon(void)
* save_room : A recursive function that saves a room and its subrooms
* (if any).
*/
static void
staticfn void
save_room(NHFILE *nhfp, struct mkroom *r)
{
short i;
@@ -863,7 +863,7 @@ save_rooms(NHFILE *nhfp)
save_room(nhfp, &gr.rooms[i]);
}
static void
staticfn void
rest_room(NHFILE *nhfp, struct mkroom *r)
{
short i;
@@ -1039,7 +1039,7 @@ cmap_to_type(int sym)
* Note that the invalidity of the shape derives from the position of its door
* already being chosen. It's quite possible that if the door were somewhere
* else on the perimeter of this room, it would work fine as a shop.*/
static boolean
staticfn boolean
invalid_shop_shape(struct mkroom *sroom)
{
coordxy x, y;
+54 -54
View File
@@ -7,33 +7,33 @@
#include "mfndpos.h"
#include <ctype.h>
static void sanity_check_single_mon(struct monst *, boolean, const char *);
static struct obj *make_corpse(struct monst *, unsigned);
static int minliquid_core(struct monst *);
static void m_calcdistress(struct monst *);
static boolean monlineu(struct monst *, int, int);
static long mm_2way_aggression(struct monst *, struct monst *);
static long mm_aggression(struct monst *, struct monst *);
static long mm_displacement(struct monst *, struct monst *);
static void mon_leaving_level(struct monst *);
static void m_detach(struct monst *, struct permonst *, boolean);
static void set_mon_min_mhpmax(struct monst *, int);
static void lifesaved_monster(struct monst *);
static boolean vamprises(struct monst *);
static void logdeadmon(struct monst *, int);
static boolean ok_to_obliterate(struct monst *);
static void qst_guardians_respond(void);
static void peacefuls_respond(struct monst *);
static void m_restartcham(struct monst *);
static boolean restrap(struct monst *);
static int pick_animal(void);
static int pickvampshape(struct monst *);
static boolean isspecmon(struct monst *);
static boolean validspecmon(struct monst *, int);
static int wiz_force_cham_form(struct monst *);
static struct permonst *accept_newcham_form(struct monst *, int);
static void kill_eggs(struct obj *) NO_NNARGS;
static void pacify_guard(struct monst *);
staticfn void sanity_check_single_mon(struct monst *, boolean, const char *);
staticfn struct obj *make_corpse(struct monst *, unsigned);
staticfn int minliquid_core(struct monst *);
staticfn void m_calcdistress(struct monst *);
staticfn boolean monlineu(struct monst *, int, int);
staticfn long mm_2way_aggression(struct monst *, struct monst *);
staticfn long mm_aggression(struct monst *, struct monst *);
staticfn long mm_displacement(struct monst *, struct monst *);
staticfn void mon_leaving_level(struct monst *);
staticfn void m_detach(struct monst *, struct permonst *, boolean);
staticfn void set_mon_min_mhpmax(struct monst *, int);
staticfn void lifesaved_monster(struct monst *);
staticfn boolean vamprises(struct monst *);
staticfn void logdeadmon(struct monst *, int);
staticfn boolean ok_to_obliterate(struct monst *);
staticfn void qst_guardians_respond(void);
staticfn void peacefuls_respond(struct monst *);
staticfn void m_restartcham(struct monst *);
staticfn boolean restrap(struct monst *);
staticfn int pick_animal(void);
staticfn int pickvampshape(struct monst *);
staticfn boolean isspecmon(struct monst *);
staticfn boolean validspecmon(struct monst *, int);
staticfn int wiz_force_cham_form(struct monst *);
staticfn struct permonst *accept_newcham_form(struct monst *, int);
staticfn void kill_eggs(struct obj *) NO_NNARGS;
staticfn void pacify_guard(struct monst *);
extern const struct shclass shtypes[]; /* defined in shknam.c */
@@ -51,7 +51,7 @@ const char *warnings[] = {
#endif /* 0 */
static void
staticfn void
sanity_check_single_mon(
struct monst *mtmp,
boolean chk_geno,
@@ -515,7 +515,7 @@ pm_to_cham(int mndx)
* G_NOCORPSE set in order to prevent wishing for one, finding tins of one,
* etc....
*/
static struct obj *
staticfn struct obj *
make_corpse(struct monst *mtmp, unsigned int corpseflags)
{
struct permonst *mdat = mtmp->data;
@@ -746,7 +746,7 @@ minliquid(struct monst *mtmp)
}
/* guts of minliquid() */
static int
staticfn int
minliquid_core(struct monst *mtmp)
{
boolean inpool, inlava, infountain;
@@ -944,7 +944,7 @@ mcalcdistress(void)
iter_mons(m_calcdistress);
}
static void
staticfn void
m_calcdistress(struct monst *mtmp)
{
/* must check non-moving monsters once/turn in case they managed
@@ -1824,7 +1824,7 @@ can_carry(struct monst *mtmp, struct obj *otmp)
}
/* is <nx,ny> in direct line with where 'mon' thinks hero is? */
static boolean
staticfn boolean
monlineu(struct monst *mon, int nx, int ny)
{
return online2(nx, ny, mon->mux, mon->muy);
@@ -2151,7 +2151,7 @@ mfndpos(
/* Part of mm_aggression that represents two-way aggression. To avoid
having to code each case twice, this function contains those cases that
ought to happen twice, and mm_aggression will call it twice. */
static long
staticfn long
mm_2way_aggression(struct monst *magr, struct monst *mdef)
{
/* zombies vs things that can be zombified */
@@ -2166,7 +2166,7 @@ mm_2way_aggression(struct monst *magr, struct monst *mdef)
in the absence of Conflict. There is no provision for targeting
other monsters; just hand to hand fighting when they happen to be
next to each other. */
static long
staticfn long
mm_aggression(
struct monst *magr, /* monster that is currently deciding where to move */
struct monst *mdef) /* another monster which is next to it */
@@ -2189,7 +2189,7 @@ mm_aggression(
}
/* Monster displacing another monster out of the way */
static long
staticfn long
mm_displacement(
struct monst *magr, /* monster that is currently deciding where to move */
struct monst *mdef) /* another monster which is next to it */
@@ -2426,7 +2426,7 @@ dealloc_monst(struct monst *mon)
/* 'mon' is being removed from level due to migration [relmon from keepdogs
or migrate_to_level] or due to death [m_detach from mondead or mongone] */
static void
staticfn void
mon_leaving_level(struct monst *mon)
{
coordxy mx = mon->mx, my = mon->my;
@@ -2464,7 +2464,7 @@ mon_leaving_level(struct monst *mon)
}
/* 'mtmp' is going away; remove effects of mtmp from other data structures */
static void
staticfn void
m_detach(
struct monst *mtmp,
struct permonst *mptr, /* reflects mtmp->data _prior_ to mtmp's death */
@@ -2536,7 +2536,7 @@ m_detach(
/* give a life-saved monster a reasonable mhpmax value in case it has
been the victim of excessive life draining */
static void
staticfn void
set_mon_min_mhpmax(
struct monst *mon,
int minimum_mhpmax) /* monster life-saving has traditionally used 10 */
@@ -2567,7 +2567,7 @@ mlifesaver(struct monst *mon)
return (struct obj *) 0;
}
static void
staticfn void
lifesaved_monster(struct monst *mtmp)
{
boolean surviver;
@@ -2619,7 +2619,7 @@ DISABLE_WARNING_FORMAT_NONLITERAL
/* when a shape-shifted vampire is killed, it reverts to base form instead
of dying; moved into separate routine to unclutter mondead() */
static boolean
staticfn boolean
vamprises(struct monst *mtmp)
{
int mndx = mtmp->cham;
@@ -2694,7 +2694,7 @@ RESTORE_WARNING_FORMAT_NONLITERAL
/* when a mon has died, maybe record an achievement or issue livelog message;
moved into separate routine to unclutter mondead() */
static void
staticfn void
logdeadmon(struct monst *mtmp, int mndx)
{
int howmany = gm.mvitals[mndx].died;
@@ -3528,7 +3528,7 @@ migrate_mon(
migrate_to_level(mtmp, target_lev, xyloc, (coord *) 0);
}
static boolean
staticfn boolean
ok_to_obliterate(struct monst *mtmp)
{
/*
@@ -3786,7 +3786,7 @@ m_respond(struct monst *mtmp)
}
/* how quest guardians respond when you attack the quest leader */
static void
staticfn void
qst_guardians_respond(void)
{
struct monst *mon;
@@ -3814,7 +3814,7 @@ qst_guardians_respond(void)
}
/* how other peacefuls react when you attack monster */
static void
staticfn void
peacefuls_respond(struct monst *mtmp)
{
struct monst *mon;
@@ -4226,7 +4226,7 @@ rescham(void)
iter_mons(normal_shape);
}
static void
staticfn void
m_restartcham(struct monst *mtmp)
{
if (!mtmp->mcan)
@@ -4261,7 +4261,7 @@ restore_cham(struct monst *mon)
}
/* unwatched hiders may hide again; if so, returns True */
static boolean
staticfn boolean
restrap(struct monst *mtmp)
{
struct trap *t;
@@ -4443,7 +4443,7 @@ mon_animal_list(boolean construct)
}
}
static int
staticfn int
pick_animal(void)
{
int res;
@@ -4528,7 +4528,7 @@ decide_to_shapeshift(struct monst *mon, int shiftflags)
}
}
static int
staticfn int
pickvampshape(struct monst *mon)
{
int mndx = mon->cham, wolfchance = 10;
@@ -4565,7 +4565,7 @@ pickvampshape(struct monst *mon)
}
/* nonshapechangers who warrant special polymorph handling */
static boolean
staticfn boolean
isspecmon(struct monst *mon)
{
return (mon->isshk || mon->ispriest || mon->isgd
@@ -4575,7 +4575,7 @@ isspecmon(struct monst *mon)
/* restrict certain special monsters (shopkeepers, aligned priests,
vault guards) to forms that allow them to behave sensibly (catching
gold, speaking?) so that they don't need too much extra code */
static boolean
staticfn boolean
validspecmon(struct monst *mon, int mndx)
{
if (mndx == NON_PM)
@@ -4659,7 +4659,7 @@ validvamp(struct monst *mon, int *mndx_p, int monclass)
return (boolean) (*mndx_p != NON_PM);
}
static int
staticfn int
wiz_force_cham_form(struct monst *mon)
{
char pprompt[BUFSZ], parttwo[QBUFSZ], buf[BUFSZ], prevbuf[BUFSZ];
@@ -4810,7 +4810,7 @@ select_newcham_form(struct monst *mon)
}
/* this used to be inline within newcham() but monpolycontrol needs it too */
static struct permonst *
staticfn struct permonst *
accept_newcham_form(struct monst *mon, int mndx)
{
struct permonst *mdat;
@@ -5168,7 +5168,7 @@ dead_species(int m_idx, boolean egg)
}
/* kill off any eggs of genocided monsters */
static void
staticfn void
kill_eggs(struct obj *obj_list)
{
struct obj *otmp;
@@ -5325,7 +5325,7 @@ angry_guards(boolean silent)
return FALSE;
}
static void
staticfn void
pacify_guard(struct monst *mtmp)
{
if (is_watch(mtmp->data))
+1 -1
View File
@@ -401,7 +401,7 @@ mstrength(struct permonst *ptr)
}
/* returns True if monster can attack at range */
static boolean
staticfn boolean
mstrength_ranged_attk(struct permonst *ptr)
{
int i, j;
+36 -36
View File
@@ -7,29 +7,29 @@
#include "mfndpos.h"
#include "artifact.h"
static void msg_mon_movement(struct monst *, coordxy, coordxy) NONNULLARG1;
static void watch_on_duty(struct monst *);
static int disturb(struct monst *);
static void release_hero(struct monst *);
static void distfleeck(struct monst *, int *, int *, int *);
static int m_arrival(struct monst *);
static void mind_blast(struct monst *);
static boolean holds_up_web(coordxy, coordxy);
static int count_webbing_walls(coordxy, coordxy);
static boolean soko_allow_web(struct monst *);
static boolean m_search_items(struct monst *, coordxy *, coordxy *, int *,
staticfn void msg_mon_movement(struct monst *, coordxy, coordxy) NONNULLARG1;
staticfn void watch_on_duty(struct monst *);
staticfn int disturb(struct monst *);
staticfn void release_hero(struct monst *);
staticfn void distfleeck(struct monst *, int *, int *, int *);
staticfn int m_arrival(struct monst *);
staticfn void mind_blast(struct monst *);
staticfn boolean holds_up_web(coordxy, coordxy);
staticfn int count_webbing_walls(coordxy, coordxy);
staticfn boolean soko_allow_web(struct monst *);
staticfn boolean m_search_items(struct monst *, coordxy *, coordxy *, int *,
int *);
static int postmov(struct monst *, struct permonst *, coordxy, coordxy, int,
staticfn int postmov(struct monst *, struct permonst *, coordxy, coordxy, int,
boolean, boolean, boolean, boolean);
static boolean leppie_avoidance(struct monst *);
static void leppie_stash(struct monst *);
static boolean m_balks_at_approaching(struct monst *);
static boolean stuff_prevents_passage(struct monst *);
static int vamp_shift(struct monst *, struct permonst *, boolean);
static void maybe_spin_web(struct monst *);
staticfn boolean leppie_avoidance(struct monst *);
staticfn void leppie_stash(struct monst *);
staticfn boolean m_balks_at_approaching(struct monst *);
staticfn boolean stuff_prevents_passage(struct monst *);
staticfn int vamp_shift(struct monst *, struct permonst *, boolean);
staticfn void maybe_spin_web(struct monst *);
/* a11y: give a message when monster moved */
static void
staticfn void
msg_mon_movement(struct monst *mtmp, coordxy omx, coordxy omy)
{
if (a11y.mon_movement && canspotmon(mtmp) && mtmp->mspotted) {
@@ -158,7 +158,7 @@ m_break_boulder(struct monst *mtmp, coordxy x, coordxy y)
}
}
static void
staticfn void
watch_on_duty(struct monst *mtmp)
{
coordxy x, y;
@@ -299,7 +299,7 @@ mon_regen(struct monst *mon, boolean digest_meal)
* Possibly awaken the given monster. Return a 1 if the monster has been
* jolted awake.
*/
static int
staticfn int
disturb(struct monst *mtmp)
{
/*
@@ -334,7 +334,7 @@ disturb(struct monst *mtmp)
}
/* ungrab/expel held/swallowed hero */
static void
staticfn void
release_hero(struct monst *mon)
{
if (mon == u.ustuck) {
@@ -478,7 +478,7 @@ monflee(
mon_track_clear(mtmp);
}
static void
staticfn void
distfleeck(
struct monst *mtmp,
int *inrange, int *nearby, int *scared) /* output */
@@ -519,7 +519,7 @@ distfleeck(
/* perform a special one-time action for a monster; returns -1 if nothing
special happened, 0 if monster uses up its turn, 1 if monster is killed */
static int
staticfn int
m_arrival(struct monst *mon)
{
mon->mstrategy &= ~STRAT_ARRIVE; /* always reset */
@@ -528,7 +528,7 @@ m_arrival(struct monst *mon)
}
/* a mind flayer unleashes a mind blast */
static void
staticfn void
mind_blast(struct monst *mtmp)
{
struct monst *m2, *nmon = (struct monst *) 0;
@@ -1052,7 +1052,7 @@ m_digweapon_check(
}
/* does leprechaun want to avoid the hero? */
static boolean
staticfn boolean
leppie_avoidance(struct monst *mtmp)
{
struct obj *lepgold, *ygold;
@@ -1067,7 +1067,7 @@ leppie_avoidance(struct monst *mtmp)
}
/* unseen leprechaun with gold might stash it */
static void
staticfn void
leppie_stash(struct monst *mtmp)
{
struct obj *gold;
@@ -1088,7 +1088,7 @@ leppie_stash(struct monst *mtmp)
}
/* does monster want to avoid you? */
static boolean
staticfn boolean
m_balks_at_approaching(struct monst *mtmp)
{
/* peaceful, far away, or can't see you */
@@ -1115,7 +1115,7 @@ m_balks_at_approaching(struct monst *mtmp)
return FALSE;
}
static boolean
staticfn boolean
holds_up_web(coordxy x, coordxy y)
{
stairway *sway;
@@ -1132,7 +1132,7 @@ holds_up_web(coordxy x, coordxy y)
/* returns the number of walls in the four cardinal directions that could
hold up a web */
static int
staticfn int
count_webbing_walls(coordxy x, coordxy y)
{
return (holds_up_web(x, y - 1) + holds_up_web(x + 1, y)
@@ -1140,7 +1140,7 @@ count_webbing_walls(coordxy x, coordxy y)
}
/* reject webs which interfere with solving Sokoban */
static boolean
staticfn boolean
soko_allow_web(struct monst *mon)
{
stairway *stway;
@@ -1157,7 +1157,7 @@ soko_allow_web(struct monst *mon)
}
/* monster might spin a web */
static void
staticfn void
maybe_spin_web(struct monst *mtmp)
{
if (webmaker(mtmp->data)
@@ -1188,7 +1188,7 @@ maybe_spin_web(struct monst *mtmp)
#define SQSRCHRADIUS 5
/* monster looks for items it wants nearby */
static boolean
staticfn boolean
m_search_items(
struct monst *mtmp,
coordxy *ggx, coordxy *ggy,
@@ -1313,7 +1313,7 @@ finish_search:
#undef SQSRCHRADIUS
static int
staticfn int
postmov(
struct monst *mtmp,
struct permonst *ptr,
@@ -2156,7 +2156,7 @@ undesirable_disp(
* Inventory prevents passage under door.
* Used by can_ooze() and can_fog().
*/
static boolean
staticfn boolean
stuff_prevents_passage(struct monst *mtmp)
{
struct obj *chain, *obj;
@@ -2211,7 +2211,7 @@ can_fog(struct monst *mtmp)
return FALSE;
}
static int
staticfn int
vamp_shift(
struct monst *mon,
struct permonst *ptr,
+6 -6
View File
@@ -4,9 +4,9 @@
#include "hack.h"
static const char *dev_name(void);
static void get_mplname(struct monst *, char *);
static void mk_mplayer_armor(struct monst *, short);
staticfn const char *dev_name(void);
staticfn void get_mplname(struct monst *, char *);
staticfn void mk_mplayer_armor(struct monst *, short);
/* These are the names of those who
* contributed to the development of NetHack 3.2/3.3/3.4/3.6.
@@ -40,7 +40,7 @@ static const char *const developers[] = {
};
/* return a randomly chosen developer name */
static const char *
staticfn const char *
dev_name(void)
{
int i, m = 0, n = SIZE(developers);
@@ -68,7 +68,7 @@ dev_name(void)
return (developers[i]);
}
static void
staticfn void
get_mplname(struct monst* mtmp, char *nam)
{
boolean fmlkind = is_female(mtmp->data);
@@ -91,7 +91,7 @@ get_mplname(struct monst* mtmp, char *nam)
(boolean) mtmp->female));
}
static void
staticfn void
mk_mplayer_armor(struct monst *mon, short typ)
{
struct obj *obj;
+14 -14
View File
@@ -5,13 +5,13 @@
#include "hack.h"
static int monmulti(struct monst *, struct obj *, struct obj *);
static void monshoot(struct monst *, struct obj *, struct obj *);
static boolean ucatchgem(struct obj *, struct monst *);
static const char *breathwep_name(int);
static boolean drop_throw(struct obj *, boolean, coordxy, coordxy);
static boolean blocking_terrain(coordxy, coordxy);
static int m_lined_up(struct monst *, struct monst *) NONNULLARG12;
staticfn int monmulti(struct monst *, struct obj *, struct obj *);
staticfn void monshoot(struct monst *, struct obj *, struct obj *);
staticfn boolean ucatchgem(struct obj *, struct monst *);
staticfn const char *breathwep_name(int);
staticfn boolean drop_throw(struct obj *, boolean, coordxy, coordxy);
staticfn boolean blocking_terrain(coordxy, coordxy);
staticfn int m_lined_up(struct monst *, struct monst *) NONNULLARG12;
#define URETREATING(x, y) \
(distmin(u.ux, u.uy, x, y) > distmin(u.ux0, u.uy0, x, y))
@@ -156,7 +156,7 @@ thitu(
* dothrow.c (for consistency). --KAA
* Returns FALSE if object still exists (not destroyed).
*/
static boolean
staticfn boolean
drop_throw(
struct obj *obj,
boolean ohit,
@@ -195,7 +195,7 @@ drop_throw(
/* calculate multishot volley count for mtmp throwing otmp (if not ammo) or
shooting otmp with mwep (if otmp is ammo and mwep appropriate launcher) */
static int
staticfn int
monmulti(struct monst *mtmp, struct obj *otmp, struct obj *mwep)
{
int multishot = 1;
@@ -254,7 +254,7 @@ monmulti(struct monst *mtmp, struct obj *otmp, struct obj *mwep)
}
/* mtmp throws otmp, or shoots otmp with mwep, at hero or at monster mtarg */
static void
staticfn void
monshoot(struct monst *mtmp, struct obj *otmp, struct obj *mwep)
{
struct monst *mtarg = gm.mtarget;
@@ -498,7 +498,7 @@ ohitmon(
}
/* hero catches gem thrown by mon iff poly'd into unicorn; might drop it */
static boolean
staticfn boolean
ucatchgem(
struct obj *gem, /* caller has verified gem->oclass */
struct monst *mon)
@@ -888,7 +888,7 @@ spitmm(struct monst *mtmp, struct attack *mattk, struct monst *mtarg)
/* Return the name of a breath weapon. If the player is hallucinating, return
* a silly name instead.
* typ is AD_MAGM, AD_FIRE, etc */
static const char *
staticfn const char *
breathwep_name(int typ)
{
if (Hallucination)
@@ -1078,7 +1078,7 @@ breamu(struct monst *mtmp, struct attack *mattk)
}
/* return TRUE if terrain at x,y blocks linedup checks */
static boolean
staticfn boolean
blocking_terrain(coordxy x, coordxy y)
{
if (!isok(x, y) || IS_ROCK(levl[x][y].typ) || closed_door(x, y)
@@ -1172,7 +1172,7 @@ linedup(
return FALSE;
}
static int
staticfn int
m_lined_up(struct monst *mtarg, struct monst *mtmp)
{
boolean utarget = (mtarg == &gy.youmonst);
+50 -50
View File
@@ -14,43 +14,43 @@
* are confused don't know not to read scrolls, etc....
*/
static int precheck(struct monst *, struct obj *);
static void mzapwand(struct monst *, struct obj *, boolean);
static void mplayhorn(struct monst *, struct obj *, boolean);
static void mreadmsg(struct monst *, struct obj *);
static void mquaffmsg(struct monst *, struct obj *);
static boolean m_use_healing(struct monst *);
static boolean m_sees_sleepy_soldier(struct monst *);
static void m_tele(struct monst *, boolean, boolean, int);
static boolean m_next2m(struct monst *);
static void reveal_trap(struct trap *, boolean);
static boolean linedup_chk_corpse(coordxy, coordxy);
static void m_use_undead_turning(struct monst *, struct obj *);
static boolean hero_behind_chokepoint(struct monst *);
static boolean mon_has_friends(struct monst *);
static int mbhitm(struct monst *, struct obj *);
static void mbhit(struct monst *, int, int (*)(MONST_P, OBJ_P),
staticfn int precheck(struct monst *, struct obj *);
staticfn void mzapwand(struct monst *, struct obj *, boolean);
staticfn void mplayhorn(struct monst *, struct obj *, boolean);
staticfn void mreadmsg(struct monst *, struct obj *);
staticfn void mquaffmsg(struct monst *, struct obj *);
staticfn boolean m_use_healing(struct monst *);
staticfn boolean m_sees_sleepy_soldier(struct monst *);
staticfn void m_tele(struct monst *, boolean, boolean, int);
staticfn boolean m_next2m(struct monst *);
staticfn void reveal_trap(struct trap *, boolean);
staticfn boolean linedup_chk_corpse(coordxy, coordxy);
staticfn void m_use_undead_turning(struct monst *, struct obj *);
staticfn boolean hero_behind_chokepoint(struct monst *);
staticfn boolean mon_has_friends(struct monst *);
staticfn int mbhitm(struct monst *, struct obj *);
staticfn void mbhit(struct monst *, int, int (*)(MONST_P, OBJ_P),
int (*)(OBJ_P, OBJ_P), struct obj *);
static struct permonst *muse_newcham_mon(struct monst *);
static int mloot_container(struct monst *mon, struct obj *, boolean);
static void you_aggravate(struct monst *);
staticfn struct permonst *muse_newcham_mon(struct monst *);
staticfn int mloot_container(struct monst *mon, struct obj *, boolean);
staticfn void you_aggravate(struct monst *);
#if 0
static boolean necrophiliac(struct obj *, boolean);
#endif
static void mon_consume_unstone(struct monst *, struct obj *, boolean,
staticfn void mon_consume_unstone(struct monst *, struct obj *, boolean,
boolean);
static boolean cures_stoning(struct monst *, struct obj *, boolean);
static boolean mcould_eat_tin(struct monst *);
static boolean muse_unslime(struct monst *, struct obj *, struct trap *,
staticfn boolean cures_stoning(struct monst *, struct obj *, boolean);
staticfn boolean mcould_eat_tin(struct monst *);
staticfn boolean muse_unslime(struct monst *, struct obj *, struct trap *,
boolean);
static int cures_sliming(struct monst *, struct obj *);
static boolean green_mon(struct monst *);
staticfn int cures_sliming(struct monst *, struct obj *);
staticfn boolean green_mon(struct monst *);
/* Any preliminary checks which may result in the monster being unable to use
* the item. Returns 0 if nothing happened, 2 if the monster can't do
* anything (i.e. it teleported) and 1 if it's dead.
*/
static int
staticfn int
precheck(struct monst *mon, struct obj *obj)
{
boolean vis;
@@ -155,7 +155,7 @@ precheck(struct monst *mon, struct obj *obj)
/* when a monster zaps a wand give a message, deduct a charge, and if it
isn't directly seen, remove hero's memory of the number of charges */
static void
staticfn void
mzapwand(
struct monst *mtmp,
struct obj *otmp,
@@ -185,7 +185,7 @@ mzapwand(
}
/* similar to mzapwand() but for magical horns (only instrument mons play) */
static void
staticfn void
mplayhorn(
struct monst *mtmp,
struct obj *otmp,
@@ -228,7 +228,7 @@ mplayhorn(
/* see or hear a monster reading a scroll;
when scroll hasn't been seen, its label is revealed unless hero is deaf */
static void
staticfn void
mreadmsg(struct monst *mtmp, struct obj *otmp)
{
char onambuf[BUFSZ];
@@ -276,7 +276,7 @@ mreadmsg(struct monst *mtmp, struct obj *otmp)
vismon ? mon_nam(mtmp) : mhe(mtmp));
}
static void
staticfn void
mquaffmsg(struct monst *mtmp, struct obj *otmp)
{
if (canseemon(mtmp)) {
@@ -320,7 +320,7 @@ mquaffmsg(struct monst *mtmp, struct obj *otmp)
* that if you polymorph into one you teleport at will.
*/
static boolean
staticfn boolean
m_use_healing(struct monst *mtmp)
{
struct obj *obj;
@@ -344,7 +344,7 @@ m_use_healing(struct monst *mtmp)
}
/* return TRUE if monster mtmp can see at least one sleeping soldier */
static boolean
staticfn boolean
m_sees_sleepy_soldier(struct monst *mtmp)
{
coordxy x = mtmp->mx, y = mtmp->my;
@@ -367,7 +367,7 @@ m_sees_sleepy_soldier(struct monst *mtmp)
return FALSE;
}
static void
staticfn void
m_tele(
struct monst *mtmp, /* monst that might be teleported */
boolean vismon, /* can see it */
@@ -403,7 +403,7 @@ m_tele(
* Called from find_defensive() where it is limited to Is_knox()
* only, otherwise you could trap two monsters next to each other
* in a boulder fort, and they would be happy to stay in there. */
static boolean
staticfn boolean
m_next2m(struct monst *mtmp)
{
coordxy x, y;
@@ -740,7 +740,7 @@ find_defensive(struct monst *mtmp, boolean tryescape)
accessible (trap doors and teleporters inside niches are located at
secret corridor locations; convert such into normal corridor even if
hero doesn't see it happen) */
static void
staticfn void
reveal_trap(struct trap *t, boolean seeit)
{
struct rm *lev = &levl[t->tx][t->ty];
@@ -1241,13 +1241,13 @@ rnd_defensive_item(struct monst *mtmp)
/*#define MUSE_WAN_UNDEAD_TURNING 20*/ /* also a defensive item so don't
* redefine; nonconsecutive value is ok */
static boolean
staticfn boolean
linedup_chk_corpse(coordxy x, coordxy y)
{
return (sobj_at(CORPSE, x, y) != 0);
}
static void
staticfn void
m_use_undead_turning(struct monst *mtmp, struct obj *obj)
{
coordxy ax = u.ux + sgn(mtmp->mux - mtmp->mx) * 3,
@@ -1293,7 +1293,7 @@ m_use_undead_turning(struct monst *mtmp, struct obj *obj)
}
/* from monster's point of view, is hero behind a chokepoint? */
static boolean
staticfn boolean
hero_behind_chokepoint(struct monst *mtmp)
{
coordxy dx = sgn(mtmp->mx - mtmp->mux);
@@ -1320,7 +1320,7 @@ hero_behind_chokepoint(struct monst *mtmp)
}
/* hostile monster has another hostile next to it */
static boolean
staticfn boolean
mon_has_friends(struct monst *mtmp)
{
coordxy dx, dy;
@@ -1514,7 +1514,7 @@ find_offensive(struct monst *mtmp)
#undef nomore
}
static int
staticfn int
mbhitm(struct monst *mtmp, struct obj *otmp)
{
int tmp;
@@ -1627,7 +1627,7 @@ mbhitm(struct monst *mtmp, struct obj *otmp)
* zapping you, so we need a special function for it. (Unless someone wants
* to merge the two functions...)
*/
static void
staticfn void
mbhit(
struct monst *mon, /* monster shooting the wand */
int range, /* direction and range */
@@ -2151,7 +2151,7 @@ find_misc(struct monst *mtmp)
/* type of monster to polymorph into; defaults to one suitable for the
current level rather than the totally arbitrary choice of newcham() */
static struct permonst *
staticfn struct permonst *
muse_newcham_mon(struct monst *mon)
{
struct obj *m_armr;
@@ -2165,7 +2165,7 @@ muse_newcham_mon(struct monst *mon)
return rndmonst();
}
static int
staticfn int
mloot_container(
struct monst *mon,
struct obj *container,
@@ -2501,7 +2501,7 @@ use_misc(struct monst *mtmp)
RESTORE_WARNINGS
static void
staticfn void
you_aggravate(struct monst *mtmp)
{
pline("For some reason, %s presence is known to you.",
@@ -2776,7 +2776,7 @@ munstone(struct monst *mon, boolean by_you)
return FALSE;
}
static void
staticfn void
mon_consume_unstone(
struct monst *mon,
struct obj *obj,
@@ -2855,7 +2855,7 @@ mon_consume_unstone(
}
/* decide whether obj can cure petrification; also used when picking up */
static boolean
staticfn boolean
cures_stoning(struct monst *mon, struct obj *obj, boolean tinok)
{
if (obj->otyp == POT_ACID)
@@ -2871,7 +2871,7 @@ cures_stoning(struct monst *mon, struct obj *obj, boolean tinok)
|| acidic(&mons[obj->corpsenm]));
}
static boolean
staticfn boolean
mcould_eat_tin(struct monst *mon)
{
struct obj *obj, *mwep;
@@ -2974,7 +2974,7 @@ munslime(struct monst *mon, boolean by_you)
}
/* mon uses an item--selected by caller--to burn away incipient slime */
static boolean
staticfn boolean
muse_unslime(
struct monst *mon,
struct obj *obj,
@@ -3115,7 +3115,7 @@ muse_unslime(
}
/* decide whether obj can be used to cure green slime */
static int
staticfn int
cures_sliming(struct monst *mon, struct obj *obj)
{
/* scroll of fire */
@@ -3138,7 +3138,7 @@ cures_sliming(struct monst *mon, struct obj *obj)
seem plausibly green (which didn't necessarily match the categorization
by the color of the text).
iflags.use_color is not meant for game behavior decisions */
static boolean
staticfn boolean
green_mon(struct monst *mon)
{
struct permonst *ptr = mon->data;
+20 -20
View File
@@ -28,19 +28,19 @@
#include "hack.h"
static void awaken_scare(struct monst *, boolean);
static void awaken_monsters(int);
static void put_monsters_to_sleep(int);
static void charm_snakes(int);
static void calm_nymphs(int);
static void charm_monsters(int);
static void do_earthquake(int);
static const char *generic_lvl_desc(void);
static int do_improvisation(struct obj *);
static char *improvised_notes(boolean *);
staticfn void awaken_scare(struct monst *, boolean);
staticfn void awaken_monsters(int);
staticfn void put_monsters_to_sleep(int);
staticfn void charm_snakes(int);
staticfn void calm_nymphs(int);
staticfn void charm_monsters(int);
staticfn void do_earthquake(int);
staticfn const char *generic_lvl_desc(void);
staticfn int do_improvisation(struct obj *);
staticfn char *improvised_notes(boolean *);
/* wake up monster, possibly scare it */
static void
staticfn void
awaken_scare(struct monst *mtmp, boolean scary)
{
mtmp->msleeping = 0;
@@ -62,7 +62,7 @@ awaken_scare(struct monst *mtmp, boolean scary)
* Wake every monster in range...
*/
static void
staticfn void
awaken_monsters(int distance)
{
struct monst *mtmp;
@@ -80,7 +80,7 @@ awaken_monsters(int distance)
* Make monsters fall asleep. Note that they may resist the spell.
*/
static void
staticfn void
put_monsters_to_sleep(int distance)
{
struct monst *mtmp;
@@ -100,7 +100,7 @@ put_monsters_to_sleep(int distance)
* Charm snakes in range. Note that the snakes are NOT tamed.
*/
static void
staticfn void
charm_snakes(int distance)
{
struct monst *mtmp;
@@ -134,7 +134,7 @@ charm_snakes(int distance)
* Calm nymphs in range.
*/
static void
staticfn void
calm_nymphs(int distance)
{
struct monst *mtmp;
@@ -191,7 +191,7 @@ awaken_soldiers(struct monst* bugler /* monster that played instrument */)
}
/* Charm monsters in range. Note that they may resist the spell. */
static void
staticfn void
charm_monsters(int distance)
{
struct monst *mtmp, *mtmp2;
@@ -218,7 +218,7 @@ charm_monsters(int distance)
/* Generate earthquake :-) of desired force.
* That is: create random chasms (pits).
*/
static void
staticfn void
do_earthquake(int force)
{
static const char into_a_chasm[] = " into a chasm";
@@ -455,7 +455,7 @@ do_earthquake(int force)
}
}
static const char *
staticfn const char *
generic_lvl_desc(void)
{
if (Is_astralevel(&u.uz))
@@ -480,7 +480,7 @@ static const char *beats[] = {
/*
* The player is trying to extract something from his/her instrument.
