Catch up with post-343 lev_comp changes
- Iced pools vs. iced moats - allow making map outer edges nonpasswall & nondiggable, so eg. xorns cannot be teleported there
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+5
-2
@@ -11,7 +11,7 @@
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# and receive your quest assignment.
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#
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MAZE: "Val-strt",' '
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FLAGS: noteleport,hardfloor
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FLAGS: noteleport,hardfloor,icedpools
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GEOMETRY:center,center
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MAP
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IIIIIIPPPIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
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@@ -90,7 +90,7 @@ MONSTER: ('H',"fire giant"),(10,16),hostile
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#
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MAZE: "Val-loca",' '
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FLAGS: hardfloor
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FLAGS: hardfloor,icedpools
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INIT_MAP: mines, '.', 'I', true, true, lit, false
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GEOMETRY:center,center
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MAP
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@@ -176,6 +176,7 @@ MONSTER:'H',random,hostile
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#
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MAZE: "Val-goal", 'L'
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FLAGS: icedpools
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INIT_MAP: mines, '.', 'L', true, true, lit, false
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GEOMETRY:center,center
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MAP
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@@ -266,6 +267,7 @@ MONSTER:'H',random,hostile
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#
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MAZE: "Val-fila" , 'I'
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FLAGS: icedpools
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INIT_MAP: mines, '.', 'I', true, true, lit, false
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NOMAP
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#
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@@ -299,6 +301,7 @@ TRAP: random, random
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TRAP: random, random
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MAZE: "Val-filb" , 'L'
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FLAGS: icedpools
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INIT_MAP: mines, '.', 'L', true, true, lit, false
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NOMAP
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#
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