unseen-monster vs pool of water
From a bug report sent directly to devteam 16-Jan-2015 (subject: "NH343 (NAO version) - display bug"), if the hero was blind and levitating and searched next to 'I' (text) or '?' (tiles) which was displayed on top of a known pool and the remembered unseen monster was no longer there, the 'I'/'?' was removed but the spot was redrawn as floor rather than water.
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@@ -224,6 +224,9 @@ sortloot changed to place diluted potion of foo after potion of foo instead
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of listing all diluted potions followed by all non-diluted ones
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digging down on a grave converted the terrain to floor but did not create a
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pit and uncover the grave's contents; digging again--on floor--did
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when feel_location removed a remembered-unseen-monster glyph from a known
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water location while hero was levitating, the map was redrawn showing
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floor instead of water at that spot
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post-3.6.0: fix "object lost" panic during pickup caused by sortloot revamp
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post-3.6.0: more sortloot revisions
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