*/
static int
staticfn int
do_improvisation(struct obj *instr)
{
int damage, mode, do_spec = !(Stunned || Confusion);
@@ -709,7 +709,7 @@ do_improvisation(struct obj *instr)
return 2; /* That takes time */
}
static char *
staticfn char *
improvised_notes(boolean *same_as_last_time)
{
static const char notes[7] = { 'A', 'B', 'C', 'D', 'E', 'F', 'G' };
+36 -36
View File
@@ -10,28 +10,28 @@ struct _lua_obj {
struct obj *obj;
};
static struct _lua_obj *l_obj_check(lua_State *, int);
static int l_obj_add_to_container(lua_State *);
static int l_obj_gc(lua_State *);
static int l_obj_getcontents(lua_State *);
static int l_obj_isnull(lua_State *);
static int l_obj_new_readobjnam(lua_State *);
static int l_obj_nextobj(lua_State *);
static int l_obj_objects_to_table(lua_State *);
static int l_obj_placeobj(lua_State *);
static int l_obj_to_table(lua_State *);
static int l_obj_at(lua_State *);
static int l_obj_container(lua_State *);
static int l_obj_timer_has(lua_State *);
static int l_obj_timer_peek(lua_State *);
static int l_obj_timer_stop(lua_State *);
static int l_obj_timer_start(lua_State *);
static int l_obj_bury(lua_State *);
static struct _lua_obj *l_obj_push(lua_State *, struct obj *);
staticfn struct _lua_obj *l_obj_check(lua_State *, int);
staticfn int l_obj_add_to_container(lua_State *);
staticfn int l_obj_gc(lua_State *);
staticfn int l_obj_getcontents(lua_State *);
staticfn int l_obj_isnull(lua_State *);
staticfn int l_obj_new_readobjnam(lua_State *);
staticfn int l_obj_nextobj(lua_State *);
staticfn int l_obj_objects_to_table(lua_State *);
staticfn int l_obj_placeobj(lua_State *);
staticfn int l_obj_to_table(lua_State *);
staticfn int l_obj_at(lua_State *);
staticfn int l_obj_container(lua_State *);
staticfn int l_obj_timer_has(lua_State *);
staticfn int l_obj_timer_peek(lua_State *);
staticfn int l_obj_timer_stop(lua_State *);
staticfn int l_obj_timer_start(lua_State *);
staticfn int l_obj_bury(lua_State *);
staticfn struct _lua_obj *l_obj_push(lua_State *, struct obj *);
#define lobj_is_ok(lo) ((lo) && (lo)->obj && (lo)->obj->where != OBJ_LUAFREE)
static struct _lua_obj *
staticfn struct _lua_obj *
l_obj_check(lua_State *L, int indx)
{
struct _lua_obj *lo;
@@ -43,7 +43,7 @@ l_obj_check(lua_State *L, int indx)
return lo;
}
static int
staticfn int
l_obj_gc(lua_State *L)
{
struct obj *obj, *otmp;
@@ -69,7 +69,7 @@ l_obj_gc(lua_State *L)
return 0;
}
static struct _lua_obj *
staticfn struct _lua_obj *
l_obj_push(lua_State *L, struct obj *otmp)
{
struct _lua_obj *lo = (struct _lua_obj *) lua_newuserdata(L, sizeof(struct _lua_obj));
@@ -92,7 +92,7 @@ nhl_push_obj(lua_State *L, struct obj *otmp)
/* local o = obj.new("large chest");
local cobj = o:contents(); */
static int
staticfn int
l_obj_getcontents(lua_State *L)
{
struct _lua_obj *lo = l_obj_check(L, 1);
@@ -109,7 +109,7 @@ l_obj_getcontents(lua_State *L)
/* local box = obj.new("large chest");
box:addcontent(obj.new("rock"));
*/
static int
staticfn int
l_obj_add_to_container(lua_State *L)
{
struct _lua_obj *lobox = l_obj_check(L, 1);
@@ -166,7 +166,7 @@ DISABLE_WARNING_UNREACHABLE_CODE
/* local odata = obj.class(otbl.otyp); */
/* local odata = obj.class(obj.new("rock")); */
/* local odata = o:class(); */
static int
staticfn int
l_obj_objects_to_table(lua_State *L)
{
int argc = lua_gettop(L);
@@ -242,7 +242,7 @@ RESTORE_WARNING_UNREACHABLE_CODE
object fields.
local o = obj.new("rock");
local otbl = o:totable(); */
static int
staticfn int
l_obj_to_table(lua_State *L)
{
struct _lua_obj *lo = l_obj_check(L, 1);
@@ -343,7 +343,7 @@ DISABLE_WARNING_UNREACHABLE_CODE
/* create a new object via wishing routine */
/* local o = obj.new("rock"); */
static int
staticfn int
l_obj_new_readobjnam(lua_State *L)
{
int argc = lua_gettop(L);
@@ -366,7 +366,7 @@ l_obj_new_readobjnam(lua_State *L)
/* Get the topmost object on the map at x,y */
/* local o = obj.at(x, y); */
static int
staticfn int
l_obj_at(lua_State *L)
{
int argc = lua_gettop(L);
@@ -390,7 +390,7 @@ l_obj_at(lua_State *L)
/* Place an object on the map at (x,y).
local o = obj.new("rock");
o:placeobj(u.ux, u.uy); */
static int
staticfn int
l_obj_placeobj(lua_State *L)
{
int argc = lua_gettop(L);
@@ -422,7 +422,7 @@ RESTORE_WARNING_UNREACHABLE_CODE
local o2 = o:next(true);
local firstobj = obj.next();
*/
static int
staticfn int
l_obj_nextobj(lua_State *L)
{
int argc = lua_gettop(L);
@@ -446,7 +446,7 @@ l_obj_nextobj(lua_State *L)
/* Get the container object is in */
/* local box = o:container(); */
static int
staticfn int
l_obj_container(lua_State *L)
{
struct _lua_obj *lo = l_obj_check(L, 1);
@@ -460,7 +460,7 @@ l_obj_container(lua_State *L)
/* Is the object a null? */
/* local badobj = o:isnull(); */
static int
staticfn int
l_obj_isnull(lua_State *L)
{
struct _lua_obj *lo = l_obj_check(L, 1);
@@ -473,7 +473,7 @@ DISABLE_WARNING_UNREACHABLE_CODE
/* does object have a timer of certain type? */
/* local hastimer = o:has_timer("rot-organic"); */
static int
staticfn int
l_obj_timer_has(lua_State *L)
{
int argc = lua_gettop(L);
@@ -497,7 +497,7 @@ l_obj_timer_has(lua_State *L)
/* peek at an object timer. return the turn when timer triggers.
returns 0 if no such timer attached to the object. */
/* local timeout = o:peek_timer("hatch-egg"); */
static int
staticfn int
l_obj_timer_peek(lua_State *L)
{
int argc = lua_gettop(L);
@@ -524,7 +524,7 @@ l_obj_timer_peek(lua_State *L)
without a timer type parameter, stops all timers for the object. */
/* local timeout = o:stop_timer("rot-organic"); */
/* o:stop_timer(); */
static int
staticfn int
l_obj_timer_stop(lua_State *L)
{
int argc = lua_gettop(L);
@@ -556,7 +556,7 @@ RESTORE_WARNING_UNREACHABLE_CODE
/* start an object timer. */
/* o:start_timer("hatch-egg", 10); */
static int
staticfn int
l_obj_timer_start(lua_State *L)
{
int argc = lua_gettop(L);
@@ -580,7 +580,7 @@ l_obj_timer_start(lua_State *L)
false otherwise. */
/* local ogone = o:bury(); */
/* local ogone = o:bury(5,5); */
static int
staticfn int
l_obj_bury(lua_State *L)
{
int argc = lua_gettop(L);
+61 -61
View File
@@ -7,41 +7,41 @@
struct selectionvar *l_selection_check(lua_State *, int);
static struct selectionvar *l_selection_push_new(lua_State *);
staticfn struct selectionvar *l_selection_push_new(lua_State *);
/* lua_CFunction prototypes */
static int l_selection_new(lua_State *);
static int l_selection_clone(lua_State *);
static int l_selection_numpoints(lua_State *);
static int l_selection_getpoint(lua_State *);
static int l_selection_setpoint(lua_State *);
static int l_selection_filter_percent(lua_State *);
static int l_selection_rndcoord(lua_State *);
static int l_selection_room(lua_State *);
static int l_selection_getbounds(lua_State *);
static boolean params_sel_2coords(lua_State *, struct selectionvar **,
staticfn int l_selection_new(lua_State *);
staticfn int l_selection_clone(lua_State *);
staticfn int l_selection_numpoints(lua_State *);
staticfn int l_selection_getpoint(lua_State *);
staticfn int l_selection_setpoint(lua_State *);
staticfn int l_selection_filter_percent(lua_State *);
staticfn int l_selection_rndcoord(lua_State *);
staticfn int l_selection_room(lua_State *);
staticfn int l_selection_getbounds(lua_State *);
staticfn boolean params_sel_2coords(lua_State *, struct selectionvar **,
coordxy *, coordxy *, coordxy *, coordxy *);
static int l_selection_line(lua_State *);
static int l_selection_randline(lua_State *);
static int l_selection_rect(lua_State *);
static int l_selection_fillrect(lua_State *);
static int l_selection_grow(lua_State *);
static int l_selection_filter_mapchar(lua_State *);
static int l_selection_match(lua_State *);
static int l_selection_flood(lua_State *);
static int l_selection_circle(lua_State *);
static int l_selection_ellipse(lua_State *);
static int l_selection_gradient(lua_State *);
static int l_selection_iterate(lua_State *);
static int l_selection_gc(lua_State *);
static int l_selection_not(lua_State *);
static int l_selection_and(lua_State *);
static int l_selection_or(lua_State *);
static int l_selection_xor(lua_State *);
staticfn int l_selection_line(lua_State *);
staticfn int l_selection_randline(lua_State *);
staticfn int l_selection_rect(lua_State *);
staticfn int l_selection_fillrect(lua_State *);
staticfn int l_selection_grow(lua_State *);
staticfn int l_selection_filter_mapchar(lua_State *);
staticfn int l_selection_match(lua_State *);
staticfn int l_selection_flood(lua_State *);
staticfn int l_selection_circle(lua_State *);
staticfn int l_selection_ellipse(lua_State *);
staticfn int l_selection_gradient(lua_State *);
staticfn int l_selection_iterate(lua_State *);
staticfn int l_selection_gc(lua_State *);
staticfn int l_selection_not(lua_State *);
staticfn int l_selection_and(lua_State *);
staticfn int l_selection_or(lua_State *);
staticfn int l_selection_xor(lua_State *);
/* There doesn't seem to be a point in having a l_selection_add since it would
* do the same thing as l_selection_or. The addition operator is mapped to
* l_selection_or. */
static int l_selection_sub(lua_State *);
staticfn int l_selection_sub(lua_State *);
#if 0
/* the following do not appear to currently be
used and because they are static, the OSX
@@ -49,8 +49,8 @@ static int l_selection_sub(lua_State *);
if ifdef'd out the prototype here and the
function body below.
*/
static int l_selection_ipairs(lua_State *);
static struct selectionvar *l_selection_to(lua_State *, int);
staticfn int l_selection_ipairs(lua_State *);
staticfn struct selectionvar *l_selection_to(lua_State *, int);
#endif
struct selectionvar *
@@ -65,7 +65,7 @@ l_selection_check(lua_State *L, int index)
return sel;
}
static int
staticfn int
l_selection_gc(lua_State *L)
{
struct selectionvar *sel = l_selection_check(L, 1);
@@ -76,7 +76,7 @@ l_selection_gc(lua_State *L)
}
#if 0
static struct selectionvar *
staticfn struct selectionvar *
l_selection_to(lua_State *L, int index)
{
struct selectionvar *sel = (struct selectionvar *) lua_touserdata(L, index);
@@ -88,7 +88,7 @@ l_selection_to(lua_State *L, int index)
#endif
/* push a new selection into lua stack, return the selectionvar */
static struct selectionvar *
staticfn struct selectionvar *
l_selection_push_new(lua_State *L)
{
struct selectionvar *tmp = selection_new();
@@ -121,7 +121,7 @@ l_selection_push_copy(lua_State *L, struct selectionvar *tmp)
/* local sel = selection.new(); */
static int
staticfn int
l_selection_new(lua_State *L)
{
(void) l_selection_push_new(L);
@@ -130,7 +130,7 @@ l_selection_new(lua_State *L)
/* Replace the topmost selection in the stack with a clone of it. */
/* local sel = selection.clone(sel); */
static int
staticfn int
l_selection_clone(lua_State *L)
{
struct selectionvar *sel = l_selection_check(L, 1);
@@ -153,7 +153,7 @@ DISABLE_WARNING_UNREACHABLE_CODE
/* local sel = sel:set(); */
/* local sel = selection.set(sel); */
/* TODO: allow setting multiple coordinates at once: set({x,y}, {x,y}, ...); */
static int
staticfn int
l_selection_setpoint(lua_State *L)
{
struct selectionvar *sel = (struct selectionvar *) 0;
@@ -197,7 +197,7 @@ l_selection_setpoint(lua_State *L)
}
/* local numpoints = selection.numpoints(sel); */
static int
staticfn int
l_selection_numpoints(lua_State *L)
{
struct selectionvar *sel = l_selection_check(L, 1);
@@ -218,7 +218,7 @@ l_selection_numpoints(lua_State *L)
}
/* local value = selection.get(sel, x, y); */
static int
staticfn int
l_selection_getpoint(lua_State *L)
{
struct selectionvar *sel = l_selection_check(L, 1);
@@ -253,7 +253,7 @@ RESTORE_WARNING_UNREACHABLE_CODE
/* local s = selection.negate(sel); */
/* local s = selection.negate(); */
/* local s = sel:negate(); */
static int
staticfn int
l_selection_not(lua_State *L)
{
int argc = lua_gettop(L);
@@ -274,7 +274,7 @@ l_selection_not(lua_State *L)
}
/* local sel = selection.area(4,5, 40,10) & selection.rect(7,8, 60,14); */
static int
staticfn int
l_selection_and(lua_State *L)
{
int x,y;
@@ -297,7 +297,7 @@ l_selection_and(lua_State *L)
}
/* local sel = selection.area(4,5, 40,10) | selection.rect(7,8, 60,14); */
static int
staticfn int
l_selection_or(lua_State *L)
{
int x,y;
@@ -321,7 +321,7 @@ l_selection_or(lua_State *L)
}
/* local sel = selection.area(4,5, 40,10) ~ selection.rect(7,8, 60,14); */
static int
staticfn int
l_selection_xor(lua_State *L)
{
int x,y;
@@ -348,7 +348,7 @@ l_selection_xor(lua_State *L)
/* local sel = selection.area(10,10, 20,20) - selection.area(14,14, 17,17)
* - i.e. points that are in A but not in B */
static int
staticfn int
l_selection_sub(lua_State *L)
{
int x,y;
@@ -376,7 +376,7 @@ l_selection_sub(lua_State *L)
}
/* local s = selection.percentage(sel, 50); */
static int
staticfn int
l_selection_filter_percent(lua_State *L)
{
int argc = lua_gettop(L);
@@ -394,7 +394,7 @@ l_selection_filter_percent(lua_State *L)
/* local pt = selection.rndcoord(sel); */
/* local pt = selection.rndcoord(sel, 1); */
static int
staticfn int
l_selection_rndcoord(lua_State *L)
{
struct selectionvar *sel = l_selection_check(L, 1);
@@ -419,7 +419,7 @@ l_selection_rndcoord(lua_State *L)
}
/* local s = selection.room(); */
static int
staticfn int
l_selection_room(lua_State *L)
{
struct selectionvar *sel;
@@ -441,7 +441,7 @@ l_selection_room(lua_State *L)
}
/* local rect = sel:bounds(); */
static int
staticfn int
l_selection_getbounds(lua_State *L)
{
struct selectionvar *sel = l_selection_check(L, 1);
@@ -463,7 +463,7 @@ l_selection_getbounds(lua_State *L)
*/
/* function(selection, x1,y1, x2,y2) */
/* selection:function(x1,y1, x2,y2) */
static boolean
staticfn boolean
params_sel_2coords(lua_State *L, struct selectionvar **sel,
coordxy *x1, coordxy *y1, coordxy *x2, coordxy *y2)
{
@@ -496,7 +496,7 @@ params_sel_2coords(lua_State *L, struct selectionvar **sel,
/* local s = selection.line(sel, x1,y1, x2,y2); */
/* local s = selection.line(x1,y1, x2,y2); */
/* s:line(x1,y1, x2,y2); */
static int
staticfn int
l_selection_line(lua_State *L)
{
struct selectionvar *sel = NULL;
@@ -516,7 +516,7 @@ l_selection_line(lua_State *L)
}
/* local s = selection.rect(sel, x1,y1, x2,y2); */
static int
staticfn int
l_selection_rect(lua_State *L)
{
struct selectionvar *sel = NULL;
@@ -544,7 +544,7 @@ l_selection_rect(lua_State *L)
/* local s = selection.fillrect(x1,y1, x2,y2); */
/* s:fillrect(x1,y1, x2,y2); */
/* selection.area(x1,y1, x2,y2); */
static int
staticfn int
l_selection_fillrect(lua_State *L)
{
struct selectionvar *sel = NULL;
@@ -576,7 +576,7 @@ l_selection_fillrect(lua_State *L)
/* local s = selection.randline(x1,y1, x2,y2, roughness); */
/* TODO: selection.randline(x1,y1, x2,y2, roughness); */
/* TODO: selection.randline({x1,y1}, {x2,y2}, roughness); */
static int
staticfn int
l_selection_randline(lua_State *L)
{
int argc = lua_gettop(L);
@@ -616,7 +616,7 @@ l_selection_randline(lua_State *L)
/* local s = selection.grow(sel); */
/* local s = selection.grow(sel, "north"); */
static int
staticfn int
l_selection_grow(lua_State *L)
{
int argc = lua_gettop(L);
@@ -637,7 +637,7 @@ l_selection_grow(lua_State *L)
/* local s = selection.filter_mapchar(sel, mapchar, lit); */
static int
staticfn int
l_selection_filter_mapchar(lua_State *L)
{
int argc = lua_gettop(L);
@@ -662,7 +662,7 @@ l_selection_filter_mapchar(lua_State *L)
}
/* local s = selection.match([[...]]); */
static int
staticfn int
l_selection_match(lua_State *L)
{
int argc = lua_gettop(L);
@@ -702,7 +702,7 @@ l_selection_match(lua_State *L)
/* local s = selection.floodfill(x,y); */
/* local s = selection.floodfill(x,y, diagonals); */
static int
staticfn int
l_selection_flood(lua_State *L)
{
int argc = lua_gettop(L);
@@ -738,7 +738,7 @@ l_selection_flood(lua_State *L)
/* local s = selection.circle(x, y, radius, filled); */
/* local s = selection.circle(sel, x, y, radius); */
/* local s = selection.circle(sel, x, y, radius, filled); */
static int
staticfn int
l_selection_circle(lua_State *L)
{
int argc = lua_gettop(L);
@@ -786,7 +786,7 @@ l_selection_circle(lua_State *L)
/* local s = selection.ellipse(x, y, radius1, radius2, filled); */
/* local s = selection.ellipse(sel, x, y, radius1, radius2); */
/* local s = selection.ellipse(sel, x, y, radius1, radius2, filled); */
static int
staticfn int
l_selection_ellipse(lua_State *L)
{
int argc = lua_gettop(L);
@@ -838,7 +838,7 @@ l_selection_ellipse(lua_State *L)
* non-obvious argument order. */
/* selection.gradient({ type = "radial", x = 3, y = 5, x2 = 10, y2 = 12,
* mindist = 4, maxdist = 10, limited = false }); */
static int
staticfn int
l_selection_gradient(lua_State *L)
{
int argc = lua_gettop(L);
@@ -898,7 +898,7 @@ l_selection_gradient(lua_State *L)
* The x, y coordinates passed to the function are map- or room-relative
* rather than absolute, unless there has been no previous map or room defined.
*/
static int
staticfn int
l_selection_iterate(lua_State *L)
{
int argc = lua_gettop(L);
+112 -112
View File
@@ -27,68 +27,68 @@ struct e;
/* lua_CFunction prototypes */
#ifdef DUMPLOG
static int nhl_dump_fmtstr(lua_State *);
staticfn int nhl_dump_fmtstr(lua_State *);
#endif /* DUMPLOG */
static int nhl_dnum_name(lua_State *);
static int nhl_stairways(lua_State *);
static int nhl_pushkey(lua_State *);
static int nhl_doturn(lua_State *);
static int nhl_debug_flags(lua_State *);
static int nhl_timer_has_at(lua_State *);
static int nhl_timer_peek_at(lua_State *);
static int nhl_timer_stop_at(lua_State *);
static int nhl_timer_start_at(lua_State *);
static int nhl_get_cmd_key(lua_State *);
static int nhl_callback(lua_State *);
static int nhl_gamestate(lua_State *);
static int nhl_test(lua_State *);
static int nhl_getmap(lua_State *);
static char splev_typ2chr(schar);
static int nhl_gettrap(lua_State *);
static int nhl_deltrap(lua_State *);
staticfn int nhl_dnum_name(lua_State *);
staticfn int nhl_stairways(lua_State *);
staticfn int nhl_pushkey(lua_State *);
staticfn int nhl_doturn(lua_State *);
staticfn int nhl_debug_flags(lua_State *);
staticfn int nhl_timer_has_at(lua_State *);
staticfn int nhl_timer_peek_at(lua_State *);
staticfn int nhl_timer_stop_at(lua_State *);
staticfn int nhl_timer_start_at(lua_State *);
staticfn int nhl_get_cmd_key(lua_State *);
staticfn int nhl_callback(lua_State *);
staticfn int nhl_gamestate(lua_State *);
staticfn int nhl_test(lua_State *);
staticfn int nhl_getmap(lua_State *);
staticfn char splev_typ2chr(schar);
staticfn int nhl_gettrap(lua_State *);
staticfn int nhl_deltrap(lua_State *);
#if 0
static int nhl_setmap(lua_State *);
staticfn int nhl_setmap(lua_State *);
#endif
static int nhl_impossible(lua_State *);
static int nhl_pline(lua_State *);
static int nhl_verbalize(lua_State *);
static int nhl_parse_config(lua_State *);
static int nhl_menu(lua_State *);
static int nhl_text(lua_State *);
static int nhl_getlin(lua_State *);
static int nhl_makeplural(lua_State *);
static int nhl_makesingular(lua_State *);
static int nhl_s_suffix(lua_State *);
static int nhl_ing_suffix(lua_State *);
static int nhl_an(lua_State *);
static int nhl_rn2(lua_State *);
static int nhl_random(lua_State *);
static int nhl_level_difficulty(lua_State *);
static void init_nhc_data(lua_State *);
static int nhl_push_anything(lua_State *, int, void *);
static int nhl_meta_u_index(lua_State *);
static int nhl_meta_u_newindex(lua_State *);
static int nhl_u_clear_inventory(lua_State *);
static int nhl_u_giveobj(lua_State *);
static void init_u_data(lua_State *);
staticfn int nhl_impossible(lua_State *);
staticfn int nhl_pline(lua_State *);
staticfn int nhl_verbalize(lua_State *);
staticfn int nhl_parse_config(lua_State *);
staticfn int nhl_menu(lua_State *);
staticfn int nhl_text(lua_State *);
staticfn int nhl_getlin(lua_State *);
staticfn int nhl_makeplural(lua_State *);
staticfn int nhl_makesingular(lua_State *);
staticfn int nhl_s_suffix(lua_State *);
staticfn int nhl_ing_suffix(lua_State *);
staticfn int nhl_an(lua_State *);
staticfn int nhl_rn2(lua_State *);
staticfn int nhl_random(lua_State *);
staticfn int nhl_level_difficulty(lua_State *);
staticfn void init_nhc_data(lua_State *);
staticfn int nhl_push_anything(lua_State *, int, void *);
staticfn int nhl_meta_u_index(lua_State *);
staticfn int nhl_meta_u_newindex(lua_State *);
staticfn int nhl_u_clear_inventory(lua_State *);
staticfn int nhl_u_giveobj(lua_State *);
staticfn void init_u_data(lua_State *);
#ifdef notyet
static int nhl_set_package_path(lua_State *, const char *);
staticfn int nhl_set_package_path(lua_State *, const char *);
#endif
static int traceback_handler(lua_State *);
static uint32_t nhl_getmeminuse(lua_State *);
staticfn int traceback_handler(lua_State *);
staticfn uint32_t nhl_getmeminuse(lua_State *);
#ifdef NHL_SANDBOX
static void nhlL_openlibs(lua_State *, uint32_t);
staticfn void nhlL_openlibs(lua_State *, uint32_t);
#endif
static void *nhl_alloc(void *, void *, size_t, size_t);
static lua_State *nhlL_newstate (nhl_sandbox_info *, const char *);
static void end_luapat(void);
static int nhl_get_config(lua_State *);
static int nhl_variable(lua_State *);
static void nhl_clearfromtable(lua_State *, int, int, struct e *);
static void nhl_warn(void *, const char *, int);
static void nhl_clearfromtable(lua_State *, int, int, struct e *);
static int nhl_panic(lua_State *);
static void nhl_hookfn(lua_State *, lua_Debug *);
staticfn void *nhl_alloc(void *, void *, size_t, size_t);
staticfn lua_State *nhlL_newstate (nhl_sandbox_info *, const char *);
staticfn void end_luapat(void);
staticfn int nhl_get_config(lua_State *);
staticfn int nhl_variable(lua_State *);
staticfn void nhl_clearfromtable(lua_State *, int, int, struct e *);
staticfn void nhl_warn(void *, const char *, int);
staticfn void nhl_clearfromtable(lua_State *, int, int, struct e *);
staticfn int nhl_panic(lua_State *);
staticfn void nhl_hookfn(lua_State *, lua_Debug *);
static const char *const nhcore_call_names[NUM_NHCORE_CALLS] = {
"start_new_game",
@@ -389,7 +389,7 @@ check_mapchr(const char *s)
return INVALID_TYPE;
}
static char
staticfn char
splev_typ2chr(schar typ)
{
int i;
@@ -404,7 +404,7 @@ DISABLE_WARNING_UNREACHABLE_CODE
/* local t = nh.gettrap(x,y); */
/* local t = nh.gettrap({ x = 10, y = 10 }); */
static int
staticfn int
nhl_gettrap(lua_State *L)
{
lua_Integer lx, ly;
@@ -458,7 +458,7 @@ nhl_gettrap(lua_State *L)
}
/* nh.deltrap(x,y); nh.deltrap({ x = 10, y = 15 }); */
static int
staticfn int
nhl_deltrap(lua_State *L)
{
lua_Integer lx, ly;
@@ -517,7 +517,7 @@ DISABLE_WARNING_UNREACHABLE_CODE
/* local loc = nh.getmap(x,y); */
/* local loc = nh.getmap({ x = 10, y = 35 }); */
static int
staticfn int
nhl_getmap(lua_State *L)
{
lua_Integer lx, ly;
@@ -607,7 +607,7 @@ nhl_getmap(lua_State *L)
}
/* impossible("Error!") */
static int
staticfn int
nhl_impossible(lua_State *L)
{
int argc = lua_gettop(L);
@@ -621,7 +621,7 @@ nhl_impossible(lua_State *L)
/* pline("It hits!") */
/* pline("It hits!", true) */
static int
staticfn int
nhl_pline(lua_State *L)
{
int argc = lua_gettop(L);
@@ -637,7 +637,7 @@ nhl_pline(lua_State *L)
}
/* verbalize("Fool!") */
static int
staticfn int
nhl_verbalize(lua_State *L)
{
int argc = lua_gettop(L);
@@ -651,7 +651,7 @@ nhl_verbalize(lua_State *L)
}
/* parse_config("OPTIONS=!color") */
static int
staticfn int
nhl_parse_config(lua_State *L)
{
int argc = lua_gettop(L);
@@ -665,7 +665,7 @@ nhl_parse_config(lua_State *L)
}
/* local windowtype = get_config("windowtype"); */
static int
staticfn int
nhl_get_config(lua_State *L)
{
int argc = lua_gettop(L);
@@ -682,7 +682,7 @@ nhl_get_config(lua_State *L)
/*
str = getlin("What do you want to call this dungeon level?");
*/
static int
staticfn int
nhl_getlin(lua_State *L)
{
int argc = lua_gettop(L);
@@ -707,7 +707,7 @@ nhl_getlin(lua_State *L)
selected = menu("prompt", default, pickX,
{ {key:"a", text:"option a"}, {key:"b", text:"option b"}, ... } ) */
static int
staticfn int
nhl_menu(lua_State *L)
{
static const char *const pickX[] = { "none", "one", "any" }; /* PICK_x */
@@ -796,7 +796,7 @@ nhl_menu(lua_State *L)
}
/* text("foo\nbar\nbaz") */
static int
staticfn int
nhl_text(lua_State *L)
{
int argc = lua_gettop(L);
@@ -841,7 +841,7 @@ nhl_text(lua_State *L)
}
/* makeplural("zorkmid") */
static int
staticfn int
nhl_makeplural(lua_State *L)
{
int argc = lua_gettop(L);
@@ -855,7 +855,7 @@ nhl_makeplural(lua_State *L)
}
/* makesingular("zorkmids") */
static int
staticfn int
nhl_makesingular(lua_State *L)
{
int argc = lua_gettop(L);
@@ -869,7 +869,7 @@ nhl_makesingular(lua_State *L)
}
/* s_suffix("foo") */
static int
staticfn int
nhl_s_suffix(lua_State *L)
{
int argc = lua_gettop(L);
@@ -883,7 +883,7 @@ nhl_s_suffix(lua_State *L)
}
/* ing_suffix("foo") */
static int
staticfn int
nhl_ing_suffix(lua_State *L)
{
int argc = lua_gettop(L);
@@ -897,7 +897,7 @@ nhl_ing_suffix(lua_State *L)
}
/* an("foo") */
static int
staticfn int
nhl_an(lua_State *L)
{
int argc = lua_gettop(L);
@@ -911,7 +911,7 @@ nhl_an(lua_State *L)
}
/* rn2(10) */
static int
staticfn int
nhl_rn2(lua_State *L)
{
int argc = lua_gettop(L);
@@ -926,7 +926,7 @@ nhl_rn2(lua_State *L)
/* random(10); -- is the same as rn2(10); */
/* random(5,8); -- same as 5 + rn2(8); */
static int
staticfn int
nhl_random(lua_State *L)
{
int argc = lua_gettop(L);
@@ -943,7 +943,7 @@ nhl_random(lua_State *L)
}
/* level_difficulty() */
static int
staticfn int
nhl_level_difficulty(lua_State *L)
{
int argc = lua_gettop(L);
@@ -1070,7 +1070,7 @@ get_table_option(lua_State *L,
#ifdef DUMPLOG
/* local fname = dump_fmtstr("/tmp/nethack.%n.%d.log"); */
static int
staticfn int
nhl_dump_fmtstr(lua_State *L)
{
int argc = lua_gettop(L);
@@ -1085,7 +1085,7 @@ nhl_dump_fmtstr(lua_State *L)
#endif /* DUMPLOG */
/* local dungeon_name = dnum_name(u.dnum); */
static int
staticfn int
nhl_dnum_name(lua_State *L)
{
int argc = lua_gettop(L);
@@ -1108,7 +1108,7 @@ DISABLE_WARNING_UNREACHABLE_CODE
/* set or get variables which are saved and restored along with the game.
nh.variable("test", 10);
local ten = nh.variable("test"); */
static int
staticfn int
nhl_variable(lua_State *L)
{
int argc = lua_gettop(L);
@@ -1243,7 +1243,7 @@ restore_luadata(NHFILE *nhfp)
}
/* local stairs = stairways(); */
static int
staticfn int
nhl_stairways(lua_State *L)
{
stairway *tmp = gs.stairs;
@@ -1274,7 +1274,7 @@ nhl_stairways(lua_State *L)
/*
test( { x = 123, y = 456 } );
*/
static int
staticfn int
nhl_test(lua_State *L)
{
coordxy x, y;
@@ -1298,7 +1298,7 @@ nhl_test(lua_State *L)
/* push a key into command queue */
/* nh.pushkey("i"); */
static int
staticfn int
nhl_pushkey(lua_State *L)
{
int argc = lua_gettop(L);
@@ -1314,7 +1314,7 @@ nhl_pushkey(lua_State *L)
/* do a turn of moveloop, or until gm.multi is done if param is true. */
/* nh.doturn(); nh.doturn(true); */
static int
staticfn int
nhl_doturn(lua_State *L)
{
int argc = lua_gettop(L);
@@ -1334,7 +1334,7 @@ nhl_doturn(lua_State *L)
/* nh.debug_flags({ mongen = false,
hunger = false,
overwrite_stairs = true }); */
static int
staticfn int
nhl_debug_flags(lua_State *L)
{
int val;
@@ -1377,7 +1377,7 @@ DISABLE_WARNING_UNREACHABLE_CODE
/* does location at x,y have timer? */
/* local has_melttimer = nh.has_timer_at(x,y, "melt-ice"); */
/* local has_melttimer = nh.has_timer_at({x=4,y=7}, "melt-ice"); */
static int
staticfn int
nhl_timer_has_at(lua_State *L)
{
boolean ret = FALSE;
@@ -1408,7 +1408,7 @@ nhl_timer_has_at(lua_State *L)
/* when does location at x,y timer trigger? */
/* local melttime = nh.peek_timer_at(x,y, "melt-ice"); */
/* local melttime = nh.peek_timer_at({x=5,y=6}, "melt-ice"); */
static int
staticfn int
nhl_timer_peek_at(lua_State *L)
{
long when = 0L;
@@ -1436,7 +1436,7 @@ nhl_timer_peek_at(lua_State *L)
/* stop timer at location x,y */
/* nh.stop_timer_at(x,y, "melt-ice"); */
/* nh.stop_timer_at({x=6,y=8}, "melt-ice"); */
static int
staticfn int
nhl_timer_stop_at(lua_State *L)
{
short timertype = nhl_get_timertype(L, -1);
@@ -1461,7 +1461,7 @@ nhl_timer_stop_at(lua_State *L)
/* start timer at location x,y */
/* nh.start_timer_at(x,y, "melt-ice", 10); */
static int
staticfn int
nhl_timer_start_at(lua_State *L)
{
short timertype = nhl_get_timertype(L, -2);
@@ -1493,7 +1493,7 @@ nhl_timer_start_at(lua_State *L)
/* returns the visual interpretation of the key bound to an extended command,
or the ext cmd name if not bound to any key */
/* local helpkey = eckey("help"); */
static int
staticfn int
nhl_get_cmd_key(lua_State *L)
{
int argc = lua_gettop(L);
@@ -1513,7 +1513,7 @@ nhl_get_cmd_key(lua_State *L)
/* callback("level_enter", "function_name"); */
/* callback("level_enter", "function_name", true); */
/* level_enter, level_leave, cmd_before */
static int
staticfn int
nhl_callback(lua_State *L)
{
int argc = lua_gettop(L);
@@ -1563,7 +1563,7 @@ nhl_callback(lua_State *L)
/* currently handles inventory and turns. */
/* gamestate(); -- save state */
/* gamestate(true); -- restore state */
static int
staticfn int
nhl_gamestate(lua_State *L)
{
static struct obj *gmst_invent = NULL;
@@ -1702,7 +1702,7 @@ static const struct {
};
/* register and init the constants table */
static void
staticfn void
init_nhc_data(lua_State *L)
{
int i;
@@ -1718,7 +1718,7 @@ init_nhc_data(lua_State *L)
lua_setglobal(L, "nhc");
}
static int
staticfn int
nhl_push_anything(lua_State *L, int anytype, void *src)
{
anything any = cg.zeroany;
@@ -1742,7 +1742,7 @@ nhl_push_anything(lua_State *L, int anytype, void *src)
DISABLE_WARNING_UNREACHABLE_CODE
static int
staticfn int
nhl_meta_u_index(lua_State *L)
{
static const struct {
@@ -1809,7 +1809,7 @@ nhl_meta_u_index(lua_State *L)
return 0;
}
static int
staticfn int
nhl_meta_u_newindex(lua_State *L)
{
nhl_error(L, "Cannot set u table values");
@@ -1819,7 +1819,7 @@ nhl_meta_u_newindex(lua_State *L)
RESTORE_WARNING_UNREACHABLE_CODE
static int
staticfn int
nhl_u_clear_inventory(lua_State *L UNUSED)
{
while (gi.invent)
@@ -1829,7 +1829,7 @@ nhl_u_clear_inventory(lua_State *L UNUSED)
/* Put object into player's inventory */
/* u.giveobj(obj.new("rock")); */
static int
staticfn int
nhl_u_giveobj(lua_State *L)
{
return nhl_obj_u_giveobj(L);
@@ -1841,7 +1841,7 @@ static const struct luaL_Reg nhl_u_functions[] = {
{ NULL, NULL }
};
static void
staticfn void
init_u_data(lua_State *L)
{
lua_newtable(L);
@@ -1856,7 +1856,7 @@ init_u_data(lua_State *L)
}
#ifdef notyet
static int
staticfn int
nhl_set_package_path(lua_State *L, const char *path)
{
if (LUA_TTABLE != lua_getglobal(L, "package")) {
@@ -1870,7 +1870,7 @@ nhl_set_package_path(lua_State *L, const char *path)
}
#endif
static int
staticfn int
traceback_handler(lua_State *L)
{
luaL_traceback(L, L, lua_tostring(L, 1), 0);
@@ -1878,7 +1878,7 @@ traceback_handler(lua_State *L)
return 1;
}
static uint32_t
staticfn uint32_t
nhl_getmeminuse(lua_State *L)
{
return lua_gc(L, LUA_GCCOUNT) * 1024 + lua_gc(L, LUA_GCCOUNTB);
@@ -2377,7 +2377,7 @@ static struct e ct_os_files[] = {
#define DROPIF(flag, lib, ct) \
nhl_clearfromtable(L, !!(lflags & flag), lib, ct)
static void
staticfn void
nhl_clearfromtable(lua_State *L, int flag, int tndx, struct e *todo)
{
while (todo->when != EOT) {
@@ -2428,7 +2428,7 @@ return values from "call it":
* We're going to do #3.
*/
#ifdef notyet
static boolean
staticfn boolean
start_luapat(void)
{
int rv;
@@ -2449,7 +2449,7 @@ start_luapat(void)
}
#endif
static void
staticfn void
end_luapat(void)
{
if (luapat) {
@@ -2459,7 +2459,7 @@ end_luapat(void)
}
#ifdef notyet
static int
staticfn int
opencheckpat(lua_State *L, const char *ename, int param)
{
/* careful - we're using 2 different and unrelated Lua states */
@@ -2513,7 +2513,7 @@ nhl_pushhooked_open_table(lua_State *L)
}
#ifdef notyet
static int
staticfn int
hooked_open(lua_State *L)
{
const char *mode;
@@ -2581,7 +2581,7 @@ hooked_open(lua_State *L)
return (*io_open)(L);
}
static boolean
staticfn boolean
hook_open(lua_State *L)
{
boolean rv = FALSE;
@@ -2613,7 +2613,7 @@ hook_open(lua_State *L)
DISABLE_WARNING_CONDEXPR_IS_CONSTANT
#ifdef NHL_SANDBOX
static void
staticfn void
nhlL_openlibs(lua_State *L, uint32_t lflags)
{
/* translate lflags from user-friendly to internal */
@@ -2736,7 +2736,7 @@ UNSAFEIO:
RESTORE_WARNING_CONDEXPR_IS_CONSTANT
static void *
staticfn void *
nhl_alloc(void *ud, void *ptr, size_t osize UNUSED, size_t nsize)
{
nhl_user_data *nud = ud;
@@ -2759,7 +2759,7 @@ nhl_alloc(void *ud, void *ptr, size_t osize UNUSED, size_t nsize)
DISABLE_WARNING_UNREACHABLE_CODE
static int
staticfn int
nhl_panic(lua_State *L)
{
const char *msg = lua_tostring(L, -1);
@@ -2775,7 +2775,7 @@ RESTORE_WARNING_UNREACHABLE_CODE
/* called when lua issues a warning message; the text of the message
is passed to us in pieces across multiple function calls */
static void
staticfn void
nhl_warn(
void *userdata UNUSED,
const char *msg_fragment,
@@ -2796,7 +2796,7 @@ nhl_warn(
}
#ifdef NHL_SANDBOX
static void
staticfn void
nhl_hookfn(lua_State *L, lua_Debug *ar UNUSED)
{
nhl_user_data *nud;
@@ -2811,7 +2811,7 @@ nhl_hookfn(lua_State *L, lua_Debug *ar UNUSED)
}
#endif
static lua_State *
staticfn lua_State *
nhlL_newstate(nhl_sandbox_info *sbi, const char *name)
{
nhl_user_data *nud = 0;
+2 -2
View File
@@ -29,7 +29,7 @@
#include "nhmd4.h"
static const unsigned char *nhmd4_body(struct nhmd4_context *,
staticfn const unsigned char *nhmd4_body(struct nhmd4_context *,
const unsigned char *, size_t);
/* Avoid a conflict from a Lua header */
@@ -79,7 +79,7 @@ static const unsigned char *nhmd4_body(struct nhmd4_context *,
* This processes one or more 64-byte data blocks, but does NOT update
* the bit counters. There're no alignment requirements.
*/
static const unsigned char *
staticfn const unsigned char *
nhmd4_body(
struct nhmd4_context *ctx,
const unsigned char *data,
+22 -22
View File
@@ -5,20 +5,20 @@
#include "hack.h"
static void setgemprobs(d_level *);
static void randomize_gem_colors(void);
static void shuffle(int, int, boolean);
static void shuffle_all(void);
static int QSORTCALLBACK discovered_cmp(const genericptr, const genericptr);
static char *sortloot_descr(int, char *);
static char *disco_typename(int);
static void disco_append_typename(char *, int);
static void disco_output_sorted(winid, char **, int, boolean);
static char *oclass_to_name(char, char *);
staticfn void setgemprobs(d_level *);
staticfn void randomize_gem_colors(void);
staticfn void shuffle(int, int, boolean);
staticfn void shuffle_all(void);
staticfn int QSORTCALLBACK discovered_cmp(const genericptr, const genericptr);
staticfn char *sortloot_descr(int, char *);
staticfn char *disco_typename(int);
staticfn void disco_append_typename(char *, int);
staticfn void disco_output_sorted(winid, char **, int, boolean);
staticfn char *oclass_to_name(char, char *);
#ifdef TILES_IN_GLYPHMAP
extern glyph_map glyphmap[MAX_GLYPH];
static void shuffle_tiles(void);
staticfn void shuffle_tiles(void);
/* Shuffle tile assignments to match descriptions, so a red potion isn't
* displayed with a blue tile and so on.
@@ -29,7 +29,7 @@ static void shuffle_tiles(void);
* is restored. So might as well do that the first time instead of writing
* another routine.
