probing fix
For the inventory of a probed monster, if the probing took place in a shop the inventory display would have selling price appended to all the items. That wouldn't really be a problem if it was just for a pet who was carrying one shop item, but it applied to every item being carried by any probed monster (including shopkeeper) with no regard for whether the shop actually claimed ownership.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
/* NetHack 3.6 invent.c $NHDT-Date: 1549075239 2019/02/02 02:40:39 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.252 $ */
|
||||
/* NetHack 3.6 invent.c $NHDT-Date: 1555196229 2019/04/13 22:57:09 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.253 $ */
|
||||
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
||||
/*-Copyright (c) Derek S. Ray, 2015. */
|
||||
/* NetHack may be freely redistributed. See license for details. */
|
||||
@@ -4303,12 +4303,17 @@ char *title;
|
||||
* displaying 'weapon in claw', etc. properly.
|
||||
*/
|
||||
youmonst.data = mon->data;
|
||||
/* in case inside a shop, don't append "for sale" prices */
|
||||
iflags.suppress_price++;
|
||||
|
||||
n = query_objlist(title ? title : tmp, &(mon->minvent),
|
||||
(INVORDER_SORT | (incl_hero ? INCLUDE_HERO : 0)),
|
||||
&selected, pickings,
|
||||
do_all ? allow_all : worn_wield_only);
|
||||
set_uasmon();
|
||||
|
||||
iflags.suppress_price--;
|
||||
/* was 'set_uasmon();' but that potentially has side-effects */
|
||||
youmonst.data = &mons[u.umonnum]; /* most basic part of set_uasmon */
|
||||
} else {
|
||||
invdisp_nothing(title ? title : tmp, "(none)");
|
||||
n = 0;
|
||||
|
||||
Reference in New Issue
Block a user