unseen-monster vs pool of water

From a bug report sent directly to devteam 16-Jan-2015 (subject:
"NH343 (NAO version) - display bug"), if the hero was blind and
levitating and searched next to 'I' (text) or '?' (tiles) which
was displayed on top of a known pool and the remembered unseen
monster was no longer there, the 'I'/'?' was removed but the spot
was redrawn as floor rather than water.
This commit is contained in:
PatR
2016-04-29 18:32:46 -07:00
parent 2fe9170ee4
commit 55feae7ad1
2 changed files with 17 additions and 14 deletions

View File

@@ -224,6 +224,9 @@ sortloot changed to place diluted potion of foo after potion of foo instead
of listing all diluted potions followed by all non-diluted ones
digging down on a grave converted the terrain to floor but did not create a
pit and uncover the grave's contents; digging again--on floor--did
when feel_location removed a remembered-unseen-monster glyph from a known
water location while hero was levitating, the map was redrawn showing
floor instead of water at that spot
post-3.6.0: fix "object lost" panic during pickup caused by sortloot revamp
post-3.6.0: more sortloot revisions