*/
static void
staticfn void
shuffle_tiles(void)
{
int i;
@@ -48,7 +48,7 @@ shuffle_tiles(void)
}
#endif /* TILES_IN_GLYPHMAP */
static void
staticfn void
setgemprobs(d_level *dlev)
{
int j, first, lev, sum = 0;
@@ -79,7 +79,7 @@ setgemprobs(d_level *dlev)
}
/* some gems can have different colors */
static void
staticfn void
randomize_gem_colors(void)
{
#define COPY_OBJ_DESCR(o_dst, o_src) \
@@ -107,7 +107,7 @@ randomize_gem_colors(void)
}
/* shuffle descriptions on objects o_low to o_high */
static void
staticfn void
shuffle(int o_low, int o_high, boolean domaterial)
{
int i, j, num_to_shuffle;
@@ -312,7 +312,7 @@ obj_shuffle_range(
}
/* randomize object descriptions */
static void
staticfn void
shuffle_all(void)
{
/* entire classes; obj_shuffle_range() handles their exceptions */
@@ -516,7 +516,7 @@ static const short uniq_objs[] = {
};
/* discoveries qsort comparison function */
static int QSORTCALLBACK
staticfn int QSORTCALLBACK
discovered_cmp(const genericptr v1, const genericptr v2)
{
const char *s1 = *(const char **) v1;
@@ -530,7 +530,7 @@ discovered_cmp(const genericptr v1, const genericptr v2)
return res;
}
static char *
staticfn char *
sortloot_descr(int otyp, char *outbuf)
{
Loot sl_cookie;
@@ -621,7 +621,7 @@ choose_disco_sort(
}
/* augment obj_typename() with explanation of Japanese item names */
static char *
staticfn char *
disco_typename(int otyp)
{
char *result = obj_typename(otyp);
@@ -653,7 +653,7 @@ disco_typename(int otyp)
}
/* append typename(dis) to buf[], possibly truncating in the process */
static void
staticfn void
disco_append_typename(char *buf, int dis)
{
unsigned len = (unsigned) strlen(buf);
@@ -677,7 +677,7 @@ disco_append_typename(char *buf, int dis)
}
/* sort and output sorted_lines to window and free the lines */
static void
staticfn void
disco_output_sorted(winid tmpwin,
char **sorted_lines, int sorted_ct,
boolean lootsort)
@@ -799,7 +799,7 @@ dodiscovered(void) /* free after Robert Viduya */
}
/* lower case let_to_name() output, which differs from def_oc_syms[].name */
static char *
staticfn char *
oclass_to_name(char oclass, char *buf)
{
char *s;
+46 -46
View File
@@ -32,30 +32,30 @@ struct _readobjnam_data {
char fruitbuf[BUFSZ];
};
static char *strprepend(char *, const char *);
static char *nextobuf(void);
static void releaseobuf(char *);
static void xcalled(char *, int, const char *, const char *);
static char *xname_flags(struct obj *, unsigned);
static char *minimal_xname(struct obj *);
static void add_erosion_words(struct obj *, char *);
static char *doname_base(struct obj *obj, unsigned);
static boolean singplur_lookup(char *, char *, boolean,
staticfn char *strprepend(char *, const char *);
staticfn char *nextobuf(void);
staticfn void releaseobuf(char *);
staticfn void xcalled(char *, int, const char *, const char *);
staticfn char *xname_flags(struct obj *, unsigned);
staticfn char *minimal_xname(struct obj *);
staticfn void add_erosion_words(struct obj *, char *);
staticfn char *doname_base(struct obj *obj, unsigned);
staticfn boolean singplur_lookup(char *, char *, boolean,
const char *const *);
static char *singplur_compound(char *);
static boolean ch_ksound(const char *basestr);
static boolean badman(const char *, boolean);
static boolean wishymatch(const char *, const char *, boolean);
static short rnd_otyp_by_wpnskill(schar);
static short rnd_otyp_by_namedesc(const char *, char, int);
static struct obj *wizterrainwish(struct _readobjnam_data *);
static void dbterrainmesg(const char *, coordxy, coordxy) NONNULLARG1;
static void readobjnam_init(char *, struct _readobjnam_data *);
static int readobjnam_preparse(struct _readobjnam_data *);
static void readobjnam_parse_charges(struct _readobjnam_data *);
static int readobjnam_postparse1(struct _readobjnam_data *);
static int readobjnam_postparse2(struct _readobjnam_data *);
static int readobjnam_postparse3(struct _readobjnam_data *);
staticfn char *singplur_compound(char *);
staticfn boolean ch_ksound(const char *basestr);
staticfn boolean badman(const char *, boolean);
staticfn boolean wishymatch(const char *, const char *, boolean);
staticfn short rnd_otyp_by_wpnskill(schar);
staticfn short rnd_otyp_by_namedesc(const char *, char, int);
staticfn struct obj *wizterrainwish(struct _readobjnam_data *);
staticfn void dbterrainmesg(const char *, coordxy, coordxy) NONNULLARG1;
staticfn void readobjnam_init(char *, struct _readobjnam_data *);
staticfn int readobjnam_preparse(struct _readobjnam_data *);
staticfn void readobjnam_parse_charges(struct _readobjnam_data *);
staticfn int readobjnam_postparse1(struct _readobjnam_data *);
staticfn int readobjnam_postparse2(struct _readobjnam_data *);
staticfn int readobjnam_postparse3(struct _readobjnam_data *);
struct Jitem {
int item;
@@ -118,7 +118,7 @@ static const struct Jitem Japanese_items[] = {
{ 0, "" }
};
static char *
staticfn char *
strprepend(char *s, const char *pref)
{
int i = (int) strlen(pref);
@@ -136,7 +136,7 @@ strprepend(char *s, const char *pref)
static char NEARDATA obufs[NUMOBUF][BUFSZ];
static int obufidx = 0;
static char *
staticfn char *
nextobuf(void)
{
obufidx = (obufidx + 1) % NUMOBUF;
@@ -144,7 +144,7 @@ nextobuf(void)
}
/* put the most recently allocated buffer back if possible */
static void
staticfn void
releaseobuf(char *bufp)
{
/* caller may not know whether bufp is the most recently allocated
@@ -528,7 +528,7 @@ reorder_fruit(boolean forward)
}
/* add "<pfx> called <sfx>" to end of buf, truncating if necessary */
static void
staticfn void
xcalled(
char *buf, /* eos(obuf) or eos(&obuf[PREFIX]) */
int siz, /* BUFSZ or BUFSZ-PREFIX */
@@ -551,7 +551,7 @@ xname(struct obj *obj)
return xname_flags(obj, CXN_NORMAL);
}
static char *
staticfn char *
xname_flags(
struct obj *obj,
unsigned cxn_flags) /* bitmask of CXN_xxx values */
@@ -995,7 +995,7 @@ xname_flags(
brown potion -- if oc_name_known not set
potion of object detection -- if discovered
*/
static char *
staticfn char *
minimal_xname(struct obj *obj)
{
char *bufp;
@@ -1098,7 +1098,7 @@ the_unique_pm(struct permonst *ptr)
return uniq;
}
static void
staticfn void
add_erosion_words(struct obj *obj, char *prefix)
{
boolean iscrys = (obj->otyp == CRYSKNIFE);
@@ -1177,7 +1177,7 @@ erosion_matters(struct obj *obj)
#define DONAME_FOR_MENU 4 /* [not used anywhere yet] */
/* core of doname() */
static char *
staticfn char *
doname_base(
struct obj *obj, /* object to format */
unsigned doname_flags) /* special case requests */
@@ -2596,7 +2596,7 @@ static const char *const as_is[] = {
};
/* singularize/pluralize decisions common to both makesingular & makeplural */
static boolean
staticfn boolean
singplur_lookup(
char *basestr, char *endstring, /* base string, pointer to eos(string) */
boolean to_plural, /* true => makeplural, false => makesingular */
@@ -2671,7 +2671,7 @@ singplur_lookup(
}
/* searches for common compounds, ex. lump of royal jelly */
static char *
staticfn char *
singplur_compound(char *str)
{
/* if new entries are added, be sure to keep compound_start[] in sync */
@@ -3056,7 +3056,7 @@ makesingular(const char *oldstr)
}
static boolean
staticfn boolean
ch_ksound(const char *basestr)
{
/* these are some *ch words/suffixes that make a k-sound. They pluralize by
@@ -3082,7 +3082,7 @@ ch_ksound(const char *basestr)
return FALSE;
}
static boolean
staticfn boolean
badman(
const char *basestr,
boolean to_plural) /* True: makeplural, False: makesingular */
@@ -3131,7 +3131,7 @@ badman(
}
/* compare user string against object name string using fuzzy matching */
static boolean
staticfn boolean
wishymatch(
const char *u_str, /* from user, so might be variant spelling */
const char *o_str, /* from objects[], so is in canonical form */
@@ -3318,7 +3318,7 @@ static const struct alt_spellings {
{ (const char *) 0, 0 },
};
static short
staticfn short
rnd_otyp_by_wpnskill(schar skill)
{
int i, n = 0;
@@ -3341,7 +3341,7 @@ rnd_otyp_by_wpnskill(schar skill)
return otyp;
}
static short
staticfn short
rnd_otyp_by_namedesc(
const char *name,
char oclass,
@@ -3425,7 +3425,7 @@ shiny_obj(char oclass)
}
/* in wizard mode, readobjnam() can accept wishes for traps and terrain */
static struct obj *
staticfn struct obj *
wizterrainwish(struct _readobjnam_data *d)
{
struct rm *lev;
@@ -3796,7 +3796,7 @@ wizterrainwish(struct _readobjnam_data *d)
}
/* message common to several wizterrainwish() results */
static void
staticfn void
dbterrainmesg(
const char *newtype,
coordxy x, coordxy y)
@@ -3809,7 +3809,7 @@ dbterrainmesg(
#define TIN_EMPTY 1
#define TIN_SPINACH 2
static void
staticfn void
readobjnam_init(char *bp, struct _readobjnam_data *d)
{
d->otmp = (struct obj *) 0;
@@ -3842,7 +3842,7 @@ readobjnam_init(char *bp, struct _readobjnam_data *d)
/* return 1 if d->bp is empty or contains only various qualifiers like
"blessed", "rustproof", and so on, or 0 if anything else is present */
static int
staticfn int
readobjnam_preparse(struct _readobjnam_data *d)
{
char *save_bp = 0;
@@ -4054,7 +4054,7 @@ readobjnam_preparse(struct _readobjnam_data *d)
return res;
}
static void
staticfn void
readobjnam_parse_charges(struct _readobjnam_data *d)
{
if (strlen(d->bp) > 1 && (d->p = strrchr(d->bp, '(')) != 0) {
@@ -4116,7 +4116,7 @@ readobjnam_parse_charges(struct _readobjnam_data *d)
d->rechrg = 7; /* recharge_limit */
}
static int
staticfn int
readobjnam_postparse1(struct _readobjnam_data *d)
{
int i;
@@ -4528,7 +4528,7 @@ readobjnam_postparse1(struct _readobjnam_data *d)
return 0;
}
static int
staticfn int
readobjnam_postparse2(struct _readobjnam_data *d)
{
int i;
@@ -4589,7 +4589,7 @@ readobjnam_postparse2(struct _readobjnam_data *d)
return 0;
}
static int
staticfn int
readobjnam_postparse3(struct _readobjnam_data *d)
{
int i;
+256 -256
View File
File diff suppressed because it is too large Load Diff
+62 -62
View File
@@ -11,46 +11,46 @@
#include "hack.h"
#include "dlb.h"
static boolean is_swallow_sym(int);
static int append_str(char *, const char *) NONNULLPTRS;
static void trap_description(char *, int, coordxy, coordxy) NONNULLARG1;
static void look_at_object(char *, coordxy, coordxy, int) NONNULLARG1;
static void look_at_monster(char *, char *, struct monst *,
staticfn boolean is_swallow_sym(int);
staticfn int append_str(char *, const char *) NONNULLPTRS;
staticfn void trap_description(char *, int, coordxy, coordxy) NONNULLARG1;
staticfn void look_at_object(char *, coordxy, coordxy, int) NONNULLARG1;
staticfn void look_at_monster(char *, char *, struct monst *,
coordxy, coordxy) NONNULLARG13;
/* lookat() can return Null */
static struct permonst *lookat(coordxy, coordxy, char *, char *) NONNULLPTRS;
static boolean checkfile(char *, struct permonst *, unsigned,
staticfn struct permonst *lookat(coordxy, coordxy, char *, char *) NONNULLPTRS;
staticfn boolean checkfile(char *, struct permonst *, unsigned,
char *) NO_NNARGS;
static int add_cmap_descr(int, int, int, int, coord,
staticfn int add_cmap_descr(int, int, int, int, coord,
const char *, const char *,
boolean *, const char **, char *) NONNULLPTRS;
static void look_region_nearby(coordxy *, coordxy *, coordxy *, coordxy *,
staticfn void look_region_nearby(coordxy *, coordxy *, coordxy *, coordxy *,
boolean) NONNULLPTRS;
static void look_all(boolean, boolean);
static void look_traps(boolean);
static void look_engrs(boolean);
static void do_supplemental_info(char *, struct permonst *,
staticfn void look_all(boolean, boolean);
staticfn void look_traps(boolean);
staticfn void look_engrs(boolean);
staticfn void do_supplemental_info(char *, struct permonst *,
boolean) NONNULLPTRS;
static void whatdoes_help(void);
static void docontact(void);
static void dispfile_help(void);
static void dispfile_shelp(void);
static void dispfile_optionfile(void);
static void dispfile_optmenu(void);
static void dispfile_license(void);
static void dispfile_debughelp(void);
static void dispfile_usagehelp(void);
static void hmenu_doextversion(void);
static void hmenu_dohistory(void);
static void hmenu_dowhatis(void);
static void hmenu_dowhatdoes(void);
static void hmenu_doextlist(void);
static void domenucontrols(void);
staticfn void whatdoes_help(void);
staticfn void docontact(void);
staticfn void dispfile_help(void);
staticfn void dispfile_shelp(void);
staticfn void dispfile_optionfile(void);
staticfn void dispfile_optmenu(void);
staticfn void dispfile_license(void);
staticfn void dispfile_debughelp(void);
staticfn void dispfile_usagehelp(void);
staticfn void hmenu_doextversion(void);
staticfn void hmenu_dohistory(void);
staticfn void hmenu_dowhatis(void);
staticfn void hmenu_dowhatdoes(void);
staticfn void hmenu_doextlist(void);
staticfn void domenucontrols(void);
#ifdef PORT_HELP
extern void port_help(void);
#endif
static char *setopt_cmd(char *) NONNULL NONNULLARG1;
static boolean add_quoted_engraving(coordxy, coordxy, char *) NONNULLARG3;
staticfn char *setopt_cmd(char *) NONNULL NONNULLARG1;
staticfn boolean add_quoted_engraving(coordxy, coordxy, char *) NONNULLARG3;
enum checkfileflags {
chkfilNone = 0,
@@ -63,7 +63,7 @@ static const char invisexplain[] = "remembered, unseen, creature",
altinvisexplain[] = "unseen creature"; /* for clairvoyance */
/* Returns "true" for characters that could represent a monster's stomach. */
static boolean
staticfn boolean
is_swallow_sym(int c)
{
int i;
@@ -77,7 +77,7 @@ is_swallow_sym(int c)
/* Append " or "+new_str to the end of buf if new_str doesn't already exist
as a substring of buf. Return 1 if the string was appended, 0 otherwise.
It is expected that buf is of size BUFSZ. */
static int
staticfn int
append_str(char *buf, const char *new_str)
{
static const char sep[] = " or ";
@@ -159,7 +159,7 @@ monhealthdescr(struct monst *mon, boolean addspace, char *outbuf)
}
/* copy a trap's description into outbuf[] */
static void
staticfn void
trap_description(char *outbuf, int tnum, coordxy x, coordxy y)
{
/*
@@ -310,7 +310,7 @@ object_from_map(int glyph, coordxy x, coordxy y, struct obj **obj_p)
return fakeobj; /* when True, caller needs to dealloc *obj_p */
}
static void
staticfn void
look_at_object(
char *buf, /* output buffer */
coordxy x, coordxy y,
@@ -346,7 +346,7 @@ look_at_object(
return;
}
static void
staticfn void
look_at_monster(
char *buf, char *monbuf, /* buf: output, monbuf: optional output */
struct monst *mtmp,
@@ -578,7 +578,7 @@ ice_descr(coordxy x, coordxy y, char *outbuf)
* Return the name of the glyph found at (x,y).
* If not hallucinating and the glyph is a monster, also monster data.
*/
static struct permonst *
staticfn struct permonst *
lookat(coordxy x, coordxy y, char *buf, char *monbuf)
{
struct monst *mtmp = (struct monst *) 0;
@@ -751,7 +751,7 @@ ia_checkfile(struct obj *otmp)
*
* Returns True if an entry is found, False otherwise.
*/
static boolean
staticfn boolean
checkfile(
char *inp, /* string to look up */
struct permonst *pm, /* monster type to look up (overrides 'inp') */
@@ -1054,7 +1054,7 @@ checkfile(
}
/* extracted from do_screen_description() */
static int
staticfn int
add_cmap_descr(
int found, /* number of matching descriptions so far */
int idx, /* cmap index into defsyms[] */
@@ -1529,7 +1529,7 @@ do_screen_description(
}
/* when farlook is reporting on an engraving, include its text */
static boolean
staticfn boolean
add_quoted_engraving(coordxy x, coordxy y, char *buf)
{
char temp_buf[BUFSZ];
@@ -1828,7 +1828,7 @@ do_look(int mode, coord *click_cc)
return ECMD_OK;
}
static void
staticfn void
look_region_nearby(
coordxy *lo_x, coordxy *lo_y,
coordxy *hi_x, coordxy *hi_y, boolean nearby)
@@ -1841,7 +1841,7 @@ look_region_nearby(
DISABLE_WARNING_FORMAT_NONLITERAL /* RESTORE is after do_supplemental_info() */
static void
staticfn void
look_all(
boolean nearby, /* True => within BOLTLIM, False => entire map */
boolean do_mons) /* True => monsters, False => objects */
@@ -1942,7 +1942,7 @@ look_all(
}
/* give a /M style display of discovered traps, even when they're covered */
static void
staticfn void
look_traps(boolean nearby)
{
winid win;
@@ -2008,7 +2008,7 @@ look_traps(boolean nearby)
/* display of discovered engravings including headstones, even when they're
covered provided they've been read */
static void
staticfn void
look_engrs(boolean nearby)
{
winid win;
@@ -2119,7 +2119,7 @@ static const char *suptext2[] = {
(char *) 0,
};
static void
staticfn void
do_supplemental_info(
char *name,
struct permonst *pm,
@@ -2287,7 +2287,7 @@ doidtrap(void)
rest_on_space, #if SHELL, #if SUSPEND) are booleans.
*/
static void
staticfn void
whatdoes_help(void)
{
dlb *fp;
@@ -2322,9 +2322,9 @@ struct wd_stack_frame {
Bitfield(else_seen, 1);
};
static boolean whatdoes_cond(char *, struct wd_stack_frame *, int *, int);
staticfn boolean whatdoes_cond(char *, struct wd_stack_frame *, int *, int);
static boolean
staticfn boolean
whatdoes_cond(char *buf, struct wd_stack_frame *stack, int *depth, int lnum)
{
const char badstackfmt[] = "cmdhlp: too many &%c directives at line %d.";
@@ -2584,7 +2584,7 @@ dowhatdoes(void)
return ECMD_OK;
}
static void
staticfn void
docontact(void)
{
winid cwin = create_nhwindow(NHW_TEXT);
@@ -2614,79 +2614,79 @@ docontact(void)
destroy_nhwindow(cwin);
}
static void
staticfn void
dispfile_help(void)
{
display_file(HELP, TRUE);
}
static void
staticfn void
dispfile_shelp(void)
{
display_file(SHELP, TRUE);
}
static void
staticfn void
dispfile_optionfile(void)
{
display_file(OPTIONFILE, TRUE);
}
static void
staticfn void
dispfile_optmenu(void)
{
display_file(OPTMENUHELP, TRUE);
}
static void
staticfn void
dispfile_license(void)
{
display_file(LICENSE, TRUE);
}
static void
staticfn void
dispfile_debughelp(void)
{
display_file(DEBUGHELP, TRUE);
}
static void
staticfn void
dispfile_usagehelp(void)
{
display_file(USAGEHELP, TRUE);
}
static void
staticfn void
hmenu_doextversion(void)
{
(void) doextversion();
}
static void
staticfn void
hmenu_dohistory(void)
{
(void) dohistory();
}
static void
staticfn void
hmenu_dowhatis(void)
{
(void) dowhatis();
}
static void
staticfn void
hmenu_dowhatdoes(void)
{
(void) dowhatdoes();
}
static void
staticfn void
hmenu_doextlist(void)
{
(void) doextlist();
}
static void
staticfn void
domenucontrols(void)
{
winid cwin = create_nhwindow(NHW_TEXT);
@@ -2774,7 +2774,7 @@ RESTORE_WARNING_FORMAT_NONLITERAL
normally 'O' but could be bound to something else, or not bound at all;
with the implementation of a simple options subset, now need 'mO' to get
the full options command; format it as 'm O' */
static char *
staticfn char *
setopt_cmd(char *outbuf)
{
char cmdbuf[QBUFSZ];
+74 -75
View File
@@ -11,47 +11,47 @@
#define CONTAINED_SYM '>' /* from invent.c */
static void simple_look(struct obj *, boolean);
static boolean query_classes(char *, boolean *, boolean *, const char *,
staticfn void simple_look(struct obj *, boolean);
staticfn boolean query_classes(char *, boolean *, boolean *, const char *,
struct obj *, boolean, int *);
static boolean fatal_corpse_mistake(struct obj *, boolean);
static boolean describe_decor(void);
static void check_here(boolean);
static boolean n_or_more(struct obj *);
static boolean all_but_uchain(struct obj *);
staticfn boolean fatal_corpse_mistake(struct obj *, boolean);
staticfn boolean describe_decor(void);
staticfn void check_here(boolean);
staticfn boolean n_or_more(struct obj *);
staticfn boolean all_but_uchain(struct obj *);
#if 0 /* not used */
static boolean allow_cat_no_uchain(struct obj *);
staticfn boolean allow_cat_no_uchain(struct obj *);
#endif
static int autopick(struct obj *, int, menu_item **);
static int count_categories(struct obj *, int);
static int delta_cwt(struct obj *, struct obj *);
static long carry_count(struct obj *, struct obj *, long, boolean, int *,
staticfn int autopick(struct obj *, int, menu_item **);
staticfn int count_categories(struct obj *, int);
staticfn int delta_cwt(struct obj *, struct obj *);
staticfn long carry_count(struct obj *, struct obj *, long, boolean, int *,
int *);
static int lift_object(struct obj *, struct obj *, long *, boolean);
static void pickup_prinv(struct obj *, long, const char *);
static boolean mbag_explodes(struct obj *, int);
static boolean is_boh_item_gone(void);
static void do_boh_explosion(struct obj *, boolean);
static long boh_loss(struct obj *, boolean);
static int in_container(struct obj *);
static int out_container(struct obj *);
static long mbag_item_gone(boolean, struct obj *, boolean);
static int stash_ok(struct obj *);
static void explain_container_prompt(boolean);
static int traditional_loot(boolean);
static int menu_loot(int, boolean);
static int tip_ok(struct obj *);
static int choose_tip_container_menu(void);
static struct obj *tipcontainer_gettarget(struct obj *, boolean *);
static int tipcontainer_checks(struct obj *, struct obj *, boolean);
static char in_or_out_menu(const char *, struct obj *, boolean, boolean,
staticfn int lift_object(struct obj *, struct obj *, long *, boolean);
staticfn void pickup_prinv(struct obj *, long, const char *);
staticfn boolean mbag_explodes(struct obj *, int);
staticfn boolean is_boh_item_gone(void);
staticfn void do_boh_explosion(struct obj *, boolean);
staticfn long boh_loss(struct obj *, boolean);
staticfn int in_container(struct obj *);
staticfn int out_container(struct obj *);
staticfn long mbag_item_gone(boolean, struct obj *, boolean);
staticfn int stash_ok(struct obj *);
staticfn void explain_container_prompt(boolean);
staticfn int traditional_loot(boolean);
staticfn int menu_loot(int, boolean);
staticfn int tip_ok(struct obj *);
staticfn int choose_tip_container_menu(void);
staticfn struct obj *tipcontainer_gettarget(struct obj *, boolean *);
staticfn int tipcontainer_checks(struct obj *, struct obj *, boolean);
staticfn char in_or_out_menu(const char *, struct obj *, boolean, boolean,
boolean, boolean);
static boolean able_to_loot(coordxy, coordxy, boolean);
static boolean reverse_loot(void);
static boolean mon_beside(coordxy, coordxy);
static int do_loot_cont(struct obj **, int, int);
static int doloot_core(void);
static void tipcontainer(struct obj *);
staticfn boolean able_to_loot(coordxy, coordxy, boolean);
staticfn boolean reverse_loot(void);
staticfn boolean mon_beside(coordxy, coordxy);
staticfn int do_loot_cont(struct obj **, int, int);
staticfn int doloot_core(void);
staticfn void tipcontainer(struct obj *);
/* define for query_objlist() and autopickup() */
#define FOLLOW(curr, flags) \
@@ -72,7 +72,7 @@ static const char
/* BUG: this lets you look at cockatrice corpses while blind without
touching them */
/* much simpler version of the look-here code; used by query_classes() */
static void
staticfn void
simple_look(struct obj *otmp, /* list of objects */
boolean here) /* flag for type of obj list linkage */
{
@@ -137,7 +137,7 @@ collect_obj_classes(char ilets[], struct obj *otmp, boolean here,
* it was changed to enhance menu entry ordering ('A' stands out, but
* some players complain that it is too easy to choose accidentally).
*/
static boolean
staticfn boolean
query_classes(
char oclasses[], /* selected classes */
boolean *one_at_a_time, /* to tell caller that user picked 'A' */
@@ -262,7 +262,7 @@ query_classes(
}
/* check whether hero is bare-handedly touching a cockatrice corpse */
static boolean
staticfn boolean
fatal_corpse_mistake(struct obj *obj, boolean remotely)
{
if (uarmg || remotely || obj->otyp != CORPSE
@@ -331,7 +331,7 @@ deferred_decor(
/* handle 'mention_decor' (when walking onto a dungeon feature such as
stairs or altar, describe it even if it isn't covered up by an object) */
static boolean
staticfn boolean
describe_decor(void)
{
char outbuf[BUFSZ], fbuf[QBUFSZ];
@@ -408,7 +408,7 @@ describe_decor(void)
}
/* look at the objects at our location, unless there are too many of them */
static void
staticfn void
check_here(boolean picked_some)
{
struct obj *obj;
@@ -438,7 +438,7 @@ check_here(boolean picked_some)
}
/* query_objlist callback: return TRUE if obj's count is >= reference value */
static boolean
staticfn boolean
n_or_more(struct obj *obj)
{
if (obj == uchain)
@@ -487,7 +487,7 @@ add_valid_menu_class(int c)
}
/* query_objlist callback: return TRUE if not uchain */
static boolean
staticfn boolean
all_but_uchain(struct obj *obj)
{
return (boolean) (obj != uchain);
@@ -575,7 +575,7 @@ allow_category(struct obj *obj)
#if 0 /* not used */
/* query_objlist callback: return TRUE if valid category (class), no uchain */
static boolean
staticfn boolean
allow_cat_no_uchain(struct obj *obj)
{
if (obj != uchain
@@ -949,7 +949,7 @@ autopick_testobj(struct obj *otmp, boolean calc_costly)
* picked is zero, the pickup list is left alone. The caller of this
* function must free the pickup list.
*/
static int
staticfn int
autopick(
struct obj *olist, /* the object list */
int follow, /* how to follow the object list */
@@ -1484,7 +1484,7 @@ query_category(
return n;
}
static int
staticfn int
count_categories(struct obj *olist, int qflags)
{
char *pack;
@@ -1517,7 +1517,7 @@ count_categories(struct obj *olist, int qflags)
* object is removed from it. Use before and after weight amounts rather
* than trying to match the calculation used by weight() in mkobj.c.
*/
static int
staticfn int
delta_cwt(struct obj *container, struct obj *obj)
{
struct obj **prev;
@@ -1543,7 +1543,7 @@ delta_cwt(struct obj *container, struct obj *obj)
}
/* could we carry `obj'? if not, could we carry some of it/them? */
static long
staticfn long
carry_count(struct obj *obj, /* object to pick up... */
struct obj *container, /* ...bag it is coming out of */
long count,
@@ -1678,8 +1678,7 @@ carry_count(struct obj *obj, /* object to pick up... */
}
/* determine whether character is able and player is willing to carry `obj' */
static
int
staticfn int
lift_object(
struct obj *obj, /* object to pick up... */
struct obj *container, /* ...bag it's coming out of */
@@ -1922,7 +1921,7 @@ pick_obj(struct obj *otmp)
/* pickup_object()/out_container() helper;
print an added-to-invent message for current object, limiting feedback
about encumbrance to the first item which causes that to change */
static void
staticfn void
pickup_prinv(
struct obj *obj,
long count,
@@ -2017,7 +2016,7 @@ container_at(coordxy x, coordxy y, boolean countem)
return container_count;
}
static boolean
staticfn boolean
able_to_loot(
coordxy x, coordxy y,
boolean looting) /* loot vs tip */
@@ -2048,7 +2047,7 @@ able_to_loot(
return TRUE;
}
static boolean
staticfn boolean
mon_beside(coordxy x, coordxy y)
{
int i, j;
@@ -2064,7 +2063,7 @@ mon_beside(coordxy x, coordxy y)
return FALSE;
}
static int
staticfn int
do_loot_cont(
struct obj **cobjp,
int cindex, /* index of this container (1..N)... */
@@ -2153,7 +2152,7 @@ doloot(void)
}
/* loot a container on the floor or loot saddle from mon. */
static int
staticfn int
doloot_core(void)
{
struct obj *cobj, *nobj;
@@ -2325,7 +2324,7 @@ doloot_core(void)
}
/* called when attempting to #loot while confused */
static boolean
staticfn boolean
reverse_loot(void)
{
struct obj *goldob = 0, *coffers, *otmp, boxdummy;
@@ -2462,7 +2461,7 @@ loot_mon(struct monst *mtmp, int *passed_info, boolean *prev_loot)
* Decide whether an object being placed into a magic bag will cause
* it to explode. If the object is a bag itself, check recursively.
*/
static boolean
staticfn boolean
mbag_explodes(struct obj *obj, int depthin)
{
/* these won't cause an explosion when they're empty */
@@ -2484,7 +2483,7 @@ mbag_explodes(struct obj *obj, int depthin)
return FALSE;
}
static boolean
staticfn boolean
is_boh_item_gone(void)
{
return (boolean) (!rn2(13));
@@ -2492,7 +2491,7 @@ is_boh_item_gone(void)
/* Scatter most of Bag of holding contents around. Some items will be
destroyed with the same chance as looting a cursed bag. */
static void
staticfn void
do_boh_explosion(struct obj *boh, boolean on_floor)
{
struct obj *otmp, *nobj;
@@ -2511,7 +2510,7 @@ do_boh_explosion(struct obj *boh, boolean on_floor)
/* boh is about to be deleted so no need to reset its in_use flag here */
}
static long
staticfn long
boh_loss(struct obj *container, boolean held)
{
/* sometimes toss objects if a cursed magic bag */
@@ -2532,7 +2531,7 @@ boh_loss(struct obj *container, boolean held)
}
/* Returns: -1 to stop, 1 item was inserted, 0 item was not inserted. */
static int
staticfn int
in_container(struct obj *obj)
{
boolean floor_container = !carried(gc.current_container);
@@ -2699,7 +2698,7 @@ ck_bag(struct obj *obj)
}
/* Returns: -1 to stop, 1 item was removed, 0 item was not removed. */
static int
staticfn int
out_container(struct obj *obj)
{
struct obj *otmp;
@@ -2775,7 +2774,7 @@ removed_from_icebox(struct obj *obj)
}
/* an object inside a cursed bag of holding is being destroyed */
static long
staticfn long
mbag_item_gone(boolean held, struct obj *item, boolean silent)
{
struct monst *shkp;
@@ -2869,7 +2868,7 @@ container_gone(int (*fn)(OBJ_P))
&& !gc.current_container);
}
static void
staticfn void
explain_container_prompt(boolean more_containers)
{
static const char *const explaintext[] = {
@@ -2915,7 +2914,7 @@ u_handsy(void)
}
/* getobj callback for object to be stashed into a container */
static int
staticfn int
stash_ok(struct obj *obj)
{
if (!obj)
@@ -3186,7 +3185,7 @@ use_container(
}
/* loot current_container (take things out or put things in), by prompting */
static int
staticfn int
traditional_loot(boolean put_in)
{
int (*actionfunc)(OBJ_P), (*checkfunc)(OBJ_P);
@@ -3221,7 +3220,7 @@ traditional_loot(boolean put_in)
}
/* loot current_container (take things out or put things in), using a menu */
static int
staticfn int
menu_loot(int retry, boolean put_in)
{
int n, i, n_looted = 0;
@@ -3352,7 +3351,7 @@ menu_loot(int retry, boolean put_in)
return n_looted ? ECMD_TIME : ECMD_OK;
}
static char
staticfn char
in_or_out_menu(
const char *prompt,
struct obj *obj,
@@ -3435,7 +3434,7 @@ in_or_out_menu(
}
/* getobj callback for object to tip */
static int
staticfn int
tip_ok(struct obj *obj)
{
if (!obj || obj->oclass == COIN_CLASS)
@@ -3459,7 +3458,7 @@ tip_ok(struct obj *obj)
returns ECMD_CANCEL if menu was canceled,
ECMD_TIME if a container was picked,
otherwise returns ECMD_OK. */
static int
staticfn int
choose_tip_container_menu(void)
{
int n, i;
@@ -3641,7 +3640,7 @@ enum tipping_check_values {
TIPCHECK_EMPTY
};
static void
staticfn void
tipcontainer(struct obj *box) /* or bag */
{
coordxy ox = u.ux, oy = u.uy; /* #tip only works at hero's location */
@@ -3797,11 +3796,11 @@ tipcontainer(struct obj *box) /* or bag */
}
#if 0
static int count_target_containers(struct obj *, struct obj *);
staticfn int count_target_containers(struct obj *, struct obj *);
/* returns number of containers in object chain; does not recurse into
containers; skips bags of tricks when they're known */
static int
staticfn int
count_target_containers(
struct obj *olist, /* list of objects (invent) */
struct obj *excludo) /* particular object to exclude if found in list */
@@ -3823,7 +3822,7 @@ count_target_containers(
/* ask user for a carried container into which they want box to be emptied;
cancelled is TRUE if user cancelled the menu pick; hands aren't required
when tipping to the floor but are when tipping into another container */
static struct obj *
staticfn struct obj *
tipcontainer_gettarget(
struct obj *box,
boolean *cancelled)
@@ -3906,7 +3905,7 @@ tipcontainer_gettarget(
/* Perform check on box if we can tip it.
Returns one of TIPCHECK_foo values.
If allowempty if TRUE, return TIPCHECK_OK instead of TIPCHECK_EMPTY. */
static int
staticfn int
tipcontainer_checks(
struct obj *box, /* container player wants to tip */
struct obj *targetbox, /* destination (used here for horn of plenty) */
+12 -12
View File
@@ -9,10 +9,10 @@
* config file parsing) with modest decoration;
* result will then be truncated to BUFSZ-1 */
static void putmesg(const char *);
static char *You_buf(int);
staticfn void putmesg(const char *);
staticfn char *You_buf(int);
#if defined(MSGHANDLER)
static void execplinehandler(const char *);
staticfn void execplinehandler(const char *);
#endif
#ifdef USER_SOUNDS
extern void maybe_play_sound(const char *);
@@ -63,7 +63,7 @@ dumplogfreemessages(void)
#endif
/* keeps windowprocs usage out of pline() */
static void
staticfn void
putmesg(const char *line)
{
int attr = ATR_NONE;
@@ -78,7 +78,7 @@ putmesg(const char *line)
SoundSpeak(line);
}
static void vpline(const char *, va_list);
staticfn void vpline(const char *, va_list);
DISABLE_WARNING_FORMAT_NONLITERAL
@@ -133,7 +133,7 @@ set_msg_xy(coordxy x, coordxy y)
a11y.msg_loc.y = y;
}
static void
staticfn void
vpline(const char *line, va_list the_args)
{
static int in_pline = 0;
@@ -312,7 +312,7 @@ Norep(const char *line, ...)
va_end(the_args);
}
static char *
staticfn char *
You_buf(int siz)
{
if (siz > gy.you_buf_siz) {
@@ -520,7 +520,7 @@ livelog_printf(
#endif /* !CHRONICLE */
static void vraw_printf(const char *, va_list);
staticfn void vraw_printf(const char *, va_list);
void
raw_printf(const char *line, ...)
@@ -536,7 +536,7 @@ raw_printf(const char *line, ...)
