Catch up with post-343 lev_comp changes
- Iced pools vs. iced moats - allow making map outer edges nonpasswall & nondiggable, so eg. xorns cannot be teleported there
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@@ -6,7 +6,7 @@
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#
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# Upper stage of Vlad's tower
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MAZE:"tower1",' '
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FLAGS: noteleport,hardfloor
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FLAGS: noteleport,hardfloor,solidify
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GEOMETRY:half-left,center
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MAP
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--- --- ---
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@@ -52,7 +52,7 @@ NON_DIGGABLE:(00,00,14,10)
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# Intermediate stage of Vlad's tower
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MAZE:"tower2",' '
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FLAGS: noteleport,hardfloor
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FLAGS: noteleport,hardfloor,solidify
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GEOMETRY:half-left,center
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MAP
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--- --- ---
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@@ -95,7 +95,7 @@ NON_DIGGABLE:(00,00,14,10)
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# Bottom most stage of Vlad's tower
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MAZE:"tower3",' '
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FLAGS: noteleport,hardfloor
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FLAGS: noteleport,hardfloor,solidify
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GEOMETRY:half-left,center
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MAP
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--- --- ---
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