DISABLE_WARNING_FORMAT_NONLITERAL
static void
staticfn void
vraw_printf(const char *line, va_list the_args)
{
char pbuf[BIGBUFSZ]; /* will be chopped down to BUFSZ-1 if longer */
@@ -609,7 +609,7 @@ RESTORE_WARNING_FORMAT_NONLITERAL
#if defined(MSGHANDLER)
static boolean use_pline_handler = TRUE;
static void
staticfn void
execplinehandler(const char *line)
{
#if defined(POSIX_TYPES) || defined(__GNUC__)
@@ -664,7 +664,7 @@ execplinehandler(const char *line)
/*
* varargs handling for files.c
*/
static void vconfig_error_add(const char *, va_list);
staticfn void vconfig_error_add(const char *, va_list);
DISABLE_WARNING_FORMAT_NONLITERAL
@@ -678,7 +678,7 @@ config_error_add(const char *str, ...)
va_end(the_args);
}
static void
staticfn void
vconfig_error_add(const char *str, va_list the_args)
{ /* start of vconf...() or of nested block in USE_OLDARG's conf...() */
int vlen = 0;
+16 -16
View File
@@ -21,14 +21,14 @@
#include "hack.h"
static void check_strangling(boolean);
static void polyman(const char *, const char *);
static void dropp(struct obj *);
static void break_armor(void);
static void drop_weapon(int);
static int armor_to_dragon(int);
static void newman(void);
static void polysense(void);
staticfn void check_strangling(boolean);
staticfn void polyman(const char *, const char *);
staticfn void dropp(struct obj *);
staticfn void break_armor(void);
staticfn void drop_weapon(int);
staticfn int armor_to_dragon(int);
staticfn void newman(void);
staticfn void polysense(void);
static const char no_longer_petrify_resistant[] =
"No longer petrify-resistant, you";
@@ -157,7 +157,7 @@ steed_vs_stealth(void)
}
/* for changing into form that's immune to strangulation */
static void
staticfn void
check_strangling(boolean on)
{
/* on -- maybe resume strangling */
@@ -189,7 +189,7 @@ check_strangling(boolean on)
DISABLE_WARNING_FORMAT_NONLITERAL
/* make a (new) human out of the player */
static void
staticfn void
polyman(const char *fmt, const char *arg)
{
boolean sticking = (sticks(gy.youmonst.data) && u.ustuck && !u.uswallow),
@@ -321,7 +321,7 @@ livelog_newform(boolean viapoly, int oldgend, int newgend)
}
}
static void
staticfn void
newman(void)
{
const char *newform;
@@ -1108,7 +1108,7 @@ uasmon_maxStr(void)
}
/* dropx() jacket for break_armor() */
static void
staticfn void
dropp(struct obj *obj)
{
struct obj *otmp;
@@ -1133,7 +1133,7 @@ dropp(struct obj *obj)
}
}
static void
staticfn void
break_armor(void)
{
struct obj *otmp;
@@ -1276,7 +1276,7 @@ break_armor(void)
/* rings stay worn even when no hands */
}
static void
staticfn void
drop_weapon(int alone)
{
struct obj *otmp;
@@ -2160,7 +2160,7 @@ ugolemeffects(int damtype, int dam)
}
}
static int
staticfn int
armor_to_dragon(int atyp)
{
switch (atyp) {
@@ -2205,7 +2205,7 @@ armor_to_dragon(int atyp)
}
/* some species have awareness of other species */
static void
staticfn void
polysense(void)
{
short warnidx = NON_PM;
+70 -70
View File
@@ -5,43 +5,43 @@
#include "hack.h"
static long itimeout(long);
static long itimeout_incr(long, int);
static void ghost_from_bottle(void);
static int drink_ok(struct obj *);
static void peffect_restore_ability(struct obj *);
static void peffect_hallucination(struct obj *);
static void peffect_water(struct obj *);
static void peffect_booze(struct obj *);
static void peffect_enlightenment(struct obj *);
static void peffect_invisibility(struct obj *);
static void peffect_see_invisible(struct obj *);
static void peffect_paralysis(struct obj *);
static void peffect_sleeping(struct obj *);
static int peffect_monster_detection(struct obj *);
static int peffect_object_detection(struct obj *);
static void peffect_sickness(struct obj *);
static void peffect_confusion(struct obj *);
static void peffect_gain_ability(struct obj *);
static void peffect_speed(struct obj *);
static void peffect_blindness(struct obj *);
static void peffect_gain_level(struct obj *);
static void peffect_healing(struct obj *);
static void peffect_extra_healing(struct obj *);
static void peffect_full_healing(struct obj *);
static void peffect_levitation(struct obj *);
static void peffect_gain_energy(struct obj *);
static void peffect_oil(struct obj *);
static void peffect_acid(struct obj *);
static void peffect_polymorph(struct obj *);
static boolean H2Opotion_dip(struct obj *, struct obj *, boolean,
staticfn long itimeout(long);
staticfn long itimeout_incr(long, int);
staticfn void ghost_from_bottle(void);
staticfn int drink_ok(struct obj *);
staticfn void peffect_restore_ability(struct obj *);
staticfn void peffect_hallucination(struct obj *);
staticfn void peffect_water(struct obj *);
staticfn void peffect_booze(struct obj *);
staticfn void peffect_enlightenment(struct obj *);
staticfn void peffect_invisibility(struct obj *);
staticfn void peffect_see_invisible(struct obj *);
staticfn void peffect_paralysis(struct obj *);
staticfn void peffect_sleeping(struct obj *);
staticfn int peffect_monster_detection(struct obj *);
staticfn int peffect_object_detection(struct obj *);
staticfn void peffect_sickness(struct obj *);
staticfn void peffect_confusion(struct obj *);
staticfn void peffect_gain_ability(struct obj *);
staticfn void peffect_speed(struct obj *);
staticfn void peffect_blindness(struct obj *);
staticfn void peffect_gain_level(struct obj *);
staticfn void peffect_healing(struct obj *);
staticfn void peffect_extra_healing(struct obj *);
staticfn void peffect_full_healing(struct obj *);
staticfn void peffect_levitation(struct obj *);
staticfn void peffect_gain_energy(struct obj *);
staticfn void peffect_oil(struct obj *);
staticfn void peffect_acid(struct obj *);
staticfn void peffect_polymorph(struct obj *);
staticfn boolean H2Opotion_dip(struct obj *, struct obj *, boolean,
const char *);
static short mixtype(struct obj *, struct obj *);
static int dip_ok(struct obj *);
static int dip_hands_ok(struct obj *);
static void hold_potion(struct obj *, const char *, const char *,
staticfn short mixtype(struct obj *, struct obj *);
staticfn int dip_ok(struct obj *);
staticfn int dip_hands_ok(struct obj *);
staticfn void hold_potion(struct obj *, const char *, const char *,
const char *);
static int potion_dip(struct obj *obj, struct obj *potion);
staticfn int potion_dip(struct obj *obj, struct obj *potion);
/* used to indicate whether quaff or dip has skipped an opportunity to
use a fountain or such, in order to vary the feedback if hero lacks
@@ -50,7 +50,7 @@ static int potion_dip(struct obj *obj, struct obj *potion);
static int drink_ok_extra = 0;
/* force `val' to be within valid range for intrinsic timeout value */
static long
staticfn long
itimeout(long val)
{
if (val >= TIMEOUT)
@@ -62,7 +62,7 @@ itimeout(long val)
}
/* increment `old' by `incr' and force result to be valid intrinsic timeout */
static long
staticfn long
itimeout_incr(long old, int incr)
{
return itimeout((old & TIMEOUT) + (long) incr);
@@ -475,7 +475,7 @@ self_invis_message(void)
: "can't see yourself");
}
static void
staticfn void
ghost_from_bottle(void)
{
struct monst *mtmp = makemon(&mons[PM_GHOST], u.ux, u.uy, MM_NOMSG);
@@ -499,7 +499,7 @@ ghost_from_bottle(void)
/* getobj callback for object to drink from, which also does double duty as
the callback for dipping into (both just allow potions). */
static int
staticfn int
drink_ok(struct obj *obj)
{
/* getobj()'s callback to test whether hands/self is a valid "item" to
@@ -630,7 +630,7 @@ dopotion(struct obj *otmp)
/* potion or spell of restore ability; for spell, otmp is a temporary
spellbook object that will be blessed if hero is skilled in healing */
static void
staticfn void
peffect_restore_ability(struct obj *otmp)
{
gp.potion_unkn++;
@@ -677,7 +677,7 @@ peffect_restore_ability(struct obj *otmp)
}
}
static void
staticfn void
peffect_hallucination(struct obj *otmp)
{
if (Halluc_resistance) {
@@ -698,7 +698,7 @@ peffect_hallucination(struct obj *otmp)
}
}
static void
staticfn void
peffect_water(struct obj *otmp)
{
if (!otmp->blessed && !otmp->cursed) {
@@ -752,7 +752,7 @@ peffect_water(struct obj *otmp)
}
}
static void
staticfn void
peffect_booze(struct obj *otmp)
{
gp.potion_unkn++;
@@ -776,7 +776,7 @@ peffect_booze(struct obj *otmp)
}
}
static void
staticfn void
peffect_enlightenment(struct obj *otmp)
{
if (otmp->cursed) {
@@ -792,7 +792,7 @@ peffect_enlightenment(struct obj *otmp)
}
}
static void
staticfn void
peffect_invisibility(struct obj *otmp)
{
boolean is_spell = (otmp->oclass == SPBOOK_CLASS);
@@ -818,7 +818,7 @@ peffect_invisibility(struct obj *otmp)
}
}
static void
staticfn void
peffect_see_invisible(struct obj *otmp)
{
int msg = Invisible && !Blind;
@@ -857,7 +857,7 @@ peffect_see_invisible(struct obj *otmp)
}
}
static void
staticfn void
peffect_paralysis(struct obj *otmp)
{
if (Free_action) {
@@ -877,7 +877,7 @@ peffect_paralysis(struct obj *otmp)
}
}
static void
staticfn void
peffect_sleeping(struct obj *otmp)
{
if (Sleep_resistance || Free_action) {
@@ -890,7 +890,7 @@ peffect_sleeping(struct obj *otmp)
}
}
static int
staticfn int
peffect_monster_detection(struct obj *otmp)
{
if (otmp->blessed) {
@@ -931,7 +931,7 @@ peffect_monster_detection(struct obj *otmp)
return 0;
}
static int
staticfn int
peffect_object_detection(struct obj *otmp)
{
if (object_detect(otmp, 0))
@@ -940,7 +940,7 @@ peffect_object_detection(struct obj *otmp)
return 0;
}
static void
staticfn void
peffect_sickness(struct obj *otmp)
{
pline("Yecch! This stuff tastes like poison.");
@@ -990,7 +990,7 @@ peffect_sickness(struct obj *otmp)
}
}
static void
staticfn void
peffect_confusion(struct obj *otmp)
{
if (!Confusion) {
@@ -1006,7 +1006,7 @@ peffect_confusion(struct obj *otmp)
FALSE);
}
static void
staticfn void
peffect_gain_ability(struct obj *otmp)
{
if (otmp->cursed) {
@@ -1028,7 +1028,7 @@ peffect_gain_ability(struct obj *otmp)
}
}
static void
staticfn void
peffect_speed(struct obj *otmp)
{
boolean is_speed = (otmp->otyp == POT_SPEED);
@@ -1049,7 +1049,7 @@ peffect_speed(struct obj *otmp)
}
}
static void
staticfn void
peffect_blindness(struct obj *otmp)
{
if (Blind || ((HBlinded || EBlinded) && BBlinded))
@@ -1059,7 +1059,7 @@ peffect_blindness(struct obj *otmp)
(boolean) !Blind);
}
static void
staticfn void
peffect_gain_level(struct obj *otmp)
{
if (otmp->cursed) {
@@ -1095,7 +1095,7 @@ peffect_gain_level(struct obj *otmp)
u.uexp = rndexp(TRUE);
}
static void
staticfn void
peffect_healing(struct obj *otmp)
{
You_feel("better.");
@@ -1104,7 +1104,7 @@ peffect_healing(struct obj *otmp)
exercise(A_CON, TRUE);
}
static void
staticfn void
peffect_extra_healing(struct obj *otmp)
{
You_feel("much better.");
@@ -1120,7 +1120,7 @@ peffect_extra_healing(struct obj *otmp)
heal_legs(0);
}
static void
staticfn void
peffect_full_healing(struct obj *otmp)
{
You_feel("completely healed.");
@@ -1141,7 +1141,7 @@ peffect_full_healing(struct obj *otmp)
heal_legs(0);
}
static void
staticfn void
peffect_levitation(struct obj *otmp)
{
/*
@@ -1200,7 +1200,7 @@ peffect_levitation(struct obj *otmp)
float_vs_flight();
}
static void
staticfn void
peffect_gain_energy(struct obj *otmp)
{
int num;
@@ -1236,7 +1236,7 @@ peffect_gain_energy(struct obj *otmp)
exercise(A_WIS, TRUE);
}
static void
staticfn void
peffect_oil(struct obj *otmp)
{
boolean good_for_you = FALSE, vulnerable;
@@ -1273,7 +1273,7 @@ peffect_oil(struct obj *otmp)
exercise(A_WIS, good_for_you);
}
static void
staticfn void
peffect_acid(struct obj *otmp)
{
if (Acid_resistance) {
@@ -1294,7 +1294,7 @@ peffect_acid(struct obj *otmp)
gp.potion_unkn++; /* holy/unholy water can burn like acid too */
}
static void
staticfn void
peffect_polymorph(struct obj *otmp)
{
You_feel("a little %s.", Hallucination ? "normal" : "strange");
@@ -1474,7 +1474,7 @@ bottlename(void)
}
/* handle item dipped into water potion or steed saddle splashed by same */
static boolean
staticfn boolean
H2Opotion_dip(
struct obj *potion, /* water */
struct obj *targobj, /* item being dipped into the water */
@@ -2085,7 +2085,7 @@ potionbreathe(struct obj *obj)
}
/* returns the potion type when o1 is dipped in o2 */
static short
staticfn short
mixtype(struct obj *o1, struct obj *o2)
{
int o1typ = o1->otyp, o2typ = o2->otyp;
@@ -2175,7 +2175,7 @@ mixtype(struct obj *o1, struct obj *o2)
/* getobj callback for object to be dipped (not the thing being dipped into,
* that uses drink_ok) */
static int
staticfn int
dip_ok(struct obj *obj)
{
if (!obj)
@@ -2192,7 +2192,7 @@ dip_ok(struct obj *obj)
}
/* getobj callback for object to be dipped when hero has slippery hands */
static int
staticfn int
dip_hands_ok(struct obj *obj)
{
if (!obj && (Glib && can_reach_floor(FALSE)))
@@ -2204,7 +2204,7 @@ dip_hands_ok(struct obj *obj)
/* call hold_another_object() to deal with a transformed potion; its weight
won't have changed but it might require an extra slot that isn't available
or it might merge into some other carried stack */
static void
staticfn void
hold_potion(
struct obj *potobj,
const char *drop_fmt, const char *drop_arg,
@@ -2370,7 +2370,7 @@ dip_into(void)
}
/* called by dodip() or dip_into() after obj and potion have been chosen */
static int
staticfn int
potion_dip(struct obj *obj, struct obj *potion)
{
struct obj *singlepotion;
+52 -52
View File
@@ -4,32 +4,32 @@
#include "hack.h"
static int prayer_done(void);
static void maybe_turn_mon_iter(struct monst *);
static struct obj *worst_cursed_item(void);
static int in_trouble(void);
static void fix_curse_trouble(struct obj *, const char *);
static void fix_worst_trouble(int);
static void angrygods(aligntyp);
static void at_your_feet(const char *);
static void gcrownu(void);
static void give_spell(void);
static void pleased(aligntyp);
static void godvoice(aligntyp, const char *);
static void god_zaps_you(aligntyp);
static void fry_by_god(aligntyp, boolean);
static void gods_angry(aligntyp);
static void gods_upset(aligntyp);
static void consume_offering(struct obj *);
static void offer_too_soon(aligntyp);
static void offer_real_amulet(struct obj *, aligntyp); /* NORETURN */
static void offer_fake_amulet(struct obj *, boolean, aligntyp);
static void offer_different_alignment_altar(struct obj *, aligntyp);
static void sacrifice_your_race(struct obj *, boolean, aligntyp);
static int bestow_artifact(void);
static boolean pray_revive(void);
static boolean water_prayer(boolean);
static boolean blocked_boulder(int, int);
staticfn int prayer_done(void);
staticfn void maybe_turn_mon_iter(struct monst *);
staticfn struct obj *worst_cursed_item(void);
staticfn int in_trouble(void);
staticfn void fix_curse_trouble(struct obj *, const char *);
staticfn void fix_worst_trouble(int);
staticfn void angrygods(aligntyp);
staticfn void at_your_feet(const char *);
staticfn void gcrownu(void);
staticfn void give_spell(void);
staticfn void pleased(aligntyp);
staticfn void godvoice(aligntyp, const char *);
staticfn void god_zaps_you(aligntyp);
staticfn void fry_by_god(aligntyp, boolean);
staticfn void gods_angry(aligntyp);
staticfn void gods_upset(aligntyp);
staticfn void consume_offering(struct obj *);
staticfn void offer_too_soon(aligntyp);
staticfn void offer_real_amulet(struct obj *, aligntyp); /* NORETURN */
staticfn void offer_fake_amulet(struct obj *, boolean, aligntyp);
staticfn void offer_different_alignment_altar(struct obj *, aligntyp);
staticfn void sacrifice_your_race(struct obj *, boolean, aligntyp);
staticfn int bestow_artifact(void);
staticfn boolean pray_revive(void);
staticfn boolean water_prayer(boolean);
staticfn boolean blocked_boulder(int, int);
/* simplify a few tests */
#define Cursed_obj(obj, typ) ((obj) && (obj)->otyp == (typ) && (obj)->cursed)
@@ -190,7 +190,7 @@ stuck_in_wall(void)
* 3.4.2: make an exception if polymorphed into a form which lacks
* hands; that's a case where the ramifications override this doubt.
*/
static int
staticfn int
in_trouble(void)
{
struct obj *otmp;
@@ -280,7 +280,7 @@ in_trouble(void)
}
/* select an item for TROUBLE_CURSED_ITEMS */
static struct obj *
staticfn struct obj *
worst_cursed_item(void)
{
struct obj *otmp;
@@ -341,7 +341,7 @@ worst_cursed_item(void)
return otmp;
}
static void
staticfn void
fix_curse_trouble(struct obj *otmp, const char *what)
{
if (!otmp) {
@@ -365,7 +365,7 @@ fix_curse_trouble(struct obj *otmp, const char *what)
update_inventory();
}
static void
staticfn void
fix_worst_trouble(int trouble)
{
int i;
@@ -601,7 +601,7 @@ fix_worst_trouble(int trouble)
* bathroom walls, but who is foiled by bathrobes." --Bertrand Russell, 1943
* Divine wrath, dungeon walls, and armor follow the same principle.
*/
static void
staticfn void
god_zaps_you(aligntyp resp_god)
{
if (u.uswallow) {
@@ -685,7 +685,7 @@ god_zaps_you(aligntyp resp_god)
}
}
static void
staticfn void
fry_by_god(aligntyp resp_god, boolean via_disintegration)
{
You("%s!", !via_disintegration ? "fry to a crisp"
@@ -695,7 +695,7 @@ fry_by_god(aligntyp resp_god, boolean via_disintegration)
done(DIED);
}
static void
staticfn void
angrygods(aligntyp resp_god)
{
int maxanger, new_ublesscnt;
@@ -776,7 +776,7 @@ angrygods(aligntyp resp_god)
}
/* helper to print "str appears at your feet", or appropriate */
static void
staticfn void
at_your_feet(const char *str)
{
if (Blind)
@@ -793,7 +793,7 @@ at_your_feet(const char *str)
}
}
static void
staticfn void
gcrownu(void)
{
struct obj *obj;
@@ -986,7 +986,7 @@ gcrownu(void)
return;
}
static void
staticfn void
give_spell(void)
{
struct obj *otmp;
@@ -1057,7 +1057,7 @@ give_spell(void)
return;
}
static void
staticfn void
pleased(aligntyp g_align)
{
/* don't use p_trouble, worst trouble may get fixed while praying */
@@ -1365,7 +1365,7 @@ pleased(aligntyp g_align)
/* either blesses or curses water on the altar,
* returns true if it found any water here.
*/
static boolean
staticfn boolean
water_prayer(boolean bless_water)
{
struct obj *otmp;
@@ -1393,7 +1393,7 @@ water_prayer(boolean bless_water)
return (boolean) (changed > 0L);
}
static void
staticfn void
godvoice(aligntyp g_align, const char *words)
{
const char *quot = "";
@@ -1407,14 +1407,14 @@ godvoice(aligntyp g_align, const char *words)
ROLL_FROM(godvoices), quot, words, quot);
}
static void
staticfn void
gods_angry(aligntyp g_align)
{
godvoice(g_align, "Thou hast angered me.");
}
/* The g_align god is upset with you. */
static void
staticfn void
gods_upset(aligntyp g_align)
{
if (g_align == u.ualign.type)
@@ -1424,7 +1424,7 @@ gods_upset(aligntyp g_align)
angrygods(g_align);
}
static void
staticfn void
consume_offering(struct obj *otmp)
{
if (Hallucination)
@@ -1458,7 +1458,7 @@ consume_offering(struct obj *otmp)
/* feedback when attempting to offer the Amulet on a "low altar" (not one of
the high altars in the temples on the Astral Plane or Moloch's Sanctum) */
static void
staticfn void
offer_too_soon(aligntyp altaralign)
{
if (altaralign == A_NONE && Inhell) {
@@ -1507,7 +1507,7 @@ desecrate_altar(boolean highaltar, aligntyp altaralign)
/* offering the Amulet on a high altar (checked by caller) ends the game;
we don't declare this 'NORETURN' because done() can return (if called
with some reasons other than ASCENDED and ESCAPED) */
static void
staticfn void
offer_real_amulet(struct obj *otmp, aligntyp altaralign)
{
static NEARDATA const char
@@ -1570,7 +1570,7 @@ offer_real_amulet(struct obj *otmp, aligntyp altaralign)
/*NOTREACHED*/
}
static void
staticfn void
offer_fake_amulet(
struct obj *otmp,
boolean highaltar,
@@ -1604,7 +1604,7 @@ offer_fake_amulet(
}
/* possibly convert an altar's alignment or the hero's alignment */
static void
staticfn void
offer_different_alignment_altar(
struct obj *otmp,
aligntyp altaralign)
@@ -1671,7 +1671,7 @@ offer_different_alignment_altar(
}
}
static void
staticfn void
sacrifice_your_race(
struct obj *otmp,
boolean highaltar,
@@ -1754,7 +1754,7 @@ sacrifice_your_race(
useupf(otmp, 1L);
}
static int
staticfn int
bestow_artifact(void)
{
int nartifacts = nartifact_exist();
@@ -2090,7 +2090,7 @@ can_pray(boolean praying) /* false means no messages should be given */
}
/* return TRUE if praying revived a pet corpse */
static boolean
staticfn boolean
pray_revive(void)
{
struct obj *otmp;
@@ -2183,7 +2183,7 @@ dopray(void)
return ECMD_TIME;
}
static int
staticfn int
prayer_done(void) /* M. Stephenson (1.0.3b) */
{
aligntyp alignment = gp.p_aligntyp;
@@ -2254,7 +2254,7 @@ prayer_done(void) /* M. Stephenson (1.0.3b) */
}
/* iterable for undead turning by priest/knight */
static void
staticfn void
maybe_turn_mon_iter(struct monst *mtmp)
{
/* 3.6.3: used to use cansee() here but the purpose is to prevent
@@ -2578,7 +2578,7 @@ altar_wrath(coordxy x, coordxy y)
}
/* assumes isok() at one space away, but not necessarily at two */
static boolean
staticfn boolean
blocked_boulder(int dx, int dy)
{
struct obj *otmp;
+4 -4
View File
@@ -9,8 +9,8 @@
#define ALGN_SINNED (-4) /* worse than strayed (-1..-3) */
#define ALGN_PIOUS 14 /* better than fervent (9..13) */
static boolean histemple_at(struct monst *, coordxy, coordxy);
static boolean has_shrine(struct monst *);
staticfn boolean histemple_at(struct monst *, coordxy, coordxy);
staticfn boolean has_shrine(struct monst *);
void
newepri(struct monst *mtmp)
@@ -148,7 +148,7 @@ temple_occupied(char *array)
return '\0';
}
static boolean
staticfn boolean
histemple_at(struct monst *priest, coordxy x, coordxy y)
{
return (boolean) (priest && priest->ispriest
@@ -377,7 +377,7 @@ p_coaligned(struct monst *priest)
return (boolean) (u.ualign.type == mon_aligntyp(priest));
}
static boolean
staticfn boolean
has_shrine(struct monst *pri)
{
struct rm *lev;
+20 -20
View File
@@ -11,18 +11,18 @@
#define Not_firsttime (on_level(&u.uz0, &u.uz))
#define Qstat(x) (gq.quest_status.x)
static void on_start(void);
static void on_locate(void);
static void on_goal(void);
static boolean not_capable(void);
static int is_pure(boolean);
static void expulsion(boolean);
static void chat_with_leader(struct monst *);
static void chat_with_nemesis(void);
static void chat_with_guardian(void);
static void prisoner_speaks(struct monst *);
staticfn void on_start(void);
staticfn void on_locate(void);
staticfn void on_goal(void);
staticfn boolean not_capable(void);
staticfn int is_pure(boolean);
staticfn void expulsion(boolean);
staticfn void chat_with_leader(struct monst *);
staticfn void chat_with_nemesis(void);
staticfn void chat_with_guardian(void);
staticfn void prisoner_speaks(struct monst *);
static void
staticfn void
on_start(void)
{
if (!Qstat(first_start)) {
@@ -36,7 +36,7 @@ on_start(void)
}
}
static void
staticfn void
on_locate(void)
{
/* the locate messages are phrased in a manner such that they only
@@ -58,7 +58,7 @@ on_locate(void)
}
}
static void
staticfn void
on_goal(void)
{
if (Qstat(killed_nemesis)) {
@@ -143,13 +143,13 @@ ok_to_quest(void)
&& is_pure(FALSE) > 0) || Qstat(killed_leader));
}
static boolean
staticfn boolean
not_capable(void)
{
return (boolean) (u.ulevel < MIN_QUEST_LEVEL);
}
static int
staticfn int
is_pure(boolean talk)
{
int purity;
@@ -182,7 +182,7 @@ is_pure(boolean talk)
* This assumes that the hero is currently _in_ the quest dungeon and that
* there is a single branch to and from it.
*/
static void
staticfn void
expulsion(boolean seal)
{
branch *br;
@@ -278,7 +278,7 @@ finish_quest(struct obj *obj) /* quest artifact or thrown unique item or faux
}
}
static void
staticfn void
chat_with_leader(struct monst *mtmp)
{
if (!mtmp->mpeaceful || Qstat(pissed_off))
@@ -376,7 +376,7 @@ leader_speaks(struct monst *mtmp)
chat_with_leader(mtmp);
}
static void
staticfn void
chat_with_nemesis(void)
{
/* The nemesis will do most of the talking, but... */
@@ -423,7 +423,7 @@ nemesis_stinks(coordxy mx, coordxy my)
gc.context.mon_moving = save_mon_moving;
}
static void
staticfn void
chat_with_guardian(void)
{
/* These guys/gals really don't have much to say... */
@@ -433,7 +433,7 @@ chat_with_guardian(void)
qt_pager("guardtalk_before");
}
static void
staticfn void
prisoner_speaks(struct monst *mtmp)
{
if (mtmp->data == &mons[PM_PRISONER]
+24 -24
View File
@@ -13,19 +13,19 @@
#include "wintty.h"
#endif
static const char *intermed(void);
staticfn const char *intermed(void);
/* sometimes find_qarti(gi.invent), and gi.invent can be null */
static struct obj *find_qarti(struct obj *) NO_NNARGS;
static const char *neminame(void);
static const char *guardname(void);
static const char *homebase(void);
static void qtext_pronoun(char, char);
static void convert_arg(char);
static void convert_line(char *,char *);
static void deliver_by_pline(const char *);
static void deliver_by_window(const char *, int);
static boolean skip_pager(boolean);
static boolean com_pager_core(const char *, const char *, boolean, char **);
staticfn struct obj *find_qarti(struct obj *) NO_NNARGS;
staticfn const char *neminame(void);
staticfn const char *guardname(void);
staticfn const char *homebase(void);
staticfn void qtext_pronoun(char, char);
staticfn void convert_arg(char);
staticfn void convert_line(char *,char *);
staticfn void deliver_by_pline(const char *);
staticfn void deliver_by_window(const char *, int);
staticfn boolean skip_pager(boolean);
staticfn boolean com_pager_core(const char *, const char *, boolean, char **);
short
quest_info(int typ)
@@ -57,7 +57,7 @@ ldrname(void)
}
/* return your intermediate target string */
static const char *
staticfn const char *
intermed(void)
{
return gu.urole.intermed;
@@ -69,7 +69,7 @@ is_quest_artifact(struct obj *otmp)
return (boolean) (otmp->oartifact == gu.urole.questarti);
}
static struct obj *
staticfn struct obj *
find_qarti(struct obj *ochain)
{
struct obj *otmp, *qarti;
@@ -120,7 +120,7 @@ find_quest_artifact(unsigned whichchains)
}
/* return your role nemesis' name */
static const char *
staticfn const char *
neminame(void)
{
int i = gu.urole.neminum;
@@ -130,7 +130,7 @@ neminame(void)
return gn.nambuf;
}
static const char *
staticfn const char *
guardname(void) /* return your role leader's guard monster name */
{
int i = gu.urole.guardnum;
@@ -138,7 +138,7 @@ guardname(void) /* return your role leader's guard monster name */
return mons[i].pmnames[NEUTRAL];
}
static const char *
staticfn const char *
homebase(void) /* return your role leader's location */
{
return gu.urole.homebase;
@@ -195,7 +195,7 @@ stinky_nemesis(struct monst *mon)
/* replace deity, leader, nemesis, or artifact name with pronoun;
overwrites cvt_buf[] */
static void
staticfn void
qtext_pronoun(
char who, /* 'd' => deity, 'l' => leader, 'n' => nemesis, 'o' => arti */
char which) /* 'h'|'H'|'i'|'I'|'j'|'J' */
@@ -232,7 +232,7 @@ qtext_pronoun(
return;
}
static void
staticfn void
convert_arg(char c)
{
const char *str;
@@ -324,7 +324,7 @@ convert_arg(char c)
Strcpy(gc.cvt_buf, str);
}
static void
staticfn void
convert_line(char *in_line, char *out_line)
{
char *c, *cc;
@@ -416,7 +416,7 @@ convert_line(char *in_line, char *out_line)
return;
}
static void
staticfn void
deliver_by_pline(const char *str)
{
char in_line[BUFSZ], out_line[BUFSZ];
@@ -432,7 +432,7 @@ deliver_by_pline(const char *str)
}
}
static void
staticfn void
deliver_by_window(const char *msg, int how)
{
char in_line[BUFSZ], out_line[BUFSZ];
@@ -452,7 +452,7 @@ deliver_by_window(const char *msg, int how)
destroy_nhwindow(datawin);
}
static boolean
staticfn boolean
skip_pager(boolean common UNUSED)
{
/* WIZKIT: suppress plot feedback if starting with quest artifact */
@@ -461,7 +461,7 @@ skip_pager(boolean common UNUSED)
return FALSE;
}
static boolean
staticfn boolean
com_pager_core(
const char *section,
const char *msgid,
+80 -80
View File
@@ -8,51 +8,51 @@
#define Your_Own_Role(mndx) ((mndx) == gu.urole.mnum)
#define Your_Own_Race(mndx) ((mndx) == gu.urace.mnum)
static boolean learnscrolltyp(short);
static void cap_spe(struct obj *);
static char *erode_obj_text(struct obj *, char *);
static char *hawaiian_design(struct obj *, char *);
static int read_ok(struct obj *);
static void stripspe(struct obj *);
static void p_glow1(struct obj *);
static void p_glow2(struct obj *, const char *);
static void forget(int);
static int maybe_tame(struct monst *, struct obj *);
static boolean can_center_cloud(coordxy, coordxy);
static void display_stinking_cloud_positions(boolean);
static void seffect_enchant_armor(struct obj **);
static void seffect_destroy_armor(struct obj **);
static void seffect_confuse_monster(struct obj **);
static void seffect_scare_monster(struct obj **);
static void seffect_remove_curse(struct obj **);
static void seffect_create_monster(struct obj **);
static void seffect_enchant_weapon(struct obj **);
static void seffect_taming(struct obj **);
static void seffect_genocide(struct obj **);
static void seffect_light(struct obj **);
static void seffect_charging(struct obj **);
static void seffect_amnesia(struct obj **);
static void seffect_fire(struct obj **);
static void seffect_earth(struct obj **);
static void seffect_punishment(struct obj **);
static void seffect_stinking_cloud(struct obj **);
static void seffect_blank_paper(struct obj **);
static void seffect_teleportation(struct obj **);
static void seffect_gold_detection(struct obj **);
static void seffect_food_detection(struct obj **);
static void seffect_identify(struct obj **);
static void seffect_magic_mapping(struct obj **);
staticfn boolean learnscrolltyp(short);
staticfn void cap_spe(struct obj *);
staticfn char *erode_obj_text(struct obj *, char *);
staticfn char *hawaiian_design(struct obj *, char *);
staticfn int read_ok(struct obj *);
staticfn void stripspe(struct obj *);
staticfn void p_glow1(struct obj *);
staticfn void p_glow2(struct obj *, const char *);
staticfn void forget(int);
staticfn int maybe_tame(struct monst *, struct obj *);
staticfn boolean can_center_cloud(coordxy, coordxy);
staticfn void display_stinking_cloud_positions(boolean);
staticfn void seffect_enchant_armor(struct obj **);
staticfn void seffect_destroy_armor(struct obj **);
staticfn void seffect_confuse_monster(struct obj **);
staticfn void seffect_scare_monster(struct obj **);
staticfn void seffect_remove_curse(struct obj **);
staticfn void seffect_create_monster(struct obj **);
staticfn void seffect_enchant_weapon(struct obj **);
staticfn void seffect_taming(struct obj **);
staticfn void seffect_genocide(struct obj **);
staticfn void seffect_light(struct obj **);
staticfn void seffect_charging(struct obj **);
staticfn void seffect_amnesia(struct obj **);
staticfn void seffect_fire(struct obj **);
staticfn void seffect_earth(struct obj **);
staticfn void seffect_punishment(struct obj **);
staticfn void seffect_stinking_cloud(struct obj **);
staticfn void seffect_blank_paper(struct obj **);
staticfn void seffect_teleportation(struct obj **);
staticfn void seffect_gold_detection(struct obj **);
staticfn void seffect_food_detection(struct obj **);
staticfn void seffect_identify(struct obj **);
staticfn void seffect_magic_mapping(struct obj **);
#ifdef MAIL_STRUCTURES
static void seffect_mail(struct obj **);
staticfn void seffect_mail(struct obj **);
#endif /* MAIL_STRUCTURES */
static void set_lit(coordxy, coordxy, genericptr);
static void do_class_genocide(void);
static void do_stinking_cloud(struct obj *, boolean);
static boolean create_particular_parse(char *,
staticfn void set_lit(coordxy, coordxy, genericptr);
staticfn void do_class_genocide(void);
staticfn void do_stinking_cloud(struct obj *, boolean);
staticfn boolean create_particular_parse(char *,
struct _create_particular_data *);
static boolean create_particular_creation(struct _create_particular_data *);
staticfn boolean create_particular_creation(struct _create_particular_data *);
static boolean
staticfn boolean
learnscrolltyp(short scrolltyp)
{
if (!objects[scrolltyp].oc_name_known) {
@@ -74,7 +74,7 @@ learnscroll(struct obj *sobj)
}
/* max spe is +99, min is -99 */
static void
staticfn void
cap_spe(struct obj *obj)
{
if (obj) {
@@ -83,7 +83,7 @@ cap_spe(struct obj *obj)
}
}
static char *
staticfn char *
erode_obj_text(struct obj *otmp, char *buf)
{
int erosion = greatest_erosion(otmp);
@@ -218,7 +218,7 @@ hawaiian_motif(struct obj *shirt, char *buf)
return buf;
}
static char *
staticfn char *
hawaiian_design(struct obj *shirt, char *buf)
{
static const char *const hawaiian_bgs[] = {
@@ -309,7 +309,7 @@ assign_candy_wrapper(struct obj *obj)
}
/* getobj callback for object to read */
static int
staticfn int
read_ok(struct obj *obj)
{
if (!obj)
@@ -644,7 +644,7 @@ doread(void)
RESTORE_WARNING_FORMAT_NONLITERAL
static void
staticfn void
stripspe(struct obj *obj)
{
if (obj->blessed || obj->spe <= 0) {
@@ -659,13 +659,13 @@ stripspe(struct obj *obj)
}
}
static void
staticfn void
p_glow1(struct obj *otmp)
{
pline("%s briefly.", Yobjnam2(otmp, Blind ? "vibrate" : "glow"));
}
static void
staticfn void
p_glow2(struct obj *otmp, const char *color)
{
pline("%s%s%s for a moment.", Yobjnam2(otmp, Blind ? "vibrate" : "glow"),
@@ -999,7 +999,7 @@ recharge(struct obj *obj, int curse_bless)
* Other things are subject to flags:
* howmuch & ALL_SPELLS = forget all spells
*/
static void
staticfn void
forget(int howmuch)
{
struct monst *mtmp;
@@ -1023,7 +1023,7 @@ forget(int howmuch)
}
/* monster is hit by scroll of taming's effect */
static int
staticfn int
maybe_tame(struct monst *mtmp, struct obj *sobj)
{
int was_tame = mtmp->mtame;
@@ -1058,7 +1058,7 @@ valid_cloud_pos(coordxy x, coordxy y)
/* Callback for getpos_sethilite, also used in determining whether a scroll
* should have its regular effects, or not because it was out of range.
*/
static boolean
staticfn boolean
can_center_cloud(coordxy x, coordxy y)
{
if (!valid_cloud_pos(x, y))
@@ -1066,7 +1066,7 @@ can_center_cloud(coordxy x, coordxy y)
return (cansee(x, y) && distu(x, y) < 32);
}
static void
staticfn void
display_stinking_cloud_positions(boolean on_off)
{
coordxy x, y, dx, dy;
@@ -1093,7 +1093,7 @@ display_stinking_cloud_positions(boolean on_off)
}
}
static void
staticfn void
seffect_enchant_armor(struct obj **sobjp)
{
struct obj *sobj = *sobjp;
@@ -1243,7 +1243,7 @@ seffect_enchant_armor(struct obj **sobjp)
Blind ? "again" : "unexpectedly");
}
static void
staticfn void
seffect_destroy_armor(struct obj **sobjp)
{
struct obj *sobj = *sobjp;
@@ -1291,7 +1291,7 @@ seffect_destroy_armor(struct obj **sobjp)
}
}
static void
staticfn void
seffect_confuse_monster(struct obj **sobjp)
{
struct obj *sobj = *sobjp;
@@ -1346,7 +1346,7 @@ seffect_confuse_monster(struct obj **sobjp)
}
}
static void
staticfn void
seffect_scare_monster(struct obj **sobjp)
{
struct obj *sobj = *sobjp;
@@ -1381,7 +1381,7 @@ seffect_scare_monster(struct obj **sobjp)
}
}
static void
staticfn void
seffect_remove_curse(struct obj **sobjp)
{
struct obj *sobj = *sobjp; /* scroll or fake spellbook */
@@ -1500,7 +1500,7 @@ seffect_remove_curse(struct obj **sobjp)
update_inventory();
}
static void
staticfn void
seffect_create_monster(struct obj **sobjp)
{
struct obj *sobj = *sobjp;
@@ -1519,7 +1519,7 @@ seffect_create_monster(struct obj **sobjp)
*/
}
static void
staticfn void
seffect_enchant_weapon(struct obj **sobjp)
{
struct obj *sobj = *sobjp;
@@ -1569,7 +1569,7 @@ seffect_enchant_weapon(struct obj **sobjp)
cap_spe(uwep);
}
static void
staticfn void
seffect_taming(struct obj **sobjp)
{
struct obj *sobj = *sobjp;
@@ -1612,7 +1612,7 @@ seffect_taming(struct obj **sobjp)
}
}
static void
staticfn void
seffect_genocide(struct obj **sobjp)
{
struct obj *sobj = *sobjp;
@@ -1631,7 +1631,7 @@ seffect_genocide(struct obj **sobjp)
do_genocide((!scursed) | (2 * !!Confusion));
}
static void
staticfn void
seffect_light(struct obj **sobjp)
{
struct obj *sobj = *sobjp;
@@ -1678,7 +1678,7 @@ seffect_light(struct obj **sobjp)
}
}
static void
staticfn void
seffect_charging(struct obj **sobjp)
{
struct obj *sobj = *sobjp;
@@ -1720,7 +1720,7 @@ seffect_charging(struct obj **sobjp)
recharge(otmp, scursed ? -1 : sblessed ? 1 : 0);
}
static void
staticfn void
seffect_amnesia(struct obj **sobjp)
{
struct obj *sobj = *sobjp;
@@ -1740,7 +1740,7 @@ seffect_amnesia(struct obj **sobjp)
exercise(A_WIS, FALSE);
}
static void
staticfn void
seffect_fire(struct obj **sobjp)
{
struct obj *sobj = *sobjp;
@@ -1809,7 +1809,7 @@ seffect_fire(struct obj **sobjp)
#undef ZT_SPELL_O_FIRE
}
static void
staticfn void
seffect_earth(struct obj **sobjp)
{
struct obj *sobj = *sobjp;
@@ -1866,7 +1866,7 @@ seffect_earth(struct obj **sobjp)
}
}
static void
staticfn void
seffect_punishment(struct obj **sobjp)
{
struct obj *sobj = *sobjp;
@@ -1881,7 +1881,7 @@ seffect_punishment(struct obj **sobjp)
punish(sobj);
}
static void
staticfn void
seffect_stinking_cloud(struct obj **sobjp)
{
struct obj *sobj = *sobjp;
@@ -1895,7 +1895,7 @@ seffect_stinking_cloud(struct obj **sobjp)
do_stinking_cloud(sobj, already_known);
}
static void
staticfn void
seffect_blank_paper(struct obj **sobjp UNUSED)
{
if (Blind)
@@ -1905,7 +1905,7 @@ seffect_blank_paper(struct obj **sobjp UNUSED)
gk.known = TRUE;
}
static void
staticfn void
seffect_teleportation(struct obj **sobjp)
{
struct obj *sobj = *sobjp;
@@ -1925,7 +1925,7 @@ seffect_teleportation(struct obj **sobjp)
}
}
static void
staticfn void
seffect_gold_detection(struct obj **sobjp)
{
struct obj *sobj = *sobjp;
@@ -1936,7 +1936,7 @@ seffect_gold_detection(struct obj **sobjp)
*sobjp = 0; /* failure: strange_feeling() -> useup() */
}
static void
staticfn void
seffect_food_detection(struct obj **sobjp)
{
struct obj *sobj = *sobjp;
@@ -1945,7 +1945,7 @@ seffect_food_detection(struct obj **sobjp)
*sobjp = 0; /* nothing detected: strange_feeling -> useup */
}
static void
staticfn void
seffect_identify(struct obj **sobjp)
{
struct obj *sobj = *sobjp;
@@ -1992,7 +1992,7 @@ seffect_identify(struct obj **sobjp)
}
}
static void
staticfn void
seffect_magic_mapping(struct obj **sobjp)
{
struct obj *sobj = *sobjp;
@@ -2044,7 +2044,7 @@ seffect_magic_mapping(struct obj **sobjp)
}
#ifdef MAIL_STRUCTURES
static void
staticfn void
seffect_mail(struct obj **sobjp)
{
struct obj *sobj = *sobjp;
@@ -2357,7 +2357,7 @@ static struct litmon *gremlins = 0;
/*
* Low-level lit-field update routine.
*/
static void
staticfn void
set_lit(coordxy x, coordxy y, genericptr_t val)
{
struct monst *mtmp;
@@ -2513,7 +2513,7 @@ litroom(
return;
}
static void
staticfn void
do_class_genocide(void)
{
int i, j, immunecnt, gonecnt, goodcnt, class, feel_dead = 0;
@@ -2950,7 +2950,7 @@ unpunish(void)
/* prompt the player to create a stinking cloud and then create it if they
give a location */
static void
staticfn void
do_stinking_cloud(struct obj *sobj, boolean mention_stinking)
{
coord cc;
@@ -3005,7 +3005,7 @@ cant_revive(
return FALSE;
}
static boolean
staticfn boolean
create_particular_parse(
char *str,
struct _create_particular_data *d)
@@ -3120,7 +3120,7 @@ create_particular_parse(
return FALSE;
}
static boolean
staticfn boolean
create_particular_creation(
struct _create_particular_data *d)
{
+2 -2
View File
@@ -6,7 +6,7 @@
int get_rect_ind(NhRect *);
static boolean intersect(NhRect *, NhRect *, NhRect *);
staticfn boolean intersect(NhRect *, NhRect *, NhRect *);
/*
* In this file, we will handle the various rectangle functions we
@@ -111,7 +111,7 @@ rnd_rect(void)
* otherwise returns FALSE
*/
static boolean
staticfn boolean
intersect(NhRect *r1, NhRect *r2, NhRect *r3)
{
if (r2->lx > r1->hx || r2->ly > r1->hy || r2->hx < r1->lx
+4 -4
View File
@@ -37,8 +37,8 @@ boolean enter_force_field(genericptr,genericptr);
NhRegion *create_force_field(coordxy,coordxy,int,long);
#endif
static void reset_region_mids(NhRegion *);
static boolean is_hero_inside_gas_cloud(void);
staticfn void reset_region_mids(NhRegion *);
staticfn boolean is_hero_inside_gas_cloud(void);
static const callback_proc callbacks[] = {
#define INSIDE_GAS_CLOUD 0
@@ -875,7 +875,7 @@ region_stats(
RESTORE_WARNING_FORMAT_NONLITERAL
/* update monster IDs for region being loaded from bones; `ghostly' implied */
static void
staticfn void
reset_region_mids(NhRegion *reg)
{
int i = 0, n = reg->n_monst;
@@ -1109,7 +1109,7 @@ inside_gas_cloud(genericptr_t p1, genericptr_t p2)
return FALSE; /* Monster is still alive */
}
static boolean
staticfn boolean
is_hero_inside_gas_cloud(void)
{
int i;
+45 -46
View File
@@ -12,30 +12,30 @@ extern int dotrow; /* shared with save */
#endif
#ifdef ZEROCOMP
static void zerocomp_minit(void);
static void zerocomp_mread(int, genericptr_t, unsigned int);
static int zerocomp_mgetc(void);
staticfn void zerocomp_minit(void);
staticfn void zerocomp_mread(int, genericptr_t, unsigned int);
staticfn int zerocomp_mgetc(void);
#endif
static void find_lev_obj(void);
static void restlevchn(NHFILE *);
static void restdamage(NHFILE *);
static void restobj(NHFILE *, struct obj *);
static struct obj *restobjchn(NHFILE *, boolean);
static void restmon(NHFILE *, struct monst *);
static struct monst *restmonchn(NHFILE *);
static struct fruit *loadfruitchn(NHFILE *);
static void freefruitchn(struct fruit *);
static void ghostfruit(struct obj *);
static boolean restgamestate(NHFILE *);
static void restlevelstate(void);
static int restlevelfile(xint8);
static void rest_bubbles(NHFILE *);
static void restore_gamelog(NHFILE *);
static void restore_msghistory(NHFILE *);
static void reset_oattached_mids(boolean);
static void rest_levl(NHFILE *, boolean);
static void rest_stairs(NHFILE *);
staticfn void find_lev_obj(void);
staticfn void restlevchn(NHFILE *);
staticfn void restdamage(NHFILE *);
staticfn void restobj(NHFILE *, struct obj *);
staticfn struct obj *restobjchn(NHFILE *, boolean);
staticfn void restmon(NHFILE *, struct monst *);
staticfn struct monst *restmonchn(NHFILE *);
staticfn struct fruit *loadfruitchn(NHFILE *);
staticfn void freefruitchn(struct fruit *);
staticfn void ghostfruit(struct obj *);
staticfn boolean restgamestate(NHFILE *);
staticfn void restlevelstate(void);
staticfn int restlevelfile(xint8);
staticfn void rest_bubbles(NHFILE *);
staticfn void restore_gamelog(NHFILE *);
staticfn void restore_msghistory(NHFILE *);
staticfn void reset_oattached_mids(boolean);
staticfn void rest_levl(NHFILE *, boolean);
staticfn void rest_stairs(NHFILE *);
/*
* Save a mapping of IDs from ghost levels to the current level. This
@@ -50,8 +50,8 @@ struct bucket {
} map[N_PER_BUCKET];
};
static void clear_id_mapping(void);
static void add_id_mapping(unsigned, unsigned);
staticfn void clear_id_mapping(void);
staticfn void add_id_mapping(unsigned, unsigned);
#ifdef AMII_GRAPHICS
void amii_setpens(int); /* use colors from save file */
@@ -68,7 +68,7 @@ extern int amii_numcolors;
#define Mread(fd,adr,siz) mread((fd), (genericptr_t) (adr), (unsigned) (siz))
/* Recalculate gl.level.objects[x][y], since this info was not saved. */
static void
staticfn void
find_lev_obj(void)
{
struct obj *fobjtmp = (struct obj *) 0;
@@ -125,7 +125,7 @@ inven_inuse(boolean quietly)
}
}
static void
staticfn void
restlevchn(NHFILE *nhfp)
{
int cnt = 0;
@@ -151,7 +151,7 @@ restlevchn(NHFILE *nhfp)
}
}
static void
staticfn void
restdamage(NHFILE *nhfp)
{
unsigned int dmgcount = 0;
@@ -179,7 +179,7 @@ restdamage(NHFILE *nhfp)
}
/* restore one object */
static void
staticfn void
restobj(NHFILE *nhfp, struct obj *otmp)
{
int buflen = 0;
@@ -234,7 +234,7 @@ restobj(NHFILE *nhfp, struct obj *otmp)
}
}
static struct obj *
staticfn struct obj *
restobjchn(NHFILE *nhfp, boolean frozen)
{
struct obj *otmp, *otmp2 = 0;
@@ -303,7 +303,7 @@ restobjchn(NHFILE *nhfp, boolean frozen)
}
/* restore one monster */
static void
staticfn void
restmon(NHFILE *nhfp, struct monst *mtmp)
{
int buflen = 0;
@@ -373,7 +373,7 @@ restmon(NHFILE *nhfp, struct monst *mtmp)
} /* mextra */
}
static struct monst *
staticfn struct monst *
restmonchn(NHFILE *nhfp)
{
struct monst *mtmp, *mtmp2 = 0;
@@ -451,7 +451,7 @@ restmonchn(NHFILE *nhfp)
return first;
}
static struct fruit *
staticfn struct fruit *
loadfruitchn(NHFILE *nhfp)
{
struct fruit *flist, *fnext;
@@ -471,7 +471,7 @@ loadfruitchn(NHFILE *nhfp)
return flist;
}
static void
staticfn void
freefruitchn(struct fruit *flist)
{
struct fruit *fnext;
@@ -483,7 +483,7 @@ freefruitchn(struct fruit *flist)
}
}
static void
staticfn void
ghostfruit(struct obj *otmp)
{
struct fruit *oldf;
@@ -504,8 +504,7 @@ ghostfruit(struct obj *otmp)
#define SYSOPT_CHECK_SAVE_UID TRUE
#endif
static
boolean
staticfn boolean
restgamestate(NHFILE *nhfp)
{
struct flag newgameflags;
@@ -700,7 +699,7 @@ restgamestate(NHFILE *nhfp)
/* update game state pointers to those valid for the current level (so we
don't dereference a wild u.ustuck when saving game state, for instance) */
static void
staticfn void
restlevelstate(void)
{
/*
@@ -711,7 +710,7 @@ restlevelstate(void)
}
/*ARGSUSED*/
static int
staticfn int
restlevelfile(xint8 ltmp)
{
char whynot[BUFSZ];
@@ -882,7 +881,7 @@ dorecover(NHFILE *nhfp)
return 1;
}
static void
staticfn void
rest_stairs(NHFILE *nhfp)
{
int buflen = 0;
@@ -937,7 +936,7 @@ restcemetery(NHFILE *nhfp, struct cemetery **cemeteryaddr)
}
/*ARGSUSED*/
static void
staticfn void
rest_levl(
NHFILE *nhfp,
#ifdef RLECOMP
@@ -1249,7 +1248,7 @@ get_plname_from_file(NHFILE *nhfp, char *plbuf)
}
/* restore Plane of Water's air bubbles and Plane of Air's clouds */
static void
staticfn void
rest_bubbles(NHFILE *nhfp)
{
xint8 bbubbly;
@@ -1265,7 +1264,7 @@ rest_bubbles(NHFILE *nhfp)
restore_waterlevel(nhfp);
}
static void
staticfn void
restore_gamelog(NHFILE *nhfp)
{
int slen = 0;
@@ -1288,7 +1287,7 @@ restore_gamelog(NHFILE *nhfp)
}
}
static void
staticfn void
restore_msghistory(NHFILE *nhfp)
{
int msgsize = 0, msgcount = 0;
@@ -1313,7 +1312,7 @@ restore_msghistory(NHFILE *nhfp)
}
/* Clear all structures for object and monster ID mapping. */
static void
staticfn void
clear_id_mapping(void)
{
struct bucket *curr;
@@ -1326,7 +1325,7 @@ clear_id_mapping(void)
}
/* Add a mapping to the ID map. */
static void
staticfn void
add_id_mapping(unsigned int gid, unsigned int nid)
{
int idx;
@@ -1376,7 +1375,7 @@ lookup_id_mapping(unsigned int gid, unsigned int *nidp)
return FALSE;
}
static void
staticfn void
reset_oattached_mids(boolean ghostly)
{
struct obj *otmp;
+2 -2
View File
@@ -19,7 +19,7 @@
#endif
#ifdef TEXT_TOMBSTONE
static void center(int, char *);
staticfn void center(int, char *);
#ifndef NH320_DEDICATION
/* A normal tombstone for end of game display. */
@@ -70,7 +70,7 @@ static const char *const rip_txt[] = {
#define DEATH_LINE 8 /* *char[] line # for death description */
#define YEAR_LINE 12 /* *char[] line # for year */
static void
staticfn void
center(int line, char *text)
{
char *ip, *op;
+7 -6
View File
@@ -7,8 +7,9 @@
#ifdef USE_ISAAC64
#include "isaac64.h"
static int whichrng(int (*fn)(int));
static int RND(int);
staticfn int whichrng(int (*fn)(int));
staticfn int RND(int);
staticfn void set_random(unsigned long, int (*)(int));
#if 0
static isaac64_ctx rng_state;
@@ -27,7 +28,7 @@ static struct rnglist_t rnglist[] = {
{ rn2_on_display_rng, FALSE, { 0 } }, /* DISP */
};
static int
staticfn int
whichrng(int (*fn)(int))
{
int i;
@@ -56,7 +57,7 @@ init_isaac64(unsigned long seed, int (*fn)(int))
(int) sizeof seed);
}
static int
staticfn int
RND(int x)
{
return (isaac64_next_uint64(&rnglist[CORE].rng_state) % x);
@@ -230,7 +231,7 @@ rnz(int i)
/* Sets the seed for the random number generator */
#ifdef USE_ISAAC64
static void
staticfn void
set_random(unsigned long seed,
int (*fn)(int))
{
@@ -240,7 +241,7 @@ set_random(unsigned long seed,
#else /* USE_ISAAC64 */
/*ARGSUSED*/
static void
staticfn void
set_random(unsigned long seed,
int (*fn)(int) UNUSED)
{
+8 -8
View File
@@ -696,10 +696,10 @@ const struct Align aligns[] = {
{ "evil", "unaligned", "Una", 0, A_NONE }
};
static int randrole_filtered(void);
static char *promptsep(char *, int);
static int role_gendercount(int);
static int race_alignmentcount(int);
staticfn int randrole_filtered(void);
staticfn char *promptsep(char *, int);
staticfn int role_gendercount(int);
staticfn int race_alignmentcount(int);
/* used by str2XXX() */
static char NEARDATA randomstr[] = "random";
@@ -722,7 +722,7 @@ randrole(boolean for_display)
return res;
}
static int
staticfn int
randrole_filtered(void)
{
int i, n = 0, set[SIZE(roles)];
@@ -1374,7 +1374,7 @@ clearrolefilter(int which)
}
}
static char *
staticfn char *
promptsep(char *buf, int num_post_attribs)
{
const char *conjuct = "and ";
@@ -1389,7 +1389,7 @@ promptsep(char *buf, int num_post_attribs)
return buf;
}
static int
staticfn int
role_gendercount(int rolenum)
{
int gendcount = 0;
@@ -1405,7 +1405,7 @@ role_gendercount(int rolenum)
return gendcount;
}
static int
staticfn int
race_alignmentcount(int racenum)
{
int aligncount = 0;
+14 -14
View File
@@ -41,14 +41,14 @@
* and placed there by 'makedefs'.
*/
static void unpadline(char *);
static void init_rumors(dlb *);
static char *get_rnd_line(dlb *, char *, unsigned, int (*)(int),
staticfn void unpadline(char *);
staticfn void init_rumors(dlb *);
staticfn char *get_rnd_line(dlb *, char *, unsigned, int (*)(int),
long, long, unsigned);
static void init_oracles(dlb *);
static void others_check(const char *ftype, const char *, winid *);
static void couldnt_open_file(const char *);
static void init_CapMons(void);
staticfn void init_oracles(dlb *);
staticfn void others_check(const char *ftype, const char *, winid *);
staticfn void couldnt_open_file(const char *);
staticfn void init_CapMons(void);
/* used by CapitalMon(); set up by init_CapMons(), released by free_CapMons();
there's no need for these to be put into 'struct instance_globals g' */
@@ -62,7 +62,7 @@ extern const char bogon_codes[]; /* from do_name.c */
/* makedefs pads short rumors, epitaphs, engravings, and hallucinatory
monster names with trailing underscores; strip those off */
static void
staticfn void
unpadline(char *line)
{
char *p = eos(line);
@@ -80,7 +80,7 @@ unpadline(char *line)
DISABLE_WARNING_FORMAT_NONLITERAL
static void
staticfn void
init_rumors(dlb *fp)
{
static const char rumors_header[] = "%d,%ld,%lx;%d,%ld,%lx;0,0,%lx\n";
@@ -303,7 +303,7 @@ rumor_check(void)
DISABLE_WARNING_FORMAT_NONLITERAL
/* 3.7: augments rumors_check(); test 'engrave' or 'epitaph' or 'bogusmon' */
static void
staticfn void
others_check(
const char *ftype, /* header: "{Engravings|Epitaphs|Bogus monsters}:" */
const char *fname, /* filename: {ENGRAVEFILE|EPITAPHFILE|BOGUSMONFILE} */
@@ -415,7 +415,7 @@ RESTORE_WARNING_FORMAT_NONLITERAL
chosen; however, if padlength is 0, lines following long lines are
more likely than average to be picked, and lines after short lines
are less likely */
static char *
staticfn char *
get_rnd_line(
dlb *fh, /* already opened file */
char *buf, /* output buffer */
@@ -571,7 +571,7 @@ outrumor(
pline1(line);
}
static void
staticfn void
init_oracles(dlb *fp)
{
int i;
@@ -760,7 +760,7 @@ doconsult(struct monst *oracl)
return ECMD_TIME;
}
static void
staticfn void
couldnt_open_file(const char *filename)
{
int save_something = gp.program_state.something_worth_saving;
@@ -819,7 +819,7 @@ CapitalMon(
having a capitalized type name like Green-elf or Archon, plus unique
monsters whose "name" is a title rather than a personal name, plus
hallucinatory monster names that fall into either of those categories */
static void
staticfn void
init_CapMons(void)
{
unsigned pass;
+35 -35
View File
@@ -16,28 +16,28 @@
int dotcnt, dotrow; /* also used in restore */
#endif
static void savelevchn(NHFILE *);
static void savelevl(NHFILE *,boolean);
static void savedamage(NHFILE *);
static void save_bubbles(NHFILE *, xint8);
static void save_stairs(NHFILE *);
static void save_bc(NHFILE *);
static void saveobj(NHFILE *, struct obj *);
static void saveobjchn(NHFILE *, struct obj **) NO_NNARGS;
static void savemon(NHFILE *, struct monst *);
static void savemonchn(NHFILE *, struct monst *) NO_NNARGS;
static void savetrapchn(NHFILE *, struct trap *) NO_NNARGS;
static void save_gamelog(NHFILE *);
static void savegamestate(NHFILE *);
static void savelev_core(NHFILE *, xint8);
static void save_msghistory(NHFILE *);
staticfn void savelevchn(NHFILE *);
staticfn void savelevl(NHFILE *,boolean);
staticfn void savedamage(NHFILE *);
staticfn void save_bubbles(NHFILE *, xint8);
staticfn void save_stairs(NHFILE *);
staticfn void save_bc(NHFILE *);
staticfn void saveobj(NHFILE *, struct obj *);
staticfn void saveobjchn(NHFILE *, struct obj **) NO_NNARGS;
staticfn void savemon(NHFILE *, struct monst *);
staticfn void savemonchn(NHFILE *, struct monst *) NO_NNARGS;
staticfn void savetrapchn(NHFILE *, struct trap *) NO_NNARGS;
staticfn void save_gamelog(NHFILE *);
staticfn void savegamestate(NHFILE *);
staticfn void savelev_core(NHFILE *, xint8);
staticfn void save_msghistory(NHFILE *);
#ifdef ZEROCOMP
static void zerocomp_bufon(int);
static void zerocomp_bufoff(int);
static void zerocomp_bflush(int);
static void zerocomp_bwrite(int, genericptr_t, unsigned int);
static void zerocomp_bputc(int);
staticfn void zerocomp_bufon(int);
staticfn void zerocomp_bufoff(int);
staticfn void zerocomp_bflush(int);
staticfn void zerocomp_bwrite(int, genericptr_t, unsigned int);
staticfn void zerocomp_bputc(int);
#endif
#if defined(HANGUPHANDLING)
@@ -238,7 +238,7 @@ dosave0(void)
return res;
}
static void
staticfn void
save_gamelog(NHFILE *nhfp)
{
struct gamelog_line *tmp = gg.gamelog, *tmp2;
@@ -271,7 +271,7 @@ save_gamelog(NHFILE *nhfp)
gg.gamelog = NULL;
}
static void
staticfn void
savegamestate(NHFILE *nhfp)
{
unsigned long uid;
@@ -462,7 +462,7 @@ savelev(NHFILE *nhfp, xint8 lev)
gu.uz_save.dnum = gu.uz_save.dlevel = 0; /* unset */
}
static void
staticfn void
savelev_core(NHFILE *nhfp, xint8 lev)
{
#ifdef TOS
@@ -574,7 +574,7 @@ savelev_core(NHFILE *nhfp, xint8 lev)
return;
}
static void
staticfn void
savelevl(NHFILE *nhfp, boolean rlecomp)
{
#ifdef RLECOMP
@@ -635,7 +635,7 @@ savelevl(NHFILE *nhfp, boolean rlecomp)
}
/* save Plane of Water's air bubbles and Plane of Air's clouds */
static void
staticfn void
save_bubbles(NHFILE *nhfp, xint8 lev)
{
xint8 bbubbly;
@@ -682,7 +682,7 @@ savecemetery(NHFILE *nhfp, struct cemetery **cemeteryaddr)
*cemeteryaddr = 0;
}
static void
staticfn void
savedamage(NHFILE *nhfp)
{
struct damage *damageptr, *tmp_dam;
@@ -709,7 +709,7 @@ savedamage(NHFILE *nhfp)
gl.level.damagelist = 0;
}
static void
staticfn void
save_stairs(NHFILE *nhfp)
{
stairway *stway = gs.stairs;
@@ -744,7 +744,7 @@ save_stairs(NHFILE *nhfp)
/* if ball and/or chain are loose, make an object chain for it/them and
save that separately from other objects */
static void
staticfn void
save_bc(NHFILE *nhfp)
{
struct obj *bc_objs = 0;
@@ -774,7 +774,7 @@ save_bc(NHFILE *nhfp)
/* save one object;
caveat: this is only for perform_bwrite(); caller handles release_data() */
static void
staticfn void
saveobj(NHFILE *nhfp, struct obj *otmp)
{
int buflen, zerobuf = 0;
@@ -818,7 +818,7 @@ saveobj(NHFILE *nhfp, struct obj *otmp)
/* save an object chain; sets head of list to Null when done;
handles release_data() for each object in the list */
static void
staticfn void
saveobjchn(NHFILE *nhfp, struct obj **obj_p)
{
struct obj *otmp = *obj_p;
@@ -881,7 +881,7 @@ saveobjchn(NHFILE *nhfp, struct obj **obj_p)
}
}
static void
staticfn void
savemon(NHFILE *nhfp, struct monst *mtmp)
{
int buflen;
@@ -944,7 +944,7 @@ savemon(NHFILE *nhfp, struct monst *mtmp)
}
}
static void
staticfn void
savemonchn(NHFILE *nhfp, struct monst *mtmp)
{
struct monst *mtmp2;
@@ -981,7 +981,7 @@ savemonchn(NHFILE *nhfp, struct monst *mtmp)
}
/* save traps; gf.ftrap is the only trap chain so the 2nd arg is superfluous */
static void
staticfn void
savetrapchn(NHFILE *nhfp, struct trap *trap)
{
static struct trap zerotrap;
@@ -1039,7 +1039,7 @@ savefruitchn(NHFILE *nhfp)
gf.ffruit = 0;
}
static void
staticfn void
savelevchn(NHFILE *nhfp)
{
s_level *tmplev, *tmplev2;
@@ -1079,7 +1079,7 @@ store_plname_in_file(NHFILE *nhfp)
return;
}
static void
staticfn void
save_msghistory(NHFILE *nhfp)
{
char *msg;
+6 -5
View File
@@ -6,8 +6,9 @@
#include "selvar.h"
#include "sp_lev.h"
static boolean sel_flood_havepoint(coordxy, coordxy, coordxy *, coordxy *, int);
static long line_dist_coord(long, long, long, long, long, long);
staticfn boolean sel_flood_havepoint(coordxy, coordxy, coordxy *, coordxy *,
int);
staticfn long line_dist_coord(long, long, long, long, long, long);
/* selection */
struct selectionvar *
@@ -358,7 +359,7 @@ selection_do_grow(struct selectionvar *ov, int dir)
selection_free(tmp, TRUE);
}
static int (*selection_flood_check_func)(coordxy, coordxy);
staticfn int (*selection_flood_check_func)(coordxy, coordxy);
void
set_selection_floodfillchk(int (*f)(coordxy, coordxy))
@@ -367,7 +368,7 @@ set_selection_floodfillchk(int (*f)(coordxy, coordxy))
}
/* check whethere <x,y> is already in xs[],ys[] */
static boolean
staticfn boolean
sel_flood_havepoint(
coordxy x, coordxy y,
coordxy xs[], coordxy ys[],
@@ -530,7 +531,7 @@ selection_do_ellipse(
}
/* square of distance from line segment (x1,y1, x2,y2) to point (x3,y3) */
static long
staticfn long
line_dist_coord(long x1, long y1, long x2, long y2, long x3, long y3)
{
long px = x2 - x1;
+2 -2
View File
@@ -10,7 +10,7 @@
* These were moved here from save.c and restore.c between 3.6.3 and 3.7.0.
*/
static int getidx(int, int);
staticfn int getidx(int, int);
#if defined(UNIX) || defined(WIN32)
#define USE_BUFFERING
@@ -66,7 +66,7 @@ static FILE *bw_FILE[MAXFD] = {0,0,0,0,0};
* happen.
*/
static int
staticfn int
getidx(int fd, int flg)
{
int i, retval = -1;
+110 -110
View File
@@ -11,9 +11,9 @@
#define PAY_SKIP (-1)
#define PAY_BROKE (-2)
static void makekops(coord *);
static void call_kops(struct monst *, boolean);
static void kops_gone(boolean);
staticfn void makekops(coord *);
staticfn void call_kops(struct monst *, boolean);
staticfn void kops_gone(boolean);
#define NOTANGRY(mon) ((mon)->mpeaceful)
#define ANGRY(mon) (!NOTANGRY(mon))
@@ -26,61 +26,61 @@ extern const struct shclass shtypes[]; /* defined in shknam.c */
static const char and_its_contents[] = " and its contents";
static const char the_contents_of[] = "the contents of ";
static void append_honorific(char *);
static long addupbill(struct monst *);
static void pacify_shk(struct monst *, boolean);
static struct bill_x *onbill(struct obj *, struct monst *, boolean);
static struct monst *next_shkp(struct monst *, boolean);
static long shop_debt(struct eshk *);
static char *shk_owns(char *, struct obj *);
static char *mon_owns(char *, struct obj *);
static void clear_unpaid_obj(struct monst *, struct obj *);
static void clear_unpaid(struct monst *, struct obj *);
static void clear_no_charge_obj(struct monst *, struct obj *);
static void clear_no_charge(struct monst *, struct obj *);
static long check_credit(long, struct monst *);
static void pay(long, struct monst *);
static long get_cost(struct obj *, struct monst *);
static long set_cost(struct obj *, struct monst *);
static const char *shk_embellish(struct obj *, long);
static long cost_per_charge(struct monst *, struct obj *, boolean);
static long cheapest_item(struct monst *);
static int menu_pick_pay_items(struct monst *);
static int dopayobj(struct monst *, struct bill_x *, struct obj **, int,
staticfn void append_honorific(char *);
staticfn long addupbill(struct monst *);
staticfn void pacify_shk(struct monst *, boolean);
staticfn struct bill_x *onbill(struct obj *, struct monst *, boolean);
staticfn struct monst *next_shkp(struct monst *, boolean);
staticfn long shop_debt(struct eshk *);
staticfn char *shk_owns(char *, struct obj *);
staticfn char *mon_owns(char *, struct obj *);
staticfn void clear_unpaid_obj(struct monst *, struct obj *);
staticfn void clear_unpaid(struct monst *, struct obj *);
staticfn void clear_no_charge_obj(struct monst *, struct obj *);
staticfn void clear_no_charge(struct monst *, struct obj *);
staticfn long check_credit(long, struct monst *);
staticfn void pay(long, struct monst *);
staticfn long get_cost(struct obj *, struct monst *);
staticfn long set_cost(struct obj *, struct monst *);
staticfn const char *shk_embellish(struct obj *, long);
staticfn long cost_per_charge(struct monst *, struct obj *, boolean);
staticfn long cheapest_item(struct monst *);
staticfn int menu_pick_pay_items(struct monst *);
staticfn int dopayobj(struct monst *, struct bill_x *, struct obj **, int,
boolean);
static long stolen_container(struct obj *, struct monst *, long, boolean);
static long corpsenm_price_adj(struct obj *);
static long getprice(struct obj *, boolean);
static void shk_names_obj(struct monst *, struct obj *, const char *, long,
staticfn long stolen_container(struct obj *, struct monst *, long, boolean);
staticfn long corpsenm_price_adj(struct obj *);
staticfn long getprice(struct obj *, boolean);
staticfn void shk_names_obj(struct monst *, struct obj *, const char *, long,
const char *);
static boolean inherits(struct monst *, int, int, boolean);
static void set_repo_loc(struct monst *);
static struct obj *bp_to_obj(struct bill_x *);
static long get_pricing_units(struct obj *);
static boolean angry_shk_exists(void);
static void home_shk(struct monst *, boolean);
static void rile_shk(struct monst *);
static void rouse_shk(struct monst *, boolean);
static boolean shk_impaired(struct monst *);
static boolean repairable_damage(struct damage *, struct monst *);
static struct damage *find_damage(struct monst *);
static void discard_damage_struct(struct damage *);
static void discard_damage_owned_by(struct monst *);
static void shk_fixes_damage(struct monst *);
static uint8 litter_getpos(uint8 *, coordxy, coordxy, struct monst *);
static void litter_scatter(uint8 *, coordxy, coordxy, struct monst *);
static void litter_newsyms(uint8 *, coordxy, coordxy);
static int repair_damage(struct monst *, struct damage *, boolean);
static void sub_one_frombill(struct obj *, struct monst *);
static void add_one_tobill(struct obj *, boolean, struct monst *);
static void dropped_container(struct obj *, struct monst *, boolean);
static void add_to_billobjs(struct obj *);
static void bill_box_content(struct obj *, boolean, boolean,
staticfn boolean inherits(struct monst *, int, int, boolean);
staticfn void set_repo_loc(struct monst *);
staticfn struct obj *bp_to_obj(struct bill_x *);
staticfn long get_pricing_units(struct obj *);
staticfn boolean angry_shk_exists(void);
staticfn void home_shk(struct monst *, boolean);
staticfn void rile_shk(struct monst *);
staticfn void rouse_shk(struct monst *, boolean);
staticfn boolean shk_impaired(struct monst *);
staticfn boolean repairable_damage(struct damage *, struct monst *);
staticfn struct damage *find_damage(struct monst *);
staticfn void discard_damage_struct(struct damage *);
staticfn void discard_damage_owned_by(struct monst *);
staticfn void shk_fixes_damage(struct monst *);
staticfn uint8 litter_getpos(uint8 *, coordxy, coordxy, struct monst *);
staticfn void litter_scatter(uint8 *, coordxy, coordxy, struct monst *);
staticfn void litter_newsyms(uint8 *, coordxy, coordxy);
staticfn int repair_damage(struct monst *, struct damage *, boolean);
staticfn void sub_one_frombill(struct obj *, struct monst *);
staticfn void add_one_tobill(struct obj *, boolean, struct monst *);
staticfn void dropped_container(struct obj *, struct monst *, boolean);
staticfn void add_to_billobjs(struct obj *);
staticfn void bill_box_content(struct obj *, boolean, boolean,
struct monst *);
static boolean rob_shop(struct monst *);
static void deserted_shop(char *);
static boolean special_stock(struct obj *, struct monst *, boolean);
static const char *cad(boolean);
staticfn boolean rob_shop(struct monst *);
staticfn void deserted_shop(char *);
staticfn boolean special_stock(struct obj *, struct monst *, boolean);
staticfn const char *cad(boolean);
/*
invariants: obj->unpaid iff onbill(obj) [unless bp->useup]
@@ -162,7 +162,7 @@ money2u(struct monst *mon, long amount)
}
}
static struct monst *
staticfn struct monst *
next_shkp(struct monst *shkp, boolean withbill)
{
for (; shkp; shkp = shkp->nmon) {
@@ -256,7 +256,7 @@ restshk(struct monst *shkp, boolean ghostly)
}
/* clear the unpaid bit on a single object and its contents */
static void
staticfn void
clear_unpaid_obj(struct monst *shkp, struct obj *otmp)
{
if (Has_contents(otmp))
@@ -266,7 +266,7 @@ clear_unpaid_obj(struct monst *shkp, struct obj *otmp)
}
/* clear the unpaid bit on all of the objects in the list */
static void
staticfn void
clear_unpaid(struct monst *shkp, struct obj *list)
{
while (list) {
@@ -276,7 +276,7 @@ clear_unpaid(struct monst *shkp, struct obj *list)
}
/* clear the no_charge bit on a single object and its contents */
static void
staticfn void
clear_no_charge_obj(
struct monst *shkp, /* if null, clear regardless of shop */
struct obj *otmp)
@@ -324,7 +324,7 @@ clear_no_charge_obj(
}
/* clear the no_charge bit on all of the objects in the list */
static void
staticfn void
clear_no_charge(struct monst *shkp, struct obj *list)
{
while (list) {
@@ -373,7 +373,7 @@ setpaid(struct monst *shkp)
}
}
static long
staticfn long
addupbill(struct monst *shkp)
{
int ct = ESHK(shkp)->billct;
@@ -387,7 +387,7 @@ addupbill(struct monst *shkp)
return total;
}
static void
staticfn void
call_kops(struct monst *shkp, boolean nearshop)
{
/* Keystone Kops srt@ucla */
@@ -564,7 +564,7 @@ remote_burglary(coordxy x, coordxy y)
/* shop merchandise has been taken; pay for it with any credit available;
return false if the debt is fully covered by credit, true otherwise */
static boolean
staticfn boolean
rob_shop(struct monst *shkp)
{
struct eshk *eshkp;
@@ -600,7 +600,7 @@ rob_shop(struct monst *shkp)
}
/* give a message when entering an untended shop (caller has verified that) */
static void
staticfn void
deserted_shop(/*const*/ char *enterstring)
{
struct monst *mtmp;
@@ -867,7 +867,7 @@ same_price(struct obj *obj1, struct obj *obj2)
* turning the `$' command into a way to discover that the current
* level is bones data which has a shk on the warpath.
*/
static long
staticfn long
shop_debt(struct eshk *eshkp)
{
struct bill_x *bp;
@@ -1003,7 +1003,7 @@ tended_shop(struct mkroom *sroom)
return !mtmp ? FALSE : (boolean) inhishop(mtmp);
}
static struct bill_x *
staticfn struct bill_x *
onbill(struct obj *obj, struct monst *shkp, boolean silent)
{
if (shkp) {
@@ -1150,7 +1150,7 @@ obfree(struct obj *obj, struct obj *merge)
dealloc_obj(obj);
}
static long
staticfn long
check_credit(long tmp, struct monst *shkp)
{
long credit = ESHK(shkp)->credit;
@@ -1169,7 +1169,7 @@ check_credit(long tmp, struct monst *shkp)
return tmp;
}
static void
staticfn void
pay(long tmp, struct monst *shkp)
{
long robbed = ESHK(shkp)->robbed;
@@ -1189,7 +1189,7 @@ pay(long tmp, struct monst *shkp)
}
/* return shkp to home position */
static void
staticfn void
home_shk(struct monst *shkp, boolean killkops)
{
coordxy x = ESHK(shkp)->shk.x, y = ESHK(shkp)->shk.y;
@@ -1203,7 +1203,7 @@ home_shk(struct monst *shkp, boolean killkops)
after_shk_move(shkp);
}
static boolean
staticfn boolean
angry_shk_exists(void)
{
struct monst *shkp;
@@ -1216,7 +1216,7 @@ angry_shk_exists(void)
}
/* remove previously applied surcharge from all billed items */
static void
staticfn void
pacify_shk(struct monst *shkp, boolean clear_surcharge)
{
NOTANGRY(shkp) = TRUE; /* make peaceful */
@@ -1234,7 +1234,7 @@ pacify_shk(struct monst *shkp, boolean clear_surcharge)
}
/* add aggravation surcharge to all billed items */
static void
staticfn void
rile_shk(struct monst *shkp)
{
NOTANGRY(shkp) = FALSE; /* make angry */
@@ -1253,7 +1253,7 @@ rile_shk(struct monst *shkp)
}
/* wakeup and/or unparalyze shopkeeper */
static void
staticfn void
rouse_shk(struct monst *shkp, boolean verbosely)
{
if (helpless(shkp)) {
@@ -1368,7 +1368,7 @@ static const char
not_enough_money[] = "Besides, you don't have enough to interest %s.";
/* delivers the cheapest item on the list */
static long
staticfn long
cheapest_item(struct monst *shkp)
{
int ct = ESHK(shkp)->billct;
@@ -1385,7 +1385,7 @@ cheapest_item(struct monst *shkp)
/* show items on your bill in a menu, and ask which to pay.
returns the number of entries selected. */
static int
staticfn int
menu_pick_pay_items(struct monst *shkp)
{
struct eshk *eshkp = ESHK(shkp);
@@ -1819,7 +1819,7 @@ dopay(void)
* -1 if skip this object
* -2 if no money/credit left
*/
static int
staticfn int
dopayobj(
struct monst *shkp,
struct bill_x *bp,
@@ -2026,7 +2026,7 @@ paybill(
when this returns True, it should call set_repo_loc() before returning;
when it returns False, it should not do such because that might have
already been called for some shopkeeper */
static boolean
staticfn boolean
inherits(
struct monst *shkp,
int numsk,
@@ -2131,7 +2131,7 @@ inherits(
return taken;
}
static void
staticfn void
set_repo_loc(struct monst *shkp)
{
coordxy ox, oy;
@@ -2208,7 +2208,7 @@ finish_paybill(void)
}
/* find obj on one of the lists */
static struct obj *
staticfn struct obj *
bp_to_obj(struct bill_x *bp)
{
struct obj *obj;
@@ -2295,7 +2295,7 @@ get_cost_of_shop_item(
return cost;
}
static long
staticfn long
get_pricing_units(struct obj *obj)
{
long units = obj->quan;
@@ -2326,7 +2326,7 @@ oid_price_adjustment(struct obj *obj, unsigned int oid)
}
/* calculate the value that the shk will charge for [one of] an object */
static long
staticfn long
get_cost(
struct obj *obj,
struct monst *shkp) /* if angry, impose a surcharge */
@@ -2506,7 +2506,7 @@ contained_gold(
return value;
}
static void
staticfn void
dropped_container(
struct obj *obj,
struct monst *shkp,
@@ -2545,7 +2545,7 @@ picked_container(struct obj *obj)
}
}
static boolean
staticfn boolean
special_stock(
struct obj *obj,
struct monst *shkp,
@@ -2590,7 +2590,7 @@ special_stock(
}
/* calculate how much the shk will pay when buying [all of] an object */
static long
staticfn long
set_cost(struct obj *obj, struct monst *shkp)
{
long tmp, unit_price = getprice(obj, TRUE), multiplier = 1L, divisor = 1L;
@@ -2744,7 +2744,7 @@ unpaid_cost(
return amt;
}
static void
staticfn void
add_one_tobill(struct obj *obj, boolean dummy, struct monst *shkp)
{
struct eshk *eshkp;
@@ -2793,7 +2793,7 @@ add_one_tobill(struct obj *obj, boolean dummy, struct monst *shkp)
obj->unpaid = 1;
}
static void
staticfn void
add_to_billobjs(struct obj *obj)
{
if (obj->where != OBJ_FREE)
@@ -2814,7 +2814,7 @@ add_to_billobjs(struct obj *obj)
}
/* recursive billing of objects within containers. */
static void
staticfn void
bill_box_content(
struct obj *obj,
boolean ininv,
@@ -2840,7 +2840,7 @@ bill_box_content(
DISABLE_WARNING_FORMAT_NONLITERAL
/* shopkeeper tells you what you bought or sold, sometimes partly IDing it */
static void
staticfn void
shk_names_obj(
struct monst *shkp,
struct obj *obj,
@@ -3026,7 +3026,7 @@ addtobill(
}
}
static void
staticfn void
append_honorific(char *buf)
{
/* (chooses among [0]..[3] normally; [1]..[4] after the
@@ -3085,7 +3085,7 @@ splitbill(struct obj *obj, struct obj *otmp)
}
}
static void
staticfn void
sub_one_frombill(struct obj *obj, struct monst *shkp)
{
struct bill_x *bp;
@@ -3144,7 +3144,7 @@ subfrombill(struct obj *obj, struct monst *shkp)
}
}
static long
staticfn long
stolen_container(
struct obj *obj,
struct monst *shkp,
@@ -3700,7 +3700,7 @@ doinvbill(
}
/* adjust tin, egg, or corpse price based on monster data */
static long
staticfn long
corpsenm_price_adj(struct obj *obj)
{
long val = 0L;
@@ -3744,7 +3744,7 @@ corpsenm_price_adj(struct obj *obj)
return val;
}
static long
staticfn long
getprice(struct obj *obj, boolean shk_buying)
{
long tmp = (long) objects[obj->otyp].oc_cost;
@@ -3866,7 +3866,7 @@ add_damage(
}
/* is shopkeeper impaired, so they cannot act? */
static boolean
staticfn boolean
shk_impaired(struct monst *shkp)
{
if (!shkp || !shkp->isshk || !inhishop(shkp))
@@ -3877,7 +3877,7 @@ shk_impaired(struct monst *shkp)
}
/* is damage dam repairable by shopkeeper shkp? */
static boolean
staticfn boolean
repairable_damage(struct damage *dam, struct monst *shkp)
{
coordxy x, y;
@@ -3916,7 +3916,7 @@ repairable_damage(struct damage *dam, struct monst *shkp)
}
/* find any damage shopkeeper shkp could repair. returns NULL is none found */
static struct damage *
staticfn struct damage *
find_damage(struct monst *shkp)
{
struct damage *dam = gl.level.damagelist;
@@ -3934,7 +3934,7 @@ find_damage(struct monst *shkp)
return NULL;
}
static void
staticfn void
discard_damage_struct(struct damage *dam)
{
if (!dam)
@@ -3955,7 +3955,7 @@ discard_damage_struct(struct damage *dam)
}
/* discard all damage structs owned by shopkeeper */
static void
staticfn void
discard_damage_owned_by(struct monst *shkp)
{
struct damage *dam = gl.level.damagelist, *dam2, *prevdam = NULL;
@@ -3982,7 +3982,7 @@ discard_damage_owned_by(struct monst *shkp)
}
/* Shopkeeper tries to repair damage belonging to them */
static void
staticfn void
shk_fixes_damage(struct monst *shkp)
{
struct damage *dam = find_damage(shkp);
@@ -4017,7 +4017,7 @@ shk_fixes_damage(struct monst *shkp)
shop (possibly in the "free spot" or even in doorway or an adjacent
wall gap), but if they are in a gap in a wall shared by two shops
they might have started in the other shop */
static uint8
staticfn uint8
litter_getpos(
uint8 *litter, /* array of 9 uint8's */
coordxy x, coordxy y,
@@ -4048,7 +4048,7 @@ litter_getpos(
litter[] guarantees that items will end up inside shkp's shop, but
if the wall being repaired is shared by two shops the items might
have started in the other shop */
static void
staticfn void
litter_scatter(
uint8 *litter,
coordxy x, coordxy y,
@@ -4138,7 +4138,7 @@ litter_scatter(
}
}
static void
staticfn void
litter_newsyms(uint8 *litter, coordxy x, coordxy y)
{
int i;
@@ -4158,7 +4158,7 @@ litter_newsyms(uint8 *litter, coordxy x, coordxy y)
* 0: repair postponed, 1: silent repair (no messages), 2: normal repair
* 3: untrap
*/
static int
staticfn int
repair_damage(
struct monst *shkp,
struct damage *tmp_dam,
@@ -4538,7 +4538,7 @@ shopdig(int fall)
}
}
static void
staticfn void
makekops(coord *mm)
{
static const short k_mndx[4] = { PM_KEYSTONE_KOP, PM_KOP_SERGEANT,
@@ -4882,7 +4882,7 @@ price_quote(struct obj *first_obj)
destroy_nhwindow(tmpwin);
}
static const char *
staticfn const char *
shk_embellish(struct obj *itm, long cost)
{
if (!rn2(3)) {
@@ -5020,7 +5020,7 @@ shk_chat(struct monst *shkp)
RESTORE_WARNING_FORMAT_NONLITERAL
static void
staticfn void
kops_gone(boolean silent)
{
int cnt = 0;
@@ -5041,7 +5041,7 @@ kops_gone(boolean silent)
plur(cnt), (cnt == 1) ? "es" : "");
}
static long
staticfn long
cost_per_charge(
struct monst *shkp,
struct obj *otmp,
@@ -5299,7 +5299,7 @@ Shk_Your(char *buf, struct obj *obj)
return buf;
}
static char *
staticfn char *
shk_owns(char *buf, struct obj *obj)
{
struct monst *shkp;
@@ -5314,7 +5314,7 @@ shk_owns(char *buf, struct obj *obj)
return (char *) 0;
}
static char *
staticfn char *
mon_owns(char *buf, struct obj *obj)
{
if (obj->where == OBJ_MINVENT)
@@ -5322,7 +5322,7 @@ mon_owns(char *buf, struct obj *obj)
return (char *) 0;
}
static const char *
staticfn const char *
cad(
boolean altusage) /* used as a verbalized exclamation: \"Cad! ...\" */
{
+16 -16
View File
@@ -7,14 +7,14 @@
#include "hack.h"
static boolean stock_room_goodpos(struct mkroom *, int, int, int, int);
static boolean veggy_item(struct obj * obj, int);
static int shkveg(void);
static void mkveggy_at(int, int);
static void mkshobj_at(const struct shclass *, int, int, boolean);
static void nameshk(struct monst *, const char *const *);
static int good_shopdoor(struct mkroom *, coordxy *, coordxy *);
static int shkinit(const struct shclass *, struct mkroom *);
staticfn boolean stock_room_goodpos(struct mkroom *, int, int, int, int);
staticfn boolean veggy_item(struct obj * obj, int);
staticfn int shkveg(void);
staticfn void mkveggy_at(int, int);
staticfn void mkshobj_at(const struct shclass *, int, int, boolean);
staticfn void nameshk(struct monst *, const char *const *);
staticfn int good_shopdoor(struct mkroom *, coordxy *, coordxy *);
staticfn int shkinit(const struct shclass *, struct mkroom *);
#define VEGETARIAN_CLASS (MAXOCLASSES + 1)
@@ -373,7 +373,7 @@ init_shop_selection()
/* decide whether an object or object type is considered vegetarian;
for types, items which might go either way are assumed to be veggy */
static boolean
staticfn boolean
veggy_item(struct obj* obj, int otyp /* used iff obj is null */)
{
int corpsenm;
@@ -401,7 +401,7 @@ veggy_item(struct obj* obj, int otyp /* used iff obj is null */)
return FALSE;
}
static int
staticfn int
shkveg(void)
{
int i, j, maxprob, prob;
@@ -436,7 +436,7 @@ shkveg(void)
}
/* make a random item for health food store */
static void
staticfn void
mkveggy_at(int sx, int sy)
{
struct obj *obj = mksobj_at(shkveg(), sx, sy, TRUE, TRUE);
@@ -447,7 +447,7 @@ mkveggy_at(int sx, int sy)
}
/* make an object of the appropriate type for a shop square */
static void
staticfn void
mkshobj_at(const struct shclass *shp, int sx, int sy, boolean mkspecl)
{
struct monst *mtmp;
@@ -480,7 +480,7 @@ mkshobj_at(const struct shclass *shp, int sx, int sy, boolean mkspecl)
}
/* extract a shopkeeper name for the given shop type */
static void
staticfn void
nameshk(struct monst *shk, const char *const *nlp)
{
int i, trycnt, names_avail;
@@ -574,7 +574,7 @@ free_eshk(struct monst *mtmp)
/* find a door in room sroom which is good for shop entrance.
returns -1 if no good door found, or the gd.doors index
and the door coordinates in sx, sy */
static int
staticfn int
good_shopdoor(struct mkroom *sroom, coordxy *sx, coordxy *sy)
{
int i;
@@ -620,7 +620,7 @@ good_shopdoor(struct mkroom *sroom, coordxy *sx, coordxy *sy)
}
/* create a new shopkeeper in the given room */
static int
staticfn int
shkinit(const struct shclass *shp, struct mkroom *sroom)
{
int sh;
@@ -683,7 +683,7 @@ shkinit(const struct shclass *shp, struct mkroom *sroom)
return sh;
}
static boolean
staticfn boolean
stock_room_goodpos(struct mkroom *sroom, int rmno, int sh, int sx, int sy)
{
if (sroom->irregular) {
+4 -4
View File
@@ -6,8 +6,8 @@
#include "hack.h"
#include "artifact.h"
static void throne_sit_effect(void);
static int lay_an_egg(void);
staticfn void throne_sit_effect(void);
staticfn int lay_an_egg(void);
/* take away the hero's money */
void
@@ -33,7 +33,7 @@ take_gold(void)
}
/* maybe do something when hero sits on a throne */
static void
staticfn void
throne_sit_effect(void)
{
if (rnd(6) > 4) {
@@ -194,7 +194,7 @@ throne_sit_effect(void)
}
/* hero lays an egg */
static int
staticfn int
lay_an_egg(void)
{
struct obj *uegg;
+42 -42
View File
@@ -4,20 +4,20 @@
#include "hack.h"
static boolean throne_mon_sound(struct monst *);
static boolean beehive_mon_sound(struct monst *);
static boolean morgue_mon_sound(struct monst *);
static boolean zoo_mon_sound(struct monst *);
static boolean temple_priest_sound(struct monst *);
static boolean mon_is_gecko(struct monst *);
static int domonnoise(struct monst *);
static int dochat(void);
static struct monst *responsive_mon_at(int, int);
static int mon_in_room(struct monst *, int);
static boolean oracle_sound(struct monst *);
staticfn boolean throne_mon_sound(struct monst *);
staticfn boolean beehive_mon_sound(struct monst *);
staticfn boolean morgue_mon_sound(struct monst *);
staticfn boolean zoo_mon_sound(struct monst *);
staticfn boolean temple_priest_sound(struct monst *);
staticfn boolean mon_is_gecko(struct monst *);
staticfn int domonnoise(struct monst *);
staticfn int dochat(void);
staticfn struct monst *responsive_mon_at(int, int);
staticfn int mon_in_room(struct monst *, int);
staticfn boolean oracle_sound(struct monst *);
/* this easily could be a macro, but it might overtax dumb compilers */
static int
staticfn int
mon_in_room(struct monst *mon, int rmtyp)
{
int rno = levl[mon->mx][mon->my].roomno;
@@ -27,7 +27,7 @@ mon_in_room(struct monst *mon, int rmtyp)
}
static boolean
staticfn boolean
throne_mon_sound(struct monst *mtmp)
{
if ((mtmp->msleeping || is_lord(mtmp->data)
@@ -59,7 +59,7 @@ throne_mon_sound(struct monst *mtmp)
}
static boolean
staticfn boolean
beehive_mon_sound(struct monst *mtmp)
{
if ((mtmp->data->mlet == S_ANT && is_flyer(mtmp->data))
@@ -86,7 +86,7 @@ beehive_mon_sound(struct monst *mtmp)
return FALSE;
}
static boolean
staticfn boolean
morgue_mon_sound(struct monst *mtmp)
{
if ((is_undead(mtmp->data) || is_vampshifter(mtmp))
@@ -112,7 +112,7 @@ morgue_mon_sound(struct monst *mtmp)
return FALSE;
}
static boolean
staticfn boolean
zoo_mon_sound(struct monst *mtmp)
{
if ((mtmp->msleeping || is_animal(mtmp->data))
@@ -128,7 +128,7 @@ zoo_mon_sound(struct monst *mtmp)
return FALSE;
}
static boolean
staticfn boolean
temple_priest_sound(struct monst *mtmp)
{
if (mtmp->ispriest && inhistemple(mtmp)
@@ -178,7 +178,7 @@ temple_priest_sound(struct monst *mtmp)
return FALSE;
}
static boolean
staticfn boolean
oracle_sound(struct monst *mtmp)
{
if (mtmp->data != &mons[PM_ORACLE])
@@ -655,7 +655,7 @@ cry_sound(struct monst *mtmp)
}
/* return True if mon is a gecko or seems to look like one (hallucination) */
static boolean
staticfn boolean
mon_is_gecko(struct monst *mon)
{
int glyph;
@@ -675,7 +675,7 @@ mon_is_gecko(struct monst *mon)
DISABLE_WARNING_FORMAT_NONLITERAL
static int /* check calls to this */
staticfn int /* check calls to this */
domonnoise(struct monst *mtmp)
{
char verbuf[BUFSZ];
@@ -1248,7 +1248,7 @@ dotalk(void)
return result;
}
static int
staticfn int
dochat(void)
{
struct monst *mtmp;
@@ -1403,7 +1403,7 @@ dochat(void)
}
/* is there a monster at <x,y> that can see the hero and react? */
static struct monst *
staticfn struct monst *
responsive_mon_at(int x, int y)
{
struct monst *mtmp = isok(x, y) ? m_at(x, y) : 0;
@@ -1616,7 +1616,7 @@ add_sound_mapping(const char *mapping)
return 1;
}
static audio_mapping *
staticfn audio_mapping *
sound_matches_message(const char *msg)
{
audio_mapping *snd = soundmap;
@@ -1796,7 +1796,7 @@ assign_soundlib(int idx)
}
#if 0
static void
staticfn void
choose_soundlib(const char *s)
{
int i;
@@ -1878,54 +1878,54 @@ get_soundlib_name(char *dest, int maxlen)
*/
#if 0
static void nosound_init_nhsound(void);
static void nosound_exit_nhsound(const char *);
static void nosound_suspend_nhsound(const char *);
static void nosound_resume_nhsound(void);
static void nosound_achievement(schar, schar, int32_t);
static void nosound_soundeffect(int32_t, int32_t);
static void nosound_play_usersound(char *, int32_t, int32_t);
static void nosound_ambience(int32_t, int32_t, int32_t);
static void nosound_verbal(char *text, int32_t gender, int32_t tone,
staticfn void nosound_init_nhsound(void);
staticfn void nosound_exit_nhsound(const char *);
staticfn void nosound_suspend_nhsound(const char *);
staticfn void nosound_resume_nhsound(void);
staticfn void nosound_achievement(schar, schar, int32_t);
staticfn void nosound_soundeffect(int32_t, int32_t);
staticfn void nosound_play_usersound(char *, int32_t, int32_t);
staticfn void nosound_ambience(int32_t, int32_t, int32_t);
staticfn void nosound_verbal(char *text, int32_t gender, int32_t tone,
int32_t vol, int32_t moreinfo);
static void
staticfn void
nosound_init_nhsound(void)
{
}
static void
staticfn void
nosound_exit_nhsound(const char *reason)
{
}
static void
staticfn void
nosound_achievement(schar ach1, schar ach2, int32_t repeat)
{
}
static void
staticfn void
nosound_soundeffect(int32_t seid, int volume)
{
}
static void
staticfn void
nosound_hero_playnotes(int32_t instr, const char *notes, int32_t vol)
{
}
static void
staticfn void
nosound_play_usersound(char *filename, int volume, int idx)
{
}
static void
staticfn void
nosound_ambience(int32_t ambienceid, int32_t ambience_action,
int32_t hero_proximity)
{
}
static void
staticfn void
nosound_verbal(char *text, int32_t gender, int32_t tone,
int32_t vol, int32_t moreinfo)
{
@@ -1949,7 +1949,7 @@ static const struct soundeffect_automapping
static const char *semap_basenames[SIZE(se_mappings_init)];
static boolean basenames_initialized = FALSE;
static void
staticfn void
initialize_semap_basenames(void)
{
int i;
+178 -178
View File
@@ -16,114 +16,114 @@
extern void mkmap(lev_init *);
static void solidify_map(void);
static void map_cleanup(void);
static void lvlfill_maze_grid(int, int, int, int, schar);
static void lvlfill_solid(schar, schar);
static void lvlfill_swamp(schar, schar, schar);
static void flip_dbridge_horizontal(struct rm *);
static void flip_dbridge_vertical(struct rm *);
static void flip_visuals(int, int, int, int, int);
static int flip_encoded_dir_bits(int, int);
static void flip_vault_guard(int, struct monst *,
staticfn void solidify_map(void);
staticfn void map_cleanup(void);
staticfn void lvlfill_maze_grid(int, int, int, int, schar);
staticfn void lvlfill_solid(schar, schar);
staticfn void lvlfill_swamp(schar, schar, schar);
staticfn void flip_dbridge_horizontal(struct rm *);
staticfn void flip_dbridge_vertical(struct rm *);
staticfn void flip_visuals(int, int, int, int, int);
staticfn int flip_encoded_dir_bits(int, int);
staticfn void flip_vault_guard(int, struct monst *,
coordxy, coordxy, coordxy, coordxy);
static void sel_set_wall_property(coordxy, coordxy, genericptr_t);
static void set_wall_property(coordxy, coordxy, coordxy, coordxy, int);
static void remove_boundary_syms(void);
static void set_door_orientation(int, int);
static boolean shared_with_room(int, int, struct mkroom *);
static void maybe_add_door(int, int, struct mkroom *);
static void link_doors_rooms(void);
static int rnddoor(void);
static int rndtrap(void);
static void get_location(coordxy *, coordxy *, getloc_flags_t,
staticfn void sel_set_wall_property(coordxy, coordxy, genericptr_t);
staticfn void set_wall_property(coordxy, coordxy, coordxy, coordxy, int);
staticfn void remove_boundary_syms(void);
staticfn void set_door_orientation(int, int);
staticfn boolean shared_with_room(int, int, struct mkroom *);
staticfn void maybe_add_door(int, int, struct mkroom *);
staticfn void link_doors_rooms(void);
staticfn int rnddoor(void);
staticfn int rndtrap(void);
staticfn void get_location(coordxy *, coordxy *, getloc_flags_t,
struct mkroom *);
static void set_ok_location_func(boolean (*)(coordxy, coordxy));
static boolean is_ok_location(coordxy, coordxy, getloc_flags_t);
static unpacked_coord get_unpacked_coord(long, int);
static void get_room_loc(coordxy *, coordxy *, struct mkroom *);
static void get_free_room_loc(coordxy *, coordxy *, struct mkroom *,
staticfn void set_ok_location_func(boolean (*)(coordxy, coordxy));
staticfn boolean is_ok_location(coordxy, coordxy, getloc_flags_t);
staticfn unpacked_coord get_unpacked_coord(long, int);
staticfn void get_room_loc(coordxy *, coordxy *, struct mkroom *);
staticfn void get_free_room_loc(coordxy *, coordxy *, struct mkroom *,
packed_coord);
static boolean create_subroom(struct mkroom *, coordxy, coordxy, coordxy,
staticfn boolean create_subroom(struct mkroom *, coordxy, coordxy, coordxy,
coordxy, xint16, xint16);
static void create_door(room_door *, struct mkroom *);
static void create_trap(spltrap *, struct mkroom *);
static int noncoalignment(aligntyp);
static boolean m_bad_boulder_spot(coordxy, coordxy);
static int pm_to_humidity(struct permonst *);
static unsigned int sp_amask_to_amask(unsigned int sp_amask);
static void create_monster(monster *, struct mkroom *);
static struct obj *create_object(object *, struct mkroom *);
static void create_altar(altar *, struct mkroom *);
static boolean search_door(struct mkroom *, coordxy *, coordxy *, xint16, int);
static void create_corridor(corridor *);
static struct mkroom *build_room(room *, struct mkroom *);
static void light_region(region *);
static void maze1xy(coord *, int);
static void fill_empty_maze(void);
static void splev_initlev(lev_init *);
static boolean generate_way_out_method(coordxy nx, coordxy ny,
staticfn void create_door(room_door *, struct mkroom *);
staticfn void create_trap(spltrap *, struct mkroom *);
staticfn int noncoalignment(aligntyp);
staticfn boolean m_bad_boulder_spot(coordxy, coordxy);
staticfn int pm_to_humidity(struct permonst *);
staticfn unsigned int sp_amask_to_amask(unsigned int sp_amask);
staticfn void create_monster(monster *, struct mkroom *);
staticfn struct obj *create_object(object *, struct mkroom *);
staticfn void create_altar(altar *, struct mkroom *);
staticfn boolean search_door(struct mkroom *, coordxy *, coordxy *, xint16, int);
staticfn void create_corridor(corridor *);
staticfn struct mkroom *build_room(room *, struct mkroom *);
staticfn void light_region(region *);
staticfn void maze1xy(coord *, int);
staticfn void fill_empty_maze(void);
staticfn void splev_initlev(lev_init *);
staticfn boolean generate_way_out_method(coordxy nx, coordxy ny,
struct selectionvar *ov);
static void l_push_wid_hei_table(lua_State *, int, int);
static boolean good_stair_loc(coordxy, coordxy);
static void ensure_way_out(void);
staticfn void l_push_wid_hei_table(lua_State *, int, int);
staticfn boolean good_stair_loc(coordxy, coordxy);
staticfn void ensure_way_out(void);
#if 0
/* macosx complains that these are unused */
static long sp_code_jmpaddr(long, long);
static void spo_room(struct sp_coder *);
static void spo_trap(struct sp_coder *);
static void spo_gold(struct sp_coder *);
static void spo_corridor(struct sp_coder *);
static void spo_feature(struct sp_coder *);
static void spo_terrain(struct sp_coder *);
static void spo_replace_terrain(struct sp_coder *);
static void spo_levregion(struct sp_coder *);
static void spo_region(struct sp_coder *);
static void spo_drawbridge(struct sp_coder *);
static void spo_mazewalk(struct sp_coder *);
static void spo_wall_property(struct sp_coder *);
static void spo_room_door(struct sp_coder *);
static void spo_wallify(struct sp_coder *);
static void sel_set_wallify(coordxy, coordxy, genericptr_t);
staticfn long sp_code_jmpaddr(long, long);
staticfn void spo_room(struct sp_coder *);
staticfn void spo_trap(struct sp_coder *);
staticfn void spo_gold(struct sp_coder *);
staticfn void spo_corridor(struct sp_coder *);
staticfn void spo_feature(struct sp_coder *);
staticfn void spo_terrain(struct sp_coder *);
staticfn void spo_replace_terrain(struct sp_coder *);
staticfn void spo_levregion(struct sp_coder *);
staticfn void spo_region(struct sp_coder *);
staticfn void spo_drawbridge(struct sp_coder *);
staticfn void spo_mazewalk(struct sp_coder *);
staticfn void spo_wall_property(struct sp_coder *);
staticfn void spo_room_door(struct sp_coder *);
staticfn void spo_wallify(struct sp_coder *);
staticfn void sel_set_wallify(coordxy, coordxy, genericptr_t);
#endif
static void spo_end_moninvent(void);
static void spo_pop_container(void);
static int l_create_stairway(lua_State *, boolean);
static void spo_endroom(struct sp_coder *);
static void l_table_getset_feature_flag(lua_State *, int, int, const char *,
staticfn void spo_end_moninvent(void);
staticfn void spo_pop_container(void);
staticfn int l_create_stairway(lua_State *, boolean);
staticfn void spo_endroom(struct sp_coder *);
staticfn void l_table_getset_feature_flag(lua_State *, int, int, const char *,
int);
static void l_get_lregion(lua_State *, lev_region *);
static void sel_set_lit(coordxy, coordxy, genericptr_t);
static void add_doors_to_room(struct mkroom *);
static void get_table_coords_or_region(lua_State *,
staticfn void l_get_lregion(lua_State *, lev_region *);
staticfn void sel_set_lit(coordxy, coordxy, genericptr_t);
staticfn void add_doors_to_room(struct mkroom *);
staticfn void get_table_coords_or_region(lua_State *,
coordxy *, coordxy *, coordxy *, coordxy *);
static void sel_set_ter(coordxy, coordxy, genericptr_t);
static void sel_set_door(coordxy, coordxy, genericptr_t);
static void sel_set_feature(coordxy, coordxy, genericptr_t);
static void levregion_add(lev_region *);
static void get_table_xy_or_coord(lua_State *, lua_Integer *, lua_Integer *);
static int get_table_region(lua_State *, const char *, lua_Integer *,
staticfn void sel_set_ter(coordxy, coordxy, genericptr_t);
staticfn void sel_set_door(coordxy, coordxy, genericptr_t);
staticfn void sel_set_feature(coordxy, coordxy, genericptr_t);
staticfn void levregion_add(lev_region *);
staticfn void get_table_xy_or_coord(lua_State *, lua_Integer *, lua_Integer *);
staticfn int get_table_region(lua_State *, const char *, lua_Integer *,
lua_Integer *, lua_Integer *, lua_Integer *, boolean);
static void set_wallprop_in_selection(lua_State *, int);
static int floodfillchk_match_under(coordxy, coordxy);
static int floodfillchk_match_accessible(coordxy, coordxy);
static void l_push_mkroom_table(lua_State *, struct mkroom *);
static int get_table_align(lua_State *);
static int get_table_monclass(lua_State *);
static int find_montype(lua_State *, const char *, int *);
static int get_table_montype(lua_State *, int *);
static lua_Integer get_table_int_or_random(lua_State *, const char *, int);
static int get_table_buc(lua_State *);
static int get_table_objclass(lua_State *);
static int find_objtype(lua_State *, const char *);
static int get_table_objtype(lua_State *);
static const char *get_mkroom_name(int) NONNULL;
static int get_table_roomtype_opt(lua_State *, const char *, int);
static int get_table_traptype_opt(lua_State *, const char *, int);
static int get_traptype_byname(const char *);
static lua_Integer get_table_intarray_entry(lua_State *, int, int);
static struct sp_coder *sp_level_coder_init(void);
staticfn void set_wallprop_in_selection(lua_State *, int);
staticfn int floodfillchk_match_under(coordxy, coordxy);
staticfn int floodfillchk_match_accessible(coordxy, coordxy);
staticfn void l_push_mkroom_table(lua_State *, struct mkroom *);
staticfn int get_table_align(lua_State *);
staticfn int get_table_monclass(lua_State *);
staticfn int find_montype(lua_State *, const char *, int *);
staticfn int get_table_montype(lua_State *, int *);
staticfn lua_Integer get_table_int_or_random(lua_State *, const char *, int);
staticfn int get_table_buc(lua_State *);
staticfn int get_table_objclass(lua_State *);
staticfn int find_objtype(lua_State *, const char *);
staticfn int get_table_objtype(lua_State *);
staticfn const char *get_mkroom_name(int) NONNULL;
staticfn int get_table_roomtype_opt(lua_State *, const char *, int);
staticfn int get_table_traptype_opt(lua_State *, const char *, int);
staticfn int get_traptype_byname(const char *);
staticfn lua_Integer get_table_intarray_entry(lua_State *, int, int);
staticfn struct sp_coder *sp_level_coder_init(void);
/* lua_CFunction prototypes */
int lspo_altar(lua_State *);
@@ -311,7 +311,7 @@ mapfrag_match(struct mapfragment *mf, int x, int y)
return TRUE;
}
static void
staticfn void
solidify_map(void)
{
coordxy x, y;
@@ -324,7 +324,7 @@ solidify_map(void)
/* do a post-level-creation cleanup of map, such as
removing boulders and traps from lava */
static void
staticfn void
map_cleanup(void)
{
struct obj *otmp;
@@ -355,7 +355,7 @@ map_cleanup(void)
}
}
static void
staticfn void
lvlfill_maze_grid(int x1, int y1, int x2, int y2, schar filling)
{
int x, y;
@@ -370,7 +370,7 @@ lvlfill_maze_grid(int x1, int y1, int x2, int y2, schar filling)
}
}
static void
staticfn void
lvlfill_solid(schar filling, schar lit)
{
int x, y;
@@ -387,7 +387,7 @@ lvlfill_solid(schar filling, schar lit)
}
}
static void
staticfn void
lvlfill_swamp(schar fg, schar bg, schar lit)
{
int x, y;
@@ -424,7 +424,7 @@ lvlfill_swamp(schar fg, schar bg, schar lit)
}
}
static void
staticfn void
flip_dbridge_horizontal(struct rm *lev)
{
if (IS_DRAWBRIDGE(lev->typ)) {
@@ -438,7 +438,7 @@ flip_dbridge_horizontal(struct rm *lev)
}
}
static void
staticfn void
flip_dbridge_vertical(struct rm *lev)
{
if (IS_DRAWBRIDGE(lev->typ)) {
@@ -454,7 +454,7 @@ flip_dbridge_vertical(struct rm *lev)
/* for #wizfliplevel; not needed when flipping during level creation;
update seen vector for whole flip area and glyph for known walls */
static void
staticfn void
flip_visuals(int flp, int minx, int miny, int maxx, int maxy)
{
struct rm *lev;
@@ -495,7 +495,7 @@ flip_visuals(int flp, int minx, int miny, int maxx, int maxy)
}
/* transpose an encoded direction */
static int
staticfn int
flip_encoded_dir_bits(int flp, int val)
{
/* these depend on xdir[] and ydir[] order */
@@ -897,7 +897,7 @@ flip_level(
}
/* for #wizfliplevel, flip guard's egd data; not needed for level creation */
static void
staticfn void
flip_vault_guard(
int flp, /* 1: transpose vertically, 2: transpose horizontally, 3: both */
struct monst *grd, /* the vault guard, has monst->mextra->egd data */
@@ -957,7 +957,7 @@ flip_level_rnd(int flp, boolean extras)
}
static void
staticfn void
sel_set_wall_property(coordxy x, coordxy y, genericptr_t arg)
{
int prop = *(int *) arg;
@@ -972,7 +972,7 @@ sel_set_wall_property(coordxy x, coordxy y, genericptr_t arg)
/*
* Make walls of the area (x1, y1, x2, y2) non diggable/non passwall-able
*/
static void
staticfn void
set_wall_property(coordxy x1, coordxy y1, coordxy x2, coordxy y2, int prop)
{
coordxy x, y;
@@ -987,7 +987,7 @@ set_wall_property(coordxy x1, coordxy y1, coordxy x2, coordxy y2, int prop)
}
}
static void
staticfn void
remove_boundary_syms(void)
{
/*
@@ -1013,7 +1013,7 @@ remove_boundary_syms(void)
}
/* used by sel_set_door() and link_doors_rooms() */
static void
staticfn void
set_door_orientation(int x, int y)
{
boolean wleft, wright, wup, wdown;
@@ -1060,7 +1060,7 @@ set_door_orientation(int x, int y)
}
/* is x,y right next to room droom? */
static boolean
staticfn boolean
shared_with_room(int x, int y, struct mkroom *droom)
{
int rmno = (droom - gr.rooms) + ROOMOFFSET;
@@ -1081,7 +1081,7 @@ shared_with_room(int x, int y, struct mkroom *droom)
}
/* maybe add door at x,y to room droom */
static void
staticfn void
maybe_add_door(int x, int y, struct mkroom *droom)
{
if (droom->hx >= 0
@@ -1093,7 +1093,7 @@ maybe_add_door(int x, int y, struct mkroom *droom)
}
/* link all doors in the map to their corresponding rooms */
static void
staticfn void
link_doors_rooms(void)
{
int x, y;
@@ -1119,7 +1119,7 @@ link_doors_rooms(void)
/*
* Choose randomly the state (nodoor, open, closed or locked) for a door
*/
static int
staticfn int
rnddoor(void)
{
static int state[] = { D_NODOOR, D_BROKEN, D_ISOPEN, D_CLOSED, D_LOCKED };
@@ -1130,7 +1130,7 @@ rnddoor(void)
/*
* Select a random trap
*/
static int
staticfn int
rndtrap(void)
{
int rtrap;
@@ -1173,7 +1173,7 @@ rndtrap(void)
* The "humidity" flag is used to ensure that engravings aren't created
* underwater, or eels on dry land.
*/
static void
staticfn void
get_location(
coordxy *x, coordxy *y,
getloc_flags_t humidity,
@@ -1245,13 +1245,13 @@ get_location(
static boolean (*is_ok_location_func)(coordxy, coordxy) = NULL;
static void
staticfn void
set_ok_location_func(boolean (*func)(coordxy, coordxy))
{
is_ok_location_func = func;
}
static boolean
staticfn boolean
is_ok_location(coordxy x, coordxy y, getloc_flags_t humidity)
{
int typ = levl[x][y].typ;
@@ -1288,7 +1288,7 @@ pm_good_location(coordxy x, coordxy y, struct permonst *pm)
return is_ok_location(x, y, pm_to_humidity(pm));
}
static unpacked_coord
staticfn unpacked_coord
get_unpacked_coord(long loc, int defhumidity)
{
static unpacked_coord c;
@@ -1331,7 +1331,7 @@ get_location_coord(
* Get a relative position inside a room.
* negative values for x or y means RANDOM!
*/
static void
staticfn void
get_room_loc(coordxy *x, coordxy *y, struct mkroom *croom)
{
coord c;
@@ -1356,7 +1356,7 @@ get_room_loc(coordxy *x, coordxy *y, struct mkroom *croom)
* Get a relative position inside a room.
* negative values for x or y means RANDOM!
*/
static void
staticfn void
get_free_room_loc(
coordxy *x, coordxy *y,
struct mkroom *croom,
@@ -1638,7 +1638,7 @@ create_room(
* Create a subroom in room proom at pos x,y with width w & height h.
* x & y are relative to the parent room.
*/
static boolean
staticfn boolean
create_subroom(
struct mkroom *proom,
coordxy x, coordxy y,
@@ -1684,7 +1684,7 @@ create_subroom(
* Create a new door in a room.
* It's placed on a wall (north, south, east or west).
*/
static void
staticfn void
create_door(room_door *dd, struct mkroom *broom)
{
int x = 0, y = 0;
@@ -1782,7 +1782,7 @@ create_door(room_door *dd, struct mkroom *broom)
/*
* Create a trap in a room.
*/
static void
staticfn void
create_trap(spltrap *t, struct mkroom *croom)
{
coordxy x = -1, y = -1;
@@ -1822,7 +1822,7 @@ create_trap(spltrap *t, struct mkroom *croom)
/*
* Create a monster in a room.
*/
static int
staticfn int
noncoalignment(aligntyp alignment)
{
int k;
@@ -1834,7 +1834,7 @@ noncoalignment(aligntyp alignment)
}
/* attempt to screen out locations where a mimic-as-boulder shouldn't occur */
static boolean
staticfn boolean
m_bad_boulder_spot(coordxy x, coordxy y)
{
struct rm *lev;
@@ -1854,7 +1854,7 @@ m_bad_boulder_spot(coordxy x, coordxy y)
return FALSE;
}
static int
staticfn int
pm_to_humidity(struct permonst *pm)
{
int loc = DRY;
@@ -1878,7 +1878,7 @@ pm_to_humidity(struct permonst *pm)
*
* When random: there is an 80% chance that the altar will be co-aligned.
*/
static unsigned int
staticfn unsigned int
sp_amask_to_amask(unsigned int sp_amask)
{
unsigned int amask;
@@ -1895,7 +1895,7 @@ sp_amask_to_amask(unsigned int sp_amask)
return amask;
}
static void
staticfn void
create_monster(monster *m, struct mkroom *croom)
{
struct monst *mtmp;
@@ -2149,7 +2149,7 @@ create_monster(monster *m, struct mkroom *croom)
/*
* Create an object in a room.
*/
static struct obj *
staticfn struct obj *
create_object(object *o, struct mkroom *croom)
{
struct obj *otmp;
@@ -2400,7 +2400,7 @@ create_object(object *o, struct mkroom *croom)
/*
* Create an altar in a room.
*/
static void
staticfn void
create_altar(altar *a, struct mkroom *croom)
{
schar sproom;
@@ -2446,7 +2446,7 @@ create_altar(altar *a, struct mkroom *croom)
/*
* Search for a door in a room on a specified wall.
*/
static boolean
staticfn boolean
search_door(
struct mkroom *croom,
coordxy *x, coordxy *y,
@@ -2618,7 +2618,7 @@ dig_corridor(
* Basically we search for door coordinates or for endpoints coordinates
* (from a distance).
*/
static void
staticfn void
create_corridor(corridor *c)
{
coord org, dest;
@@ -2754,7 +2754,7 @@ fill_special_room(struct mkroom *croom)
}
}
static struct mkroom *
staticfn struct mkroom *
build_room(room *r, struct mkroom *mkr)
{
boolean okroom;
@@ -2786,7 +2786,7 @@ build_room(room *r, struct mkroom *mkr)
/*
* set lighting in a region that will not become a room.
*/
static void
staticfn void
light_region(region *tmpregion)
{
boolean litstate = tmpregion->rlit ? 1 : 0;
@@ -2847,7 +2847,7 @@ wallify_map(coordxy x1, coordxy y1, coordxy x2, coordxy y2)
* We want a place not 'touched' by the loader. That is, a place in
* the maze outside every part of the special level.
*/
static void
staticfn void
maze1xy(coord *m, int humidity)
{
int x, y, tryct = 2000;
@@ -2873,7 +2873,7 @@ maze1xy(coord *m, int humidity)
* Makes the number of traps, monsters, etc. proportional
* to the size of the maze.
*/
static void
staticfn void
fill_empty_maze(void)
{
int mapcountmax, mapcount, mapfact;
@@ -2924,7 +2924,7 @@ fill_empty_maze(void)
}
}
static void
staticfn void
splev_initlev(lev_init *linit)
{
switch (linit->init_style) {
@@ -2964,7 +2964,7 @@ splev_initlev(lev_init *linit)
}
#if 0
static long
staticfn long
sp_code_jmpaddr(long curpos, long jmpaddr)
{
return (curpos + jmpaddr);
@@ -2973,7 +2973,7 @@ sp_code_jmpaddr(long curpos, long jmpaddr)
/*ARGUSED*/
static void
staticfn void
spo_end_moninvent(void)
{
if (invent_carrying_monster)
@@ -2982,7 +2982,7 @@ spo_end_moninvent(void)
}
/*ARGUSED*/
static void
staticfn void
spo_pop_container(void)
{
if (container_idx > 0) {
@@ -2992,7 +2992,7 @@ spo_pop_container(void)
}
/* push a table on lua stack: {width=wid, height=hei} */
static void
staticfn void
l_push_wid_hei_table(lua_State *L, int wid, int hei)
{
lua_newtable(L);
@@ -3001,7 +3001,7 @@ l_push_wid_hei_table(lua_State *L, int wid, int hei)
}
/* push a table on lua stack containing room data */
static void
staticfn void
l_push_mkroom_table(lua_State *L, struct mkroom *tmpr)
{
lua_newtable(L);
@@ -3056,7 +3056,7 @@ lspo_message(lua_State *L)
RESTORE_WARNING_UNREACHABLE_CODE
static int
staticfn int
get_table_align(lua_State *L)
{
static const char *const gtaligns[] = {
@@ -3073,7 +3073,7 @@ get_table_align(lua_State *L)
return a;
}
static int
staticfn int
get_table_monclass(lua_State *L)
{
char *s = get_table_str_opt(L, "class", NULL);
@@ -3085,7 +3085,7 @@ get_table_monclass(lua_State *L)
return ret;
}
static int
staticfn int
find_montype(
lua_State *L UNUSED,
const char *s,
@@ -3109,7 +3109,7 @@ find_montype(
return NON_PM;
}
static int
staticfn int
get_table_montype(lua_State *L, int *mgender)
{
char *s = get_table_str_opt(L, "id", NULL);
@@ -3130,7 +3130,7 @@ get_table_montype(lua_State *L, int *mgender)
* Returns absolute rather than map-relative coordinates; the caller of this
* function must decide if it wants to interpret the coordinates as
* map-relative and adjust accordingly. */
static void
staticfn void
get_table_xy_or_coord(
lua_State *L,
lua_Integer *x,
@@ -3332,7 +3332,7 @@ DISABLE_WARNING_UNREACHABLE_CODE
/* the hash key 'name' is an integer or "random",
or if not existent, also return rndval */
static lua_Integer
staticfn lua_Integer
get_table_int_or_random(lua_State *L, const char *name, int rndval)
{
lua_Integer ret;
@@ -3367,7 +3367,7 @@ get_table_int_or_random(lua_State *L, const char *name, int rndval)
RESTORE_WARNING_UNREACHABLE_CODE
static int
staticfn int
get_table_buc(lua_State *L)
{
static const char *const bucs[] = {
@@ -3380,7 +3380,7 @@ get_table_buc(lua_State *L)
return curse_state;
}
static int
staticfn int
get_table_objclass(lua_State *L)
{
char *s = get_table_str_opt(L, "class", NULL);
@@ -3392,7 +3392,7 @@ get_table_objclass(lua_State *L)
return ret;
}
static int
staticfn int
find_objtype(lua_State *L, const char *s)
{
if (s && *s) {
@@ -3460,7 +3460,7 @@ find_objtype(lua_State *L, const char *s)
return STRANGE_OBJECT;
}
static int
staticfn int
get_table_objtype(lua_State *L)
{
char *s = get_table_str_opt(L, "id", NULL);
@@ -3909,7 +3909,7 @@ static const struct {
{ 0, 0 }
};
static const char *
staticfn const char *
get_mkroom_name(int rtype)
{
int i;
@@ -3922,7 +3922,7 @@ get_mkroom_name(int rtype)
return "unknown"; /* not NULL */
}
static int
staticfn int
get_table_roomtype_opt(lua_State *L, const char *name, int defval)
{
char *roomstr = get_table_str_opt(L, name, emptystr);
@@ -4037,7 +4037,7 @@ lspo_room(lua_State *L)
return 0;
}
static void
staticfn void
spo_endroom(struct sp_coder *coder UNUSED)
{
if (gc.coder->n_subroom > 1) {
@@ -4057,7 +4057,7 @@ spo_endroom(struct sp_coder *coder UNUSED)
/* callback for is_ok_location.
stairs generated at random location shouldn't overwrite special terrain */
static boolean
staticfn boolean
good_stair_loc(coordxy x, coordxy y)
{
schar typ = levl[x][y].typ;
@@ -4065,7 +4065,7 @@ good_stair_loc(coordxy x, coordxy y)
return (typ == ROOM || typ == CORR || typ == ICE);
}
static int
staticfn int
l_create_stairway(lua_State *L, boolean using_ladder)
{
static const char *const stairdirs[] = { "down", "up", NULL };
@@ -4268,7 +4268,7 @@ static const struct {
{ "random", -1 },
{ 0, NO_TRAP } };
static int
staticfn int
get_table_traptype_opt(lua_State *L, const char *name, int defval)
{
char *trapstr = get_table_str_opt(L, name, emptystr);
@@ -4297,7 +4297,7 @@ get_trapname_bytype(int ttyp)
return NULL;
}
static int
staticfn int
get_traptype_byname(const char *trapname)
{
int i;
@@ -4493,7 +4493,7 @@ random_wdir(void)
static schar floodfillchk_match_under_typ;
static int
staticfn int
floodfillchk_match_under(coordxy x, coordxy y)
{
return (floodfillchk_match_under_typ == levl[x][y].typ);
@@ -4506,7 +4506,7 @@ set_floodfillchk_match_under(coordxy typ)
set_selection_floodfillchk(floodfillchk_match_under);
}
static int
staticfn int
floodfillchk_match_accessible(coordxy x, coordxy y)
{
return (ACCESSIBLE(levl[x][y].typ)
@@ -4515,7 +4515,7 @@ floodfillchk_match_accessible(coordxy x, coordxy y)
}
/* change map location terrain type during level creation */
static void
staticfn void
sel_set_ter(coordxy x, coordxy y, genericptr_t arg)
{
terrain terr;
@@ -4539,7 +4539,7 @@ sel_set_ter(coordxy x, coordxy y, genericptr_t arg)
}
}
static void
staticfn void
sel_set_feature(coordxy x, coordxy y, genericptr_t arg)
{
if (!isok(x, y)) {
@@ -4553,7 +4553,7 @@ sel_set_feature(coordxy x, coordxy y, genericptr_t arg)
levl[x][y].typ = (*(int *) arg);
}
static void
staticfn void
sel_set_door(coordxy dx, coordxy dy, genericptr_t arg)
{
coordxy typ = *(coordxy *) arg;
@@ -4644,7 +4644,7 @@ lspo_door(lua_State *L)
RESTORE_WARNING_UNREACHABLE_CODE
static void
staticfn void
l_table_getset_feature_flag(
lua_State *L,
int x, int y,
@@ -5051,7 +5051,7 @@ lspo_replace_terrain(lua_State *L)
return 0;
}
static boolean
staticfn boolean
generate_way_out_method(
coordxy nx, coordxy ny,
struct selectionvar *ov)
@@ -5122,7 +5122,7 @@ generate_way_out_method(
return res;
}
static void
staticfn void
ensure_way_out(void)
{
struct selectionvar *ov = selection_new();
@@ -5165,7 +5165,7 @@ ensure_way_out(void)
DISABLE_WARNING_UNREACHABLE_CODE
static lua_Integer
staticfn lua_Integer
get_table_intarray_entry(lua_State *L, int tableidx, int entrynum)
{
lua_Integer ret = 0;
@@ -5187,7 +5187,7 @@ get_table_intarray_entry(lua_State *L, int tableidx, int entrynum)
return ret;
}
static int
staticfn int
get_table_region(
lua_State *L,
const char *name,
@@ -5276,7 +5276,7 @@ get_coord(lua_State *L, int i, lua_Integer *x, lua_Integer *y)
RESTORE_WARNING_UNREACHABLE_CODE
static void
staticfn void
levregion_add(lev_region *lregion)
{
if (!lregion->in_islev) {
@@ -5315,7 +5315,7 @@ levregion_add(lev_region *lregion)
- exclude = {x1,y1,x2,y2} (optional)
- region_islev=true, exclude_islev=true (optional)
- negative x and y are invalid */
static void
staticfn void
l_get_lregion(lua_State *L, lev_region *tmplregion)
{
lua_Integer x1,y1,x2,y2;
@@ -5431,7 +5431,7 @@ lspo_exclusion(lua_State *L)
return 0;
}
static void
staticfn void
sel_set_lit(coordxy x, coordxy y, genericptr_t arg)
{
int lit = *(int *) arg;
@@ -5440,7 +5440,7 @@ sel_set_lit(coordxy x, coordxy y, genericptr_t arg)
}
/* Add to the room any doors within/bordering it */
static void
staticfn void
add_doors_to_room(struct mkroom *croom)
{
coordxy x, y;
@@ -5457,7 +5457,7 @@ add_doors_to_room(struct mkroom *croom)
DISABLE_WARNING_UNREACHABLE_CODE
/* inside a lua table, get fields x1,y1,x2,y2 or region table */
static void
staticfn void
get_table_coords_or_region(lua_State *L,
coordxy *dx1, coordxy *dy1,
coordxy *dx2, coordxy *dy2)
@@ -5807,7 +5807,7 @@ lspo_wall_property(lua_State *L)
return 0;
}
static void
staticfn void
set_wallprop_in_selection(lua_State *L, int prop)
{
int argc = lua_gettop(L);
@@ -5851,7 +5851,7 @@ lspo_non_passwall(lua_State *L)
#if 0
/*ARGSUSED*/
static void
staticfn void
sel_set_wallify(coordxy x, coordxy y, genericptr_t arg UNUSED)
{
wallify_map(x, y, x, y);
@@ -6227,7 +6227,7 @@ update_croom(void)
gc.coder->croom = NULL;
}
static struct sp_coder *
staticfn struct sp_coder *
sp_level_coder_init(void)
{
int tmpi;
+48 -48
View File
@@ -28,30 +28,30 @@
struct chain_lightning_queue;
struct chain_lightning_zap;
static int spell_let_to_idx(char);
static boolean cursed_book(struct obj * bp);
static boolean confused_book(struct obj *);
static void deadbook_pacify_undead(struct monst *);
static void deadbook(struct obj *);
static int learn(void);
static boolean rejectcasting(void);
static boolean getspell(int *);
static int QSORTCALLBACK spell_cmp(const genericptr, const genericptr);
static void sortspells(void);
static boolean spellsortmenu(void);
static boolean dospellmenu(const char *, int, int *);
static int percent_success(int);
static char *spellretention(int, char *);
static int throwspell(void);
static void cast_protection(void);
static void cast_chain_lightning(void);
static void spell_backfire(int);
static boolean spelleffects_check(int, int *, int *);
static const char *spelltypemnemonic(int);
static boolean can_center_spell_location(coordxy, coordxy);
static void display_spell_target_positions(boolean);
static boolean spell_aim_step(genericptr_t, coordxy, coordxy);
static void propagate_chain_lightning(struct chain_lightning_queue *,
staticfn int spell_let_to_idx(char);
staticfn boolean cursed_book(struct obj * bp);
staticfn boolean confused_book(struct obj *);
staticfn void deadbook_pacify_undead(struct monst *);
staticfn void deadbook(struct obj *);
staticfn int learn(void);
staticfn boolean rejectcasting(void);
staticfn boolean getspell(int *);
staticfn int QSORTCALLBACK spell_cmp(const genericptr, const genericptr);
staticfn void sortspells(void);
staticfn boolean spellsortmenu(void);
staticfn boolean dospellmenu(const char *, int, int *);
staticfn int percent_success(int);
staticfn char *spellretention(int, char *);
staticfn int throwspell(void);
staticfn void cast_protection(void);
staticfn void cast_chain_lightning(void);
staticfn void spell_backfire(int);
staticfn boolean spelleffects_check(int, int *, int *);
staticfn const char *spelltypemnemonic(int);
staticfn boolean can_center_spell_location(coordxy, coordxy);
staticfn void display_spell_target_positions(boolean);
staticfn boolean spell_aim_step(genericptr_t, coordxy, coordxy);
staticfn void propagate_chain_lightning(struct chain_lightning_queue *,
struct chain_lightning_zap);
/* The roles[] table lists the role-specific values for tuning
@@ -110,7 +110,7 @@ static void propagate_chain_lightning(struct chain_lightning_queue *,
static const char explodes[] = "radiates explosive energy";
/* convert a letter into a number in the range 0..51, or -1 if not a letter */
static int
staticfn int
spell_let_to_idx(char ilet)
{
int indx;
@@ -125,7 +125,7 @@ spell_let_to_idx(char ilet)
}
/* TRUE: book should be destroyed by caller */
static boolean
staticfn boolean
cursed_book(struct obj *bp)
{
boolean was_in_use;
@@ -184,7 +184,7 @@ cursed_book(struct obj *bp)
}
/* study while confused: returns TRUE if the book is destroyed */
static boolean
staticfn boolean
confused_book(struct obj *spellbook)
{
boolean gone = FALSE;
@@ -206,7 +206,7 @@ confused_book(struct obj *spellbook)
}
/* pacify or tame an undead monster */
static void
staticfn void
deadbook_pacify_undead(struct monst *mtmp)
{
if ((is_undead(mtmp->data) || is_vampshifter(mtmp))
@@ -226,7 +226,7 @@ deadbook_pacify_undead(struct monst *mtmp)
/* special effects for The Book of the Dead; reading it while blind is
allowed so that needs to be taken into account too */
static void
staticfn void
deadbook(struct obj *book2)
{
struct monst *mtmp;
@@ -352,7 +352,7 @@ book_cursed(struct obj *book)
DISABLE_WARNING_FORMAT_NONLITERAL
static int
staticfn int
learn(void)
{
int i;
@@ -669,7 +669,7 @@ age_spells(void)
/* return True if spellcasting is inhibited;
only covers a small subset of reasons why casting won't work */
static boolean
staticfn boolean
rejectcasting(void)
{
/* rejections which take place before selecting a particular spell */
@@ -697,7 +697,7 @@ rejectcasting(void)
* Return TRUE if a spell was picked, with the spell index in the return
* parameter. Otherwise return FALSE.
*/
static boolean
staticfn boolean
getspell(int *spell_no)
{
int nspells, idx;
@@ -808,7 +808,7 @@ docast(void)
return ECMD_FAIL;
}
static const char *
staticfn const char *
spelltypemnemonic(int skill)
{
switch (skill) {
@@ -922,7 +922,7 @@ struct chain_lightning_queue {
zap is passed by value, so the move-forward doesn't change the passed
argument. */
static void
staticfn void
propagate_chain_lightning(
struct chain_lightning_queue *clq,
struct chain_lightning_zap zap)
@@ -973,7 +973,7 @@ propagate_chain_lightning(
tmp_at(zap.x, zap.y);
}
static void
staticfn void
cast_chain_lightning(void)
{
struct chain_lightning_queue clq = {
@@ -1054,7 +1054,7 @@ cast_chain_lightning(void)
}
static void
staticfn void
cast_protection(void)
{
int l = u.ulevel, loglev = 0,
@@ -1131,7 +1131,7 @@ cast_protection(void)
}
/* attempting to cast a forgotten spell will cause disorientation */
static void
staticfn void
spell_backfire(int spell)
{
long duration = (long) ((spellev(spell) + 1) * 3), /* 6..24 */
@@ -1170,7 +1170,7 @@ spell_backfire(int spell)
return;
}
static boolean
staticfn boolean
spelleffects_check(int spell, int *res, int *energy)
{
int chance;
@@ -1542,7 +1542,7 @@ spelleffects(int spell_otyp, boolean atme, boolean force)
}
/*ARGSUSED*/
static boolean
staticfn boolean
spell_aim_step(genericptr_t arg UNUSED, coordxy x, coordxy y)
{
if (!isok(x,y))
@@ -1554,7 +1554,7 @@ spell_aim_step(genericptr_t arg UNUSED, coordxy x, coordxy y)
}
/* not quite the same as throwspell limits, but close enough */
static boolean
staticfn boolean
can_center_spell_location(coordxy x, coordxy y)
{
if (distmin(u.ux, u.uy, x, y) > 10)
@@ -1562,7 +1562,7 @@ can_center_spell_location(coordxy x, coordxy y)
return (isok(x, y) && cansee(x, y) && !(IS_STWALL(levl[x][y].typ)));
}
static void
staticfn void
display_spell_target_positions(boolean on_off)
{
coordxy x, y, dx, dy;
@@ -1590,7 +1590,7 @@ display_spell_target_positions(boolean on_off)
}
/* Choose location where spell takes effect. */
static int
staticfn int
throwspell(void)
{
coord cc, uc;
@@ -1805,7 +1805,7 @@ static const char *const spl_sortchoices[NUM_SPELL_SORTBY] = {
};
/* qsort callback routine */
static int QSORTCALLBACK
staticfn int QSORTCALLBACK
spell_cmp(const genericptr vptr1, const genericptr vptr2)
{
/*
@@ -1862,7 +1862,7 @@ spell_cmp(const genericptr vptr1, const genericptr vptr2)
/* sort the index used for display order of the "view known spells"
list (sortmode == SORTBY_xxx), or sort the spellbook itself to make
the current display order stick (sortmode == SORTRETAINORDER) */
static void
staticfn void
sortspells(void)
{
int i;
@@ -1911,7 +1911,7 @@ sortspells(void)
}
/* called if the [sort spells] entry in the view spells menu gets chosen */
static boolean
staticfn boolean
spellsortmenu(void)
{
winid tmpwin;
@@ -1996,7 +1996,7 @@ DISABLE_WARNING_FORMAT_NONLITERAL
/* shows menu of known spells, with options to sort them.
return FALSE on cancel, TRUE otherwise.
spell_no is set to the internal spl_book index, if any selected */
static boolean
staticfn boolean
dospellmenu(
const char *prompt,
int splaction, /* SPELLMENU_CAST, SPELLMENU_VIEW, or gs.spl_book[] index */
@@ -2089,7 +2089,7 @@ dospellmenu(
RESTORE_WARNING_FORMAT_NONLITERAL
static int
staticfn int
percent_success(int spell)
{
/* Intrinsic and learned ability are combined to calculate
@@ -2211,7 +2211,7 @@ percent_success(int spell)
return chance;
}
static char *
staticfn char *
spellretention(int idx, char * outbuf)
{
long turnsleft, percent, accuracy;
+8 -8
View File
@@ -5,12 +5,12 @@
#include "hack.h"
static const char *equipname(struct obj *);
static int unstolenarm(void);
static int stealarm(void);
static void worn_item_removal(struct monst *, struct obj *);
staticfn const char *equipname(struct obj *);
staticfn int unstolenarm(void);
staticfn int stealarm(void);
staticfn void worn_item_removal(struct monst *, struct obj *);
static const char *
staticfn const char *
equipname(struct obj *otmp)
{
return ((otmp == uarmu) ? shirt_simple_name(otmp)
@@ -156,7 +156,7 @@ unresponsive(void)
/* called via (*ga.afternmv)() when hero finishes taking off armor that
was slated to be stolen but the thief died in the interim */
static int
staticfn int
unstolenarm(void)
{
struct obj *obj;
@@ -174,7 +174,7 @@ unstolenarm(void)
}
/* finish stealing an item of armor which takes multiple turns to take off */
static int
staticfn int
stealarm(void)
{
struct monst *mtmp;
@@ -313,7 +313,7 @@ remove_worn_item(
}
/* during theft of a worn item: remove_worn_item(), prefaced by a message */
static void
staticfn void
worn_item_removal(
struct monst *mon,
struct obj *obj)
+4 -4
View File
@@ -9,8 +9,8 @@ static NEARDATA const char steeds[] = { S_QUADRUPED, S_UNICORN, S_ANGEL,
S_CENTAUR, S_DRAGON, S_JABBERWOCK,
'\0' };
static boolean landing_spot(coord *, int, int);
static void maybewakesteed(struct monst *);
staticfn boolean landing_spot(coord *, int, int);
staticfn void maybewakesteed(struct monst *);
/* caller has decided that hero can't reach something while mounted */
void
@@ -444,7 +444,7 @@ kick_steed(void)
* room's walls, which is not what we want.
* Adapted from mail daemon code.
*/
static boolean
staticfn boolean
landing_spot(
coord *spot, /* landing position (we fill it in) */
int reason,
@@ -810,7 +810,7 @@ dismount_steed(
/* when attempting to saddle or mount a sleeping steed, try to wake it up
(for the saddling case, it won't be u.usteed yet) */
static void
staticfn void
maybewakesteed(struct monst *steed)
{
int frozen = (int) steed->mfrozen;
+2 -2
View File
@@ -97,11 +97,11 @@ Strlen_(
return (unsigned) len;
}
static boolean pmatch_internal(const char *, const char *, boolean,
staticfn boolean pmatch_internal(const char *, const char *, boolean,
const char *);
/* guts of pmatch(), pmatchi(), and pmatchz();
match a string against a pattern */
static boolean
staticfn boolean
pmatch_internal(const char *patrn, const char *strng,
boolean ci, /* True => case-insensitive,
False => case-sensitive */
+8 -8
View File
@@ -5,10 +5,10 @@
#include "hack.h"
#include "tcap.h"
static void savedsym_add(const char *, const char *, int);
static struct _savedsym *savedsym_find(const char *, int);
staticfn void savedsym_add(const char *, const char *, int);
staticfn struct _savedsym *savedsym_find(const char *, int);
#ifdef ENHANCED_SYMBOLS
static void purge_custom_entries(enum graphics_sets which_set);
staticfn void purge_custom_entries(enum graphics_sets which_set);
#endif
extern const uchar def_r_oc_syms[MAXOCLASSES]; /* drawing.c */
@@ -717,7 +717,7 @@ savedsym_free(void)
}
}
static struct _savedsym *
staticfn struct _savedsym *
savedsym_find(const char *name, int which_set)
{
struct _savedsym *tmp = saved_symbols;
@@ -730,7 +730,7 @@ savedsym_find(const char *name, int which_set)
return NULL;
}
static void
staticfn void
savedsym_add(const char *name, const char *val, int which_set)
{
struct _savedsym *tmp = NULL;
@@ -1114,7 +1114,7 @@ struct customization_detail *find_display_urep_customization(
const char *customization_name, int glyphidx,
enum graphics_sets which_set);
extern glyph_map glyphmap[MAX_GLYPH];
static void shuffle_customizations(void);
staticfn void shuffle_customizations(void);
void
apply_customizations_to_symset(enum graphics_sets which_set)
@@ -1142,7 +1142,7 @@ apply_customizations_to_symset(enum graphics_sets which_set)
/* Shuffle the customizations to match shuffled object descriptions,
* so a red potion isn't displayed with a blue customization, and so on.
*/
static void
staticfn void
shuffle_customizations(void)
{
static const int offsets[2] = { GLYPH_OBJ_OFF, GLYPH_OBJ_PILETOP_OFF };
@@ -1210,7 +1210,7 @@ find_matching_symset_customiz(
return (struct customization_detail *) 0;
}
static void
staticfn void
purge_custom_entries(enum graphics_sets which_set)
{
struct symset_customization *gdc = &gs.sym_customizations[which_set];
+18 -18
View File
@@ -6,18 +6,18 @@
#include "hack.h"
#define NEW_ENEXTO
static boolean goodpos_onscary(coordxy, coordxy, struct permonst *);
static boolean tele_jump_ok(coordxy, coordxy, coordxy, coordxy);
static boolean teleok(coordxy, coordxy, boolean);
static void vault_tele(void);
static boolean rloc_pos_ok(coordxy, coordxy, struct monst *);
static void rloc_to_core(struct monst *, coordxy, coordxy, unsigned);
static void mvault_tele(struct monst *);
static boolean m_blocks_teleporting(struct monst *);
static stairway *stairway_find_forwiz(boolean, boolean);
staticfn boolean goodpos_onscary(coordxy, coordxy, struct permonst *);
staticfn boolean tele_jump_ok(coordxy, coordxy, coordxy, coordxy);
staticfn boolean teleok(coordxy, coordxy, boolean);
staticfn void vault_tele(void);
staticfn boolean rloc_pos_ok(coordxy, coordxy, struct monst *);
staticfn void rloc_to_core(struct monst *, coordxy, coordxy, unsigned);
staticfn void mvault_tele(struct monst *);
staticfn boolean m_blocks_teleporting(struct monst *);
staticfn stairway *stairway_find_forwiz(boolean, boolean);
/* does monster block others from teleporting? */
static boolean
staticfn boolean
m_blocks_teleporting(struct monst *mtmp)
{
if (is_dlord(mtmp->data) || is_dprince(mtmp->data))
@@ -44,7 +44,7 @@ noteleport_level(struct monst *mon)
/* this is an approximation of onscary() that doesn't use any 'struct monst'
fields aside from 'monst->data'; used primarily for new monster creation
and monster teleport destination, not for ordinary monster movement */
static boolean
staticfn boolean
goodpos_onscary(
coordxy x, coordxy y,
struct permonst *mptr)
@@ -363,7 +363,7 @@ enexto_core(
* need to be augmented to allow deliberate passage in wizard mode, but
* only for explicitly chosen destinations.)
*/
static boolean
staticfn boolean
tele_jump_ok(coordxy x1, coordxy y1, coordxy x2, coordxy y2)
{
if (!isok(x2, y2))
@@ -397,7 +397,7 @@ tele_jump_ok(coordxy x1, coordxy y1, coordxy x2, coordxy y2)
return TRUE;
}
static boolean
staticfn boolean
teleok(coordxy x, coordxy y, boolean trapok)
{
if (!trapok) {
@@ -750,7 +750,7 @@ safe_teleds(int teleds_flags)
return FALSE;
}
static void
staticfn void
vault_tele(void)
{
struct mkroom *croom = search_special(VAULT);
@@ -1491,7 +1491,7 @@ level_tele_trap(struct trap *trap, unsigned int trflags)
}
/* check whether monster can arrive at location <x,y> via Tport (or fall) */
static boolean
staticfn boolean
rloc_pos_ok(
coordxy x, coordxy y, /* coordinates of candidate location */
struct monst *mtmp)
@@ -1558,7 +1558,7 @@ rloc_pos_ok(
* a value because mtmp is a migrating_mon. Worm tails are always
* placed randomly around the head of the worm.
*/
static void
staticfn void
rloc_to_core(
struct monst *mtmp,
coordxy x, coordxy y,
@@ -1689,7 +1689,7 @@ rloc_to_flag(
rloc_to_core(mtmp, x, y, rlocflags);
}
static stairway *
staticfn stairway *
stairway_find_forwiz(boolean isladder, boolean up)
{
stairway *stway = gs.stairs;
@@ -1840,7 +1840,7 @@ control_mon_tele(
return FALSE;
}
static void
staticfn void
mvault_tele(struct monst *mtmp)
{
struct mkroom *croom = search_special(VAULT);
+44 -44
View File
@@ -5,20 +5,20 @@
#include "hack.h"
static void stoned_dialogue(void);
static void vomiting_dialogue(void);
static void sleep_dialogue(void);
static void choke_dialogue(void);
static void levitation_dialogue(void);
static void slime_dialogue(void);
static void slimed_to_death(struct kinfo *) NO_NNARGS;
static void sickness_dialogue(void);
static void phaze_dialogue(void);
static void done_timeout(int, int);
static void slip_or_trip(void);
static void see_lamp_flicker(struct obj *, const char *) NONNULLPTRS;
static void lantern_message(struct obj *) NONNULLARG1;
static void cleanup_burn(ANY_P *, long) NONNULLARG1;
staticfn void stoned_dialogue(void);
staticfn void vomiting_dialogue(void);
staticfn void sleep_dialogue(void);
staticfn void choke_dialogue(void);
staticfn void levitation_dialogue(void);
staticfn void slime_dialogue(void);
staticfn void slimed_to_death(struct kinfo *) NO_NNARGS;
staticfn void sickness_dialogue(void);
staticfn void phaze_dialogue(void);
staticfn void done_timeout(int, int);
staticfn void slip_or_trip(void);
staticfn void see_lamp_flicker(struct obj *, const char *) NONNULLPTRS;
staticfn void lantern_message(struct obj *) NONNULLARG1;
staticfn void cleanup_burn(ANY_P *, long) NONNULLARG1;
/* used by wizard mode #timeout and #wizintrinsic; order by 'interest'
for timeout countdown, where most won't occur in normal play */
@@ -129,7 +129,7 @@ static NEARDATA const char *const stoned_texts[] = {
"You are a statue." /* 1 */
};
static void
staticfn void
stoned_dialogue(void)
{
long i = (Stoned & TIMEOUT);
@@ -189,7 +189,7 @@ static NEARDATA const char *const vomiting_texts[] = {
"are about to vomit." /* 2 */
};
static void
staticfn void
vomiting_dialogue(void)
{
const char *txt = 0;
@@ -259,7 +259,7 @@ vomiting_dialogue(void)
exercise(A_CON, FALSE);
}
static void
staticfn void
sleep_dialogue(void)
{
long i = (HSleepy & TIMEOUT);
@@ -286,7 +286,7 @@ static NEARDATA const char *const choke_texts2[] = {
"You suffocate."
};
static void
staticfn void
choke_dialogue(void)
{
long i = (Strangled & TIMEOUT);
@@ -314,7 +314,7 @@ static NEARDATA const char *const sickness_texts[] = {
"You are at Death's door.",
};
static void
staticfn void
sickness_dialogue(void)
{
long j = (Sick & TIMEOUT), i = j / 2L;
@@ -344,7 +344,7 @@ static NEARDATA const char *const levi_texts[] = {
"You wobble unsteadily %s the %s."
};
static void
staticfn void
levitation_dialogue(void)
{
/* -1 because the last message comes via float_down() */
@@ -380,7 +380,7 @@ static NEARDATA const char *const slime_texts[] = {
"You have become %s." /* 1 */
};
static void
staticfn void
slime_dialogue(void)
{
long t = (Slimed & TIMEOUT), i = t / 2L;
@@ -448,7 +448,7 @@ burn_away_slime(void)
}
/* countdown timer for turning into green slime has run out; kill our hero */
static void
staticfn void
slimed_to_death(struct kinfo *kptr)
{
uchar save_mvflags;
@@ -525,7 +525,7 @@ static NEARDATA const char *const phaze_texts[] = {
"You are feeling rather flabby.",
};
static void
staticfn void
phaze_dialogue(void)
{
long i = ((HPasses_walls & TIMEOUT) / 2L);
@@ -540,7 +540,7 @@ phaze_dialogue(void)
/* when a status timeout is fatal, keep the status line indicator shown
during end of game rundown (and potential dumplog);
timeout has already counted down to 0 by the time we get here */
static void
staticfn void
done_timeout(int how, int which)
{
long *intrinsic_p = &u.uprops[which].intrinsic;
@@ -1169,7 +1169,7 @@ attach_fig_transform_timeout(struct obj *figurine)
}
/* give a fumble message */
static void
staticfn void
slip_or_trip(void)
{
struct obj *otmp = vobj_at(u.ux, u.uy), *otmp2, *saddle;
@@ -1292,7 +1292,7 @@ slip_or_trip(void)
}
/* Print a lamp flicker message with tailer. Only called if seen. */
static void
staticfn void
see_lamp_flicker(struct obj *obj, const char *tailer)
{
switch (obj->where) {
@@ -1307,7 +1307,7 @@ see_lamp_flicker(struct obj *obj, const char *tailer)
}
/* Print a dimming message for brass lanterns. Only called if seen. */
static void
staticfn void
lantern_message(struct obj *obj)
{
/* from adventure */
@@ -1771,7 +1771,7 @@ end_burn(struct obj *obj, boolean timer_attached)
/*
* Cleanup a burning object if timer stopped.
*/
static void
staticfn void
cleanup_burn(anything *arg, long expire_time)
{
struct obj *obj = arg->a_obj;
@@ -1897,14 +1897,14 @@ do_storms(void)
* Check whether object has a timer of type timer_type.
*/
static const char *kind_name(short);
static void print_queue(winid, timer_element *);
static void insert_timer(timer_element *);
static timer_element *remove_timer(timer_element **, short, ANY_P *);
static void write_timer(NHFILE *, timer_element *);
static boolean mon_is_local(struct monst *);
static boolean timer_is_local(timer_element *);
static int maybe_write_timer(NHFILE *, int, boolean);
staticfn const char *kind_name(short);
staticfn void print_queue(winid, timer_element *);
staticfn void insert_timer(timer_element *);
staticfn timer_element *remove_timer(timer_element **, short, ANY_P *);
staticfn void write_timer(NHFILE *, timer_element *);
staticfn boolean mon_is_local(struct monst *);
staticfn boolean timer_is_local(timer_element *);
staticfn int maybe_write_timer(NHFILE *, int, boolean);
/* If defined, then include names when printing out the timer queue */
#define VERBOSE_TIMER
@@ -1938,7 +1938,7 @@ static const ttable timeout_funcs[NUM_TIME_FUNCS] = {
};
#undef TTAB
static const char *
staticfn const char *
kind_name(short kind)
{
switch (kind) {
@@ -1954,7 +1954,7 @@ kind_name(short kind)
return "unknown";
}
static void
staticfn void
print_queue(winid win, timer_element *base)
{
timer_element *curr;
@@ -2386,7 +2386,7 @@ spot_time_left(coordxy x, coordxy y, short func_index)
}
/* Insert timer into the global queue */
static void
staticfn void
insert_timer(timer_element *gnu)
{
timer_element *curr, *prev;
@@ -2402,7 +2402,7 @@ insert_timer(timer_element *gnu)
gt.timer_base = gnu;
}
static timer_element *
staticfn timer_element *
remove_timer(
timer_element **base,
short func_index,
@@ -2424,7 +2424,7 @@ remove_timer(
return curr;
}
static void
staticfn void
write_timer(NHFILE *nhfp, timer_element *timer)
{
anything arg_save;
@@ -2508,7 +2508,7 @@ obj_is_local(struct obj *obj)
* Return TRUE if the given monster will stay on the level when the
* level is saved.
*/
static boolean
staticfn boolean
mon_is_local(struct monst *mon)
{
struct monst *curr;
@@ -2527,7 +2527,7 @@ mon_is_local(struct monst *mon)
* Return TRUE if the timer is attached to something that will stay on the
* level when the level is saved.
*/
static boolean
staticfn boolean
timer_is_local(timer_element *timer)
{
switch (timer->kind) {
@@ -2551,7 +2551,7 @@ RESTORE_WARNING_UNREACHABLE_CODE
* Part of the save routine. Count up the number of timers that would
* be written. If write_it is true, actually write the timer.
*/
static int
staticfn int
maybe_write_timer(NHFILE *nhfp, int range, boolean write_it)
{
int count = 0;
+38 -38
View File
@@ -60,29 +60,29 @@ static struct toptenentry *tt_head;
static struct toptenentry zerott;
static void topten_print(const char *);
static void topten_print_bold(const char *);
static void outheader(void);
static void outentry(int, struct toptenentry *, boolean);
static void discardexcess(FILE *);
static void readentry(FILE *, struct toptenentry *);
static void writeentry(FILE *, struct toptenentry *);
staticfn void topten_print(const char *);
staticfn void topten_print_bold(const char *);
staticfn void outheader(void);
staticfn void outentry(int, struct toptenentry *, boolean);
staticfn void discardexcess(FILE *);
staticfn void readentry(FILE *, struct toptenentry *);
staticfn void writeentry(FILE *, struct toptenentry *);
#ifdef XLOGFILE
static void writexlentry(FILE *, struct toptenentry *, int);
static long encodexlogflags(void);
static long encodeconduct(void);
static long encodeachieve(boolean);
static void add_achieveX(char *, const char *, boolean);
static char *encode_extended_achievements(char *);
static char *encode_extended_conducts(char *);
staticfn void writexlentry(FILE *, struct toptenentry *, int);
staticfn long encodexlogflags(void);
staticfn long encodeconduct(void);
staticfn long encodeachieve(boolean);
staticfn void add_achieveX(char *, const char *, boolean);
staticfn char *encode_extended_achievements(char *);
staticfn char *encode_extended_conducts(char *);
#endif
static void free_ttlist(struct toptenentry *);
static int classmon(char *);
static int score_wanted(boolean, int, struct toptenentry *, int,
staticfn void free_ttlist(struct toptenentry *);
staticfn int classmon(char *);
staticfn int score_wanted(boolean, int, struct toptenentry *, int,
const char **, int);
#ifdef NO_SCAN_BRACK
static void nsb_mung_line(char *);
static void nsb_unmung_line(char *);
staticfn void nsb_mung_line(char *);
staticfn void nsb_unmung_line(char *);
#endif
/* "killed by",&c ["an"] 'gk.killer.name' */
@@ -159,7 +159,7 @@ formatkiller(
}
}
static void
staticfn void
topten_print(const char *x)
{
if (gt.toptenwin == WIN_ERR)
@@ -168,7 +168,7 @@ topten_print(const char *x)
putstr(gt.toptenwin, ATR_NONE, x);
}
static void
staticfn void
topten_print_bold(const char *x)
{
if (gt.toptenwin == WIN_ERR)
@@ -202,7 +202,7 @@ observable_depth(d_level *lev)
}
/* throw away characters until current record has been entirely consumed */
static void
staticfn void
discardexcess(FILE *rfile)
{
int c;
@@ -214,7 +214,7 @@ discardexcess(FILE *rfile)
DISABLE_WARNING_FORMAT_NONLITERAL
static void
staticfn void
readentry(FILE *rfile, struct toptenentry *tt)
{
char inbuf[SCANBUFSZ], s1[SCANBUFSZ], s2[SCANBUFSZ], s3[SCANBUFSZ],
@@ -295,7 +295,7 @@ readentry(FILE *rfile, struct toptenentry *tt)
}
}
static void
staticfn void
writeentry(FILE *rfile, struct toptenentry *tt)
{
static const char fmt32[] = "%c%c "; /* role,gender */
@@ -334,7 +334,7 @@ RESTORE_WARNING_FORMAT_NONLITERAL
#ifdef XLOGFILE
/* as tab is never used in eg. gp.plname or death, no need to mangle those. */
static void
staticfn void
writexlentry(FILE *rfile, struct toptenentry *tt, int how)
{
#define Fprintf (void) fprintf
@@ -387,7 +387,7 @@ writexlentry(FILE *rfile, struct toptenentry *tt, int how)
#undef XLOG_SEP
}
static long
staticfn long
encodexlogflags(void)
{
long e = 0L;
@@ -402,7 +402,7 @@ encodexlogflags(void)
return e;
}
static long
staticfn long
encodeconduct(void)
{
long e = 0L;
@@ -446,7 +446,7 @@ encodeconduct(void)
return e;
}
static long
staticfn long
encodeachieve(
boolean secondlong) /* False: handle achievements 1..31, True: 32..62 */
{
@@ -471,7 +471,7 @@ encodeachieve(
}
/* add the achievement or conduct comma-separated to string */
static void
staticfn void
add_achieveX(char *buf, const char *achievement, boolean condition)
{
if (condition) {
@@ -482,7 +482,7 @@ add_achieveX(char *buf, const char *achievement, boolean condition)
}
}
static char *
staticfn char *
encode_extended_achievements(char *buf)
{
char rnkbuf[40];
@@ -575,7 +575,7 @@ encode_extended_achievements(char *buf)
return buf;
}
static char *
staticfn char *
encode_extended_conducts(char *buf)
{
buf[0] = '\0';
@@ -604,7 +604,7 @@ encode_extended_conducts(char *buf)
#endif /* XLOGFILE */
static void
staticfn void
free_ttlist(struct toptenentry *tt)
{
struct toptenentry *ttnext;
@@ -918,7 +918,7 @@ topten(int how, time_t when)
}
}
static void
staticfn void
outheader(void)
{
char linebuf[BUFSZ];
@@ -935,7 +935,7 @@ outheader(void)
DISABLE_WARNING_FORMAT_NONLITERAL
/* so>0: standout line; so=0: ordinary line */
static void
staticfn void
outentry(int rank, struct toptenentry *t1, boolean so)
{
boolean second_line = TRUE;
@@ -1101,7 +1101,7 @@ outentry(int rank, struct toptenentry *t1, boolean so)
RESTORE_WARNING_FORMAT_NONLITERAL
static int
staticfn int
score_wanted(
boolean current_ver,
int rank,
@@ -1345,7 +1345,7 @@ prscore(int argc, char **argv)
#endif
}
static int
staticfn int
classmon(char *plch)
{
int i;
@@ -1460,7 +1460,7 @@ tt_doppel(struct monst *mon) {
/* Lattice scanf isn't up to reading the scorefile. What */
/* follows deals with that; I admit it's ugly. (KL) */
/* Now generally available (KL) */
static void
staticfn void
nsb_mung_line(p)
char *p;
{
@@ -1468,7 +1468,7 @@ char *p;
*p = '|';
}
static void
staticfn void
nsb_unmung_line(p)
char *p;
{
+116 -116
View File
@@ -7,70 +7,70 @@
extern const char *const destroy_strings[][3]; /* from zap.c */
static void mk_trap_statue(coordxy, coordxy);
static int dng_bottom(d_level *lev);
static void hole_destination(d_level *);
static boolean keep_saddle_with_steedcorpse(unsigned, struct obj *,
staticfn void mk_trap_statue(coordxy, coordxy);
staticfn int dng_bottom(d_level *lev);
staticfn void hole_destination(d_level *);
staticfn boolean keep_saddle_with_steedcorpse(unsigned, struct obj *,
struct obj *);
static boolean mu_maybe_destroy_web(struct monst *, boolean, struct trap *);
static struct obj *t_missile(int, struct trap *);
static boolean floor_trigger(int);
static boolean check_in_air(struct monst *, unsigned);
static int trapeffect_arrow_trap(struct monst *, struct trap *, unsigned);
static int trapeffect_dart_trap(struct monst *, struct trap *, unsigned);
static int trapeffect_rocktrap(struct monst *, struct trap *, unsigned);
static int trapeffect_sqky_board(struct monst *, struct trap *, unsigned);
static int trapeffect_bear_trap(struct monst *, struct trap *, unsigned);
static int trapeffect_slp_gas_trap(struct monst *, struct trap *, unsigned);
static int trapeffect_rust_trap(struct monst *, struct trap *, unsigned);
static int trapeffect_fire_trap(struct monst *, struct trap *, unsigned);
static int trapeffect_pit(struct monst *, struct trap *, unsigned);
static int trapeffect_hole(struct monst *, struct trap *, unsigned);
static int trapeffect_telep_trap(struct monst *, struct trap *, unsigned);
static int trapeffect_level_telep(struct monst *, struct trap *, unsigned);
static int trapeffect_web(struct monst *, struct trap *, unsigned);
static int trapeffect_statue_trap(struct monst *, struct trap *, unsigned);
static int trapeffect_magic_trap(struct monst *, struct trap *, unsigned);
static int trapeffect_anti_magic(struct monst *, struct trap *, unsigned);
static int trapeffect_poly_trap(struct monst *, struct trap *, unsigned);
static int trapeffect_landmine(struct monst *, struct trap *, unsigned);
static int trapeffect_rolling_boulder_trap(struct monst *, struct trap *,
staticfn boolean mu_maybe_destroy_web(struct monst *, boolean, struct trap *);
staticfn struct obj *t_missile(int, struct trap *);
staticfn boolean floor_trigger(int);
staticfn boolean check_in_air(struct monst *, unsigned);
staticfn int trapeffect_arrow_trap(struct monst *, struct trap *, unsigned);
staticfn int trapeffect_dart_trap(struct monst *, struct trap *, unsigned);
staticfn int trapeffect_rocktrap(struct monst *, struct trap *, unsigned);
staticfn int trapeffect_sqky_board(struct monst *, struct trap *, unsigned);
staticfn int trapeffect_bear_trap(struct monst *, struct trap *, unsigned);
staticfn int trapeffect_slp_gas_trap(struct monst *, struct trap *, unsigned);
staticfn int trapeffect_rust_trap(struct monst *, struct trap *, unsigned);
staticfn int trapeffect_fire_trap(struct monst *, struct trap *, unsigned);
staticfn int trapeffect_pit(struct monst *, struct trap *, unsigned);
staticfn int trapeffect_hole(struct monst *, struct trap *, unsigned);
staticfn int trapeffect_telep_trap(struct monst *, struct trap *, unsigned);
staticfn int trapeffect_level_telep(struct monst *, struct trap *, unsigned);
staticfn int trapeffect_web(struct monst *, struct trap *, unsigned);
staticfn int trapeffect_statue_trap(struct monst *, struct trap *, unsigned);
staticfn int trapeffect_magic_trap(struct monst *, struct trap *, unsigned);
staticfn int trapeffect_anti_magic(struct monst *, struct trap *, unsigned);
staticfn int trapeffect_poly_trap(struct monst *, struct trap *, unsigned);
staticfn int trapeffect_landmine(struct monst *, struct trap *, unsigned);
staticfn int trapeffect_rolling_boulder_trap(struct monst *, struct trap *,
unsigned);
static int trapeffect_magic_portal(struct monst *, struct trap *, unsigned);
static int trapeffect_vibrating_square(struct monst *, struct trap *,
staticfn int trapeffect_magic_portal(struct monst *, struct trap *, unsigned);
staticfn int trapeffect_vibrating_square(struct monst *, struct trap *,
unsigned);
static int trapeffect_selector(struct monst *, struct trap *, unsigned);
static char *trapnote(struct trap *, boolean);
static int choose_trapnote(struct trap *);
static int steedintrap(struct trap *, struct obj *);
static void launch_drop_spot(struct obj *, coordxy, coordxy);
static boolean find_random_launch_coord(struct trap *, coord *);
static int mkroll_launch(struct trap *, coordxy, coordxy, short, long);
static boolean isclearpath(coord *, int, schar, schar);
static void dofiretrap(struct obj *);
static void domagictrap(void);
static void pot_acid_damage(struct obj *, boolean, boolean);
static boolean emergency_disrobe(boolean *);
static int untrap_prob(struct trap *);
static void move_into_trap(struct trap *);
static int try_disarm(struct trap *, boolean);
static void reward_untrap(struct trap *, struct monst *);
static int disarm_holdingtrap(struct trap *);
static int disarm_landmine(struct trap *);
static int unsqueak_ok(struct obj *);
static int disarm_squeaky_board(struct trap *);
static int disarm_shooting_trap(struct trap *, int);
static void clear_conjoined_pits(struct trap *);
static boolean adj_nonconjoined_pit(struct trap *);
static int try_lift(struct monst *, struct trap *, int, boolean);
static int help_monster_out(struct monst *, struct trap *);
static void untrap_box(struct obj *, boolean, boolean);
staticfn int trapeffect_selector(struct monst *, struct trap *, unsigned);
staticfn char *trapnote(struct trap *, boolean);
staticfn int choose_trapnote(struct trap *);
staticfn int steedintrap(struct trap *, struct obj *);
staticfn void launch_drop_spot(struct obj *, coordxy, coordxy);
staticfn boolean find_random_launch_coord(struct trap *, coord *);
staticfn int mkroll_launch(struct trap *, coordxy, coordxy, short, long);
staticfn boolean isclearpath(coord *, int, schar, schar);
staticfn void dofiretrap(struct obj *);
staticfn void domagictrap(void);
staticfn void pot_acid_damage(struct obj *, boolean, boolean);
staticfn boolean emergency_disrobe(boolean *);
staticfn int untrap_prob(struct trap *);
staticfn void move_into_trap(struct trap *);
staticfn int try_disarm(struct trap *, boolean);
staticfn void reward_untrap(struct trap *, struct monst *);
staticfn int disarm_holdingtrap(struct trap *);
staticfn int disarm_landmine(struct trap *);
staticfn int unsqueak_ok(struct obj *);
staticfn int disarm_squeaky_board(struct trap *);
staticfn int disarm_shooting_trap(struct trap *, int);
staticfn void clear_conjoined_pits(struct trap *);
staticfn boolean adj_nonconjoined_pit(struct trap *);
staticfn int try_lift(struct monst *, struct trap *, int, boolean);
staticfn int help_monster_out(struct monst *, struct trap *);
staticfn void untrap_box(struct obj *, boolean, boolean);
#if 0
static void join_adjacent_pits(struct trap *);
staticfn void join_adjacent_pits(struct trap *);
#endif
static boolean thitm(int, struct monst *, struct obj *, int,
staticfn boolean thitm(int, struct monst *, struct obj *, int,
boolean) NONNULLARG2;
static void maybe_finish_sokoban(void);
staticfn void maybe_finish_sokoban(void);
static const char *const a_your[2] = { "a", "your" };
static const char *const A_Your[2] = { "A", "Your" };
@@ -384,7 +384,7 @@ grease_protect(
}
/* create a "living" statue at x,y */
static void
staticfn void
mk_trap_statue(coordxy x, coordxy y)
{
struct monst *mtmp;
@@ -412,7 +412,7 @@ mk_trap_statue(coordxy x, coordxy y)
}
/* find "bottom" level of specified dungeon, stopping at quest locate */
static int
staticfn int
dng_bottom(d_level *lev)
{
int bottom = dunlevs_in_dungeon(lev);
@@ -436,7 +436,7 @@ dng_bottom(d_level *lev)
}
/* destination dlevel for holes or trapdoors */
static void
staticfn void
hole_destination(d_level *dst)
{
int bottom = dng_bottom(&u.uz);
@@ -895,7 +895,7 @@ activate_statue_trap(
return mtmp;
}
static boolean
staticfn boolean
keep_saddle_with_steedcorpse(
unsigned steed_mid,
struct obj *objchn,
@@ -928,7 +928,7 @@ keep_saddle_with_steedcorpse(
/* monster or you go through and possibly destroy a web.
return TRUE if could go through. */
static boolean
staticfn boolean
mu_maybe_destroy_web(
struct monst *mtmp,
boolean domsg,
@@ -972,7 +972,7 @@ mu_maybe_destroy_web(
}
/* make a single arrow/dart/rock for a trap to shoot or drop */
static struct obj *
staticfn struct obj *
t_missile(int otyp, struct trap *trap)
{
struct obj *otmp = mksobj(otyp, TRUE, FALSE);
@@ -1015,7 +1015,7 @@ reset_utrap(boolean msg)
}
/* is trap type ttyp triggered by touching the floor? */
static boolean
staticfn boolean
floor_trigger(int ttyp)
{
switch (ttyp) {
@@ -1040,7 +1040,7 @@ floor_trigger(int ttyp)
}
/* return TRUE if monster mtmp is up in the air, considering trap flags */
static boolean
staticfn boolean
check_in_air(struct monst *mtmp, unsigned trflags)
{
boolean is_you = mtmp == &gy.youmonst,
@@ -1133,7 +1133,7 @@ m_harmless_trap(struct monst *mtmp, struct trap *ttmp)
return FALSE;
}
static int
staticfn int
trapeffect_arrow_trap(
struct monst *mtmp,
struct trap *trap,
@@ -1191,7 +1191,7 @@ trapeffect_arrow_trap(
return Trap_Effect_Finished;
}
static int
staticfn int
trapeffect_dart_trap(
struct monst *mtmp,
struct trap *trap,
@@ -1262,7 +1262,7 @@ trapeffect_dart_trap(
return Trap_Effect_Finished;
}
static int
staticfn int
trapeffect_rocktrap(
struct monst *mtmp,
struct trap *trap,
@@ -1340,7 +1340,7 @@ trapeffect_rocktrap(
return Trap_Effect_Finished;
}
static int
staticfn int
trapeffect_sqky_board(
struct monst *mtmp,
struct trap *trap,
@@ -1414,7 +1414,7 @@ trapeffect_sqky_board(
return Trap_Effect_Finished;
}
static int
staticfn int
trapeffect_bear_trap(
struct monst *mtmp,
struct trap *trap,
@@ -1492,7 +1492,7 @@ trapeffect_bear_trap(
return Trap_Effect_Finished;
}
static int
staticfn int
trapeffect_slp_gas_trap(
struct monst *mtmp,
struct trap *trap,
@@ -1523,7 +1523,7 @@ trapeffect_slp_gas_trap(
return Trap_Effect_Finished;
}
static int
staticfn int
trapeffect_rust_trap(
struct monst *mtmp,
struct trap *trap,
@@ -1653,7 +1653,7 @@ trapeffect_rust_trap(
return Trap_Effect_Finished;
}
static int
staticfn int
trapeffect_fire_trap(
struct monst *mtmp,
struct trap *trap,
@@ -1745,7 +1745,7 @@ trapeffect_fire_trap(
return Trap_Effect_Finished;
}
static int
staticfn int
trapeffect_pit(
struct monst *mtmp,
struct trap *trap,
@@ -1926,7 +1926,7 @@ trapeffect_pit(
return Trap_Effect_Finished;
}
static int
staticfn int
trapeffect_hole(
struct monst *mtmp,
struct trap *trap,
@@ -1985,7 +1985,7 @@ trapeffect_hole(
return Trap_Effect_Finished;
}
static int
staticfn int
trapeffect_telep_trap(
struct monst *mtmp,
struct trap *trap,
@@ -2003,7 +2003,7 @@ trapeffect_telep_trap(
return Trap_Effect_Finished;
}
static int
staticfn int
trapeffect_level_telep(
struct monst *mtmp,
struct trap *trap,
@@ -2021,7 +2021,7 @@ trapeffect_level_telep(
return Trap_Effect_Finished;
}
static int
staticfn int
trapeffect_web(
struct monst *mtmp,
struct trap *trap,
@@ -2190,7 +2190,7 @@ trapeffect_web(
return Trap_Effect_Finished;
}
static int
staticfn int
trapeffect_statue_trap(
struct monst *mtmp,
struct trap *trap,
@@ -2204,7 +2204,7 @@ trapeffect_statue_trap(
return Trap_Effect_Finished;
}
static int
staticfn int
trapeffect_magic_trap(
struct monst *mtmp,
struct trap *trap,
@@ -2234,7 +2234,7 @@ trapeffect_magic_trap(
return Trap_Effect_Finished;
}
static int
staticfn int
trapeffect_anti_magic(
struct monst *mtmp, /* monster, possibly youmonst */
struct trap *trap, /* trap->ttyp == ANTI_MAGIC */
@@ -2345,7 +2345,7 @@ trapeffect_anti_magic(
return Trap_Effect_Finished;
}
static int
staticfn int
trapeffect_poly_trap(
struct monst *mtmp,
struct trap *trap,
@@ -2396,7 +2396,7 @@ trapeffect_poly_trap(
return Trap_Effect_Finished;
}
static int
staticfn int
trapeffect_landmine(
struct monst *mtmp,
struct trap *trap,
@@ -2521,7 +2521,7 @@ trapeffect_landmine(
}
#undef MINE_TRIGGER_WT
static int
staticfn int
trapeffect_rolling_boulder_trap(
struct monst *mtmp,
struct trap *trap,
@@ -2571,7 +2571,7 @@ trapeffect_rolling_boulder_trap(
return Trap_Effect_Finished;
}
static int
staticfn int
trapeffect_magic_portal(
struct monst *mtmp,
struct trap *trap,
@@ -2586,7 +2586,7 @@ trapeffect_magic_portal(
return Trap_Effect_Finished;
}
static int
staticfn int
trapeffect_vibrating_square(
struct monst *mtmp,
struct trap *trap,
@@ -2795,7 +2795,7 @@ immune_to_trap(struct monst *mon, unsigned ttype)
return TRAP_NOT_IMMUNE;
}
static int
staticfn int
trapeffect_selector(
struct monst *mtmp,
struct trap *trap,
@@ -2916,7 +2916,7 @@ dotrap(struct trap *trap, unsigned trflags)
(void) trapeffect_selector(&gy.youmonst, trap, trflags);
}
static char *
staticfn char *
trapnote(struct trap *trap, boolean noprefix)
{
static const char *const tnnames[] = {
@@ -2936,7 +2936,7 @@ trapnote(struct trap *trap, boolean noprefix)
/* choose a note not used by any trap on current level,
ignoring ttmp; if all are in use, pick a random one */
static int
staticfn int
choose_trapnote(struct trap *ttmp)
{
int tavail[12], tpick[12], tcnt = 0, k;
@@ -2955,7 +2955,7 @@ choose_trapnote(struct trap *ttmp)
return ((tcnt > 0) ? tpick[rn2(tcnt)] : rn2(12));
}
static int
staticfn int
steedintrap(struct trap *trap, struct obj *otmp)
{
struct monst *steed = u.usteed;
@@ -3071,7 +3071,7 @@ blow_up_landmine(struct trap *trap)
spot_checks(x, y, old_typ);
}
static void
staticfn void
launch_drop_spot(struct obj *obj, coordxy x, coordxy y)
{
if (!obj) {
@@ -3418,7 +3418,7 @@ feeltrap(struct trap *trap)
/* try to find a random coordinate where launching a rolling boulder
could work. return TRUE if found, with coordinate in cc. */
static boolean
staticfn boolean
find_random_launch_coord(struct trap *ttmp, coord *cc)
{
int tmp;
@@ -3478,7 +3478,7 @@ find_random_launch_coord(struct trap *ttmp, coord *cc)
return success;
}
static int
staticfn int
mkroll_launch(
struct trap *ttmp,
coordxy x,
@@ -3514,7 +3514,7 @@ mkroll_launch(
return 1;
}
static boolean
staticfn boolean
isclearpath(
coord *cc,
int distance,
@@ -4031,7 +4031,7 @@ climb_pit(void)
}
}
static void
staticfn void
dofiretrap(
struct obj *box) /* null for floor trap */
{
@@ -4115,7 +4115,7 @@ dofiretrap(
melt_ice(u.ux, u.uy, (char *) 0);
}
static void
staticfn void
domagictrap(void)
{
int fate = rnd(20);
@@ -4450,7 +4450,7 @@ acid_damage(struct obj *obj)
erode_obj(obj, (char *) 0, ERODE_CORRODE, EF_GREASE | EF_VERBOSE);
}
static void
staticfn void
pot_acid_damage(
struct obj *obj,
boolean in_invent,
@@ -4698,7 +4698,7 @@ water_damage_chain(
* Returns TRUE if disrobing made player unencumbered enough to
* crawl out of the current predicament.
*/
static boolean
staticfn boolean
emergency_disrobe(boolean *lostsome)
{
int invc = inv_cnt(TRUE);
@@ -5086,7 +5086,7 @@ could_untrap(boolean verbosely, boolean check_floor)
/* Probability of disabling a trap. Helge Hafting;
Returns 0 for success, non-0 for failure. */
static int
staticfn int
untrap_prob(
struct trap *ttmp) /* must not be Null */
{
@@ -5172,7 +5172,7 @@ cnv_trap_obj(
}
/* while attempting to disarm an adjacent trap, we've fallen into it */
static void
staticfn void
move_into_trap(struct trap *ttmp)
{
int bc = 0;
@@ -5211,7 +5211,7 @@ move_into_trap(struct trap *ttmp)
}
/* 0: doesn't even try; 1: tries and fails; 2: succeeds */
static int
staticfn int
try_disarm(
struct trap *ttmp,
boolean force_failure)
@@ -5300,7 +5300,7 @@ try_disarm(
return 2;
}
static void
staticfn void
reward_untrap(struct trap *ttmp, struct monst *mtmp)
{
if (!ttmp->madeby_u) {
@@ -5323,7 +5323,7 @@ reward_untrap(struct trap *ttmp, struct monst *mtmp)
/* Help a monster out of a bear trap or web, or if no monster is
present, disarm a bear trap or destroy a web. Helge Hafting */
static int
staticfn int
disarm_holdingtrap(struct trap *ttmp)
{
struct monst *mtmp;
@@ -5364,7 +5364,7 @@ disarm_holdingtrap(struct trap *ttmp)
return 1;
}
static int
staticfn int
disarm_landmine(struct trap *ttmp) /* Helge Hafting */
{
int fails = try_disarm(ttmp, FALSE);
@@ -5377,7 +5377,7 @@ disarm_landmine(struct trap *ttmp) /* Helge Hafting */
}
/* getobj callback for object to disarm a squeaky board with */
static int
staticfn int
unsqueak_ok(struct obj *obj)
{
if (!obj)
@@ -5400,7 +5400,7 @@ unsqueak_ok(struct obj *obj)
}
/* it may not make much sense to use grease on floor boards, but so what? */
static int
staticfn int
disarm_squeaky_board(struct trap *ttmp)
{
struct obj *obj;
@@ -5434,7 +5434,7 @@ disarm_squeaky_board(struct trap *ttmp)
}
/* removes traps that shoot arrows, darts, etc. */
static int
staticfn int
disarm_shooting_trap(struct trap *ttmp, int otyp)
{
int fails = try_disarm(ttmp, FALSE);
@@ -5447,7 +5447,7 @@ disarm_shooting_trap(struct trap *ttmp, int otyp)
}
/* trying to #untrap a monster from a pit; is the weight too heavy? */
static int
staticfn int
try_lift(
struct monst *mtmp, /* trapped monster */
struct trap *ttmp, /* pit, possibly made by hero, or spiked pit */
@@ -5470,7 +5470,7 @@ try_lift(
}
/* Help trapped monster (out of a (spiked) pit) */
static int
staticfn int
help_monster_out(
struct monst *mtmp,
struct trap *ttmp)
@@ -5565,7 +5565,7 @@ help_monster_out(
}
/* check a particular container for a trap and optionally disarm it */
static void
staticfn void
untrap_box(
struct obj *box,
boolean force,
@@ -6304,7 +6304,7 @@ conjoined_pits(
return FALSE;
}
static void
staticfn void
clear_conjoined_pits(struct trap *trap)
{
int diridx, adjidx;
@@ -6328,7 +6328,7 @@ clear_conjoined_pits(struct trap *trap)
}
}
static boolean
staticfn boolean
adj_nonconjoined_pit(struct trap *adjtrap)
{
struct trap *trap_with_u = t_at(u.ux0, u.uy0);
@@ -6346,7 +6346,7 @@ adj_nonconjoined_pit(struct trap *adjtrap)
* Mark all neighboring pits as conjoined pits.
* (currently not called from anywhere)
*/
static void
staticfn void
join_adjacent_pits(struct trap *trap)
{
struct trap *t;
@@ -6435,7 +6435,7 @@ b_trapped(const char *item, int bodypart)
}
/* Monster is hit by trap. */
static boolean
staticfn boolean
thitm(
int tlev, /* missile's attack level */
struct monst *mon, /* target */
@@ -6777,7 +6777,7 @@ sokoban_guilt(void)
}
/* called when a trap has been deleted or had its ttyp replaced */
static void
staticfn void
maybe_finish_sokoban(void)
{
struct trap *t;
+22 -22
View File
@@ -13,19 +13,19 @@ struct trobj {
Bitfield(trbless, 2);
};
static struct obj *ini_inv_mkobj_filter(int, boolean);
static short ini_inv_obj_substitution(struct trobj *,
staticfn struct obj *ini_inv_mkobj_filter(int, boolean);
staticfn short ini_inv_obj_substitution(struct trobj *,
struct obj *) NONNULLPTRS;
static void ini_inv_adjust_obj(struct trobj *,
staticfn void ini_inv_adjust_obj(struct trobj *,
struct obj *) NONNULLPTRS;
static void ini_inv_use_obj(struct obj *) NONNULLARG1;
static void ini_inv(struct trobj *) NONNULLARG1;
static void knows_object(int);
static void knows_class(char);
static void u_init_role(void);
static void u_init_race(void);
static void u_init_carry_attr_boost(void);
static boolean restricted_spell_discipline(int);
staticfn void ini_inv_use_obj(struct obj *) NONNULLARG1;
staticfn void ini_inv(struct trobj *) NONNULLARG1;
staticfn void knows_object(int);
staticfn void knows_class(char);
staticfn void u_init_role(void);
staticfn void u_init_race(void);
staticfn void u_init_carry_attr_boost(void);
staticfn boolean restricted_spell_discipline(int);
#define UNDEF_TYP 0
#define UNDEF_SPE '\177'
@@ -558,7 +558,7 @@ static const struct def_skill Skill_W[] = {
{ P_NONE, 0 }
};
static void
staticfn void
knows_object(int obj)
{
discover_object(obj, TRUE, FALSE);
@@ -567,7 +567,7 @@ knows_object(int obj)
/* Know ordinary (non-magical) objects of a certain class,
like all gems except the loadstone and luckstone. */
static void
staticfn void
knows_class(char sym)
{
struct obj odummy, *o;
@@ -609,7 +609,7 @@ knows_class(char sym)
}
/* role-specific initializations */
static void
staticfn void
u_init_role(void)
{
int i;
@@ -766,7 +766,7 @@ u_init_role(void)
}
/* race-specific initializations */
static void
staticfn void
u_init_race(void)
{
switch (Race_switch) {
@@ -839,7 +839,7 @@ u_init_race(void)
}
/* boost STR and CON until hero can carry inventory */
static void
staticfn void
u_init_carry_attr_boost(void)
{
/* make sure you can carry all you have - especially for Tourists */
@@ -968,7 +968,7 @@ u_init(void)
}
/* skills aren't initialized, so we use the role-specific skill lists */
static boolean
staticfn boolean
restricted_spell_discipline(int otyp)
{
const struct def_skill *skills;
@@ -1028,7 +1028,7 @@ restricted_spell_discipline(int otyp)
}
/* create random object of certain class, filtering out too powerful items */
static struct obj *
staticfn struct obj *
ini_inv_mkobj_filter(int oclass, boolean got_level1_spellbook)
{
struct obj *obj;
@@ -1092,7 +1092,7 @@ ini_inv_mkobj_filter(int oclass, boolean got_level1_spellbook)
/* substitute object with something else based on race.
only changes otyp, and returns it. */
static short
staticfn short
ini_inv_obj_substitution(struct trobj *trop, struct obj *obj)
{
if (gu.urace.mnum != PM_HUMAN) {
@@ -1116,7 +1116,7 @@ ini_inv_obj_substitution(struct trobj *trop, struct obj *obj)
return obj->otyp;
}
static void
staticfn void
ini_inv_adjust_obj(struct trobj *trop, struct obj *obj)
{
if (trop->trclass == COIN_CLASS) {
@@ -1159,7 +1159,7 @@ ini_inv_adjust_obj(struct trobj *trop, struct obj *obj)
}
/* initial inventory: wear, wield, learn the spell/obj */
static void
staticfn void
ini_inv_use_obj(struct obj *obj)
{
/* Make the type known if necessary */
@@ -1206,7 +1206,7 @@ ini_inv_use_obj(struct obj *obj)
initialspell(obj);
}
static void
staticfn void
ini_inv(struct trobj *trop)
{
struct obj *obj;
+71 -70
View File
@@ -8,66 +8,67 @@
static const char brief_feeling[] =
"have a %s feeling for a moment, then it passes.";
static boolean mhitm_mgc_atk_negated(struct monst *, struct monst *,
staticfn boolean mhitm_mgc_atk_negated(struct monst *, struct monst *,
boolean) NONNULLPTRS;
static boolean known_hitum(struct monst *, struct obj *, int *, int, int,
staticfn boolean known_hitum(struct monst *, struct obj *, int *, int, int,
struct attack *, int) NONNULLARG13;
static boolean theft_petrifies(struct obj *) NONNULLARG1;
static void steal_it(struct monst *, struct attack *) NONNULLARG1;
staticfn boolean theft_petrifies(struct obj *) NONNULLARG1;
staticfn void steal_it(struct monst *, struct attack *) NONNULLARG1;
/* hitum_cleave() has contradictory information. There's a comment
* beside the 1st arg 'target' stating non-null, but later on there
* is a test for 'target' being null */
static boolean hitum_cleave(struct monst *, struct attack *) NO_NNARGS;
static boolean double_punch(void);
static boolean hitum(struct monst *, struct attack *) NONNULLARG1;
static void hmon_hitmon_barehands(struct _hitmon_data *,
staticfn boolean hitum_cleave(struct monst *, struct attack *) NO_NNARGS;
staticfn boolean double_punch(void);
staticfn boolean hitum(struct monst *, struct attack *) NONNULLARG1;
staticfn void hmon_hitmon_barehands(struct _hitmon_data *,
struct monst *) NONNULLARG12;
static void hmon_hitmon_weapon_ranged(struct _hitmon_data *, struct monst *,
staticfn void hmon_hitmon_weapon_ranged(struct _hitmon_data *, struct monst *,
struct obj *) NONNULLARG123;
static void hmon_hitmon_weapon_melee(struct _hitmon_data *, struct monst *,
staticfn void hmon_hitmon_weapon_melee(struct _hitmon_data *, struct monst *,
struct obj *) NONNULLARG123;
static void hmon_hitmon_weapon(struct _hitmon_data *, struct monst *,
staticfn void hmon_hitmon_weapon(struct _hitmon_data *, struct monst *,
struct obj *) NONNULLARG123;
static void hmon_hitmon_potion(struct _hitmon_data *, struct monst *,
staticfn void hmon_hitmon_potion(struct _hitmon_data *, struct monst *,
struct obj *) NONNULLARG123;
static void hmon_hitmon_misc_obj(struct _hitmon_data *, struct monst *,
staticfn void hmon_hitmon_misc_obj(struct _hitmon_data *, struct monst *,
struct obj *) NONNULLARG123;
static void hmon_hitmon_do_hit(struct _hitmon_data *, struct monst *,
staticfn void hmon_hitmon_do_hit(struct _hitmon_data *, struct monst *,
struct obj *) NONNULLARG12;
static void hmon_hitmon_dmg_recalc(struct _hitmon_data *, struct obj *);
static void hmon_hitmon_poison(struct _hitmon_data *, struct monst *,
staticfn void hmon_hitmon_dmg_recalc(struct _hitmon_data *, struct obj *);
staticfn void hmon_hitmon_poison(struct _hitmon_data *, struct monst *,
struct obj *) NONNULLARG123;
static void hmon_hitmon_jousting(struct _hitmon_data *, struct monst *,
staticfn void hmon_hitmon_jousting(struct _hitmon_data *, struct monst *,
struct obj *) NONNULLARG123;
static void hmon_hitmon_stagger(struct _hitmon_data *, struct monst *,
staticfn void hmon_hitmon_stagger(struct _hitmon_data *, struct monst *,
struct obj *) NONNULLARG12;
static void hmon_hitmon_pet(struct _hitmon_data *, struct monst *,
staticfn void hmon_hitmon_pet(struct _hitmon_data *, struct monst *,
struct obj *) NONNULLARG12;
static void hmon_hitmon_splitmon(struct _hitmon_data *, struct monst *,
staticfn void hmon_hitmon_splitmon(struct _hitmon_data *, struct monst *,
struct obj *) NONNULLARG12;
static void hmon_hitmon_msg_hit(struct _hitmon_data *, struct monst *,
staticfn void hmon_hitmon_msg_hit(struct _hitmon_data *, struct monst *,
struct obj *) NONNULLARG12;
static void hmon_hitmon_msg_silver(struct _hitmon_data *, struct monst *,
staticfn void hmon_hitmon_msg_silver(struct _hitmon_data *, struct monst *,
struct obj *) NONNULLARG12;
static void hmon_hitmon_msg_lightobj(struct _hitmon_data *, struct monst *,
staticfn void hmon_hitmon_msg_lightobj(struct _hitmon_data *, struct monst *,
struct obj *) NONNULLARG12;
static boolean hmon_hitmon(struct monst *, struct obj *, int, int) NONNULLARG1;
static int joust(struct monst *, struct obj *) NONNULLARG12;
static void demonpet(void);
static boolean m_slips_free(struct monst *, struct attack *) NONNULLPTRS;
static void start_engulf(struct monst *) NONNULLARG1;
static void end_engulf(void);
static int gulpum(struct monst *, struct attack *) NONNULLPTRS;
static boolean hmonas(struct monst *) NONNULLARG1;
static void nohandglow(struct monst *) NONNULLARG1;
static boolean mhurtle_to_doom(struct monst *, int,
staticfn boolean hmon_hitmon(struct monst *, struct obj *, int, int)
NONNULLARG1;
staticfn int joust(struct monst *, struct obj *) NONNULLARG12;
staticfn void demonpet(void);
staticfn boolean m_slips_free(struct monst *, struct attack *) NONNULLPTRS;
staticfn void start_engulf(struct monst *) NONNULLARG1;
staticfn void end_engulf(void);
staticfn int gulpum(struct monst *, struct attack *) NONNULLPTRS;
staticfn boolean hmonas(struct monst *) NONNULLARG1;
staticfn void nohandglow(struct monst *) NONNULLARG1;
staticfn boolean mhurtle_to_doom(struct monst *, int,
struct permonst **) NONNULLARG13;
static void first_weapon_hit(struct obj *) NONNULLARG1;
static boolean shade_aware(struct obj *) NO_NNARGS;
staticfn void first_weapon_hit(struct obj *) NONNULLARG1;
staticfn boolean shade_aware(struct obj *) NO_NNARGS;
#define PROJECTILE(obj) ((obj) && is_ammo(obj))
static boolean
staticfn boolean
mhitm_mgc_atk_negated(
struct monst *magr, struct monst *mdef,
boolean verbosely) /* give mesg if magical cancellation prevents damage */
@@ -578,7 +579,7 @@ do_attack(struct monst *mtmp)
}
/* really hit target monster; returns TRUE if it still lives */
static boolean
staticfn boolean
known_hitum(
struct monst *mon, /* target */
struct obj *weapon, /* uwep or uswapwep */
@@ -642,7 +643,7 @@ known_hitum(
/* hit the monster next to you and the monsters to the left and right of it;
return False if the primary target is killed, True otherwise */
static boolean
staticfn boolean
hitum_cleave(
struct monst *target, /* non-Null; forcefight at nothing doesn't cleave +*/
struct attack *uattk) /*+ but we don't enforce that here; Null works ok */
@@ -727,7 +728,7 @@ hitum_cleave(
/* returns True if hero is fighting without a weapon and without a shield and
has sufficient skill in bare-handed/martial arts to attack twice */
static boolean
staticfn boolean
double_punch(void)
{
/* note: P_BARE_HANDED_COMBAT and P_MARTIAL_ARTS are equivalent */
@@ -749,7 +750,7 @@ double_punch(void)
}
/* hit target monster; returns TRUE if it still lives */
static boolean
staticfn boolean
hitum(struct monst *mon, struct attack *uattk)
{
boolean malive, wep_was_destroyed = FALSE;
@@ -829,7 +830,7 @@ hmon(struct monst *mon,
}
/* hero hits monster bare handed */
static void
staticfn void
hmon_hitmon_barehands(struct _hitmon_data *hmd, struct monst *mon)
{
long spcdmgflg, silverhit = 0L; /* worn masks */
@@ -876,7 +877,7 @@ hmon_hitmon_barehands(struct _hitmon_data *hmd, struct monst *mon)
hmd->silvermsg = TRUE;
}
static void
staticfn void
hmon_hitmon_weapon_ranged(
struct _hitmon_data *hmd,
struct monst *mon,
@@ -911,7 +912,7 @@ hmon_hitmon_weapon_ranged(
}
}
static void
staticfn void
hmon_hitmon_weapon_melee(
struct _hitmon_data *hmd,
struct monst *mon,
@@ -1023,7 +1024,7 @@ hmon_hitmon_weapon_melee(
}
}
static void
staticfn void
hmon_hitmon_weapon(
struct _hitmon_data *hmd,
struct monst *mon,
@@ -1047,7 +1048,7 @@ hmon_hitmon_weapon(
}
}
static void
staticfn void
hmon_hitmon_potion(
struct _hitmon_data *hmd,
struct monst *mon,
@@ -1071,7 +1072,7 @@ hmon_hitmon_potion(
hmd->dmg = (hmd->mdat == &mons[PM_SHADE]) ? 0 : 1;
}
static void
staticfn void
hmon_hitmon_misc_obj(
struct _hitmon_data *hmd,
struct monst *mon,
@@ -1323,7 +1324,7 @@ hmon_hitmon_misc_obj(
}
/* do the actual hitting monster with obj/fists */
static void
staticfn void
hmon_hitmon_do_hit(
struct _hitmon_data *hmd,
struct monst *mon,
@@ -1372,7 +1373,7 @@ hmon_hitmon_do_hit(
}
}
static void
staticfn void
hmon_hitmon_dmg_recalc(struct _hitmon_data *hmd, struct obj *obj)
{
int dmgbonus = 0, strbonus, absbonus;
@@ -1446,7 +1447,7 @@ hmon_hitmon_dmg_recalc(struct _hitmon_data *hmd, struct obj *obj)
hmd->dmg = 1;
}
static void
staticfn void
hmon_hitmon_poison(
struct _hitmon_data *hmd,
struct monst *mon,
@@ -1477,7 +1478,7 @@ hmon_hitmon_poison(
hmd->poiskilled = TRUE;
}
static void
staticfn void
hmon_hitmon_jousting(
struct _hitmon_data *hmd,
struct monst *mon, /* target */
@@ -1506,7 +1507,7 @@ hmon_hitmon_jousting(
hmd->hittxt = TRUE;
}
static void
staticfn void
hmon_hitmon_stagger(
struct _hitmon_data *hmd,
struct monst *mon,
@@ -1524,7 +1525,7 @@ hmon_hitmon_stagger(
}
}
static void
staticfn void
hmon_hitmon_pet(
struct _hitmon_data *hmd,
struct monst *mon,
@@ -1540,7 +1541,7 @@ hmon_hitmon_pet(
}
}
static void
staticfn void
hmon_hitmon_splitmon(
struct _hitmon_data *hmd,
struct monst *mon,
@@ -1573,7 +1574,7 @@ hmon_hitmon_splitmon(
}
}
static void
staticfn void
hmon_hitmon_msg_hit(
struct _hitmon_data *hmd,
struct monst *mon,
@@ -1599,7 +1600,7 @@ hmon_hitmon_msg_hit(
}
}
static void
staticfn void
hmon_hitmon_msg_silver(
struct _hitmon_data *hmd,
struct monst *mon,
@@ -1638,7 +1639,7 @@ hmon_hitmon_msg_silver(
RESTORE_WARNING_FORMAT_NONLITERAL
}
static void
staticfn void
hmon_hitmon_msg_lightobj(
struct _hitmon_data *hmd,
struct monst *mon,
@@ -1690,7 +1691,7 @@ hmon_hitmon_msg_lightobj(
*/
/* guts of hmon(); returns True if 'mon' survives */
static boolean
staticfn boolean
hmon_hitmon(
struct monst *mon,
struct obj *obj,
@@ -1849,7 +1850,7 @@ hmon_hitmon(
/* joust or martial arts punch is knocking the target back; that might
kill 'mon' (via trap) before known_hitum() has a chance to do so;
return True if we kill mon, False otherwise */
static boolean
staticfn boolean
mhurtle_to_doom(
struct monst *mon, /* target monster */
int tmp, /* amount of pending damage */
@@ -1870,7 +1871,7 @@ mhurtle_to_doom(
/* gamelog version of "you've broken never-hit-with-wielded-weapon conduct;
the conduct is tracked in known_hitum(); we're called by hmon_hitmon() */
static void
staticfn void
first_weapon_hit(struct obj *weapon)
{
char buf[BUFSZ];
@@ -1899,7 +1900,7 @@ first_weapon_hit(struct obj *weapon)
"hit with a wielded weapon (%s) for the first time", buf);
}
static boolean
staticfn boolean
shade_aware(struct obj *obj)
{
if (!obj)
@@ -1963,7 +1964,7 @@ shade_miss(
/* check whether slippery clothing protects from hug or wrap attack */
/* [currently assumes that you are the attacker] */
static boolean
staticfn boolean
m_slips_free(struct monst *mdef, struct attack *mattk)
{
struct obj *obj;
@@ -2005,7 +2006,7 @@ m_slips_free(struct monst *mdef, struct attack *mattk)
/* used when hitting a monster with a lance while mounted;
1: joust hit; 0: ordinary hit; -1: joust but break lance */
static int
staticfn int
joust(struct monst *mon, /* target */
struct obj *obj) /* weapon */
{
@@ -2035,7 +2036,7 @@ joust(struct monst *mon, /* target */
}
/* send in a demon pet for the hero; exercise wisdom */
static void
staticfn void
demonpet(void)
{
int i;
@@ -2050,7 +2051,7 @@ demonpet(void)
exercise(A_WIS, TRUE);
}
static boolean
staticfn boolean
theft_petrifies(struct obj *otmp)
{
if (uarmg || otmp->otyp != CORPSE
@@ -2076,7 +2077,7 @@ theft_petrifies(struct obj *otmp)
* If the target is wearing body armor, take all of its possessions;
* otherwise, take one object. [Is this really the behavior we want?]
*/
static void
staticfn void
steal_it(struct monst *mdef, struct attack *mattk)
{
struct obj *otmp, *gold = 0, *ustealo, **minvent_ptr;
@@ -4783,7 +4784,7 @@ explum(struct monst *mdef, struct attack *mattk)
return M_ATTK_HIT;
}
static void
staticfn void
start_engulf(struct monst *mdef)
{
boolean u_digest = digests(gy.youmonst.data),
@@ -4801,7 +4802,7 @@ start_engulf(struct monst *mdef)
nh_delay_output();
}
static void
staticfn void
end_engulf(void)
{
if (!Invisible) {
@@ -4810,7 +4811,7 @@ end_engulf(void)
}
}
static int
staticfn int
gulpum(struct monst *mdef, struct attack *mattk)
{
static char msgbuf[BUFSZ]; /* for gn.nomovemsg */
@@ -5244,7 +5245,7 @@ mhitm_knockback(
}
/* attack monster as a monster; returns True if mon survives */
static boolean
staticfn boolean
hmonas(struct monst *mon)
{
struct attack *mattk, alt_attk;
@@ -6050,7 +6051,7 @@ stumble_onto_mimic(struct monst *mtmp)
RESTORE_WARNING_FORMAT_NONLITERAL
static void
staticfn void
nohandglow(struct monst *mon)
{
char *hands;

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